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2019-07-25, 10:11 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Silver Fire is a SU ability so it can't be activated in an antimagic field.... if it could be activated it would destroy an antimagic field.
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2019-07-26, 04:05 PM (ISO 8601)
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2019-07-28, 09:43 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Ancestral vengeance is a 2nd level Shaman spell that deals 1d6/2 levels damage (1d8/2 levels in the update) to a target, or 1d6/level if they are undead. It has a fort save for half damage, which means that it actually deals no damage to undead. Whoops!
Kolyarut Avatar by Potatocubed.
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2019-08-15, 12:50 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
As pointed out by Doctor Awkward, the Mercurial Strike feat requires an enemy provoke an AoO from you while you are unarmed, and thus do not threaten.
Kolyarut Avatar by Potatocubed.
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2019-08-15, 01:04 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
/Note the feat works fine if you have IUS. Which is pretty lurpy and it is definitely dysfunctional since why would a feat exists that let's you hit with a [i]different[/t] weapon and does not require the feat it needs to work?
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2019-08-15, 03:27 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I disagree that it's dysfunctional and here's why.
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.
I didn't check RC, so I could be missing something here, but I think the feat works.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-08-15, 06:08 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Can Mercurial Strike enable you to override this clause without stating within the feat "you threaten even though you are unarmed" or something to that extent in the feat? Usually feats like this acknowledge the normal rules, either in their wording, or by having a "normal" section.
Kolyarut Avatar by Potatocubed.
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2019-08-15, 10:30 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Usually they do, but it's not like they have to.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2019-09-01, 12:05 AM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Dragonborn is a funny thing. Part template, part class, source of numerous oddities. In the traits section under type and subtype we have the following line.
For all effects related to race, a dragonborn is considered a dragon and a member of her original race.Kolyarut Avatar by Potatocubed.
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2019-09-01, 04:49 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I want you to PEACH me as hard as you can.
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2019-09-03, 03:35 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I disagree about dragonborn not belonging to their own race. Half-elves and half-orcs have similar text. If RoD had said "For all effects related to race, a dragonborn is only considered a dragon and a member of her original race", sure. But I see nothing to indicate that the transformed creature wouldn't inherently have the dragonborn race as well.
I preemptively dismiss arguments that the race has to be explicitly written. Would you assume that the half-celestial template doesn't make you a half-celestial, too, just because it doesn't have a line saying "You become a half-celestial"?
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2019-09-03, 06:11 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Maybe, it's just me, but from the description of Meteoric Knife -
- I initially got: "There is no difference between spending two or three points, and explosion happens regardless of points you spent (or even - didn't spent)."Spoiler: Meteoric KnifeOriginally Posted by Magic Item Compendium
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2019-09-03, 07:14 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Kolyarut Avatar by Potatocubed.
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2019-09-03, 08:25 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2019-09-04, 06:44 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I think the intention was indeed that it would count as dragonborn and their base race.
I recognize I made a strong claim, and I can't definitively prove that that they didn't intend it, but there are a number of other dragonblooded races, none of which count as dragons. It's not normal and certainly may be unprecedented for a creature to count as a different type for the purposes of effects rather than just changing type. This is also the book that features dragonwrought kobold, which changes your type to dragon. They could have simply made them the Dragon type if they wanted to, but they didn't.Kolyarut Avatar by Potatocubed.
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2019-09-04, 10:32 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Brew flesh craft poison from one of paizo's 3.5 adventure books is unusable without houserules. Even then has a lot of meaningless rules in it.
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2019-09-04, 10:37 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2019-09-04, 10:59 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
From the srd:
In addition to the several fleshcrafting procedures listed, it’s encouraged in drow society for characters experienced with fleshcrafting to constantly experiment and invent new ways of twisting flesh. The following feat is required to successfully brew a fleshcrafting potion.
Prerequisites: Caster level 10th, 8 or more ranks in Craft (alchemy).
Benefit: You can create a fleshcrafting poison capable of mimicking one monster ability. Brewing a poison takes 1 day. When you create a fleshcrafting poison, you set the caster level, which can be no higher than your own level. The base price of a temporary fleshcrafting poison is its caster level × the CR of the creature used in the fleshcrafting × 50 gp. To brew a poison, you must spend 1/25 of this base price in XP and use up raw materials costing 1/2 this base price.
The base price of a permanent fleshcrafting poison is its caster level × the CR of the creature used in the fleshcrafting × 1000 gp. To brew a poison, you must spend 1/25 of this price in XP and use up raw materials costing 1/2 this base price.
Note: If the fleshcrafting is an original creation, use the nearest equivalent monster that possesses a similar body part or ability
Setting the caster level has no point for the DC which is something you WANT to fail and can just chose to. It's a poison that does good stuff. It's cheaper to make when the caster lvl is lower. On all the examples in the book it list some negative effects but doesn't say how they got to those negative effects also says they replace body parts but the feat doesn't. Doesn't define what a monster ability is. The caster level can't be higher but you could make it 0 for free or even negative since setting CL doesn't have a limit aside from being low enough to cast the spell for crafting which no spell is used. No listed duration 9r even a way to calculate one even using examples given in the book. It goes on and on about how houser led this feat really is.Last edited by Oberron; 2019-09-04 at 11:15 PM.
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2019-09-10, 11:42 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
There is a new one: guess how many classes in the game able to qualify for Fleshwarper PrC (Lords of Madness)?
Two: Adept and Dread Necromancer.
But what's about the Wizard and Sorcerer? How are they unfit for this PrC?
Simple: they're don't have the Summon Familiar class feature!
But wait... They do have it - there it is, in the tables!
Exactly! In the tables - but not in the text: text says just "Familiar:" - not "Summon Familiar:", and text trumps table...
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2019-09-11, 03:10 PM (ISO 8601)
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- Jun 2018
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Level Point System 5E
Poker Roll
Tier 1 Master of All
Tier 2 Lightning Bruiser
Tier 3 Lethal Joke Character
Tier 4 Master of None
Tier 5 Crippling Overspecialization
Tier 6 Joke Character
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2019-09-11, 09:39 PM (ISO 8601)
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2019-09-26, 04:35 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
And one more: Bogun (Monster Manual II)
Alignment: Always neutral (same as the creator)
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2019-09-26, 05:12 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Princess Celestia's Homebrew Corner
Old classes, new classes, and more!
Thanks to AsteriskAmp for the avatar!
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2019-09-26, 05:25 PM (ISO 8601)
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- Jun 2018
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Level Point System 5E
Poker Roll
Tier 1 Master of All
Tier 2 Lightning Bruiser
Tier 3 Lethal Joke Character
Tier 4 Master of None
Tier 5 Crippling Overspecialization
Tier 6 Joke Character
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2019-09-26, 07:39 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Spirit shaman sheds a single tear.
Kolyarut Avatar by Potatocubed.
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2019-09-30, 03:23 PM (ISO 8601)
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2019-10-04, 12:21 AM (ISO 8601)
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- Nov 2008
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Pathfinder(1)'s Overwatch Style feat lets its user ready two ranged attacks with different triggers at the same time. They are explicitly different readied actions.
Unfortunately for Overwatch Style adepts, a readied action is lost if the user takes any other action after readying it. Thus, they can't actually take both shots; they get one shot with a broader trigger condition. And the -2 Rapid Shot penalty, because that text's fully functional.Last edited by Bucky; 2019-10-04 at 12:57 AM.
The gnomes once had many mines, but now they have gnome ore.
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2019-10-16, 10:05 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Theurgy is a Pathfinder feat that lets you sacrifice arcane/divine spell slots to boost the opposite kind of spells.
Prerequisites: Wis 13, Int or Cha 13, able to cast 1st-level arcane spells, able to cast 1st-level divine spells.
[...]
When casting an arcane spell, you may sacrifice a divine spell slot or prepared divine spell of the same or higher level as a swift action. Half the damage dealt by the arcane spell becomes holy (if you channel positive energy) or unholy (if you channel negative energy).
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2019-10-18, 12:34 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
As explained by Zaq in this thread, Darkmask gives sneak attack as a class feature, but doesn't describe how many dice.
Kolyarut Avatar by Potatocubed.
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2019-10-19, 05:38 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Creatures with Fire immunity are able to swim in molten iron, but still would die from boiling water
Also, I know "All example characters are known to be wrong", but still point one thing for how widespread it is:
Most of Humanoids are have some "racial" subtype (Human, Baatezu etc.)
But in example creatures for the templates - if template changes type, then subtype is absent
While sometimes RAW actually required subtype removal (such as for Zombie), in other cases there is no such demand, but subtypes are missing all the same (see "Sample Vampire" in Monster Manual and "Half-Troll Barbazu" in Fiend Folio for examples)
And speaking of subtypes: for all common playable races, there are no RAW which says they're have the subtype - neither in Player's Handbook, nor in Monster Manual
And one even more widespread problem: almost none of monster stat blocks includes unarmed strike or touch attack; it causes cases of "Attack: —" (such as for Bat).
Too small to make any damage? Well, how about the Kaiju Bat? Still "Attack: —"?