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2016-12-27, 03:10 PM (ISO 8601)
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2016-12-27, 07:50 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Noctumancer's Innate Counterspell has the following text (emphasis added)
"Once per day, you can counter a spell as an immediate action, by expending a mystery use per day, a spell slot (if you prepare spells), or a spell use (if you are a spontaneous caster)."
You may notice that this is flip-flopped. Real question is, are they still meaningful, or does it not function with a strict reading?
Guards and wards has a range that is inside its area. I'll plead ignorance as to whether this works, can someone help?Last edited by The Viscount; 2016-12-27 at 08:12 PM.
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2016-12-27, 08:24 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Rhymes with "Protracted."
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2016-12-27, 08:43 PM (ISO 8601)
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- Dec 2016
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I think Guards and Wards is the least dysfunctional spell. The range is 'within the area to be warded' which means that you're actually warding a location or place instead of some random circle that happens to include most of the building you're fortifying.
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2016-12-28, 10:08 AM (ISO 8601)
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- Mar 2008
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2016-12-28, 12:49 PM (ISO 8601)
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- Dec 2012
Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Right, and since the range is "anywhere in the area" instead of "all of the area specified" that would mean you only put the effect on a small part of the area, right?
Kolyarut Avatar by Potatocubed.
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2016-12-28, 01:48 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Eyes of the Eagle:
Originally Posted by SRDSpoilerLast edited by ShurikVch; 2016-12-28 at 01:49 PM.
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2016-12-28, 05:15 PM (ISO 8601)
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- In the Playground, duh.
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2016-12-28, 05:17 PM (ISO 8601)
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- Jul 2009
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- Italy
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2016-12-28, 06:14 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
OK, then how about the fact there are at least some creatures who have more than 2 eyes?
Eyes of the Eagle, by the RAW, would work just fine for them - despite they doesn't covering all of their eyes -, but any 1-eyed creature is incapable to use it normally, despite don't having any eyes which may stun them by unfocused images
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2016-12-29, 07:21 AM (ISO 8601)
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- Feb 2014
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
There's this bit of text in the ardent's description:
Manifesting a power from an aligned mantle is considered an act of that alignment, however, so most ardents who take two opposed mantles are neutral.Creator of the LA-assignment thread.
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2016-12-29, 01:44 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I don't think Psions cast from mantles.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2016-12-29, 01:48 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
They don't, but a Psychic Warrior or Wilder that took the 'Mantled' acf from PHB II would be subject to this little bit of weirdness.
Last edited by nailbudday; 2016-12-29 at 01:55 PM.
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2016-12-29, 03:16 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Creator of the LA-assignment thread.
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2016-12-29, 04:42 PM (ISO 8601)
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- Yaritagua, Venezuela
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2016-12-29, 06:35 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I don't know, does Hammer or Grip of Iron have any fluff about "using the foul powers of unlife" to give their utterly neutral effects the
[Evil][Lawful] descriptor?
I've always been confused by mantles anyway. They aren't capes, why are the called that?
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2017-01-02, 12:34 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
I had some more thoughts on unarmed strikes.
I agree that there is some ambiguity as to whether or not a creature has more than one UaS, but there is another point to consider: could someone two-weapon fight with a gauntlet and an unarmed strike?
Is the Improved Unarmed Strike feat more specific than the Gauntlet weapon? Can a creature deal non-lethal damage with a gauntlet at no penalty if they have the feat?
If a character is wearing one gauntlet and they use an unarmed strike with an unarmored part of their body, does the gauntlet still let them deal lethal damage?
Enhancing weapons could be considered an 'effect'. Can a monk have their fists enhanced as though they were magic weapons? Is this more specific than a weapon needing to be masterwork before it is enhanced?
Weapons of a special material are always considered masterwork. If a monk could turn their body into adamantine or mythril, could their body be enhanced as a weapon?
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2017-01-02, 12:38 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2017-01-03, 08:32 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
The Evergreen spell is one I don't understand. You heal a small amount of damage to natural plants in the area and make them immune to cold. This spell also affects creatures of the plant subtype, which of course does not exist.
Kolyarut Avatar by Potatocubed.
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2017-01-04, 10:45 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Revisiting Elocator from XPH, the Scorned Earth class feature says that an Elocator floats 1 foot above the ground, and then immediately follows it with this gem:
Originally Posted by XPH
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2017-01-05, 01:03 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
A question, and I ask it here because it could lead to an interesting issue. Is insanity itself explicitly mind affecting? Some spells are mind affecting, but the confused condition and insanity aren't defined as such.
So a monster has an EX ability to inflict insanity. Is that mind affecting? If the ability says "as though affected by the Insanity spell" does that indicate that it is mind affecting? Because it may also mean that it's an enchantment and subject to the effects that apply to that (otilukes suppressing field or break enchantment for example) even though it's not a spell.
So there are a couple of options. An EX confusion/insanity effect could lack the mind affecting tag and be applied to mindless creatures. The EX effect could inherit from the spells of the same names and then itself be affected by spell breaking/countering effects. I'm not quite sure how the RAW works out here.
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2017-01-08, 06:41 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Here's one I noticed working on my Warlock handbook. The dark discorporation invocation locks you into swarmlike form. You can't turn back to normal even if you want to. If it isn't dispelled, you're stuck as a swarm until the full duration expires. That's 24 hours of being unable to take any action besides a move action.
"But Troacctid! All invocations can be dismissed! It's a general rule!"
Right, and what action does it take to dismiss them, again? Let me see...ah, yes, a standard action. Isn't that nice.
Rhymes with "Protracted."
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2017-01-08, 08:25 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
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2017-01-08, 09:38 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Obviously by turning into a swarm you actually gain the Worm that Walks template.
Actually, speaking of Worm that Walks: Their Discorporate ability says they can scatter their component vermin and that if at least one survives it can breed and rebuild the Worm. No mention of how long this takes though.Last edited by nailbudday; 2017-01-08 at 10:05 PM.
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2017-01-09, 10:49 AM (ISO 8601)
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2017-01-09, 01:14 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
It takes as long as the plot demands!
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
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2017-01-09, 01:42 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Xorvintaal Dragon template, Rejuvenation ability:
When a xorvintaal dragon reaches –10 hit points, it doesn’t actually die. All life functions cease, however, and the dragon is functionally a corpse for the purpose of resolving all spells that affect dead bodies. It takes a Heal check (DC 20 + dragon’s age category) to detect any vital signs. It remains at –10 hit points no matter what damage or healing it receives. Death effects still affect the dragon normally, and dismembering or skinning the corpse is sufficient to kill it.
When 10 minutes have passed since the dragon last took damage, it gains fast healing 10. It still appears dead until it reaches its full normal hit points.
If yes, then it may allow to make Zerg Rush - with dragons!
Game have several ways to make remotely controlled copies of creatures (such as Astral Projection or Ice Assassin), but notoriously obscure about how it works in more exotic situations.
For example, if Astral Projection was affected by Mind Seed, does it mean effect will come to your "real" body, or just fizzle away?
Or, what if Ice Assassin was hit with Searing Seed? Does it mean birth of second Ice Assassin with Half-Fiend template? Will that new Half-Fiend Ice Assassin also immune to healing, controlled by the caster, and have target detector? Will that spell work at all (it require living target)?
Or how about the Putrefaction spell? Would copies be affected at all? If Astral Projection affected, wouldn't it cause your "real" body to age too? Will Ice Assassin die from old age? If yes - then will it's Ghost appear?
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2017-01-09, 06:06 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Kolyarut Avatar by Potatocubed.
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2017-01-09, 06:36 PM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well that's not biologically impossible, especially if it was just part of a huge colony of worms. Also it could find other worms somewhere else, although that invites a "worm swarm of Theseus" dilemma. Not to mention, cutting the worm in half can make 2 quickly enough.
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2017-01-10, 11:42 AM (ISO 8601)
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Re: Dysfunctional Rules IX: 1d3 Dysfunctions from the 8th Level List
Well the weirdness with finding other worms is that presumably the worms in a Worm that Walks are somehow different from your garden variety worm, so it's unclear whether they could "infect" the offspring.
Also, if they really are made of worms, how do they inflict damage on engulfed opponents? It's something I never understood.
In terms of actual rules, what does it mean when it says that when discorporated vermin "are treated no differently from other vermin"? They have no stats, so can they even be killed in the first place?Last edited by The Viscount; 2017-01-10 at 11:46 AM.
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