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2016-12-18, 02:43 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
Rogue Archetype - Demolitionist. Need help finishing up.
https://www.docdroid.net/EL03Wmb/demolitionist.pdf.html
I think I got a good start, but I'm having a hard time deciding on features at 9th, 13th and 17th. I'm looking to you guys for inspiration or ideas. I'm thinking on something at 9th level that will increase my damage resistance because of my time spent around explosions (similar to the toughness feat). At 13th, I thought about adding an effect to the explosions such as stun, or knockdown. and I don't know about a capstone yet.
Please let me know what you think.Last edited by Snig; 2016-12-18 at 02:45 PM.
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2016-12-18, 02:53 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- UK
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
Why do you need to be hidden to set a bomb?
An alternative might be to make setting a bomb provoke aoo's.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-12-18, 03:06 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
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2016-12-18, 03:19 PM (ISO 8601)
- Join Date
- Mar 2016
- Location
- UK
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
You could make it impractical to set up in combat. Say if it took 2 turns (or the previously mentioned aoo).
That way it doesn't disappear for no reason, it can still be done, but it's a rather questionable tactic.Spoiler: Homebrew Common CourtesyWhen asking for homebrew critique please respect everyone else's time by;
- Stating which edition.
- Telling us what you are trying to achieve.
- Updating your OP.
- Referencing non core content.
- Making the formatting reader friendly.
- Giving a direct link to your content.
Thank you.
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2016-12-18, 03:29 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
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2016-12-18, 10:42 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
Ok i've made a few changes, hopefully making him more useful in combat. I'm really trying to strike a balance here with other official archetypes. If any of you have any suggestions about balance or formatting. Please feel free.
https://drive.google.com/file/d/0B-J...ew?usp=sharing
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2016-12-18, 10:54 PM (ISO 8601)
- Join Date
- Aug 2016
Re: Rogue Archetype - Demolitionist. Need help finishing up.
Just checking on the damage for the bomb, is it half is bludgeoning and half is piericing, or is it double your normal sneak attack damage, with it being sneak attack damage of each type
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2016-12-18, 11:13 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
It's your regular SA Damage, only the damage type is both bludgeoning AND piercing. I did this to represent the explosion itself ( bludgeoning damage) and the sharpnel. I believe the morning star weapon at some point had both damage types as well.
I was going to use force or thunder damage, but in the DMG, under explosives, most damage is listed as either bludgeoning, piercing or fire.
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2016-12-18, 11:16 PM (ISO 8601)
- Join Date
- Aug 2016
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2016-12-19, 05:37 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Rogue Archetype - Demolitionist. Need help finishing up.
There is no precedency for damage that has two types at the same time. If you want your sub-class to have any consistency with the existing rules, you'd do well to have the damage be either bludgeoning or piercing, half bludgeoning and half piercing, or just fire.
In terms of objects breaking from damage, 5th edition doesn't make a difference between damage types which one is most effective, and against creatures - if they have resistance to one of non-magical bludgeoning, piercing, or slashing, they most likely have the other two as well.
You could maybe come up with a list of options for different kinds of explosions.
Bludgeoning is crushing damage, so it makes sense as the one which breaks things, and maybe knocks back and/or prone (e.g. dynamite)
Piercing bores holes into the target, and causes internal bleeding. (e.g. frag grenade)
Slashing causes gaping and gushing wounds, and likely bleeding as well (e.g. spinning shrapnels)
Fire burns and sets flammable objects on fire. (e.g. infernal fire storm)
I think there is a bleeding mechanism somewhere, and even if there isn't it could be homebrewed fairly easily.Last edited by Arkhios; 2016-12-19 at 05:37 AM.
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2016-12-19, 05:46 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- PEI, Canada
- Gender
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2016-12-19, 02:01 PM (ISO 8601)
- Join Date
- Aug 2016
Re: Rogue Archetype - Demolitionist. Need help finishing up.
I think that having it as a choice for the damage type be to bad as something you choose when you make the bombs, yes it adds a little bit of complexity, but that would simply be in keeping track of what kind of bombs you had made, and which one you placed, something that already exists in the form of usable items