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2018-06-19, 06:50 PM (ISO 8601)
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Iterative attack spells + Sneak attack
I know if you cast something like Scorching ray that gives you several rays/attacks as one standard action you can only apply sneak attack to the first ray, but if you cast something like Darkfire which you can make iterative attacks with based on your bab can you then apply sneak attack to each attack iterative, or are you still limited to just the first attack?
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2018-06-19, 06:53 PM (ISO 8601)
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- Feb 2011
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- Texas
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Re: Iterative attack spells + Sneak attack
rules compendium actually has no authority to change rules, only to compile and organize them, so the volley rule isn't real. you apply it to every attack in a volley.
in any instance, even if your gm uses that houserule, you will get sneak attack with iteratives if you still fulfill the conditions for sneak attack on the subsequent ones, so if you were flanking, you'd get it, but if you decloaked from invisibility after the first attack, you wouldn't.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2018-06-19, 06:59 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Iterative attack spells + Sneak attack
And don't forget that the Rules Compendium rule still allows SA with scorching ray if you spontaneously metamagic it, using a full-round action to cast. And the Double Hit feat only allows you to SA once (it's multiple attacks, and it's not a full-round action). It's wonky like that.
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
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2018-06-19, 07:03 PM (ISO 8601)
- Join Date
- Dec 2004
Re: Iterative attack spells + Sneak attack
The Rules Compendium p136 says you can apply sneak attack on each attack if it takes a full-round action to use the multiple-attack spell. If it's only a standard action to use a spell to make multiple attacks, unless specifically stated otherwise in a given spell's description, you only add precision damage on the first attack.
So a Sorcerer using Scorching Ray with any metamagic feat as a full-round action can add sneak attack on every shot.
If you cast a touch spell that makes multiple touches the free attack when you cast it adds precision damage (one attack that round), then a full attack with it on the following round adds precision damage on each hit.
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2018-06-19, 07:58 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Iterative attack spells + Sneak attack
If you're not a spontaneous caster, you can take Spell Mastery + Uncanny Forethought (Exemplars of Evil) to cast any spell you know as a full-round action out of one of your "reserved slots". It's at -2 CL, but it's not like getting CL increases is all that difficult.
...and now that I'm thinking about it, that's kinda a big loophole for any spell with a casting time greater than a full-round action.Handbooks:
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Builds:
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2018-06-19, 09:08 PM (ISO 8601)
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- Jan 2014
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Re: Iterative attack spells + Sneak attack
I don't know how so many people remember the volley attack rule from Rules Compendium while apparently remaining unaware of the much more relevant weaponlike spell rules from Complete Arcane (also reprinted in RC).
Originally Posted by Complete Arcane, page 86Last edited by Troacctid; 2018-06-19 at 09:11 PM.
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-06-20, 05:55 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Iterative attack spells + Sneak attack
Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2018-06-20, 06:00 AM (ISO 8601)
- Join Date
- May 2011
Re: Iterative attack spells + Sneak attack
I've seen that trick touted quite a bit on the forums, it seems to be quite well known, though personally I house rule it to be that it increases the casting time by one step for spells shorter than a standard action, and by 1 round for casting times longer than a standard action.
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
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2018-06-20, 09:26 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Iterative attack spells + Sneak attack
Excel sheet for 3.5 -- Native support for stacking rules and multiple forms; as lightweight as possible otherwise. (links currently broken, if you want a copy LMK)
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2018-06-20, 09:49 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Iterative attack spells + Sneak attack
RC added some additional language, such as: "Any weaponlike spell that can be used with precision damage, such as sneak attack, follows the normal rules for precision damage with a few alterations." (emphasis added)
The "normal rules" for Precision Damage can be found on page 42, which includes this text:
"A form of attack that enables an attacker to make multiple attacks during an action other than a full-round action, such as the Manyshot feat (standard action) or a quickened scorching ray (swift action), allows precision damage to be applied only to the first attack in the group."
So... there's an argument that the weaponlike spell rules are only referring to standard-action spells. For more detailed rules on Precision Damage, the RC text refers you to page 42. There may be a "specific trumps general" issue there where you could say the casting time *does* matter, as far as the RC is concerned. But it's a somewhat convoluted argument.
It's actually easier to just house-rule this with something more intuitive and easy to explain to casual players: "Each separate attack roll gets precision damage. If you make only a single attack roll, then you only get precision damage once."
Actually, it's explicitly called out as "bonus damage" in the PHB (p. 114):
"Exception: Bonus damage over and above a weapon’s normal damage, such as that dealt by a sneak attack or the special ability of a flaming sword, is not multiplied when you score a critical hit."
The designers can sometimes be sloppy when they use the word "bonus", but what they mean here is "bonus damage DICE". A static modifier, such as your Strength "bonus", enhancement bonus, etc., that you apply to your weapon damage *does* get multiplied.
It's easier to remember as "bonus DICE don't get multiplied, everything else (almost) that's a bonus is treated as a modifier."Last edited by Darrin; 2018-06-20 at 09:51 AM.
Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2018-06-20, 10:44 AM (ISO 8601)
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- Sep 2011
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- Austin TX
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Re: Iterative attack spells + Sneak attack
Hmm, if you have Improved Unarmed Strike and are punching to deliver your touch spells the bonus damage could be considered to be applied to the unarmed strikes, not the spell, and thus work around the Weaponlike Spell limitation.
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2018-06-20, 11:10 AM (ISO 8601)
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- Nov 2014
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Re: Iterative attack spells + Sneak attack
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2018-06-20, 12:12 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: Iterative attack spells + Sneak attack
Sneak attack can only trigger once on any combination of attacks made as a standard action, move actions, or lesser actions, and once per attack roll for full round actions.
Not hard.
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2018-06-20, 12:36 PM (ISO 8601)
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- Jan 2014
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- California
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Re: Iterative attack spells + Sneak attack
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar