Results 331 to 360 of 1473
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2017-03-27, 09:46 AM (ISO 8601)
- Join Date
- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Avatar made by Mehangel - "Neigh?"
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2017-03-27, 01:26 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Spheres of Power Ask Me Anything #2
Totems, not Wards. Moving wards would fall under the Protection HB.
Personally, I'm not a fan of the idea of moving wards. Aside from the weirdness of moving a barrier ward, a lot of wards repel things, so you run into rules questions when people try to move them. It also goes against a lot of the spirit of the Protection sphere: defending an area. It makes sense for totems to move to keep them where the battle is happening, but protection is more about building structures and defense points, not bringing the fight to the enemy.
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2017-03-27, 01:51 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
Re: Spheres of Power Ask Me Anything #2
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2017-03-27, 02:46 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Spheres of Power Ask Me Anything #2
Wards are reactive, otherwise they'd have longer durations. If you're escorting a VIP, put some aegises on him, that's what they're for.
Part of the richness of the game comes from the limitation on things. The idea that every single kind of AoE should have the same options is wrong, and it paves the way to bland homogeneity. Wards, totems, glows, darknesses and consecrations should not all be inter-changeable. Spheres are more interesting if they have niches - things they are good and things they are not good at.
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2017-03-27, 05:13 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-03-28, 06:52 PM (ISO 8601)
- Join Date
- Apr 2016
Re: Spheres of Power Ask Me Anything #2
If the Protection Handbook isn't finished/written, I'd consider a mobile Barrier talent.
I don't see that as a game breaking/changing feature, so probably not an advanced talent.
But a continuation talent on the Barrier.
It would probably not be something you could push an opponent with, either ending if you did push against an enemy or perhaps not preventing the enemy's movement across or away from you, as you moved towards it, but still preventing further closing the distance (at least on the part of the opponent).~ Ualaa
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2017-03-28, 10:15 PM (ISO 8601)
- Join Date
- Mar 2012
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2017-03-29, 08:53 AM (ISO 8601)
- Join Date
- Jul 2016
- Location
- Denmark
- Gender
Re: Spheres of Power Ask Me Anything #2
So, I was looking into curses, and I didn't really find any. Mind sphere can cause permanent insanity, but that's about it.
So, I was thinking about how it should go. I like the idea of curses with escape clauses, and I thought that maybe curses should require the caster to commit a spell point to them. Then, when the curse is layed down, and only at that moment, the curser can name the conditions for the removal of the curse. Once the curse is in place, the curser can't lift it; only the fulfillment of terms can do that (and restore the spell point). I'm not sure about the interactions with death, but laying down a powerful dying curse should certainly be a thing that you can do.
Also, removing curses should be dangerous. A failed roll gets the helper cursed, instead of or in addition to the curse victim.
All of this should be in the Fate sphere, it's looking rather thin at the moment.
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2017-03-29, 09:50 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-03-29, 11:04 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Spheres of Power Ask Me Anything #2
The simple truth is that being able to inflict permanent injury is of limited use to most players - they would rather inflict a temporary debilitating injury and then coup de grâce the target. The most use I can see a player getting out of a curse is using it to threaten an NPC, so maybe a single talent could be written. GM's, meanwhile, uses long-term injury as a plot device mostly, so they don't need help either.
And yes, Fate needs to be beefed up.
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2017-03-29, 11:30 AM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Finland
- Gender
Re: Spheres of Power Ask Me Anything #2
A hypothetical question related to this:
Could you make a barrier 'anchored' to a wagon? What about a ship? I'd imagine yes personally (You are still but the immediate area moves). Obviously the barrier needs to be small enough to attach only to the vehicle and not the ground
And another few questions tangentially related to above:
A character has Extradimensional Room from Warp sphere. He creates the room on a flat 5' square wood panel.
A) Can someone pick up this panel?
B) How much does it weigh?
C) What happens to the people in the room if someone turns it sideways? Or upside down?
D) As an actual question asked by my player, could you attach the room to a wooden disk and throw it like a frisbee to move from place to place?
Apologies if these questions have been previously asked and I missed them.
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2017-03-29, 11:43 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
Re: Spheres of Power Ask Me Anything #2
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2017-03-29, 11:53 AM (ISO 8601)
- Join Date
- Jan 2010
Re: Spheres of Power Ask Me Anything #2
Wards attached to a large ship would probably be okay. Teleporting wards would probably be doable (since you're destroying one ward and making a new one elsewhere), but I'm still against the generic movable bubble barrier, that's more of a telekinesis thing.
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2017-03-29, 11:58 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-03-29, 12:02 PM (ISO 8601)
- Join Date
- Jan 2010
Re: Spheres of Power Ask Me Anything #2
No, I'm suggesting that being able to create a bubble of force around yourself should be a telekinesis talent. A consecration could also be a way of doing it, but with less 'barrier' and more 'protect from the effects of'. Protection doesn't need mobile wards, because that is exactly what aegises are for. There's a reason most wards are also aegises. Wards protect places, aegises protect people.
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2017-03-29, 12:16 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-03-29, 12:23 PM (ISO 8601)
- Join Date
- Jan 2010
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2017-03-29, 01:07 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2017-03-29, 01:18 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Leeds, UK
Re: Spheres of Power Ask Me Anything #2
Some questions about an Armorist.
If an Armorist uses their Summon or Bound equipment ability with a crossbow does it appear loaded or do they need to spend the action to load it after it arrives?
If a medium sized Armorist has a bound weapon and they grow to large size (e.g. using the size change alteration talent) and then summon the weapon will it appear as a large weapon? Same question but with the Encompassing Light talent? Basically is the weapon summoned using the bound weapon feature a fixed size or is it appropriately sized for the armorist when summoned?
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2017-03-29, 01:28 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2017-03-29, 01:41 PM (ISO 8601)
- Join Date
- Dec 2014
- Location
- Finland
- Gender
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2017-03-30, 08:42 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Spheres of Power Ask Me Anything #2
Not to bring back a conversation we're past, but I agree with the idea of being able to take a talent simply because... admittedly because I want to abuse it and become a true barrier warrior crushing bad guys with wards.
and I know that some would call bull**** saying that's not in the spirit of what Protection is supposed to do, and I say that using a barrier ward to trap an enemy alchemist with his own bomb isn't in the spirit of protection either.
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2017-03-30, 01:22 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Spheres of Power Ask Me Anything #2
Also I wonder how cross-blood bloodlines work with Spheres of power.
Starting with the main version by looking at the Sorcerer
A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on Table: Sorcerer Spells Known.
Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer’s dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.
This question seems even stranger for Incanter Specializations. What losses do they have for grabbing powers from 2 bloodlines but taking them mutually exclusively (Like taking the Orc and Draconic bloodlines so they could replace the breath weapon with Strength bonuses and replace size change with wings)
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2017-03-30, 01:44 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
Re: Spheres of Power Ask Me Anything #2
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2017-03-30, 04:25 PM (ISO 8601)
- Join Date
- Feb 2017
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2017-03-30, 04:55 PM (ISO 8601)
- Join Date
- Jan 2010
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2017-03-31, 12:30 AM (ISO 8601)
- Join Date
- Mar 2012
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2017-03-31, 10:16 AM (ISO 8601)
- Join Date
- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-04-01, 01:39 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Spheres of Power Ask Me Anything #2
I feel a bit bad that I seem to get so many questions with time as I read more on it...
but a few things are unclear on the Symbiotic knight
1: Do you need to have talents in order to use different forms for the Symbiotic Knight? It mentions not being allowed to use things that cost an extra spell point, but do you need to have the talent that a trait is part of too? For example needing Bestial Reflexes for Pounce.
2: Since Symbiote traits seem to replace bound equipment (gain 1 at 5 10 15 and 20 right where bound equipment used to be) Is there a way to take an arsenal trick or similar to expand the number of traits your symbiote can take on in the same way you can gain more pieces of bound equipment? and if so, what balance issues could that create? (I'd hope no one in their right mind would use enough tricks to make this something unbalancing but I know someone would try it, freakin' munchkins)
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2017-04-03, 07:23 AM (ISO 8601)
- Join Date
- Mar 2017
Re: Spheres of Power Ask Me Anything #2
I have a quick question about item creation feat.
If I possessed both vanciant and sphere casting abilities, can I use the same item creation feat for both or do I have to buy the same feat twice?
For exemple, if I have craft wand, can I create Sphere base wand and normal wand or do I have to specify that the feat I have is for Sphere Wand and get another for Normal wand?