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  1. - Top - End - #331
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    EldritchWeaver's Avatar

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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Mehangel View Post
    Damn, I went to check and you were are right, wards dont move along with you. I have been using wards wrong for like 5 months.
    Pretty sure that War HB provides a way to move wards.
    Avatar made by Mehangel - "Neigh?"

  2. - Top - End - #332
    Barbarian in the Playground
     
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by EldritchWeaver View Post
    Pretty sure that War HB provides a way to move wards.
    Totems, not Wards. Moving wards would fall under the Protection HB.

    Personally, I'm not a fan of the idea of moving wards. Aside from the weirdness of moving a barrier ward, a lot of wards repel things, so you run into rules questions when people try to move them. It also goes against a lot of the spirit of the Protection sphere: defending an area. It makes sense for totems to move to keep them where the battle is happening, but protection is more about building structures and defense points, not bringing the fight to the enemy.

  3. - Top - End - #333
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by A.J.Gibson View Post
    Totems, not Wards. Moving wards would fall under the Protection HB.

    Personally, I'm not a fan of the idea of moving wards. Aside from the weirdness of moving a barrier ward, a lot of wards repel things, so you run into rules questions when people try to move them. It also goes against a lot of the spirit of the Protection sphere: defending an area. It makes sense for totems to move to keep them where the battle is happening, but protection is more about building structures and defense points, not bringing the fight to the enemy.
    another part of war is to actually protecting the key objects like your healer or the macguffin you are escorting or VIP you are traveling with so ability to keep wards in movement is important when the s*it hits the fan and dm says roll the initiative .
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  4. - Top - End - #334
    Barbarian in the Playground
     
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by khadgar567 View Post
    another part of war is to actually protecting the key objects like your healer or the macguffin you are escorting or VIP you are traveling with so ability to keep wards in movement is important when the s*it hits the fan and dm says roll the initiative .
    Wards are reactive, otherwise they'd have longer durations. If you're escorting a VIP, put some aegises on him, that's what they're for.

    Part of the richness of the game comes from the limitation on things. The idea that every single kind of AoE should have the same options is wrong, and it paves the way to bland homogeneity. Wards, totems, glows, darknesses and consecrations should not all be inter-changeable. Spheres are more interesting if they have niches - things they are good and things they are not good at.

  5. - Top - End - #335
    Bugbear in the Playground
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by khadgar567 View Post
    another part of war is to actually protecting the key objects like your healer or the macguffin you are escorting or VIP you are traveling with so ability to keep wards in movement is important when the s*it hits the fan and dm says roll the initiative .
    I agree that having a movable ward (particularly the barrier ward) actually makes sense and is something that I would very much like to see. As far as I can tell there is no aegis that best illustrates keeping enemies at bay than that granted by the barrier ward.

  6. - Top - End - #336
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    Default Re: Spheres of Power Ask Me Anything #2

    If the Protection Handbook isn't finished/written, I'd consider a mobile Barrier talent.

    I don't see that as a game breaking/changing feature, so probably not an advanced talent.
    But a continuation talent on the Barrier.

    It would probably not be something you could push an opponent with, either ending if you did push against an enemy or perhaps not preventing the enemy's movement across or away from you, as you moved towards it, but still preventing further closing the distance (at least on the part of the opponent).
    ~ Ualaa

  7. - Top - End - #337
    Ettin in the Playground
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    Default Re: Spheres of Power Ask Me Anything #2

    Can somebody explain to me how create water (nature) works. Do you get a save to escape if its created around you? What happens?
    Quote Originally Posted by Fawkes View Post
    Quote Originally Posted by Fralex View Post
    A little condescending
    That pretty much sums up the Scowling Dragon experience.

  8. - Top - End - #338
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    Default Re: Spheres of Power Ask Me Anything #2

    So, I was looking into curses, and I didn't really find any. Mind sphere can cause permanent insanity, but that's about it.

    So, I was thinking about how it should go. I like the idea of curses with escape clauses, and I thought that maybe curses should require the caster to commit a spell point to them. Then, when the curse is layed down, and only at that moment, the curser can name the conditions for the removal of the curse. Once the curse is in place, the curser can't lift it; only the fulfillment of terms can do that (and restore the spell point). I'm not sure about the interactions with death, but laying down a powerful dying curse should certainly be a thing that you can do.
    Also, removing curses should be dangerous. A failed roll gets the helper cursed, instead of or in addition to the curse victim.

    All of this should be in the Fate sphere, it's looking rather thin at the moment.

  9. - Top - End - #339
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by CasualViking View Post
    So, I was looking into curses, and I didn't really find any. Mind sphere can cause permanent insanity, but that's about it.

    So, I was thinking about how it should go. I like the idea of curses with escape clauses, and I thought that maybe curses should require the caster to commit a spell point to them. Then, when the curse is layed down, and only at that moment, the curser can name the conditions for the removal of the curse. Once the curse is in place, the curser can't lift it; only the fulfillment of terms can do that (and restore the spell point). I'm not sure about the interactions with death, but laying down a powerful dying curse should certainly be a thing that you can do.
    Also, removing curses should be dangerous. A failed roll gets the helper cursed, instead of or in addition to the curse victim.

    All of this should be in the Fate sphere, it's looking rather thin at the moment.
    Death sphere also has a talent that bestows a curse on a target, although I am not arguing that curses sound like something that would also fall into the Fate sphere category.

  10. - Top - End - #340
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by CasualViking View Post
    So, I was looking into curses, and I didn't really find any. Mind sphere can cause permanent insanity, but that's about it.

    So, I was thinking about how it should go. I like the idea of curses with escape clauses, and I thought that maybe curses should require the caster to commit a spell point to them. Then, when the curse is layed down, and only at that moment, the curser can name the conditions for the removal of the curse. Once the curse is in place, the curser can't lift it; only the fulfillment of terms can do that (and restore the spell point). I'm not sure about the interactions with death, but laying down a powerful dying curse should certainly be a thing that you can do.
    Also, removing curses should be dangerous. A failed roll gets the helper cursed, instead of or in addition to the curse victim.

    All of this should be in the Fate sphere, it's looking rather thin at the moment.
    The simple truth is that being able to inflict permanent injury is of limited use to most players - they would rather inflict a temporary debilitating injury and then coup de grâce the target. The most use I can see a player getting out of a curse is using it to threaten an NPC, so maybe a single talent could be written. GM's, meanwhile, uses long-term injury as a plot device mostly, so they don't need help either.

    And yes, Fate needs to be beefed up.

  11. - Top - End - #341
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    PaladinGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Mehangel View Post
    I agree that having a movable ward (particularly the barrier ward) actually makes sense and is something that I would very much like to see. As far as I can tell there is no aegis that best illustrates keeping enemies at bay than that granted by the barrier ward.
    A hypothetical question related to this:
    Could you make a barrier 'anchored' to a wagon? What about a ship? I'd imagine yes personally (You are still but the immediate area moves). Obviously the barrier needs to be small enough to attach only to the vehicle and not the ground

    And another few questions tangentially related to above:
    A character has Extradimensional Room from Warp sphere. He creates the room on a flat 5' square wood panel.
    A) Can someone pick up this panel?
    B) How much does it weigh?
    C) What happens to the people in the room if someone turns it sideways? Or upside down?

    D) As an actual question asked by my player, could you attach the room to a wooden disk and throw it like a frisbee to move from place to place?

    Apologies if these questions have been previously asked and I missed them.

  12. - Top - End - #342
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Kallimakus View Post
    A hypothetical question related to this:
    Could you make a barrier 'anchored' to a wagon? What about a ship? I'd imagine yes personally (You are still but the immediate area moves). Obviously the barrier needs to be small enough to attach only to the vehicle and not the ground

    And another few questions tangentially related to above:
    A character has Extradimensional Room from Warp sphere. He creates the room on a flat 5' square wood panel.
    A) Can someone pick up this panel?
    B) How much does it weigh?
    C) What happens to the people in the room if someone turns it sideways? Or upside down?

    D) As an actual question asked by my player, could you attach the room to a wooden disk and throw it like a frisbee to move from place to place?

    Apologies if these questions have been previously asked and I missed them.
    If we can move the wards we can probably bust our brains to create point defence wards for any ship but to my best opinion lets keep move able barriers in pc sized so action dms dont ripp their hairs out.
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  13. - Top - End - #343
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    Default Re: Spheres of Power Ask Me Anything #2

    Wards attached to a large ship would probably be okay. Teleporting wards would probably be doable (since you're destroying one ward and making a new one elsewhere), but I'm still against the generic movable bubble barrier, that's more of a telekinesis thing.

  14. - Top - End - #344
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by A.J.Gibson View Post
    Wards attached to a large ship would probably be okay. Teleporting wards would probably be doable (since you're destroying one ward and making a new one elsewhere), but I'm still against the generic movable bubble barrier, that's more of a telekinesis thing.
    So what you are suggesting is maybe a (dual sphere) feat requiring the Protection and Telekinesis spheres.

  15. - Top - End - #345
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Mehangel View Post
    So what you are suggesting is maybe a (dual sphere) feat requiring the Protection and Telekinesis spheres.
    No, I'm suggesting that being able to create a bubble of force around yourself should be a telekinesis talent. A consecration could also be a way of doing it, but with less 'barrier' and more 'protect from the effects of'. Protection doesn't need mobile wards, because that is exactly what aegises are for. There's a reason most wards are also aegises. Wards protect places, aegises protect people.

  16. - Top - End - #346
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by A.J.Gibson View Post
    No, I'm suggesting that being able to create a bubble of force around yourself should be a telekinesis talent. A consecration could also be a way of doing it, but with less 'barrier' and more 'protect from the effects of'. Protection doesn't need mobile wards, because that is exactly what aegises are for. There's a reason most wards are also aegises. Wards protect places, aegises protect people.
    See, I dont look at it like that. I see Aegis as protecting individuals, while Wards protect groups.

  17. - Top - End - #347
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Mehangel View Post
    See, I dont look at it like that. I see Aegis as protecting individuals, while Wards protect groups.
    That's because there isn't a mass aegis talent at the moment.
    Last edited by A.J.Gibson; 2017-03-29 at 12:24 PM.

  18. - Top - End - #348
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    Default Re: Spheres of Power Ask Me Anything #2

    looks like we are getting somewhere on protection ideas to small reactive ones would be good
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  19. - Top - End - #349
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    Default Re: Spheres of Power Ask Me Anything #2

    Some questions about an Armorist.

    If an Armorist uses their Summon or Bound equipment ability with a crossbow does it appear loaded or do they need to spend the action to load it after it arrives?

    If a medium sized Armorist has a bound weapon and they grow to large size (e.g. using the size change alteration talent) and then summon the weapon will it appear as a large weapon? Same question but with the Encompassing Light talent? Basically is the weapon summoned using the bound weapon feature a fixed size or is it appropriately sized for the armorist when summoned?

  20. - Top - End - #350
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Dread_Head View Post
    Some questions about an Armorist.

    If an Armorist uses their Summon or Bound equipment ability with a crossbow does it appear loaded or do they need to spend the action to load it after it arrives?

    If a medium sized Armorist has a bound weapon and they grow to large size (e.g. using the size change alteration talent) and then summon the weapon will it appear as a large weapon? Same question but with the Encompassing Light talent? Basically is the weapon summoned using the bound weapon feature a fixed size or is it appropriately sized for the armorist when summoned?
    first i think you get the ammo with the gun but second i dont know.
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  21. - Top - End - #351
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    PaladinGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Kallimakus View Post
    A character has Extradimensional Room from Warp sphere. He creates the room on a flat 5' square wood panel. (that itself is not attached to any surface)
    A) Can someone pick up this panel?
    B) How much does it weigh?
    C) What happens to the people in the room if someone turns it sideways? Or upside down?

    D) As an actual question asked by my player, could you attach the room to a wooden disk and throw it like a frisbee to move from place to place?

    Apologies if these questions have been previously asked and I missed them.
    I'll reiterate these questions, since they're not really related to Protection sphere, but the Warp sphere

  22. - Top - End - #352
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    ClericGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Not to bring back a conversation we're past, but I agree with the idea of being able to take a talent simply because... admittedly because I want to abuse it and become a true barrier warrior crushing bad guys with wards.

    and I know that some would call bull**** saying that's not in the spirit of what Protection is supposed to do, and I say that using a barrier ward to trap an enemy alchemist with his own bomb isn't in the spirit of protection either.

  23. - Top - End - #353
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    ClericGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Also I wonder how cross-blood bloodlines work with Spheres of power.

    Starting with the main version by looking at the Sorcerer

    A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on Table: Sorcerer Spells Known.

    Furthermore, the conflicting urges created by the divergent nature of the crossblooded sorcerer’s dual heritage forces her to constantly take some mental effort just to remain focused on her current situation and needs. This leaves her with less mental resolve to deal with external threats. A crossblooded sorcerer always takes a –2 penalty on Will saves.
    How does this work with Spheres? do they lose like half their talents to crossblood?

    This question seems even stranger for Incanter Specializations. What losses do they have for grabbing powers from 2 bloodlines but taking them mutually exclusively (Like taking the Orc and Draconic bloodlines so they could replace the breath weapon with Strength bonuses and replace size change with wings)

  24. - Top - End - #354
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    PaladinGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Warriorking9001 View Post
    Also I wonder how cross-blood bloodlines work with Spheres of power.

    Starting with the main version by looking at the Sorcerer



    How does this work with Spheres? do they lose like half their talents to crossblood?

    This question seems even stranger for Incanter Specializations. What losses do they have for grabbing powers from 2 bloodlines but taking them mutually exclusively (Like taking the Orc and Draconic bloodlines so they could replace the breath weapon with Strength bonuses and replace size change with wings)
    It doesn't work at all. That ability modifies the spellcasting class feature, as does the Sphere Sorcerer. These archetypes are incompatible.
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  25. - Top - End - #355
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    ClericGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by legomaster00156 View Post
    It doesn't work at all. That ability modifies the spellcasting class feature, as does the Sphere Sorcerer. These archetypes are incompatible.
    Okay I know that's the obvious answer...

    I guess that the big question before anything else is more how to make more archetypes work with spheres. Has anyone figured that out?

  26. - Top - End - #356
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Warriorking9001 View Post
    Okay I know that's the obvious answer...

    I guess that the big question before anything else is more how to make more archetypes work with spheres. Has anyone figured that out?
    I'm actually doing some work in that area, though it's unofficial. My magus rewrite is in the homebrew forum.

  27. - Top - End - #357
    Ettin in the Playground
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    Default Re: Spheres of Power Ask Me Anything #2

    Is nobody going to answer my questions about the nature sphere up above?

    Also additional question: Do you require both backages to select a talent with more then 1 thing in it (EI Fire and Water for Boiling Water)
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    Quote Originally Posted by Fralex View Post
    A little condescending
    That pretty much sums up the Scowling Dragon experience.

  28. - Top - End - #358
    Bugbear in the Playground
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    Default Re: Spheres of Power Ask Me Anything #2

    Quote Originally Posted by Scowling Dragon View Post
    Do you require both backages to select a talent with more then 1 thing in it (EI Fire and Water for Boiling Water)
    You need all geomancing packages tagged by a talent to gain it (unless the talent is a (spirit) talent and you possess the Nature Spirit sphere-drawback).

  29. - Top - End - #359
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    ClericGuy

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    Default Re: Spheres of Power Ask Me Anything #2

    I feel a bit bad that I seem to get so many questions with time as I read more on it...

    but a few things are unclear on the Symbiotic knight

    1: Do you need to have talents in order to use different forms for the Symbiotic Knight? It mentions not being allowed to use things that cost an extra spell point, but do you need to have the talent that a trait is part of too? For example needing Bestial Reflexes for Pounce.

    2: Since Symbiote traits seem to replace bound equipment (gain 1 at 5 10 15 and 20 right where bound equipment used to be) Is there a way to take an arsenal trick or similar to expand the number of traits your symbiote can take on in the same way you can gain more pieces of bound equipment? and if so, what balance issues could that create? (I'd hope no one in their right mind would use enough tricks to make this something unbalancing but I know someone would try it, freakin' munchkins)

  30. - Top - End - #360
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    Default Re: Spheres of Power Ask Me Anything #2

    I have a quick question about item creation feat.

    If I possessed both vanciant and sphere casting abilities, can I use the same item creation feat for both or do I have to buy the same feat twice?

    For exemple, if I have craft wand, can I create Sphere base wand and normal wand or do I have to specify that the feat I have is for Sphere Wand and get another for Normal wand?

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