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2017-04-10, 03:38 PM (ISO 8601)
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Re: Spheres of Power Ask Me Anything #2
Thanks! Follow-up to 144:
Q146: When the enemy tries to sunder a Dancing Weapon, do they oppose the CMD listed under the telekinesis ability (10 + your caster level + your casting ability modifier + the object’s size modifier), or would they oppose the CMD of my character?
Actually, follow up to 145, too.
Q147: Normally steal does not work on wielded weapons: "Items held in the hands (such as wielded weapons or wands) also cannot be taken with the steal maneuver—you must use the disarm combat maneuver instead." Given that the item isn't held in the hands, but is considered wielded, would the steal action work, or would they need to disarm?Last edited by Alsark; 2017-04-10 at 03:56 PM.
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2017-04-10, 04:21 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
A146: The CMD listed under your telekinesis ability.
A147: The parenthetical there is an example of the rule, rather than the rule itself. Steal doesn't work on items held in the hands. Now... most wielded weapons are held in the hands. Telekinetically wielded ones? Not so much, so steal functions here.
I did waffle a bit on this advice, and I think it would be reasonable for a GM to ask for a disarm check, but ultimately I suggested steal because of the scenario. You're not really disarming, here. There's no grip to pry the weapon out of, and the whole weapon is going to be maneuvering away from you. You're attempting to snatch something, to get a grip on it and yank it away. Whacking a lifted item hard with your own weapon or twisting it the right way isn't really going to do anything, while getting your hand on it can actively interfere with the force acting on it.
Even if you did use disarm, you'd probably need to do it unarmed so you could grab the weapon... otherwise the telekinesis effect doesn't actually stop. At best the weapon drops to the ground, but not out of telekinetic control, so all you've done is alter its position a bit.
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2017-04-10, 05:28 PM (ISO 8601)
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- Apr 2015
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Re: Spheres of Power Ask Me Anything #2
That makes sense! Thanks again!
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2017-04-11, 09:25 AM (ISO 8601)
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- Dec 2015
Re: Spheres of Power Ask Me Anything #2
Q148: Both the Investigator & the Slayer have the ability to select from a small group of notable Rogue Talents. Are the Spheres of Power Rogue Talent options presented here also available for them to take, or are they restricted to the Rogue and the rogue-like archetypes of other classes (e.g. Archaeologist Bard) that can select "any" rogue talent option?
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2017-04-11, 12:48 PM (ISO 8601)
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- Jan 2016
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Re: Spheres of Power Ask Me Anything #2
Avatar by Coronalwave
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2017-04-14, 12:12 PM (ISO 8601)
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- Jun 2015
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2017-04-14, 05:43 PM (ISO 8601)
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- Apr 2017
Re: Spheres of Power Ask Me Anything #2
So I looked around for this, but really couldn't find an answer, so I thought I'd ask here.
Q149 The advanced Telekinesis talent "Linear Acceleration" says that "By making a successful ranged touch attack against the target you deal double the normal bludgeon damage to it." Does this mean using a weapon with Linear Acceleration deals the weapon's damage doubled, as that is the object's bludgeon damage?
Additionally, since you can use oversized weapons, I should be able to double a, say, huge sized greatsword's damage with Linear Acceleration?Last edited by OrpheusLyre; 2017-04-14 at 08:02 PM.
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2017-04-17, 12:18 PM (ISO 8601)
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- Jun 2010
Re: Spheres of Power Ask Me Anything #2
Q150 Is there a way to make the Summoning Advanced Talent base itself off your casting stat instead of just charisma?
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2017-04-17, 01:14 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
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2017-04-17, 01:51 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
A149 To be absolutely clear, you should calculate the normal damage you'd do with your bludgeon (weapon damage, effective size increases from the Forceful Telekinesis talent, your casting modifier if you have Dancing Weapon), and then double it all.
That said, it wouldn't double any source of bonus damage (like sneak attack damage).
This would in fact let you fling a huge greatsword (or even a colossal ship) at someone and double the damage.Last edited by AmberVael; 2017-04-17 at 01:51 PM.
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2017-04-17, 04:42 PM (ISO 8601)
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- Mar 2008
Re: Spheres of Power Ask Me Anything #2
Q151: Does the rally gained from the Martial Reflexes feat (in the Battlemage's Handbook) need to be used inside a totem you create? RAW it looks like the answer would be yes, but was it intended to work without the need of a totem?
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2017-04-20, 08:44 PM (ISO 8601)
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- Jan 2010
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2017-04-23, 02:49 PM (ISO 8601)
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- Mar 2017
Re: Spheres of Power Ask Me Anything #2
Q152: If I use the admxiture talent to mix a blast group that ignores spells resistance with a talent that doesn't, does the entire blast ignore SR?
For example I use the admixture talent to mix Stone Blast with Fire Blast, does the entire blast ignore Spell Resistance?
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2017-04-23, 03:57 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
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2017-04-23, 07:04 PM (ISO 8601)
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- Mar 2013
Re: Spheres of Power Ask Me Anything #2
Q153: Does the Resizer's Agile Strength ability work when the character's size is changed by outside sources (like reduce person), or it is it restricted to the character's own size-changing effects?
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2017-04-24, 12:46 AM (ISO 8601)
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- Nov 2015
Re: Spheres of Power Ask Me Anything #2
Q154 Is there any way to contact the current person working on the warp sphere handbook to make talent suggestion / give talent rough drafts to?
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2017-04-24, 08:55 AM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Avatar made by Mehangel - "Neigh?"
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2017-04-24, 11:59 AM (ISO 8601)
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- Jan 2010
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2017-04-24, 02:06 PM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Avatar made by Mehangel - "Neigh?"
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2017-04-24, 08:08 PM (ISO 8601)
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- Nov 2015
Re: Spheres of Power Ask Me Anything #2
EldritchWeaver and A.J.Gibson thank you for the answers. I was worried about waiting for the playtest since I have 21 talents and with about 14 of them being original, 6 or being retooled non warp talent and one that needs a lot of work. I felt like it might have been a lot to hand to someone who would somewhat near the end of the products development.
Last edited by Saffron-sama; 2017-04-24 at 08:09 PM.
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2017-04-24, 08:28 PM (ISO 8601)
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- Feb 2011
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- gehenna
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Re: Spheres of Power Ask Me Anything #2
Q155: I don't know if this is quite the place to ask, but on the Spheres of Power Wiki website, the Destruction Sphere page mentions a "radiation blast" under the list of descriptors but no such blast seems to exist. That sounds particularly entertaining, so I was wondering if anyone knew what it did or if it even truly exists
Found here.Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
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2017-04-24, 08:37 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
Well, thank you for your interest! But this is actually a touchy scenario. The short of it is that just reading a submission like that can put me in a precarious position, so I prefer to categorically avoid such material.
A155
It's an advanced talent, which has its own section on the wiki.
It's right here. Radiation Blast is content from the Destroyer's Handbook.
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2017-04-24, 08:38 PM (ISO 8601)
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- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-04-24, 08:43 PM (ISO 8601)
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- Feb 2011
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Re: Spheres of Power Ask Me Anything #2
Thank you very much! I just realized I've barely gone over the Advanced Talents, I'm pretty new to this system and will unfortunately probably never get to use it in a game. What's the general opinion on Advanced Talents? I ask because they're suggested as an optional thing.
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2017-04-24, 08:47 PM (ISO 8601)
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- Mar 2008
Re: Spheres of Power Ask Me Anything #2
I dont think there actually is a general opinion. I have played games allowing Advanced Talents, and I have played games that disallowed them. I have also played games where the GM only allowed players to acquire Advanced Talents from one sphere. All of these games I have thoroughly enjoyed, but allowing Advanced Talents has always shaped the game depending upon how lenient the GM has been.
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2017-04-24, 09:00 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
Advanced talents have a high impact on the game world and have major setting, tone, and thematic implications. The reason to make them optional is so that players won't assume they're always allowed, making it easier for GMs to shape the game appropriately. I like advanced talents, but they're not suited to every game and every premise. If you want a game about magic arcologies, you may benefit from players having access to the ability to create materials from nothing. But if you're trying to play a noir mystery, you may not want the world to contain investigators that can divine knowledge from nothing and summon the spirits of the dead (though admittedly a necromantic investigator sounds like it could be pretty awesome).
Last edited by AmberVael; 2017-04-24 at 09:03 PM.
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2017-04-24, 09:17 PM (ISO 8601)
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- Nov 2015
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2017-04-24, 09:42 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
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2017-04-24, 09:52 PM (ISO 8601)
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- Feb 2011
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Re: Spheres of Power Ask Me Anything #2
Thanks for the feedback on the Advanced Talents. Part of why I like this system is I'm thinking of using it to replicate Fullmetal Alchemist, as it works a lot better than Vancian magic for this purpose, and some of the talents are very appropriate for this, while others are not so much.
Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
Jester of The Rudisplorkers Guild!!
My cool avatar by Kymme
My homebrew
trophies
The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons
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2017-04-25, 07:42 AM (ISO 8601)
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- Apr 2017
Re: Spheres of Power Ask Me Anything #2
Q156 If I have the "Dancing Weapon" and "Flair" Telekinesis talents, can I apply teamwork feats to my weapons held in telekinesis as if both I and they have them?