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2017-12-02, 06:28 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
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2017-12-02, 07:42 PM (ISO 8601)
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- Aug 2015
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2017-12-02, 08:02 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
A 401
In general, I'd say that you can't use Telekinesis and Spheres of Might together.
The reason I say no is that most of Spheres of Might requires use of specific actions. Berserker's Brutal Strike requires a specific attack action, same with Dual Attack, Impale, and a lot of others. None of these are compatible with Telekinesis, because using telekinesis to bludgeon someone isn't an attack action. This makes it impossible to use a Bludgeon to Brutal Strike or any of those other options.
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2017-12-02, 08:49 PM (ISO 8601)
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- Aug 2015
Re: Spheres of Power Ask Me Anything #2
Guardian Sphere's Patrol does not take an action except to initiate and concentrate.
(Which can be kicked down to a Standard action, TK concentrate can be made a move with Easy Focus. Their concentration's are not mutually exclusive.)
Patrol then increases your threaten range and allows you to make attacks of opportunity, something Telekinesis allows you to do. So long as you have not expended your Telekinetic distance, I see no reason that the telekinetically held weapons should not be allowed to be used in this way, as it does not conflict action wise. Furthermore, it seems odd that Combat Patrol, a core feat, could be both used with Telekinesis and exchanged for Guardian Sphere's Patrol, but Guardian Sphere would be unusuable with Telekinesis.
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2017-12-02, 10:07 PM (ISO 8601)
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- Jan 2010
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2017-12-02, 10:35 PM (ISO 8601)
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- Aug 2015
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2017-12-03, 01:08 PM (ISO 8601)
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- May 2010
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2017-12-03, 02:39 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
Yes, exceptions may exist. Hence "generally" and my explanation of why I said what I did. I mean, your question was "does this book sized subsystem work with this complicated telekinesis mechanic." Hard to answer that in a way that covers every single case.
In the case of Guardian Sphere, I would still say it doesn't work. In fact, I would also say Combat Patrol doesn't work. Or rather, you can definitely use either of them while using telekinesis, but both feats increase your threatened area. Telekinetic weapons have their own threatened area dependent on their size, and the wording of Combat Patrol and Guardian Sphere's Patrol don't allow you to expand it.
And from a balance standpoint, being able to substantially increase the threatened area of multiple telekinetically controlled weapons is too powerful.Last edited by AmberVael; 2017-12-03 at 02:39 PM.
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2017-12-05, 06:01 PM (ISO 8601)
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- Aug 2015
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2017-12-05, 09:05 PM (ISO 8601)
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- Apr 2006
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Re: Spheres of Power Ask Me Anything #2
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2017-12-06, 03:27 AM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
If RAW is incorrectly interpreted then please explain why. If RAW allows something that is not RAI, then explain this, especially since the interactions of those rules didn't exist when writing the TK HB. And I would agree that this interaction would be quite strong. But the quoted answer is not how a civil discussion works.
Avatar made by Mehangel - "Neigh?"
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2017-12-06, 03:53 AM (ISO 8601)
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- Oct 2008
Re: Spheres of Power Ask Me Anything #2
Q402: Am I reading the Whitesmith correctly that it can end up with a +11 enhancement bonus on their own gear, or do they have to use some on special abilities?
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2017-12-07, 10:27 PM (ISO 8601)
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- Dec 2015
Re: Spheres of Power Ask Me Anything #2
Yes and no. With a combination of the base enhance ability, greater enhancement and the whitesmith's personal refinement feature you could get up to an effective +11. However, by the existing base rules, it would have to be at best a +6 with +5 total enhancement bonus in other abilities. So you could have a +6 flaming vorpal weapon, or a +1 flaming burst, frost burst, lightning burst, vorpal.
The base rules say a weapon, armor, or shield cannot have a greater then a flat +5, but that you can go above with other enchantments maxing out a +10. Greater enhance is an explicit exception in that it lets you have a +6 flat rather then a +5.
But, one could argue that it is overall limited to +10 with the exception that you could go up to +6 flat with +4 in other bonuses. They could also argue that Greater enhance doesn't stack with Personal Refienment, making it still limited to +10.
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2017-12-09, 01:33 PM (ISO 8601)
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- Mar 2013
Re: Spheres of Power Ask Me Anything #2
Vivomancer's Handbook:
Q403: Does the Disruption talent benefit from Alabaster Gloves?
Q404: Does the Robustness feat affect Regeneration?Last edited by TheIronGolem; 2017-12-09 at 02:00 PM.
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2017-12-09, 02:28 PM (ISO 8601)
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- Jan 2010
Re: Spheres of Power Ask Me Anything #2
A403: Yes. Long version: disruption is an application of the cure ability, which is why it uses its range. The gloves also work when you use cure to harm undead.
A404: Treat regeneration as fast healing: +1 to hp restored per round. I was under the impression that regeneration was a form of fast healing, but now that I read it, it just works the same way.
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2017-12-10, 01:42 PM (ISO 8601)
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- Mar 2013
Re: Spheres of Power Ask Me Anything #2
Q405 (Vivomancer's Handbook): Does the Damaged Soul template prevent mental ability bonuses (from magic items, the Enhancement sphere, etc) from being applied?
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2017-12-10, 02:40 PM (ISO 8601)
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- Nov 2017
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Re: Spheres of Power Ask Me Anything #2
If I uses Mana Siphon on an enemy without spell points do I still gain spell points from the attack?
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2017-12-10, 02:53 PM (ISO 8601)
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- Mar 2008
Re: Spheres of Power Ask Me Anything #2
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2017-12-10, 03:02 PM (ISO 8601)
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- Jun 2011
Re: Spheres of Power Ask Me Anything #2
^^This.
No blasting squirrels to fuel your morning buffs.
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2017-12-10, 03:12 PM (ISO 8601)
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- Jan 2010
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2017-12-11, 09:01 PM (ISO 8601)
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- Dec 2015
Re: Spheres of Power Ask Me Anything #2
Any indication of which handbooks are nearing playtest or release?
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2017-12-12, 12:15 AM (ISO 8601)
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- Jan 2010
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2017-12-12, 02:22 AM (ISO 8601)
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- Dec 2013
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2017-12-12, 11:35 AM (ISO 8601)
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- Jan 2016
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Re: Spheres of Power Ask Me Anything #2
I still find it weird that Warp, Death, and Time (I know an earlier version of Time hit playtest, but since it has been scrapped, it doesn't count) have yet to be released, but Telekinesis was one of the first.
On the other hand, I'm not surprised that Weather doesn't have one. If you had asked me before any of the handbooks came out, I'd have assumed that it and Nature would have been done together, but that didn't turn out that way.Avatar by Coronalwave
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2017-12-12, 09:43 PM (ISO 8601)
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- Jan 2010
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2017-12-12, 09:47 PM (ISO 8601)
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- Jan 2010
Re: Spheres of Power Ask Me Anything #2
Authors grab whatever books they can and then work at their speed, and different writers have other responsibilities in their life that can eat up their spare time. Some books are also innately more difficult to write because the sphere is so narrow. Seriously, sit down and try to come up with 10 Time talents; it surprisingly hard.
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2017-12-12, 10:59 PM (ISO 8601)
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- Dec 2013
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2017-12-13, 05:41 PM (ISO 8601)
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- Jan 2015
Re: Spheres of Power Ask Me Anything #2
Avatar made by Mehangel - "Neigh?"
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2017-12-13, 05:54 PM (ISO 8601)
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- Oct 2011
Re: Spheres of Power Ask Me Anything #2
Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2017-12-17, 01:55 AM (ISO 8601)
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- Apr 2016
Re: Spheres of Power Ask Me Anything #2
Some spheres really are much more challenging than others. Weather being one of the prime examples of "how do you expand this". It is cool utility sphere that is rarely going to be usable since it is all sorts of situational. It also has the factor that lot of what you'd associate with weather magic is already covered already in its base talents. Trying to come up with 10+ weather talents I have to say I couldn't do it.
Also things you might go with for more fanciful weather manipulation like riding the winds or shaping lightning into weapon are more fields of other spheres. Same with smaller more burst applications of weather like pressure front or blasts of thunder, since they more or less invariably fall under purview of destruction.
I guess you could start experimenting with say, planar weather (overlaps warp) or other non-standard weather conditions.