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  1. - Top - End - #31
    Pixie in the Playground
     
    DwarfFighterGuy

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    Dec 2016

    Default Re: Dark Sun: The Path that Free Men Tread

    OOC: Post incoming tonight, apolgies for my lateness. Weird shift today.

  2. - Top - End - #32
    Pixie in the Playground
     
    DwarfFighterGuy

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    Dec 2016

    eek Re: Dark Sun: The Path that Free Men Tread

    Spoiler: Jamilah
    Show
    "There's not much to talk about." says Rohtan, shrugging his shoulders.

    "The shipment was already a day late when the incident occurred. When one of my scryers caught it's signal,no less than three, THREE of those freak sandstorms showed up, one after the other, and assailed the caravan. And as said before, even if it's been scattered to the Abyss and back it should be within that area, if only the cargo at least."


    "And it seems..." Rohtan grins, slyly looking around the table "We are all in agreement."

    He pulls out several scrolls and parchment pieces, covered from top to bottom with indecipherable mercantile jargon. At the end of each literary endurance run were several dotted lines, these were placed in front of you with a certain giddy eagerness.

    "If you could just sign here... Nothing serious, just a couple of statements of residence, financial requisition orders, insurance forms, liability waivers... Nothing that should worry you. He smiles unconvincingly, holding out a quill and a sparkling ink well.

    Rolling your eyes you set to signing the pile of documents, each mark showing the individual education of the party members; From well practiced Common Cursive, to simple confused scribbles. After an hour of wrist bending writing, and mind muddling discussion, the papers are signed, you are given your 20 gold supply fee, and you give your goodbyes to the slimy merchant. The time for preparation is now.


    Spoiler: OOC
    Show
    You now have an additional 20 gold to spend on survival supplies (ie, survival days, repair kits, etc, etc) and other items you think you require for the expedition. Please list the items that your character purchases from the various outlets within Altaruk and the total gold it cost you. When you are done gathering supplies or if you do not wish to purchase anything. Please state that you are "Ready'

  3. - Top - End - #33
    Orc in the Playground
     
    ClericGuy

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    Dec 2016
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    Lotusland

    Default Re: Dark Sun: The Path that Free Men Tread

    Jamilah looked at the incomprehensible document she was forced to sign. I've got a bad feeling about this, she thought to herself.

    She headed out into the market to buy supplies. She also asked around to see what the restrictions were about what goods could be brought into the city.

    Spoiler: Jamilah is Ready - Supplies Purchased
    Show

    2 Survival Days 10 GP
    Dagger 1 GP
    2 Sacks 1 GP

    Total 12 GP

  4. - Top - End - #34
    Barbarian in the Playground
     
    Chimera

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    Jul 2013

    Default Re: Dark Sun: The Path that Free Men Tread

    Without another word to the slime ball before him, Asteron took his cut of the preparation money and headed off, following Jamilah to the city market. He really wasn't looking forward to dealing with a gaggle of fear stricken merchants. Not that their fear would likely be misplaced. If the merchants here were anything like the ones he was familiar with then they are likely notorious in their underhanded dealings with any of the 'lesser races'. He may have to apply a bit of pressure (in the form of implied threats of bodily harm) to get a reasonable deal. Well, a barbarians gotta do what a barbarians gotta do.

    Spoiler: Shopping
    Show
    1 Survival Day - 5 gold
    Rope of Giants Hair - 10 gold
    5 gold remaining

  5. - Top - End - #35
    Dwarf in the Playground
     
    RedKnightGirl

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    Mar 2005
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    Default Re: Dark Sun: The Path that Free Men Tread

    Ka'Tho spends his new money on food and water. There is no telling what other equipment they might need, but he trusts in his body and skill.

    Spoiler: OOC
    Show
    He will buy 3 survival days and hold on to 5 gp.
    Last edited by KreenWarrior; 2017-01-06 at 04:48 PM.

  6. - Top - End - #36
    Barbarian in the Playground
     
    Saint Jimmy's Avatar

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    Default Re: Dark Sun: The Path that Free Men Tread

    Trusting his weapons and his skill, Rikus buys only the bare nessecities for travel, although packing extra food and water in the event of a sandstorm.
    Spoiler: RIKUS IS READY
    Show

    4 survival days-20gp
    Epic anarchist avatar made by Linklele. Thanks!

  7. - Top - End - #37
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Dark Sun: The Path that Free Men Tread

    The desert is harsh, Alexen noted, but more harsh is leaving an empty stomach, as he stocked up on food and drink.

    Spoiler: OOC
    Show

    4 survival days here.
    "No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style."
    Quote Originally Posted by Xefas
    As the old saying goes, "He who fights with monsters might take care lest he thereby get his ass wrecked."

  8. - Top - End - #38
    Pixie in the Playground
     
    DwarfFighterGuy

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    Dec 2016

    Default Re: Dark Sun: The Path that Free Men Tread

    After a long day of preparation, you find it best to turn in for the day; Even though the caravan is allegedly only five miles out of the town, it would be fool hardy to go without rest. Upon returning to the Blind Whore, you head up the stairs and into your respective rooms. The windowless spaces in question are just as bare-bones as the rest of the establishment, with only a single stone bed in the center of the room, laden with threadbare cloth. A stone shelf hangs from the right wall to really tie the dump together. With no little to fanfare, you all retire, preparing for the trip in the morning. Hopefully you will be able to reach the caravan before the time of the High Sun.

    Of course, the blessing of restful sleep ends all too soon, and you find yourselves gathered outside the gates of Altaruk, the guards eyeing you warily as you check over your supplies. Satisfied with what you have brought, you set out, secure in your knowledge of the desert and it's hazards; and in no small part relieved that this trek is voluntary.


    Spoiler: Travel Time
    Show
    The rocky badlands around Altaruk slowed your pace, delaying your arrival to the site by several hours. Luckily the sand flats afterwards proved much less troublesome.

    Time spent travelling: 8 hours

    Rations Spent: None




    With the Time of the High Sun just now beginning to continue it's journey across the sky, you believe you have finally found signs of the wayward caravan. The sun beats down on you as you observe the tracks going far off the nearby road and in between two rocky protrusions in the blistering sand. You also take note of the large circular gashes in the ground, could these be the remains of the sandstorms Rohtan told you about?


    Spoiler: Perception
    Show


    Asteron: 12, Failure!

    Ka'Tho: 10, Failure!

    Jamilah: 17,Success!

    Rikus: 5, Failure!

    Alexel: 5, Failure!

    Group result: Failure!

    Group Status: Surprised!
    -----------------------------------------
    Initiative rolls:

    Ragers: 8

    Darter: 13

    Ka'Tho: 11

    Asteron: 13

    Jamilah: 4

    Rikus: 1

    Alexel: 9

    -----------------------------------------

    Initiative Action Groupings (you can post when you can but your actions will occur by where you sit in the grouping):

    Acts 1st: Asteron, Darters

    Acts 2nd: Ka'Tho, Alexel

    Acts 3rd: Ragers

    Final Acts: Jamilah and Rikus

    The Silt Runners will take their surprise round.


    These thoughts interrupted however, as the desert echoes with a sudden outburst of high pitched hissing and battle cries in a harsh language! Five small, hunched reptilian creatures carrying spears, daggers, and blowguns leap out from their hiding places. Their mouths are formed into misshapen sharp toothed smiles as they begin their fearsome attack!



    The Silt Ragers dart forward, yapping something in Draconic, their advance is somewhat halted by the rocks and rough terrain.

    The darters however, make their attacks upon the closest members of the party.


    Spoiler: Darter vs. Alexel
    Show
    Poison Dart: +6 vs. Fortitude

    Roll: 25!( 19+6)

    Damage: 2d10+3= 13!

    Target is Immobilized (save ends)


    Alexel is the first to fall prey to the ambush. He feels a prick sting at his cheek, he feels woozy, his limbs begin to lock up and twitching and spasming. Poison! He falls to the ground, seemingly battling with the toxins themselves.

    Spoiler: Darter #2 Vs. Rikus
    Show
    Poison Dart: +6 vs. Fortitude

    Roll: 9! Miss! Half Damage and the target is slowed. (save ends)

    Damage: 9!


    Fortunately, it seems that Mul blood is much more resilient than that of a pure born human. While Rikus does stagger a bit, it doesn't seem to stop him as he readies his weapon.

    With the ambush having taken it's violent toll, the battle begins in earnest!


    Spoiler: Battlefield
    Show


    Upper Battlefield



    Lower Battlefield


    Monster Stats:

    Darter Defenses:

    AC: 13

    Fort: 11

    REFLEX: 14

    WILL: 13

    Rager Defenses:

    AC: 13

    FORT: 13

    REFLEX: 13

    WILL: 13


    Spoiler: OOC: On rolling and attacking in combat+ moving
    Show
    To make sure I do not hog your characters much deserved spotlight and to keep things moving, we will be using the honor system for combat rolls. That means you can roll before you even make the post and write the results of that roll after seeing the number. Thus letting you create your own battle imagery without having to wait on me. Monster defenses will be posted so that you know what numbers you are aiming for. And since I've had trouble finding any decent free map makers with A BLOODY DESERT TILE OPTION THAT EVEN FITS THE TILES GAAAAAAHGABGRBL-ahem we'll also being using a teensy bit of the theater of the mind when moving across the map. Simply give explanation of the general area you are moving from and how many spaces (a space being a characters portrait length away with this program I'm using) and I will take care of the rest. And if you look like you're close enough to use your move action get into range but are not quite sure, don't fret too much about it and assume you are. Don't forget you can spice your movement up with stunts and such, we may be using a map but it's still an rpg!
    Last edited by gantherogue; 2017-01-07 at 04:52 PM.

  9. - Top - End - #39
    Orc in the Playground
     
    ClericGuy

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    Dec 2016
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    Lotusland

    Default Re: Dark Sun: The Path that Free Men Tread

    "Foul Creatures!", Jamilah shouts. "Why do you attack us?"

    Jamilah moves forward to challenge the reptilian that threw the dart at Alexel; with a gesture, a barely perceptible shimmering surrounds it. Chanting. she follows up with a psionic attack, "It's all going wrong," she whispers to the creature.

    Spoiler: Actions
    Show

    I am assuming that Jamilah is right behind Alexel.

    Dice Rolls

    Move Action: Move to 2 squares right of Darter (the one that hit Alexel

    Minor Action: Aegis of Shielding (Encounter Power) on Darter

    Effect: You mark the target. The target remains marked until you
    use this power against another target. If you mark other creatures
    using other powers, the target is still marked. A creature can be
    subject to only one mark at a time. A new mark supersedes a mark
    that was already in place.
    If your marked target makes an attack that doesn't include you
    as a target, it takes a –2 penalty to attack rolls. If that attack hits
    and the marked target is within 10 squares of you, you can use an
    immediate interrupt to reduce the damage dealt by that attack to
    any one creature by an amount equal to 5 + your Constitution
    modifier (+2).

    Dishearten (At-Will) on Darter

    Attack: Intelligence vs. Will
    Hit: 1d6 + Intelligence modifier (+5) psychic
    damage, and the target takes a –2 penalty to
    attack rolls until the end of your next turn.
    Serene Ki Focus: +6 attack, 1d6+7 damage

    Attack 11+5 = 16 vs Will (Hit)
    Damage 2+7 = 9 Psychic Damage


    Immediate Action (if Aegis of Shielding triggered)

    Reduce Damage by 7


    Last edited by PCScipio; 2017-01-08 at 02:29 AM.

  10. - Top - End - #40
    Barbarian in the Playground
     
    Chimera

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    Jul 2013

    Default Re: Dark Sun: The Path that Free Men Tread

    With a sharp tug Asteron tore the jagged fragment of sharpened bone loose from the leathery bindings strapping it to his person. The great 'blade' was a monstrosity befitting a behemoth such as he, the thick slab of dense bone taller than a man and as thick as a forearm.

    "Finally!" The minotaur bellowed, eyes taking a wild and bloodthirsty gleam as his hooves devoured the distance between him and his closest foe. The air screamed as the great bone blade carved its way toward its chosen victim, seeking to cleave the poor bastard in two. It was only by a hair that the swift reptilian creature managed to back step, turning a potentially lethal strike into merely a flesh wound.

    Nostrils flaring, Asterons feral grin only grew wider as he took in the scent of freshly spilled blood. "If you wanna live, I'd recommend running now!"

    Spoiler: Attack!
    Show
    Minor Action: Draw Fullblade
    Standard Action: Charge + Howling Strike 2 spaces forward against what I hereby dub 'Rager #1'
    Attack Roll: 15 + 7 + 1 (charge bonus) = 23
    Damage Roll (Howling Strike): 2 + 5 + 4 = 11
    End Turn Adjacent to Rager #1

  11. - Top - End - #41
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Dark Sun: The Path that Free Men Tread

    Alexen stumbled to his feet, the poison creeping through his muscles. He struggled to stand, before getting back on his feet as it appeared to pass. Still, he wasn't in shape to move, and the poison affected his body more than locking it. Unable to move, he watched as the Minotaur struck the creature before him, though he wasn't sure whether the reptile fell dead. One couldn't be too sure.

    "Hit him again!" he shouted, giving instruction to Asteron.

    Spoiler: OOC
    Show

    Dice Rolls. Used Direct the Strike on Asteron. I rolled it for the sake of convenience. It hit but I didn't want to dictate your actions. Alexen also successfully saved against the immobilized effect.

  12. - Top - End - #42
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Dark Sun: The Path that Free Men Tread

    Ka'tho darts across the sand to one of the dart-throwing creatures. Poison was a dangerous weapon and those foes needed to be brought low as soon as possible. Upon arriving at the reptilian creature, he drew back a hand, forming his fingers into a blade-like shape and striking at the silt runner's body with psionically-enhanced force. Unfortunately, the creature ducks away.

    Spoiler: OOC
    Show
    Moving to Darter #2 and using Fallen Needle. Unfortunately a 13 vs. Reflex just misses.

  13. - Top - End - #43
    Barbarian in the Playground
     
    Saint Jimmy's Avatar

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    Default Re: Dark Sun: The Path that Free Men Tread

    As the poison floods his body, Rikus grimaces, steadies his feet, and runs at the nearest enemy, attaching with a trikal in a strange motion, one that was part thrust and part swing, with a rotation of the wrist, kind of like tossing the dirt off a shovel. The maneuver doesn't seem to make much sense, until you see how it barely missed tearing into the reptile's guts and scooping them out of it's abdomen, instead only tearing some muscle and a rather large amount of skin. As this happened, Rikus' grimace turned into a savage smile as the feel of his weapon tearing into flesh restored some of his energy, and he felt the poision wear off, apparently too weak for his Dwarven blood.


    Spoiler: Attack and OOC
    Show

    CRUSHING SURGE (At will)
    Attack roll: 8+7=15' for a hit.
    Damage:2+5=7
    The power is Invigorating, so he gains Con. Mod temporary HP, which is 4.
    I don't have access to a computer to view the map right now. Sorry, I hope that the "attacks nearest enemy" thing works. Also, I am going to assume that a 12+relevant ability mod saved against slow? If not I can edit post.
    EDIT: Rikus also marks the target and attacks if anything he does triggers an opportunity attack or a basic attack (class feature) he makes it. I'll provide rolls for that in case of it below.
    Spoiler: Opportunity attack or basic attack reaction
    Show

    Attack roll:11+7=18 for a hit
    Damage roll: 6+5 for 11 damage


    Spoiler: HP
    Show

    Temporary HP: 4
    Hp: 24
    Last edited by Saint Jimmy; 2017-01-08 at 08:47 PM.
    Epic anarchist avatar made by Linklele. Thanks!

  14. - Top - End - #44
    Pixie in the Playground
     
    DwarfFighterGuy

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    Dec 2016

    Default Re: Dark Sun: The Path that Free Men Tread

    Fear and doubt flashes through the reptilian's small and beady eyes, but it quickly passes, replaced with primitive rage. It stays where it is, confident in position on the high ground. It loads a dart and fires! The dart lands with unerring accuracy, sending a painful prick to Jamilah's neck. Luckily, while aggravating, it doesn't seem to be poisoned.

    Spoiler: Jamilah vs. Darter 1
    Show


    Roll: 24 (16+8) Hit!

    Damage: 7!


    The gash in the creatures side gushes wildly, the droplets hissing as they fall upon the sizzling sand. However, instead of shying away, the Silt Runner's mouth begins to froth and dribble, it's mad eyes focusing upon Asteron. And with a surprisingly loud battle cry it charges into stabbing range, flicking blood spotted dribbles of saliva as it hisses wildly. However, even for all it's commendable (and frankly insane) bravado, it misses by a large margin; charging past Asteron, tripping and landing upon it's own spear! It wriggles, screeching and hissing, lashing out at the empty air around it. Truly a pathetic sight.


    Spoiler: Asteron vs. Rager 1
    Show

    Roll: 5! (1+4) CRITICAL FAILURE


    Damage: 15!

    Rager 1's weapon is now broken

    Rager 1 is immobilized



    You could have sworn the little bastard was laughing at you. And the hissing snickers only continued to intensify as it pulls a wicked looking bone dagger from it belt of its rags, and lashes out... and misses. The Silt Runner suddenly found the situation a little less funny.

    Spoiler: Ka'tho vs. Darter 2
    Show


    Roll: 7 Miss!



    Apparently, the smell of blood is also quite invigorating to the Rager, it begins to lick it's scaly lips in anticipation, frothing like his clumsy compatriot. He charges forward, viciously stabbing at Rikus' legs, causing cut after cut to burst forth like a crimson stream. While they lack any training or skill, they make up for it in raw ferocity...

    All is not lost though, a bright flash of light appears over Rikus, leaving a floating glyph in the air for a view moments. It deflects some of the more violent strikes.


    Spoiler: Rikus Vs. Rager 2
    Show


    Brutal Spear

    Roll: 20! (16+4) Hit!

    Damage: 18!

    Aegis of Shielding triggers! -7 damage!

    Damage Total: 11


    Seemingly unnoticed by the rest of the combatants, a Rager maneuvers itself into a more advantageous spot....

    Spoiler: The Battlefield
    Show






    Heavy blows have been dealt to both sides, and the battle continues on....
    Last edited by gantherogue; 2017-01-11 at 04:40 AM.

  15. - Top - End - #45
    Orc in the Playground
     
    ClericGuy

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    Dec 2016
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    Lotusland

    Default Re: Dark Sun: The Path that Free Men Tread

    Jamilah notices the rager trying to impale itself at Asteron's feet. It looks like things are under control over there, she remarks to herself. Just need to keep this one from attacking Alexen.

    Jamilah continues to sow doubts in the mind of her opponent: "You're all by yourself over here. Your friends won't come to your aid." She then moves up to threaten it with her sword. "I'd be worried if I were you," she growls menacingly.

    Spoiler: Actions
    Show

    Note: Aegis of Shielding is a Close Burst 2, so she had to put on the Darter in front of her.

    Dice Rolls

    Standard Action: Dishearten on the Darter in front of her.

    Attack: 11+5 = 16 vs Will (Hit)
    Damage: 4+7 = 11 Psychic Damage and -2 to attack rolls until the end of Jamilah's next turn.


    Move Action
    : Move right next to Darter


    Immediate Action: Attack of Opportunity (if triggered)

    Attack: 17+2 = 19 vs AC
    Damage: 1 Damage


    Immediate Action: Disciplined Counter (If the Darter misses Jamilah with a melee attack)

    Attack: 15+8 = 23 vs AC
    Damage: 7 damage, slide one square away and grant combat advantage until the end of Jamilah's next turn.

    Immediate Action (if Aegis of Shielding triggered and Jamilah still has an immediate action left)

    Reduce Damage by 7


    Spoiler: Status
    Show

    AC: 18
    Fort: 13
    Ref: 16
    Will: 13
    Current HP: 20
    Initiative position: Acting Last
    Last edited by PCScipio; 2017-01-11 at 05:20 PM. Reason: Dice Rolls link

  16. - Top - End - #46
    Barbarian in the Playground
     
    Saint Jimmy's Avatar

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    Default Re: Dark Sun: The Path that Free Men Tread

    With a brief nod, thanking his ally for the shield that protected him, Rikus shifted his grip on the trikal, so he was holding just the end. He was determined to pay the freak back for his pain. Just like he would one day pay back everyone who wronged him. with a spin of his body, power by his rage, he sent the full force of the sharpened bone blades crashing into the creature, with a primal scream, sending it staggering backwards. Rikus pursued it eagerly, not giving up the chase.

    Spoiler: Actions and OOC
    Show

    Disrupting advance (encounter)
    Attack: 17+7=24. Hit!
    Damage:(1+7)+5 13 damage
    Target pushed two squares and it and all adjacent enemies are slowed. Move up to it, target marked again.

    HP:17



    Epic anarchist avatar made by Linklele. Thanks!

  17. - Top - End - #47
    Barbarian in the Playground
     
    Chimera

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    Default Re: Dark Sun: The Path that Free Men Tread

    Bellowing laughter filled the battlefield as the minotaur watched his scaled opponent impale himself in the flurry of ill-fated motions it called an attack.

    "Too weak! Much too weak!" He ridiculed as he turned to face the rager several paces behind him. "How about you then? Do you not know hoe to use your weapon either? Here's a tip, point the sharp end at the person you're trying to kill... Let me show you!!" Again Asteron charged, and again the honed edge of his blade bit into reptilian flesh, splattering the smoldering sands with the blood of his enemies.

    Spoiler: Attack!
    Show
    Standard Action: Charge + Howling Strike - 7 + 7+ 1 (charge) = 15
    Damage: 6 + 6 + 4 = 16

    Immediate Action (if applicable): Melee Basic Attack (Attack of Opportunity) - 5 + 7 = 12 [Miss]

  18. - Top - End - #48
    Bugbear in the Playground
     
    MindFlayer

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    Default Re: Dark Sun: The Path that Free Men Tread

    His bearing recovered, and his footing stable, Alexen turned his attention to the creature that shot him in the first place. While he considered himself not one to hold grudges, such beliefs were only secondary to being shot and poisoned. With a loud cry, Alexen swiftly maneuvered himself within range before taking a forceful swing at the reptile.

    Spoiler: OOC
    Show

    Alexen just barely moves within range of Darter 1 at the corner. He then Viper's Strikes it, hitting and dealing 6 damage.

    Anyways, as a quick important question, how should we resolve giving out basic attacks? If I give them out should I roll them, or should I let the player I give them to roll them? The first one I don't like since it feels like I'm taking away player agency while the second feels like it'd just prolong combat. The other option I could see is for you to roll them when you take the round.

  19. - Top - End - #49
    Dwarf in the Playground
     
    RedKnightGirl

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    Default Re: Dark Sun: The Path that Free Men Tread

    Ka'Tho's disciplined strikes continue to fail to connect with the irritatingly agile Silt Runner. However, 4 arms allow him a lot of options for attack, and one strike with his claws manages to land and draw blood.

    Spoiler: OOC
    Show
    An 8 will miss again. At this point going to use Thri-Kreen Claws as a minor action. A 24 vs AC will hit and do 10 damage.
    Last edited by KreenWarrior; 2017-01-15 at 01:19 AM.

  20. - Top - End - #50
    Pixie in the Playground
     
    DwarfFighterGuy

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    Default Re: Dark Sun: The Path that Free Men Tread

    OOC: Post incoming tonight, had another opening/closing shift combo.

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