The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #271
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    I thought we had someone else with a flaw. Maybe I'm mis-remembering.

    Use 8th level WBL + 10k gp.

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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Final breakdown:

    Item Cost For who Why
    Monocle of perusal 6,500 Party identify 3/day
    Ring of feather falling 2,200 Rex In case of flying mounts
    Rod of Bodily Restoration 3,100 party healing ability scores
    Magic Bedroll 1,000 Rex & Joas increased healing (x2, 1 costs 500)
    Wyvern 18,160 Rex w/Military saddle & Studded leather
    Summoners bridle 2,160 Joas Mount
    Headband of +4 16,000 Joas Increased intelllect
    Gloves of dex +2 4,000 Joas Increased dex
    Amulet of con +2 4,000 Joas Increased con
    Ring of Sustenance 2,500 Rex Feeding wyvern
    Total 59,620 - -
    Funds 65,144.7 - -
    Onyx sold 1,244 - -
    Remaining 6,768.7 - -

    So we can stop messing with the loot table, what we have, is what we have.
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  3. - Top - End - #273
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Snowbluff, almost ready?

  4. - Top - End - #274
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    After a fashion.

    Sorry, but the power cable on my daily driver went kaput. I've been mobile only the last couple days while I wait for the replacement. To arrive. :(

    I do have an idea for Gretchen's background though. She worked for the special forces of a frivolous ruler, who would waste her time and risk the lives of her squad over poorly planned missions. The call of the thrallherd was an epiphany; she should work for someone that is about something. Someone that matters.
    Last edited by Snowbluff; 2017-03-15 at 12:02 AM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  5. - Top - End - #275
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Sounds pretty good.
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  6. - Top - End - #276
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    J-H you're messages are full :(
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  7. - Top - End - #277
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Argh.
    Fixed.

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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    We. Done?

    I, do, not, want this game to die
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  9. - Top - End - #279
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Snowbluff tried to reply to my PM and my box was full...it's cleared; once he responds, I'll be able to move things along.

  10. - Top - End - #280
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Auto, I'm actually within charge range

    So I'll charge the centaurs? you deal with the floaty guy, who is obviously a spellcaster. I don't think there is any way we can avoid these guys, unless you have an idea.
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  11. - Top - End - #281
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by BelGareth View Post
    Auto, I'm actually within charge range

    So I'll charge the centaurs? you deal with the floaty guy, who is obviously a spellcaster. I don't think there is any way we can avoid these guys, unless you have an idea.
    Are these the centaurs we "bought" allegiance from? Didn´t we get a horn we could blow to get their help, or does that not count on this side of town? Otherwise, I agree, we´ll have to do battle.
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Other side of town, other side of the river, different dress. They may be related to the tribals, but that's it.

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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by Autopsibiofeeder View Post
    Are these the centaurs we "bought" allegiance from? Didn´t we get a horn we could blow to get their help, or does that not count on this side of town? Otherwise, I agree, we´ll have to do battle.
    Yeah, we did, I never added to my inventory though. Might be worth a try? But I think we're on the other side of their lands, or something...

    EDIT: ninjaed
    Last edited by BelGareth; 2017-03-22 at 12:19 PM.
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    (1d5)[1]
    (1d4)[4]

    Maneuvers - (gained x & y)
    1. Vanguard Strike
    2. Douse the Flames
    3. Battle Leaders Charge
    4. Shield Block
    5. Foehammer


    No beuno.
    Last edited by BelGareth; 2017-03-22 at 12:41 PM.
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  15. - Top - End - #285
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Good to see things don't change, Rex whiffs while his mount and Joas AC take it home.
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  16. - Top - End - #286
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Which centaur is Rex attacking?

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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by J-H View Post
    Which centaur is Rex attacking?
    Oh, sorry, thought I had put that in, so many moving parts.

    He was charging the Bow one.
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  18. - Top - End - #288
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Dispel check (1d20+9)[11] vs DC19
    Last edited by J-H; 2017-03-22 at 04:32 PM.

  19. - Top - End - #289
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    rolling for maneuvers

    (1d3)[3]
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  20. - Top - End - #290
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Ouch...I wouldn´t want to be a robed barefooted man right now . That´s 64 damage by my counting.

    "Hey, it may be mere ectoplasm, but: Do. Not. Dispel. My. Puppies!"
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Auto, thats a crit threat. Nevermind.

    *sorry for posting so much, I'm a little bored at work today, not feeling great...
    Last edited by BelGareth; 2017-03-22 at 06:18 PM.
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  22. - Top - End - #292
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    Thumbs down Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Right, i forgot about overchannel boosting ml.

  23. - Top - End - #293
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by J-H View Post
    Right, i forgot about overchannel boosting ml.
    Yeah, no worries, he rolled pretty good on that roll anyway.

    Also, the construct is dispelled now. Sad to see it go, but it happens. Only horrible and very lame DM´s would allow that to happen more than once per week, right? Right?
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  24. - Top - End - #294
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by Autopsibiofeeder View Post
    Yeah, no worries, he rolled pretty good on that roll anyway.

    Also, the construct is dispelled now. Sad to see it go, but it happens. Only horrible and very lame DM´s would allow that to happen more than once per week, right? Right?
    True, but it had to happen at least once, these guys were sent by Tihlgman, and he knew how we fight. A dispel should have been expected.

    (what was not expected is Rex failing a fort save smh)
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by BelGareth View Post
    True, but it had to happen at least once, these guys were sent by Tihlgman, and he knew how we fight. A dispel should have been expected.

    (what was not expected is Rex failing a fort save smh)
    Not true, Bel. At least, not for me: Rex rolling horribly is totally accounted for the risk assessment .

    I was just wondering why you went for the Centaurs...I figured they were more "extras" and that the real threat comes from the armored, robed and flying guy. But then again, I am probably wrong, because I figured the barefooted guy was a simple monk, but it turns out to be some kind of sorcerer and I assumed the flying guy was a main spellcaster, but he looks to be more of a warlock-type now. Doesn´t matter in the end, every last hit point needs to be hacked away in the end anyway. But let´s keep an eye on the guy with the tower shield: I figured he was a fighter, but it seems he can cast spells. Confusing encounter is confusing .

    Joas is all buffed up now, so he can start messing with the combat now (or, next round), and I am curious to see what Snowbluff can add to the chaos!
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by Autopsibiofeeder View Post
    Not true, Bel. At least, not for me: Rex rolling horribly is totally accounted for the risk assessment .

    I was just wondering why you went for the Centaurs...I figured they were more "extras" and that the real threat comes from the armored, robed and flying guy. But then again, I am probably wrong, because I figured the barefooted guy was a simple monk, but it turns out to be some kind of sorcerer and I assumed the flying guy was a main spellcaster, but he looks to be more of a warlock-type now. Doesn´t matter in the end, every last hit point needs to be hacked away in the end anyway. But let´s keep an eye on the guy with the tower shield: I figured he was a fighter, but it seems he can cast spells. Confusing encounter is confusing .

    Joas is all buffed up now, so he can start messing with the combat now (or, next round), and I am curious to see what Snowbluff can add to the chaos!
    I figured I wanted to keep the archer, and to a bigger degree the lance wielding centaur (which probably had a significant charge range) busy. I too thought he armored guy was a melee brute, but time and again, J-H manages to surprise. The flying guy is obviously a warlock (especially considering his previous comment about a 6th level warlock would cause us trouble, and well the obvious sickneing Eldritch bolt I just got hit with) the others? who knows, I try not to do to much thinking on these things, it's not how Rex does it :P

    And yeah, so true, I should account for rex's rolls. (Even when I don't roll em) thats why I got a Wyvern!
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  27. - Top - End - #297
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by BelGareth View Post
    I figured I wanted to keep the archer, and to a bigger degree the lance wielding centaur (which probably had a significant charge range) busy. I too thought he armored guy was a melee brute, but time and again, J-H manages to surprise. The flying guy is obviously a warlock (especially considering his previous comment about a 6th level warlock would cause us trouble, and well the obvious sickneing Eldritch bolt I just got hit with) the others? who knows, I try not to do to much thinking on these things, it's not how Rex does it :P

    And yeah, so true, I should account for rex's rolls. (Even when I don't roll em) thats why I got a Wyvern!
    Rex...? Rex? No, no....Oh, the guy with the awesome mount! Yeah, I remember him. Dude surely knew how to pick his mounts!

    I was just working on it (and I actually should be sleeping because I have some serious manuscript submission deadlines, but meh...) and I am going to put my current feat and power choices here, just incase the data base crashes again, but also the future (potential, anticipated) choices. Feel free to chip in on the future bits, if you have some requests from the time-warping-space-defying weirdo!

    Current feats
    1- Boost construct
    1H- Psicrystal affinity (artiste)
    1P-Overchannel
    3- Psychic meditation
    5- Empower power
    5P- Personal construct ACF
    7- EK: Energy missile

    Current powers

    1-Vigor
    -Missive
    -Astral construct
    -Force screen
    -Minor creation

    2-Repair damage
    -Tongues
    -Control sound
    -Share pain
    EK-Energy missile

    3-Time hop
    -Energy wall
    -Touchsight
    -Body adjustment
    -Telekinetic force

    4-Fabricate
    -Energy adaptation
    -Dimension door


    Future
    9-Telekinetic maneuver
    9-Wall of ectoplasm
    9-Expanded knowledge (fly)
    [(10-Metapower (empower energy missile))]
    10-Major creation
    10-True seeing
    11-Expanded knowledge (psionic revivify)
    11-Temporal acceleration
    12-Overland flight
    12-Contingency
    13-Expanded knowledge (psionic teleport)
    13-Evade burst
    14-Mind blank, personal
    14-Disintegrate (6)
    15-Expanded knowledge (schism)
    15-Expanded knowledge (fate of one)
    15-Bend reality
    16-True metabolism
    16-Recall death
    17-Expanded knowledge (psionic restoration)
    17-Affinity field
    18-Reality revision
    18-Assimilate
    19-Expanded knowledge (mass time hop)
    19-Astral seed
    20-Expanded knowledge (hypercognition)
    20-Genesis
    20-True creation
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Base wyvern, with wing & talon attacks consolidated, per the SRD:
    Sting 1d6+4+poison
    Bite 2d8+4
    Wings 1d8+2
    Talons 2d6+4

    You rolled
    Sting 1d6+4 same
    Bite 2d8+2
    Slam 2d6+2
    Slam 2d6+2

    For some reason, the base Wyvern is listed in the SRD as getting its full strength bonus on bite & talon damage as well as sting. I think you're correct in reducing the STR modifiers to +2, but the wing damage would still be 1d8 instead of 2d6.

    I suppose it's flapping and hopping in place to use its wing talons and foot talons at the same time, but unlike the crocodile (bite or tail slap, not both), there's nothing saying it can't.

    edit:
    I'm not sure I want to have Genesis in play. Astral Seed is iffy, if only because it requires 10 days of staying in one place un-interrupted. It's a good plot hook power (defend the seed for 10 days!) but would be pretty boring for you.
    I'm still nervous about these Creation powers because I've never seen them in play before.
    Last edited by J-H; 2017-03-22 at 07:51 PM.

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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by J-H View Post
    Base wyvern, with wing & talon attacks consolidated, per the SRD:
    Sting 1d6+4+poison
    Bite 2d8+4
    Wings 1d8+2
    Talons 2d6+4

    You rolled
    Sting 1d6+4 same
    Bite 2d8+2
    Slam 2d6+2
    Slam 2d6+2

    For some reason, the base Wyvern is listed in the SRD as getting its full strength bonus on bite & talon damage as well as sting. I think you're correct in reducing the STR modifiers to +2, but the wing damage would still be 1d8 instead of 2d6.

    I suppose it's flapping and hopping in place to use its wing talons and foot talons at the same time, but unlike the crocodile (bite or tail slap, not both), there's nothing saying it can't.

    edit:
    I'm not sure I want to have Genesis in play. Astral Seed is iffy, if only because it requires 10 days of staying in one place un-interrupted. It's a good plot hook power (defend the seed for 10 days!) but would be pretty boring for you.
    I'm still nervous about these Creation powers because I've never seen them in play before.
    No worries, J-H. First of all, how realistic is it that we´ll ever reach level 20 (I mean it is possible, but let´s aim for 12 first, shall we? ), and second, those powers I took because Joas is a Shaper and those are the quintessential capstones. In my mind, he´d use these powers after retiring: creating an awesome personal plane and ensuring near-immortality (mass time-hop is nice in that sense as well). I don´t envision Joas using Genesis or Astral seed in actual play. Also, what other neat level 9 powers are there? Level 9 spells and powers tend to be useless or overpowered when given the time/opportunity anyway. Fairly often my caster characters tend to put level 7 and lower powers/spells in the 8-9 slots anyway, but in the case of Joas I decided for the flavour-capstones of creation and manipulating time and space.
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    Default Re: Servants of the Thrallherd OOC 2 [3.5, high speed]

    Quote Originally Posted by J-H View Post
    Base wyvern, with wing & talon attacks consolidated, per the SRD:
    Sting 1d6+4+poison
    Bite 2d8+4
    Wings 1d8+2
    Talons 2d6+4

    You rolled
    Sting 1d6+4 same
    Bite 2d8+2
    Slam 2d6+2
    Slam 2d6+2

    For some reason, the base Wyvern is listed in the SRD as getting its full strength bonus on bite & talon damage as well as sting. I think you're correct in reducing the STR modifiers to +2, but the wing damage would still be 1d8 instead of 2d6.

    I suppose it's flapping and hopping in place to use its wing talons and foot talons at the same time, but unlike the crocodile (bite or tail slap, not both), there's nothing saying it can't.

    edit:
    I'm not sure I want to have Genesis in play. Astral Seed is iffy, if only because it requires 10 days of staying in one place un-interrupted. It's a good plot hook power (defend the seed for 10 days!) but would be pretty boring for you.
    I'm still nervous about these Creation powers because I've never seen them in play before.
    You said to merge the talons and wings as the horses into the slam, so I took the middle for damage, are you saying that the wyvern just loses the talon attacks completely now?

    Edit, i see what you mean now... Keep both attacks, just remove the multiple instances. Will do, I'll re roll.
    Last edited by BelGareth; 2017-03-22 at 09:01 PM.
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