Results 121 to 150 of 1483
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2017-01-13, 01:27 AM (ISO 8601)
- Join Date
- Dec 2007
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- UTC -6
Re: Elder Scrolls XII: Twelve Worlds of Creation
I like Elianora's version of Breezehome TNF, which adds all the crafting stations that the house normally lacks (including all the smithing stations, so you don't have to go next door to Warmaiden's to get that part done), plus more decor (a lot of which is locked down so you can't disturb it).
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2017-01-13, 02:31 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
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2017-01-13, 02:59 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2017-01-13, 08:19 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Or, I could just have a set of Gear that doesn't resist frost.
Also, official announcement of Skyrim for the Switch. Which would be the third copy I'd own, but still cool.Last edited by Triaxx; 2017-01-13 at 08:21 AM.
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2017-01-13, 10:18 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2017-01-13, 11:00 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Ah, but I can have no resistance without gear. Negative resistances are cheating.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-14, 09:01 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
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2017-01-14, 11:38 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
No, because you're not going to be able to repeatedly stack that with itself.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-15, 12:38 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
Since every region we've adventured in so far has had something horrible happen to it post-game (Oblivion - Empire collapses, Morrowind - Red Year, Daggerfall - Warp in the West), what terrible fate do you lot believe will befall Skyrim?
I'm thinking the Falmer will rise up and kill everybody; the Thalmor wiping Skyrim off the map is likely, but too obvious.
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2017-01-15, 12:44 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Is The Warp really a "terrible fate"? It's just an in-game description for the confusion caused by that game not having a "canon" sequence of events.
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2017-01-15, 01:00 PM (ISO 8601)
- Join Date
- Jun 2014
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2017-01-15, 01:22 PM (ISO 8601)
- Join Date
- Sep 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Eh, maybe.
Regardless I'm gonna go a little off the wall and say something happens with the Eye of Magnus. Maybe some delayed effect from Ancano's tampering that throws off the magical balance of Skyrim. Maybe it finishes the job and plunges the rest of Winterhold in the sea (hell, this could happen even WITHOUT magical tampering), leaving Skyrim without a proper mage's college. Skyrim (with the Nords' distrust of magic to begin with) never fully recovers, and mages become vanishingly rare, mostly because most emigrate to Cyrodiil or elsewhere for their education. This leaves Skyrim militarily primitive and without most of the convenience provided by magic that the general populace takes for granted (like, say, the healers at the temples). Skyrim basically is suffering through a dark age by the time the new game comes around.
If the "Summerset Isles" rumor from way back ends up being true, we could even see the Psijics looking into the thing, maybe even figuring out how to reverse what happened or prevent it from doing something worse.
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2017-01-15, 03:28 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I'd love a Skyrim: Hyborian Age. Mages still exist but are met with insane distrust, forcing them into hiding and using dangerous magic in order to protect themselves. Conjuration was never a safe school lorewise and necromancy is even frowned upon by mages. Both skills could become mandatory in order to put meatshields in the way of Thalmor Inquisitors, with the mage vanishing under the guise of Illusion spells. I would love a secretive mage's guild in the new TES.
Make the purging of the Dark Brotherhood canon, reintroduce the Morag Tong in TES 6 and have the mages be the secretive guild this time. While you're at it, make the thieves' guild into a roaming team of bandits rather than a local installation.Last edited by Spore; 2017-01-15 at 03:28 PM.
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2017-01-15, 03:41 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Ah, the Elder Scrolls VI:Dragon Age.
Might I just say, if you find the game is anything like remotely too easy? Give Wildcat a try. OMFG I got murdered by a Dwarven Sphere several times. And it's both glorious and terrifying.Last edited by Triaxx; 2017-01-15 at 07:24 PM.
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2017-01-15, 08:38 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
I've now played through the Dragonborn questline. I'm not sure about the Bend Will shout; the game seems to want me to use it, but it seems kind of unsavory. I am excited about the "rallying fervor" shout that I discovered in the Guardian's tomb, though; I think I shall do the Civil War questline later to use it to maximum effect.
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2017-01-15, 09:27 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
Made a "spell" in the creation kit called Cremation:
Cost: 0
Channeling: 0
Slot: Voice
Type: Lesser Power
Effect: Raise Dead up to level 6000000 for 1 second in a 100 radius, ignore resistance, ignore reflect, ignore line of sight requirement
Increased speed of projectile from 1044 to 20044
Hits a surface and animates everything that can be animated for 1 second.Last edited by gooddragon1; 2017-01-15 at 10:14 PM.
There is no emotion more useless in life than hate.
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2017-01-15, 11:09 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I like it. Does it work correctly?
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-15, 11:44 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
I shoot it at the ground (or a corpse if I feel like it), things in a fairly good area raise for a second (not all the way) and then cremate. I once went through a door during the one second and the ashes happened on the side I came through on at a slightly slanted angle.
+Not everything can be cremated (some bodies resist raise dead no matter what level it is, including dragons I think, or at least the first dragon you ever come across did (though I left before it fully absorbed to skip having to walk back to dragonsreach)).
+I have a modification that allows me to summon up to 6 things. Not sure if that is having an effect on it.
+There have been a few times when things refused to cremate on the first attempt (could have something to do with 6 thing limit, but not likely considering that I don't think there were that many corpses around)
++This seems to happen if I try to use cremation very shortly after killing something (as in before it has even finished it's death animation within less than a second)
+Like all lesser powers it may not visibly have a cooldown in the description, but there's about a few seconds where you have to wait to use it again.
+I experimented with several skeever corpses and a few bandits at the immediate entrance of the barrow that has the golden claw (bleakfalls barrow), all of them rose, some of them did not glow blue and cremate. I used the ability again and it did nothing. On the third time the remaining two skeevers cremated. This may indicate that it is affected by the 6 summon limit I have. A specialized perk could potentially be concocted that gives access to the cremate spell and an expanded summon limit for only the cremate spell specifically. I think a mini quest or maybe just a conversation with one of the priests of Arkay would be a good way to get it.Last edited by gooddragon1; 2017-01-16 at 01:21 AM.
There is no emotion more useless in life than hate.
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2017-01-16, 02:51 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I never found it to be very useful, frankly. If you had direct control over the dragon while you were riding it then maybe it would be OP, but as it is you're relying on the dragon AI to follow your instructions, and it does that about as smoothly and effectively as giving instructions to a hippo riding a three-wheeled shopping trolley.
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2017-01-16, 07:32 AM (ISO 8601)
- Join Date
- Mar 2014
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2017-01-16, 07:55 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Sounds useful. Though I'd use a smaller distance so you could target specific enemies. Maybe the big one and then Cremate individual? It's the sort of thing you want to use when fighting Necromancers to stop that non-sense of killing one and then having it instantly resurrected by his friend.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-17, 01:33 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
Personally, I just like the aesthetics more of a pile of ashes. But yeah, it could be useful in some situations (fighting Potema the second time...)
There's this guy named Atar or something who was annoying a town near-ish Markarth by not letting them use the mine. Because of my cheats I bribed him with 0 gold. He said "Well, that's more than the Silver-Bloods are paying us, we'll clear out."
So they were paying the Silver Bloods to do work for them...?There is no emotion more useless in life than hate.
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2017-01-17, 01:58 AM (ISO 8601)
- Join Date
- Aug 2006
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Re: Elder Scrolls XII: Twelve Worlds of Creation
I love rushing to fight that guy outside, so I can use my horse.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-17, 02:22 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
Didn't know you could fight from a horse.
Idea for quest for cremation:
Priest of Arkay somewhere in Falkreath offers to teach you the spell if you bring him a human skull to put to rest so as to prove your respect for the dead (trusting that you won't get it by unsavory means). Not too hard of a mini quest. Might give me a chance to try out my Bane voice impression...Last edited by gooddragon1; 2017-01-17 at 02:24 AM.
There is no emotion more useless in life than hate.
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2017-01-17, 03:17 AM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Awesome fremetar by wxdruid.
From the discomfort of truth there is only one refuge and that is ignorance. I do not need to be comfortable, and I will not take refuge. I demand to *know*.
So I guess I have an internets? | And a trophy. | And a music cookie (whatever that is).
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2017-01-17, 03:29 AM (ISO 8601)
- Join Date
- Sep 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Really liking Enai Saion's "Sacrosanct" vampire mod. I said earlier it reminds me a lot of Belua Sanguinare, and it really does. Great power, but at a price, and cool little subtle powers you can play with when you're less fed than the overt "**** YOU I'MA EAT YA" aids that you get the hungrier you are.
Vampire's Command in particular is a great way to get away with murdering people who annoy you. Cast it, command them to die, and they have a mysterious heart attack, nothing anyone could do.
Been having a lot of fun playing a black mage who just strides around and blasts **** with Death magic as well. Dukkha's Death magic is (relatively) balanced (mostly due to absurdly high cost on the higher levels of the spells) though it's annoying that there are 9 levels of 6 different spells cluttering up your Alteration menu. It's fun just flinging a spell and having someone get Krillin'd or their flesh explode off their bones.
I downloaded Smilodon to make it a bit more fair, so I die super fast too.
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2017-01-17, 03:29 AM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
It can be worth it for fighting trolls and stuff like that early game if you don't know spacing well. Otherwise worthless, agreed. They're super slow, too, so you can only kite things like trolls and sometimes bandits or whatever. Bears probably. Wolves catch up.
It's probably more efficient even for players who don't know spacing to just learn spacing rather than ride a horse for those fights specifically. Kind of sad, really.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2017-01-17, 07:05 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
I also have convenient horses which adds a charge attack. So I can sprint and plow through a group of Bandit's or what have you. Then again, I think something has tweaked it so I have stronger attacks while sprinting on horseback anyway, but I'm not sure what.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-17, 07:27 AM (ISO 8601)
- Join Date
- Mar 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
It's fun for fighting giants, and the NPC AI can't really handle it well for melee fighters either. You can actually power attack, and better, you can hold the power attack button indefinitely so as to time out the attack for when you're actually going to hit them, so it's more than possible to ride by someone, swipe with your power attack as they take an ineffectual swing at you/your horse, ride away, then turn around and repeat.
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2017-01-17, 11:05 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Definitely best suited to Light Cavalry tactics. Sticking and fighting is worse than just dismounting.
I am trying out LPing. Check out my channel here: Triaxx2