Results 241 to 270 of 1483
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2017-01-26, 06:53 PM (ISO 8601)
- Join Date
- Mar 2014
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2017-01-26, 07:08 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
The other annoying thing about Silver Hand is that you typically encounter a bunch of them in a small space, so your room to maneuver around and avoid attacks is severely limited. The group size is for each individual encounter, about the same as a full bandit group. (5-7) Plus they tend to be wearing more heavy armor than the average number of bandits I find.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-26, 09:19 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Oz county
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
You can get to Gallows Rock without being a Companion, and the Silver Hand is still there and still hostile as all get out. At least if you're not a werewolf you don't have aggravated damage.
I used to live in a world of terrible beauty, and then the beauty left.
Dioxazine purple.
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2017-01-26, 11:37 PM (ISO 8601)
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- Aug 2006
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Re: Elder Scrolls XII: Twelve Worlds of Creation
Nordic armor isn't that bad, and if you look at it, you'll notice that it's connected to the sleeve, so when you raise your arm, it'll lift far enough out of the way that you still have the range of movement you'd need.
Compare Daedric Armor for example.I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-27, 10:22 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
The base damage for silver swords/great swords is the same as the base damage for steel swords/greatswords, and when you first encounter the Silver Hand, you're still trying to officially join the Companions, so you're not turned yet. I don't see WHY they should be dealing so much more damage than normal bandits armed about the same, but I think I've been killed by the Silver Hand more than any other faction in the game.
Also, that mod I mentioned above? It's actually pretty cool. Solves a lot of the annoying things about unarmed combat. The skill tree added is HUGE, though. Like, MASSIVE. Probably 20+slots in total.My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
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2017-01-27, 04:09 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
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2017-01-27, 06:05 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Most of my deaths have been from either mages who throw an ice storm at my pretty face, or sitting on my horse as it attempts L.E.O.
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2017-01-27, 06:18 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
Question for you all: which Daedric Prince's realm would you want to visit in the next Elder Scrolls game? Oblivion gave us the Deadlands and the Shivering Isles, Skyrim gave us Apocrypha, ESO gave us Coldharbour...Morrowind kind of gave us some interaction with Hircine...
I thought the ESO descriptions of the Ash Pits sounded interesting, and I'd have liked them to go into more detail on the whole Malacath/Trinimac/Zenithar thing back in Wrothgar anyway.
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2017-01-27, 06:46 PM (ISO 8601)
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- Aug 2006
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Re: Elder Scrolls XII: Twelve Worlds of Creation
Ice Storm is actively even more powerful per point of Magicka than just about any spell outside of the Lightning Hose.
Of course vanilla mages being able to spam cast five of them at once is really annoying.I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-27, 08:28 PM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Azura's Moonshadow purely because I like her. Sadly her realm is said to be completely unaccessible.
Vaermina's Quagmire because a dream world can offer a high variety of beautiful and/or non sensical landscapes.
Boethiah's Colored Room because the place got to have great creatures if you have a Daedra prince that can just yell at Molag Bal and banish him.
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2017-01-27, 10:10 PM (ISO 8601)
- Join Date
- May 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
Question for you all: which Daedric Prince's realm would you want to visit in the next Elder Scrolls game?
More seriously, probably Azura's realm since it's said to be very beautiful, or maybe Boethiah's if they were to give us the maze gardens and twisted towers mentioned in some of the lore rather than the hell world which appeared for a single quest in Oblivion.
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2017-01-28, 09:23 AM (ISO 8601)
- Join Date
- Jun 2014
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2017-01-28, 10:52 AM (ISO 8601)
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- Aug 2006
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Re: Elder Scrolls XII: Twelve Worlds of Creation
Though we did get a glimpse of Sanguine's realm in Skyrim, during A Night to Remember.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-28, 02:45 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
I just ran across a random Dunmer farmer who mentioned he was going to Solitude to join the Legion...except he's going in the direction of Windhelm. Wrong way, serjo!
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2017-01-28, 05:54 PM (ISO 8601)
- Join Date
- May 2009
Re: Elder Scrolls XII: Twelve Worlds of Creation
Yeah, that happens a lot. Even people who should know better seem to lack the most basic sense of geography. I tried to explain that to the Imperial patrol that was escorting their prisoners east from Ivarstead, towards Riften, but would they listen?
Hope they all got captured."None of us likes to be hated, none of us likes to be shunned. A natural result of these conditions is, that we consciously or unconsciously pay more attention to tuning our opinions to our neighbor’s pitch and preserving his approval than we do to examining the opinions searchingly and seeing to it that they are right and sound." - Mark Twain
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2017-01-28, 06:18 PM (ISO 8601)
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- Aug 2006
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Re: Elder Scrolls XII: Twelve Worlds of Creation
The noble couple heading to Solitude for the wedding on the road heading from Solitude to Dragon Bridge...
I am trying out LPing. Check out my channel here: Triaxx2
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2017-01-28, 06:44 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
It's an odd thing. You'd figure if they have the ability to tell NPCs to walk along roads to destinations (which they definitely do) that they would at least have some trigger to point them to the right destination regardless of where they currently were on the road.
Or maybe they are heading the right way, but they have no concept of 'shortest route' for whatever reason and just head off in a random appropriate direction? That wouldn't explain the Dragon Bridge one, though, unless they were planning to run a tour of Skyrim first...
Do they literally just spawn walking in a random direction along the road, and have to compensate for that without turning? Has anyone ever followed them to see if they eventually loop back around?
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2017-01-28, 09:17 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- Houston, TX
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
The noble couple, at least, is an intentional joke: you'll find them just about everywhere except near Solitude. After the DB quest involving the wedding, you'll even find that they were attacked by a dragon at some point and lost their guard.
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2017-01-28, 09:30 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Oz county
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Yeah the couple heading to Solitude are just idiots. I've stopped and listened to their dialogue at a few points, and let's just say they're in no danger of getting there any time soon. I may have led a pack of wolves to them once, too. And then went on my merry way while something like a dozen hungry wolves just went ballistic on them. Just a random wolf pack spawning on that road near Lakeview where the set encounters are, and everything happened real quick.
I used to live in a world of terrible beauty, and then the beauty left.
Dioxazine purple.
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2017-01-28, 10:19 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- On my back, in my heart
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Update: Apparently, +unarmed enchants DO stack with the 'fist' weapons from the mod, so all the plans once abandoned are back on. And with them all in place, AND fully upgraded/enchanted dragonbone fists, and super-fast attack speed from skills, this is going to be far more ridiculous than I could have possibly imagined originally.
My Homebrew
Five-time champion of the GITP monster competition!
Current Projects:
Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
Epic Avatar and Sigitar by AlterForm
Spoiler
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2017-01-29, 04:56 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
After reading up on Azura and remembering the whole shebang about the reverence of the Reclamations I have finally found a character to roleplay as in Skyrim. My previous problem with a Paladin type character was that I was unable to do any Daedric quests since over half of them are actually disgusting and morally dark. Still wanting a divine touch, I have now settled for a fallen Priest of the Reclamations. Azura has never hearing his pledges for power and thinking himself smart enough to trick Boethiah and keeping himself out of Mephala's web, he can do almost any major questline and Daedric quest.
I would not do the Ebony Blade and think of him doing the Dark Brotherhood last - slowly realizing the Nightmother has a striking resemblance to Mephala. Other than that, I can focus on Conjuration magic (along with abusing the Dark Star for enchantments).
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2017-01-29, 05:23 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
Are there any unsavory aspects of Azura? If there are, I've never heard of them.
Also:
+I was on my way to Rimerock Burrow to get an axe, and I stopped to eat a cherry poptart. Barbas was impatient and started nudging me towards the entrance. Couldn't he have waited the 30 seconds?
+Bend Will seems to be more effective at getting dragons to land so I can kill them.
+"Training a half-starved wolf, not a chance" - Bandit. You're many times stronger than that wolf. Why do you even bother?
+Got a quest saying I'd be a true hero if I took out the bandits at Mistwatch. Got the Fjola quest. --->
SpoilerFjola is the bandit leader.
--->Moral Quandary.
SpoilerTyped into console "Fjola gave up banditry after I killed all the other guys."Last edited by gooddragon1; 2017-01-29 at 06:49 AM.
There is no emotion more useless in life than hate.
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2017-01-29, 10:47 AM (ISO 8601)
- Join Date
- Oct 2013
- Location
- Germany
- Gender
Re: Elder Scrolls XII: Twelve Worlds of Creation
Azura is a Daedra who supports devout followers with guidance and influence. If you have a power hungry Mage that gets cast into the traditional role of spiritual leader, and Azura doesn't recognize you because you are unworthy you might as well become bitter and start mucking in her plans.
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2017-01-29, 11:16 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Elder Scrolls XII: Twelve Worlds of Creation
When 3 chimera had the gull to say that they didn't need her after the battle of Red Mountain, she warped all of them into the modern day dunmer and made a prophecy that would lead to the red year.
She did all of this to show the dunmer how much she LOVES them, and that the should never forget that.I'M NOT CRAZY!!
I just find sanity a rather dull affair
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2017-01-29, 01:45 PM (ISO 8601)
- Join Date
- Jun 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
Keep in mind those three had just murdered Nerevar, whom I gather she was fond of. Also a good chunk of the Dunmer people forsook her for those three, which has got to grate a bit. Also also, she DID lead a decent number of her followers out of the Red Year mess--witness the enormous shrine they built for her in Skyrim as a thank-you.
That said, I gather the less malevolent Daedric Princes (Azura, Meridia) aren't quasi-benevolent because they like mortals, but more because they like worship (remember the gods get POWER from worship), and have learned that if they keep their followers from being wiped out they tend to get more of it.
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2017-01-29, 03:52 PM (ISO 8601)
- Join Date
- May 2016
Re: Elder Scrolls XII: Twelve Worlds of Creation
remember the gods get POWER from worship
That said, I gather the less malevolent Daedric Princes (Azura, Meridia) aren't quasi-benevolent because they like mortals, but more because they like worship
Keep in mind those three had just murdered Nerevar, whom I gather she was fond of. Also a good chunk of the Dunmer people forsook her for those three, which has got to grate a bit.
Also, the truth of the accusation that the Tribunal murdered Nerevar is, if I recall correctly, left ambiguous. Azura would likely know the truth of the matter, as would at least one of the Tribunes (assuming, at any rate, that their recollections of events several thousand years in the past have not become distorted - and Almalexia strikes me as pretty insane by the time of the game), and Dagoth Ur might as well, but of all these people Dagoth Ur is the only one who gives a definite answer to the question of whether or not the accusation is true, at least to my recollection, and Dagoth Ur is not someone who I would consider a reliable source of information. That Vivec responds to the accusation by saying, in effect, that it was so long ago that the truth of the matter is irrelevant is perhaps not promising, but there are other reasons why he might not want to say much of what happened at Red Mountain when Nerevar died.Last edited by Aeson; 2017-01-29 at 03:53 PM.
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2017-01-29, 04:45 PM (ISO 8601)
- Join Date
- Jan 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
It's worth noting that the first letter of every paragraph of the last sermon of Vivec spells out "FOUL MURDER". You know, the one about the battle of Red Mountain. Then it ends with "The beginning of the words is ALMSIVI" like all the others, with the addition of "I give you this as Vivec." There's a lot of speculation that the sermons are a very long stealth confession.
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2017-01-30, 04:00 AM (ISO 8601)
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- Mar 2011
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Re: Elder Scrolls XII: Twelve Worlds of Creation
Perhaps not exactly unsavory, but she seems to be incredibly jealous. If you're meant to be worshiping her and aren't, expect some disproportional retribution. I guess that's a trait of all Daedric Princes, but with Azura that seems to be one of her main qualities. Also remember that she is the patron of vanity and egotism. She doesn't take rejection well.
Man those sermons could be anything. There's so much weird stuff hidden in them. It could all just be one big troll from Vivec.Awesome fremetar by wxdruid.
From the discomfort of truth there is only one refuge and that is ignorance. I do not need to be comfortable, and I will not take refuge. I demand to *know*.
So I guess I have an internets? | And a trophy. | And a music cookie (whatever that is).
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2017-01-30, 04:10 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- In the playground
Re: Elder Scrolls XII: Twelve Worlds of Creation
There is no emotion more useless in life than hate.
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2017-01-30, 05:01 AM (ISO 8601)
- Join Date
- Jan 2014
Re: Elder Scrolls XII: Twelve Worlds of Creation
The daedric princes are the wrong people to look at for good guys, considering that they're basically the dark lords of layers of hell. The Nine Divines, by contrast, have their issues, but at least they aren't quite as openly vindictive. It probably comes with being less active. Even the Vigilant of Stendarr are mostly only ruthless against the Daedra and their servants.
The closest we've seen to Paladins were the Knights of the Nine.