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Thread: Simple RAW 3
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2017-06-21, 09:30 AM (ISO 8601)
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Re: Simple RAW 3
R215 While A DM is free to rule any way they want, this is an RAW thread and there's no support for your ruling in the rules as written. "Shoving a creature" in the player's handbook is described as either knocking a creature prone or pushing it away, so ruling that shoving always pushes a target away from you (and thus ends a grapple) isn't correct by RAW. Also, nothing in the rules defines a prone creature as being outside your reach (which would play havoc with combat targeting if it were true). There's also no rule for moving a creature "to the ground" with the moving a grappled (which is described as "dragging or carrying" the creature rather than shoving them down); shoving is the mechanism the rules put in place for causing a creature to become prone.
The answers Millstone85 and LtPowers have already given are correct by RAW.
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2017-06-21, 09:05 PM (ISO 8601)
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Re: Simple RAW 3
Q216 Can a character who uses the cantrip booming blade to attack an enemy then use the ranger horde breaker feature to attack a different enemy within 5 feet of the original target with the same weapon as he used for the boming blade?
(I ask because the text of horde breaker says "when you make a weapon attack," not "when you use the attack action")
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2017-06-21, 10:56 PM (ISO 8601)
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Re: Simple RAW 3
A216 You've basically answered your own question; Horde Breaker doesn't require the attack action, just a weapon attack on your turn. This means that as long as you cast Booming Blade on your own turn (e.g. not as a reaction via a readied action or the War Caster feat) Horde Breaker will let you make an additional attack against a different enemy within 5 feet of the original target.
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2017-06-22, 07:38 AM (ISO 8601)
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Re: Simple RAW 3
The rules as written is that you have to have one free hand to grapple a creature, so unless someones race has freakeshly long arms, RAW would have someone sanding's arms not able to grapple someone prone unless they either pulled the person on the ground up from prone, or went prone with them. You do have to use a tiny bit of rules as common sense in things as well.
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2017-06-22, 08:31 AM (ISO 8601)
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2017-06-22, 08:41 AM (ISO 8601)
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Re: Simple RAW 3
Can we show tweets in this thread, or is that too RAI? Anyway, here is one:
linkOriginally Posted by Jeremy Crawford
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2017-06-22, 08:42 AM (ISO 8601)
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Re: Simple RAW 3
Indeed. That sort of positioning isn't a matter of RAW. Nothing RAW says that an enemy becoming prone ends a grapple so it doesn't. (LtPowers listed the things that do end a grapple a few posts ago. Nothing else, including the prone condition, causes a grapple to end RAW.)
Like I said, at your table you can rule the situation any way you want to, but in an RAW thread, we kind of have to stick to what's actually in the rules.
Edit:
Even if it's technically RAI, that kind of tweet is good for supporting or pointing out RAW. As Crawford said, "The rule would tell you if you had to [go prone or lose the grapple]."Last edited by Lord Il Palazzo; 2017-06-22 at 01:18 PM.
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2017-06-22, 12:52 PM (ISO 8601)
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2017-06-23, 08:00 PM (ISO 8601)
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Re: Simple RAW 3
Q 218
This is about a nalfeshee's action possibilities. On its turn, in addition to its move, a nalfeshnee can
(1) Horror Nimbus (if charged), then 1 bite attack, then 2 claw attacks
OR
(2) 1 bite attack and then 2 claw attacks.
OR
(3) Teleport
Is this right?
Nalfeshnee is on MM p.62
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2017-06-24, 08:32 AM (ISO 8601)
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Re: Simple RAW 3
A 218
You're right that a nalfeshee can do any of those, but technically it does have some other options too. A creature with Multiattack doesn't have to use it so a nalfeshee can also choose to just Bite once, just Claw once or just use Horror Nimbus or use any of the other default action options that any creature can use (Dash, Disengage, Hide, etc.)
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2017-06-25, 08:43 PM (ISO 8601)
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Re: Simple RAW 3
Q 219
My question is in regards to the revised UA's Invocation, Gift of the Everliving One, and whether or not it applies to the spell Vamperic Touch.
Pact of the Everliving One:
"Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you."
Vamperic Touch:
"The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On
a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action."
I'm thinking no since your doing damage and the HP you regain is just a byproduct but, you do regain HP based on a dice roll, albeit half of a dice roll.
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2017-06-26, 08:12 AM (ISO 8601)
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2017-06-26, 09:42 AM (ISO 8601)
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2017-06-26, 09:56 AM (ISO 8601)
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2017-06-26, 10:03 AM (ISO 8601)
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2017-06-26, 02:27 PM (ISO 8601)
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Re: Simple RAW 3
I'm of the opinion that the Gift of the Everliving One needs its own thread. Because the clauses of rolling for damage and determining hitpoints are joined by 'and' there is enough ambiguity to make this a more complex question than is suitable for this thread.
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2017-06-26, 02:54 PM (ISO 8601)
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Re: Simple RAW 3
Q220
It appears that the ONLY way to learn additional languages is by way of a single Feat. Is that correct?
-Signed, sad PC who doesn't speak Undercommon in the "Out of the Abyss" module
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2017-06-26, 03:16 PM (ISO 8601)
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Re: Simple RAW 3
Feel free to start that thread, but I'll join in agreeing with dickerson76 and Mcdjangali that it wouldn't maximize Vampiric Touch. The dice determine base damage which can then be modified by other things (like resistance or vulnerability or even effects like Hex that add extra necrotic damage to an attack) and the damage dealt after these various other considerations is what's used to determine the HP you regain. That's a big enough separation that you aren't simply rolling dice to determine the HP you regain as Gift of the Everliving One requires.
A220
Besides the feat, there are a couple other ways to learn an additional language:
The Downtime Activities rules allow you to spend downtime training to learn a new language or a new set of tools. It takes 250 days and costs 1 GP per day to learn a language in this way.
If you're looking for something quicker, taking a level of ranger allows you to learn one language spoken by your favored enemy (so does reaching level 6 or 14 in the class where you pick an additional favored enemy).Last edited by Lord Il Palazzo; 2017-06-26 at 03:18 PM.
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2017-06-26, 05:50 PM (ISO 8601)
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Re: Simple RAW 3
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2017-06-26, 08:44 PM (ISO 8601)
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2017-06-26, 09:17 PM (ISO 8601)
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Re: Simple RAW 3
Q 223
RAW cantrips are or are not spells? See page PHB 207 plus.
Forest Gnomes get Minor Illussion cantrip.
Does that qualify for feats like elemental adept, spell sniper, and war caster?With one exception, I play AL games only nowdays.
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2017-06-26, 11:02 PM (ISO 8601)
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Re: Simple RAW 3
A 223
"CANTRIPS (p.201)
A cantrip is a spell that can be cast at-will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0."
So yes, even a racial cantrip qualifies for those feats, because a cantrip is a 0-level spell.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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2017-06-27, 01:22 AM (ISO 8601)
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Re: Simple RAW 3
I'm attempting to create my first multi-class character in 5e, and ran into confusion. The tiefling description pages say that when I get to third level I can use my Infernal Legacy trait to cast Hellish Rebuke as a 2nd level spell, and regain that ability after a long rest. So my questions are...
Q 224
Is that the total number of levels of both my two classes, the same way the proficiency bonus works?
Q 225
When I cast Hellish Rebuke on the poor unfortunate low-life who dared to hurt me, will it use up a spell slot, or do the rules still count it as a cantrip?I say we can go where we want to, a place where they will never find. And we can act like we come from out of this world, leave the real one far behind. We can dance.
The Adventures of Amber Yarrowhill, IC and OOC
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2017-06-27, 05:34 AM (ISO 8601)
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Re: Simple RAW 3
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
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2017-06-27, 06:36 AM (ISO 8601)
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Re: Simple RAW 3
Q 221: A creature can usually see itself unless there's something specific (blindness, darkness, etc.) stopping them.
A 222: Yes. Both of Aid's HP increases (maximum and current) last for the spell's duration so you lose 5 HP when the spell runs out. If that puts you at 0 HP, you follow the games normal rules for dropping to 0 HP and need to make death saves.
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2017-06-27, 03:04 PM (ISO 8601)
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2017-06-27, 03:15 PM (ISO 8601)
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Re: Simple RAW 3
A226
Yes, it means automatic success on Constitution saving throws against the exhaustion brought by such temperatures. See DMG p110.
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2017-06-27, 10:45 PM (ISO 8601)
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Re: Simple RAW 3
I say we can go where we want to, a place where they will never find. And we can act like we come from out of this world, leave the real one far behind. We can dance.
The Adventures of Amber Yarrowhill, IC and OOC
In the Hands of an Angry God June 2017 - November 2018. RIP.
My Player Registry Entry
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2017-06-27, 11:10 PM (ISO 8601)
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Re: Simple RAW 3
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2017-06-27, 11:18 PM (ISO 8601)
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- Jun 2011
Re: Simple RAW 3
Q228
If a creature has innate spellcasting, the casting time is the same as the spell description, yes?Last edited by WaffleLord; 2017-06-27 at 11:21 PM.
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