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  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Sep 2014

    Default Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Rules

    Lords of Creation is by its nature, a very free-form system, but in order to prevent an anarchic mess, rules have been put into place to moderate how we go about telling stories. These rules are written to be intentionally flexible, so that they do not limit player freedom or harm gameplay. If you have a questions about the rules, please feel free to ask one of our moderators.

    The Moderators
    Razade
    Gunhaven
    Darklady

    Important Threads

    OOC
    IC Thread

    Ground Rules
    This game works best when the players cooperate together OOC, rather than try to compete with one another. LoC cannot be 'won', only played. When you join this game, consider that it isn't about making the best god, or the greatest civilization, but rather it is about building an interesting world TOGETHER with your fellow players. The Moderators are not here to police you, but rather to help smooth over arguments and clarify the rules. If you have a problem with another player, try to address it with them if possible. If you can't, then please feel free to speak with a Mod about the issue.

    Divine Rank
    Deity Rank Weekly AP Required Domains Maximum Infusions Maximum AP
    Demigod 4 2 2 16
    Lesser Deity 5 5 3 20
    Intermediate Deity 6 7 4 24
    Greater Deity 7 9 5 28
    Elder Deity 8 12 6 30

    Spoiler: Character Sheet
    Show

    Name, Epitaph
    Player Name: Name of the Player
    Domains (Portfolios): What your God has dominion over (D&D Domains and Portfolios are fine)
    Alignment: Your God's general demenour (D&D alignements are fine)
    Symbol(s): Your God's religious symbol
    Pantheon: None yet
    Appearance: What does your God look like?
    Personality: What is your God like?
    Dogma: Your God's message to their followers and the followers of others.
    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)

    Spoiler: The First World
    Show
    An unnamed planet born from the Creator's power and shaped by the efforts of the Titans, the First World is unique in that powerful divine beings are unable to walk upon it. Only Demigods may set foot upon the First World, any Deity who is of higher rank must act through an Exarch if they wish to physically touch the First World. Even more powerful Deities find their own divine actions too powerful for the First World, forcing Greater and Elder Deities to act through Exarchs to perform any action on the First World.

    Spoiler: Divine Apathy
    Show
    Gods who are inactive for too long cease to be, their minds fading and their bodies drifting through the void forever. If you wish to play the game, you must post at least once every three weeks, although you are encouraged to post far more often than that. If you are going away for some time, you may let the Moderators know, and your god will be put to sleep rather than dying when the time runs out. Upon your return, your deity may wake up and resume play. In the interim, other gods may encroach upon your creations and domains. If you wish to quit the game, simply say so in the OOC and your god will be given a final farewell of some sort. If you do post in the OOC that you are leaving, do not continue to post in the IC. The Mods will handle your deity's death and farewell.

    Spoiler: Countering Actions and Curse Wars
    Show

    Gods do not play nicely and sometimes one God attacks not another God but their flocks and their creations. This is generally done through a Bless or a Curse action. It is generally advised not to strictly expunge this action with an action of your own but to alter it. Regardless of how you answer this challenge, countering or alter an action of a God is always 1AP over the original cost of what you are countering. For example, countering or altering a Curse that drives your human flock insane would cost 2AP as a Curse costs 1AP.

    When two or more Gods continue to counter one another in this way a Curse War erupts. It is generally good form to check with your fellow Players on how to handle these situations and if no solution can be reached an RCR may be required.

    Spoiler: Ownership of Life and Concepts
    Show
    In LoC, it is tempting to think of the Concepts and Creatures that you create as 'yours'. While sometimes it makes sense for an idea or life-form to be a closely kept secret, it should not restrict the story. When you Create Life or a Concept, you should discuss openly with other players whether you mind if they use it or not. If they want to use your creation for something, be open minded and consider their request. You can of course say no, but it is discouraged to completely shut someone down. Instead, try to work with them to find a compromise. You'd be surprised what can happen when players communicate with each other.


    Action Point System
    The Action Point System is a measure of how much power and influence your Deity has and can expend at any one time. Each week, at 12:00 PM EST on Saturday, every player gains their Weekly AP during what is referred to as 'rollover'. This AP can be spent in any way you want, and if the chief method of changing or creating things on the world that we are crafting. Players start the game with 16 AP, and begin gaining AP normally upon their first rollover.

    Owing to the system, Lords of Creation has an emphasis on cooperation and rivalry between Gods. As such certain actions can be shared by one or more Gods with the premier example being the Create Pantheon Action which costs 3AP but requires three separate Gods to spend 1AP each to fulfill the action. However owing to the fact the game is played on forums not all players can respond in real time. Split actions must be marked in a player's AP actions and must specify who the action will be split with and all other Gods have one Roll Over to complete the action until the AP is refunded. Concept and Life Actions can be split between any God and further Actions can be split for Gods who are within a Pantheon.

    Spoiler: AP Actions
    Show

    World Shaping Actions
    Disclaimer: All World Shaping Actions include in their price the creation of mundane life forms to populate the lands and worlds they create. Any real world animal or analogue that you can think of is created on and populates any lands or worlds that you create with these actions.

    Alter Land (1AP): Alter Land is used to change the physical properties of a location, allowing gods to change plains to hills to mountains to forests to deserts to plains again. An Alter Land action can only be performed on existing land created through the Create Land or Weave Plane actions. Alter Land can be countered by another Alter Land action, however any countering actions cost 1 more AP than the original action did. To counter a 1 AP action costs 2 AP, to counter that costs 3 AP, and so on.

    Create Land (2AP): Create Land allows gods to form new lands where none existed before. You could create floating islands, raise continents up from beneath the sea, carve out massive cave systems below the surface of the earth, or create a chain of asteroids in the space above a planet. When creating land, you can decide its terrain, climate, and ecosystem. Created Land has a basic geography that is decided when it is created, and is generally the size of a continent ranging from Australia to Asia. This action can also create physical worlds that exist as a part of the Material Plane, such as moons, other planets, or stars. However, if the Land being created is supposed to serve as its own world rather than as a feature of the existing world, then Weave Plane is the appropriate action.

    Weave Plane (4AP): Weave Plane allows you to create another world or dimension, separate from the First World of the Creator. Planes can be visible from the First World, but they do not need to be. Planes can be anything you wish, from a world of blistering fire to an endless sea to a mirror image of the First World. Planes can have their own laws of physics or magic, which are decided upon at the Plane's creation. Any Plane that is created cannot be reached from the First World without magical, technological, or divine aid. If your plane is meant to be a feature of an existing world rather than its own world, then Create Land is the appropriate action.

    Bridge Plane (2AP): Bridge Plane is an action that connects two Planes of Existence, creating areas of 'bleed through' in each other. The metaphysical properties of the planes will leak into each other in the area surrounding the connection, forming an area distinct from either connected Plane. Bridges between planes can be either voluntarily closed by their creators, or broken with a 3 AP Alter Land action. A God higher than Demi-God can exist within this Bridged Area even if it overlaps The First World, however still require an Avatar to interact with the First World if they are above Elder God.

    Create Portal (2AP): The act of creating is an action that bridges two planes or a plane and the Mortal World together at a spot designated by the creator of the Portal. These Portals could be in ancient groves or be pools of liquid drifting in the Astral Plane.

    Open/Close Portal (1AP): This action closes a portal or opens a closed one. This makes it impossible for both Gods and mortals to pass through the Portal for the duration of the action or until the Portal is opened once more.

    Lock/Unlock Plane (2AP): This action locks a Plane allowing the God that locked it to set the parameters of who or what can enter. This action cannot be taken on a Plane that you do not specifically own. Any other God may unlock a Plane which allows them to qualify for the rules even if they do not meet them originally.

    World Populating Actions
    Disclaimer: World Populating Actions are anything that creates, expands or otherwise influences non-Divine aspects of the game. This could be making a civilization of Elves that worship bonfires. Entire Magic systems. A race of evil Dragons. Mighty Heroes and powerful Avatars of the Gods themselves. All these actions and more count as World Populating Actions.

    Create Life: The Create Life Action is in fact several separate AP actions under a single umbrella. Create Life does not create mundane life such as plants and real world animals, these are so trivial they are included in any land creating action. Create Life is to create monsters, sentient races and mythical beasts.
    Create Monstrous Life (1AP): Monstrous Life is any sort of incredible or supernatural creature that is incapable of higher thought. They think like animals, and cannot learn magic or industry. Monstrous life is incapable of using Concepts, but they can have innate abilities that are considered fantastic. Wyverns, Golems, Zombies, Shambling Mounds, or Dretches are all examples of Monstrous Life.

    Create Sapient Life (2AP): Sapient Life is life which can think and solve problems on its own. They are the mainstay of any fantasy setting, and many of the major characters in the world will be Sapient Life. Sapient life is roughly equivalent to a real-world human. One might be stronger on average, or smarter on average, but when you add up all the pros and cons of each kind of sapient life, they're all roughly equal. Sapient Life, can make use of concepts, although their innate abilities are only about as impressive as a human's. Humans, Elves, Gnomes, Orcs, or Intelligent Zombies are all examples of Sapient Life.

    Create Mythical Life (4AP): Mythical Life is life that can think for itself, and also have fantastical properties. They might be quasi-magical by nature, and are capable of supernatural flight and lightning manipulation. They might be vastly stronger than the average human, or have greatly expanded intellects. Mythical Life is inherently superior to Sapient Life, and are capable of utilizing the same concepts as Sapient Life. Dragons, Demons, Vampires, Angels, and Archons are all examples of Magical Life.

    Create Sub-Race (Variable): Subraces are forms of life that are descended from and related to existing creatures. Half-Elves and Drow are subraces of Elves, while Metallic and Chromatic Dragons are subraces of Dragon. Creating a Sub-Race costs half as much AP as creating the parent race took, rounding up. Sub-Races are by default the same level of life as the parent race, but you can change the level of life during the creation of a Sub-Race if you wish. Changing the level of life up costs 1 AP per tier, while lowering it reduces the cost of the action by 1 AP per tier (to a minimum of one).

    Create Concept: The Create Concept Action is in fact several separate AP actions under a single umbrella. Concepts can be as simple as the wheel to entire magic systems depending on the cost. Concepts can spread through interaction of Sapient or Mythical Life and through Societies.
    Create Mundane Concept (1AP): Mundane Concepts are simple things that nonetheless lay the foundation for higher civilization. Many Mundane concepts can be assumed to exist in a primitive form in any society of sapient beings, but spending AP will develop it further and make it a defining point of a culture. Agriculture, Trapping, Writing, Masonry, Shipbuilding, and Smithing are all examples of Mundane Concepts.

    Create Advanced Concept (2AP): Advanced Concepts are complex ideas that greatly improve the capabilities of sapient beings that utilize them. While a single Advanced Concept does not on its own revolutionize a society, in tandem with other concepts they can advance societies by leaps and bounds. Architectural Engineering, Mathematics, Steel Working, Siege Warfare, Astronomy, and Literature are all examples of Advanced Concepts.

    Create Mythical Concept (4AP):
    Mythical Concepts are fantastical ideas and elements that provide incredible resources and capabilities to the Sapient beings that utilize them. Mythical Concepts represent the various extraordinary arts and techniques that can be performed by Sapient beings, from systems of magic to powerful technologies. Sorcery, Alchemy, True-Naming, Magitech, and Mythril Forging are all examples of Mythical Concepts.

    Create Sub-Concept (Variable AP): A Sub-Concept is a way of extending and better defining the capabilities of an existing concept. It can take the form of new applications for existing techniques, new materials to work with, or new Techniques to achieve similar effects. One could create a sub-concept of Sorcery called Divination that allows sorcerers to divine the events of the past, present, and future. A sub-concept of Magitech could by Vehicular Locomotion, allowing the creation of magic-powered trains, flying ships, or mechanical steeds. Sub-Concepts can only be created from existing Mythical or Advanced Concepts, and costs half as much as the base concept did to create.


    Create Organization (1AP): Organizations are groups of like-minded individuals who are united under a single banner or cause. Organizations differ from societies in that they exist as separate entities. A single society may have several organizations that operate within its borders, while a single organization may operate within several societies. Organizations give non-heroic mortals the ability wield Minor Artifacts outside of Societies, where they count as heroes for purpose of RCR. Organizations add a +1 to a society’s RCR when combined with the society. Secretive Cults, Mercenary Companies, Magic Schools, Scientific Universities, and Merchant Guilds are all examples of potential Organizations.

    Form Society (2AP): Societies are the cultures and civilizations that mortals form when they band together for mutual gain. They can take the form of monarchies, merchant republics, city-states, nomadic tribes, democracies, or anything else you can think of. Societies are required for any non-heroic mortal to make use of Advanced or Mythical concepts, and without a society mortals default to hunter-gatherers or isolated hermits. Human Republics, Dwarven Kingdoms, Giant Empires, Elvish Democracies, and Orcish Tribes are all examples of potential Societies. Societies have a 1d6 base RCR. Organizations and Heroes that fight alongside Societies grant their subsequent bonuses.

    Raise Hero (2AP): Raise Hero marks an individual as having an important role to play in the events of the world or the machinations of the gods. Such beings may have a wide variety of titles, or indeed no title at all, but they are all referred to as Heroes in this action. Heroes are set apart from the masses for some reason, be it impressive natural talent, divine providence, or perhaps they are exceptionally unremarkable. While Heroes can be affected by Blesses and Curses, or other actions, they cannot be killed or defeated through the use of AP without the permission of the owning player. Heroes grant +1 RCR, only one such bonus is applied. Heroes can fight without a society and are provided a single 1d6 for such purposes.

    Create Avatar (4AP): Avatars are small chunks of Divine Energy that allow a God beyond Demi-God to walk the Mortal Plane. These Avatars can fight in Divine RCR at half the strength of their God. Gods of Intermediate Rank or higher require an Avatar to effect the First World.

    Divine Artifice Actions
    Disclaimer: Divine Artifice Actions are actions that produce effects and creations specifically tied to your god's influence and essence. These actions allow your god to directly influence the circumstances, energies, and inhabitants of the world.

    Bless/Curse (1AP): Blesses and Curses are extraordinary circumstances that have been influenced by a god or brought into being by powerful forces. Blessings are generally beneficial effects that improve circumstances or events, while Curses are malignant effects that do the opposite. A Bless or a Curse can be as wide or narrow as you want, ranging from causing a drought in a small village to resurrecting every dead being in the world. Blesses and Curses can be countered by another Bless or Curse, but countering such an action costs 1 AP more than the action being countered did.

    Form/Join Pantheon (1AP): Pantheons are groups of Gods that have banded together for mutual gain or goals. Each member of a pantheon, at a minimum of three Gods, must spend 1AP to form a Pantheon and any God wishing to join the Pantheon there after must spend 1AP to become a member. Pantheons must adhere to some form of guidelines stated at the forming of the Pantheon such as a Pantheon dedicated to Elves requiring any God who wishes to join have some function or connection to Elves. Each Pantheon has a designated leader or leaders picked when the Pantheon is made and a new leader is picked from the remaining members should the original leader or leaders leave the Pantheon

    Mechanically, a member of a pantheon gains one 'Pantheon Action Point', or PAP per rollover for every three members that the Pantheon consists of. These PAP do not accumulate, and only refresh each rollover. If you fail to spend the PAP, then you lose it forever. PAP does not count towards gaining domains, but can be used in combination with normal AP to perform actions. The Pantheon leader or group of leaders, who can expel members for any reason by spending 1 PAP.

    Create Minor Artifact (3AP): Artifacts are incredible objects with extraordinary powers and importance. Swords that can cut anything, boots that can walk across dimensions, or legendary forges that smith weapons unlike any other are all examples of Artifacts. Artifacts are incredibly significant magical or technological items, capable of unleashing world-shaking power. Minor artifacts come in two types much like their Major counterpart. Minor Artifacts are simply not powerful enough to harm Gods and thus provide no RCR bonus in Godly RCR

    Minor Combat Artifact: A minor combat artifact provides a +2 to society RCR and can only be used by a Society, Hero or Organization

    Divine Favor: Divine favors are small gifts directly from a God and provide a society or hero the ability to use an Alter Land, Create Monstrous race, Bless/Curse or Create Mundane Concept. A God may only gift such a favor once per type though such gifts may be shared between their societies. This free charge is only useable once per week.

    Create Major Artifact (5AP): Major artifacts are so great that even a god can find great advantages to possessing one, and only the greatest of mortals could hope to hold one and survive. Major Artifacts come in the following two types.

    Combat Artifact: Combat Artifacts provide a +2 to RCR rolls once a week. A God may have as many Combat Artifacts as they have Domains.

    Utility Artifact: Utility artifacts provide a -1 to an AP cost of a specific AP action decided upon creation. This cost modifier can be used once per week, can be used in split AP actions and can reduce an AP action to 0. AP costs for purposes of Domain Gain are counted as the reduced AP cost. A God may only have one Utility Artifact per AP action.

    Refocus Artifact (3AP): Refocusing an Artifact allows a God to change the type of an artifact they own. This can change a Combat Artifact to a Utility Artifact or change the AP action that a Utility Artifact effects. This action cannot make a Utility Artifact into another already existing Utility Artifact that a God owns. A Refocused Artifact retains its Infusions and change where applicable. A God cannot Refocus an Artifact for one full roll over after they have used this action.

    Divine Infusion (3AP): A Divine Infusion is a special action that imparts a portion of a deity's divine essence and power into another thing. People, places, objects, or even entire worlds can be infused, providing those things with unique effects and powers that act as an extension of a deity's will. An Infusion bestows the recipient with a portion of a Deity's power, and what exactly that does it up to you. A list of actions that can be infused follows along with what that entails within the rules
    Spoiler: Infusion Targets
    Show


    Infuse Avatar: Infusing an Avatar creates a Herald which provides a +1 to godly combat. A Herald has the full RCR total of a God and its Domains.

    Infuse Minor Artifact: Infusing a Minor Artifact creates a Totem which provides an additional +1 to combat in regards to Societies, Heroes or Organizations.

    Infuse Major Artifact: Infusing a Major Artifact creates a Relic which provides either an additional +1 to RCR for Godly RCR or an additional +1AP on cost reductions for the action of the Relic.

    Infuse Plane: Infusing a Plane creates a Manse. A God can set specific rules for their Manse like making it Good Aligned or a maze for Evil creatures. It is important to note that this does not disallow players from using their AP to counter this Infusion. Gods may also, once a Roll Over, use a free Alter Land on their Plane or Create Monstrous Life to create more life in their Manse. This Life is not owned by any God unless 1AP is spent on them to claim ownership

    Infuse Mythical Life: Infusing Mythical Life rebrands the creatures targeted as Fabled Life. A Fabled Life race can once per roll over use a 0AP Alter Life action or a Create Monstrous Life action. Fabled Life counts as a Hero for purposes of Society RCR and thus provide a +1 when used in a Society or count as a 1d6 on their own. Fabled Life cannot have a Sub-Race created from them.

    Infuse Land: A God may infuse either a land created by Create Land or a use of Alter Land. Doing such creates a Holy Land, allowing the God to define some traits found upon the Infused area. The God may also use a free 0AP Alter Land Action if they used a Create Land action on the area they are Infusing.

    Infuse Hero: A Hero can be infused into a Champion. This grants the Champion a +2RCR for when a Champion is fighting alone. Infusing a Hero provides a bonus +1 when it is fighting with a Society.


    Divine Growth Actions
    Disclaimer: Divine Growth Actions are how Gods evolve and gain more power. This is as simple as gaining a new Domain and Portfolio or as complex as a Panoply.

    Steal Domain (6AP): Stealing a domain is a action that can only be taken right after winning in RCR against someone else (this can still happen if you have people helping you). This allows you to ascend closer to the top, while ripping those that would compete with you down. This action cannot be used against lower tiered gods; they don't have enough juice in them to sufficiently raise your power. Gods tiered equally to you or greater can have one domain taken from them. Only one person may use Steal Domain on any god per rollover. It should be noted that it is irrelevant who initiated a divine combat that this action is being spent towards: only who won the combat. You select a domain from the defeated deity and that domain now appears on your domain list rather than on theirs. You may elect to keep the portfolio element the defending god had chosen with the domain or select a new one instead as you gain the new domains. If this reduces someone to 0 domains they are killed.

    Gain Domain (10AP*See Text): A God may take a Domain (and a portfolio) once they have spent ten AP towards said Domain. Once 10AP is spent, a Player need only indicate they are taking the Domain and portfolio in their post and in the OOC and they are considered to have gained the Domain.

    Panoply (10 AP*See Text): A god may, in lieu of gaining a Domain, choose to take a Panoply. This Panoply provides a static bonus depending on a set type of Domain you would have taken. These effects should be discussed with the Moderator but the following are a few simple framework in what the AP Action is intended to do.
    Spoiler
    Show

    Life: A Life Panoply provides a bonus to countering a Bless actions as if the God spent an additional AP
    Ex: Goblins, Dragons,

    Death: A Death Panoply provides a bonus to countering a Curse actions as if the God spent an additional AP
    Ex: Necromancy,

    Order: An Order Panoply provides a static +1RCR to societies.
    Ex: Paladins, Community

    Chaos: A Chaos Panoply provides a static 1RCR to Organizations.
    Ex: Chaos, Madness

    Artifice: An Artifice Panoply provides an additional slot for a Major Artifact. This Panoply can only be picked once. Additional uses of this Panoply provides a -1AP discount on the next Major/Minor Artifact action.
    Ex: Forging, Clockworks

    Nature: A Life Panoply provides an additional Infusion Slot to the God. This Panoply can only be picked once. Additional uses of this Panoply provides a -1AP discount on the next Create Life action.
    Ex: Trees, The Harvest

    War: A War Panoply provides a -1AP discount to the Assault God action. This Panoply can only be picked once. Additional uses of this Panoply provides a +1RCR for the God.
    Ex: Conquest, Bloodlust

    Peace: A Peace Panoply provides a -1AP to Assist God action. This Panoply can only be picked once. Additional uses of this Panoply acts the same as a Life Panoply.
    Ex: Pacifism, Respect, Love



    Random Conflict Resolution

    Sometimes players can’t come to a conclusion on how an event should be dealt with. Sometimes a God wants to press combat with another God or society. To alleviate such problems Random Conflict Resolution can be called. All Gods receive a 1d10 regardless of their Rank and an additional +1 per domain they posses. Societies are given a flat 1d6. Gods cannot interfere with society combat rolls just as societies cannot interfere with Godly combat. These rolls can be altered by additional AP moves as indicated by their write up. Gods may force a combat for 2AP and other Gods may assist in an RCR for the cost of 1AP.

    Combatant (Base RCR) Hero Champion Minor Artifact Totem Organization Fabled Life Major Artifact Relic Domain Herald
    Deity (1d10) - - - - - - +2 +3 +1 +1
    Society (1d6) +1 +3 +2 +3 +1 +1 - - - -
    Hero (1d6) (1d6) 0 0 +2 +3 +1 +1 - - - -
    Organization (1d6) +1 +3 +2 +3 0 +1 - - - -
    Fabled Life (1d6) +1 +3 +2 +3 +1 0 - - - -

    Gaining Domains

    Gods gain strength through action. In previous Lords of Creation Games a God would be required to spend 7AP towards a Domain and then complete a 3AP action to gain the requisite Domain. This Lords of Creation game has done away with the two step process. A God need only spend 10AP towards gaining a Domain to receive it. For example, Daina the Goddess of the Forest wishes to gain the Domain Light (The Sun), she need only spend 10AP towards creating and utilizing the sun and then claim the Domain in the OOC.
    Last edited by Razade; 2017-01-18 at 03:59 PM.

  2. - Top - End - #2
    Ogre in the Playground
    Join Date
    Jan 2011
    Location
    Regina, Canada
    Gender
    Female

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Dezrakul, the Bringer of Hardships, the Harbinger of Ills
    Player Name: Darklady2831
    Domains (Portfolios): Suffering (Adversity), Death (Failure)
    Alignment: Neutral Evil
    Symbol(s): A black skull on a pale red disc.
    Pantheon: None yet.

    Appearance: Dezrakul takes the form of an uncomfortably thin biped with skin the colour of sun-bleached bones. He has two long arms that end in four fingers and a thumb, each tipped with a foot-long claw. His gaunt form is comparable to that of a mummified corpse, though it is usually hidden beneath a long cloak of jet black cloth that flows like water as he moves. His legs end in three-clawed digitigrade feet that give him a predatory gait whenever he walks. His head appears mostly smooth, though where a normal human might have hair he has short bristles like a boar, and sprouting from his temples are a pair of forked antlers that resembled twisted tree branches devoid of leaves. His eyes are pale red lights that burn within coal-black pits in his face, and his mouth is a thin black line that moves across his face on its own to curl into different shapes without any movement on his part.

    Personality: Dezrakul is utterly unconcerned with far-reaching events or battles of cosmic ideology. All he cares for is the proliferation of power. He lashes out at any and all, unconcerned with their own feelings or judgements. Those who rise to the challenge are challenged further, their power growing until they break under its weight. Those who flee, those who seek comfort are crushed and scattered to the winds. Stagnancy is anathema to Dezrakul, for in stagnancy one cannot be challenged nor can one grow stronger. Those who challenge Dezrakul himself are treated at honoured and respected foes; Dezrakul thanks them for their adversity, but attacks and destroys them nonetheless. The merciful and kind are given the greatest challenges of all, for Dezrakul believes that any who can give their strength to others must be mighty indeed, or perhaps they are simply arrogant. Either way, Dezrakul deals with them the same, with unrelenting pain and suffering.

    Dogma: There is no good or evil, only will to power. Those who endure the greatest adversity gain the greatest power. Those who have the greatest power inflict the greatest adversity. Those unable to overcome will be ground to dust.
    Creations: None yet.
    Last edited by Darklady2831; 2017-01-15 at 04:38 PM.

  3. - Top - End - #3
    Firbolg in the Playground
    Join Date
    Sep 2014

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Zuanshi
    Player Name: Razade
    Domains (Portfolios): Magic (Reverence), Life (Evolution)
    Alignment: Neutral
    Symbol(s): A series of overlapping hexegons of various colors
    Pantheon: None yet

    Appearance: Zuanshi typically takes the form of a very tall humanoid being with black skin that reflects light and large expressive eyes that flash various symbols that seem to correspond with its mood. Zuanshi dresses in heavy robes of purples, blacks and midnight blues and drapes itself in silver jewelry. It refuses to take any other form though as a God, it more than likely can take any form it so desires. It views this form as static, the single point in which the rest of a chaotic universe shapes itself around.

    Personality: Zuanshi is regal, holding itself with a level of consideration and deep self worth befitting its divine stature. It views mortals as beneath itself, other Gods as equals and anything between a force to be used. It rarely lingers on any single thing, instead viewing each creation as a transitory piece to something larger than itself. Zuanshi brooks no argument from those it views as lesser, it is hard in its judgement and cruel in its punishments. This is not to say however that Zuanshi is uncaring, quite the opposite. It views those beneath it to require sheparding and direction, for their limitless potential to be used in the most applicable way. It views waste as needless, laziness as sin and disrespect as close to wounding it as a mortal could possibly get.

    Dogma: Be prepared to change when you must, to hold fast when you are bent, and let no one dull your shine.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Last edited by Razade; 2017-01-15 at 07:49 PM.

  4. - Top - End - #4
    Troll in the Playground
     
    RolandDeschain's Avatar

    Join Date
    Feb 2013
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    Male

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Iyll,The Wicked Want, Heart of Corruption, The Defiled Soul
    Player Name: RolandDeschain
    Domains (Portfolios): Corruption(Immorality), Magic(Dark Rituals)
    Alignment: Neutral Evil
    Symbol(s): A brown withered heart
    Pantheon: None yet.

    Appearance: Hidden behind filthy, torn and rotting brown robes and cowl, Iyll appears as a bent and withered old man. His pale, dead skin is flaking and peeling away in many places to reveal a writhing mass of maggots. He commonly hides the putrid rot of his face behind an ivory mask that reveals nothing beyond the amber glow of his eyes. His scarred and twisted hands are locked in a perpetual half-clutch, a symbolic reminder of desire to take everything for his own. Behind his filthy robes, both of his legs have completely rotted off just below the knees; as such he always appears to be levitating just above the ground. He is an enormously powerful magic user, twisting all divine and arcane arts to his corrupt will. His speaks with a barely audible dry, raspy voice and is accompanied by the overpowering smell of bitter almonds.

    Spoiler
    Show


    Personality:Iyll is the purveyor of dark secrets and intrigue. He greatly enjoys encouraging the machinations and grand designs of the gods, especially those that lead to conflict. He schemes and plots constantly to turn the gods against each other, whispering half-truths in everyone's ear fueling as much paranoia as possible. Insanely envious, he desires to corrupt and defile all things, making them his own, but most especially all forms of magic. He views mortals as deliciously weak-willed and easily tempted or corrupted. As such, he revels in bargaining with them, granting their desires at great cost.

    Dogma: Embrace your deepest, darkest desires, they are what define your perception and existence. He that anoints himself in his own wickedness, and is willing to pay both the physical and spiritual price will be rewarded with powerful dark lore.
    Creations: None yet.
    Last edited by RolandDeschain; 2017-01-15 at 07:15 PM.

  5. - Top - End - #5
    Firbolg in the Playground
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    All the familiar faces showing up.

  6. - Top - End - #6
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    Gunhaven's Avatar

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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Good, the sheet is the same as last time!

    Bogduch Caejk’Do, The Champion, The Immovable Object
    Player Name: Gunhaven
    Domains (Portfolios): Competition (One on One), Artifice (Armor)
    Alignment: Chaotic Neutral
    Symbol(s): A Hammer striking an Anvil, with the Anvil appearing to be a piece of armor on closer inspection.
    Pantheon: None yet
    Appearance: Bogduch Caejk’Do appears as a suit of armor in any of It’s forms. Typically It prefers a suit of full plate fit for a fire giant. It’s race is unknown for It’s inside is never shown; any knicks to the armor simply reveal more metal underneath leading some of It’s followers to believe that The Immovable Object is in fact a solid piece of metal.
    Spoiler: Typical Appearance
    Show

    Personality: Bogduch Caejk’Do is concerned with the physical world and less concerned with the metaphysical for that’s what It’s grounded in. Similarly It’s concerned more with the strong versus the weak. The gladiator who bests his opponent, the knight who succeeds on the battlefield, the lord who claims his title with might all have his support. Meanwhile the wizard who claims power with magic, the assassin who kills his target with stealth, or the serf that accepts their lot in life earn only It’s contempt.
    Dogma: The Champion’s edicts are kept short and to the point, for It does not value intelligence.
    • 1. The tough deserve to rule, for that which can’t be beaten lasts.
    • 2. Be direct in your actions. Those that use guile and subterfuge are unworthy of The Champion’s blessing.
    • 3. Improve upon yourself. There will always be a tougher challenge ahead, even if there isn’t one currently.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Jobs have been settled more or less. Posting will happen on nights off and when there's a lull at work.

    Your understanding is appreciated.

  7. - Top - End - #7
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    I love this game. I'll have something up soon.
    Spoiler: Lords of Creation Gods
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    Spoiler: Golgari, Action Points: 16/16 (+4 per week)
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    Quote Originally Posted by Qwanch View Post
    Golgari, Headmistress of Necropolis University

  8. - Top - End - #8
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Darklady2831 View Post
    Dezrakul, the Bringer of Hardships, the Harbinger of Ills
    Player Name: Darklady2831
    Domains (Portfolios): Suffering (Adversity), Death (Failure)
    Alignment: Neutral Evil
    Symbol(s): A black skull on a pale red disc.
    Pantheon: None yet.

    Appearance: Dezrakul takes the form of an uncomfortably thin biped with skin the colour of sun-bleached bones. He has two long arms that end in four fingers and a thumb, each tipped with a foot-long claw. His gaunt form is comparable to that of a mummified corpse, though it is usually hidden beneath a long cloak of jet black cloth that flows like water as he moves. His legs end in three-clawed digitigrade feet that give him a predatory gait whenever he walks. His head appears mostly smooth, though where a normal human might have hair he has short bristles like a boar, and sprouting from his temples are a pair of forked antlers that resembled twisted tree branches devoid of leaves. His eyes are pale red lights that burn within coal-black pits in his face, and his mouth is a thin black line that moves across his face on its own to curl into different shapes without any movement on his part.

    Personality: Dezrakul is utterly unconcerned with far-reaching events or battles of cosmic ideology. All he cares for is the proliferation of power. He lashes out at any and all, unconcerned with their own feelings or judgements. Those who rise to the challenge are challenged further, their power growing until they break under its weight. Those who flee, those who seek comfort are crushed and scattered to the winds. Stagnancy is anathema to Dezrakul, for in stagnancy one cannot be challenged nor can one grow stronger. Those who challenge Dezrakul himself are treated at honoured and respected foes; Dezrakul thanks them for their adversity, but attacks and destroys them nonetheless. The merciful and kind are given the greatest challenges of all, for Dezrakul believes that any who can give their strength to others must be mighty indeed, or perhaps they are simply arrogant. Either way, Dezrakul deals with them the same, with unrelenting pain and suffering.

    Dogma: There is no good or evil, only will to power. Those who endure the greatest adversity gain the greatest power. Those who have the greatest power inflict the greatest adversity. Those unable to overcome will be ground to dust.
    Creations: None yet.
    Approved.

    Quote Originally Posted by RolandDeschain View Post
    Iyll,The Wicked Want, Heart of Corruption, The Defiled Soul
    Player Name: RolandDeschain
    Domains (Portfolios): Corruption(Immorality), Magic(Dark Rituals)
    Alignment: Neutral Evil
    Symbol(s): A brown withered heart
    Pantheon: None yet.

    Appearance: Hidden behind filthy, torn and rotting brown robes and cowl, Iyll appears as a bent and withered old man. His pale, dead skin is flaking and peeling away in many places to reveal a writhing mass of maggots. He commonly hides the putrid rot of his face behind an ivory mask that reveals nothing beyond the amber glow of his eyes. His scarred and twisted hands are locked in a perpetual half-clutch, a symbolic reminder of desire take everything for his own. Behind his filthy robes, both of his legs have completely rotted off just below the knees; as such he always appears to be levitating just above the ground. He is an enormously powerful magic user, twisting all divine and arcane arts to his corrupt will. His speaks with a barely audible, dry raspy voice and is accompanied by the overpowering smell of bitter almonds.

    Spoiler
    Show


    Personality:Iyll is the purveyor of dark secrets and intrigue. He greatly enjoys encouraging the machinations and grand designs of the gods, especially those that lead to conflict. He schemes and plots constantly to turn the gods against each other, whispering half-truths in everyone's ear fueling as much paranoia as possible. Insanely envious, he desires to corrupt and defile all things, making them his own, but most especially all forms of magic. He views mortals as deliciously weak-willed and easily tempted or corrupted. As such, he revels in bargaining with them, granting their desires at great cost.

    Dogma: Embrace your deepest, darkest desires, they are what define your perception and existence. He that anoints himself in his own wickedness, and is willing to pay both the physical and spiritual price will be rewarded with powerful dark lore.
    Creations: None yet.
    Approved.

    Quote Originally Posted by Gunhaven View Post
    Good, the sheet is the same as last time!

    Bogduch Caejk’Do, The Champion, The Immovable Object
    Player Name: Gunhaven
    Domains (Portfolios): Competition (One on One), Artifice (Armor)
    Alignment: Chaotic Neutral
    Symbol(s): A Hammer striking an Anvil, with the Anvil appearing to be a piece of armor on closer inspection.
    Pantheon: None yet
    Appearance: Bogduch Caejk’Do appears as a suit of armor in any of It’s forms. Typically It prefers a suit of full plate fit for a fire giant. It’s race is unknown for It’s inside is never shown; any knicks to the armor simply reveal more metal underneath leading some of It’s followers to believe that The Immovable Object is in fact a solid piece of metal.
    Spoiler: Typical Appearance
    Show

    Personality: Bogduch Caejk’Do is concerned with the physical world and less concerned with the metaphysical for that’s what It’s grounded in. Similarly It’s concerned more with the strong versus the weak. The gladiator who bests his opponent, the knight who succeeds on the battlefield, the lord who claims his title with might all have his support. Meanwhile the wizard who claims power with magic, the assassin who kills his target with stealth, or the serf that accepts their lot in life earn only It’s contempt.
    Dogma: The Champion’s edicts are kept short and to the point, for It does not value intelligence.
    • 1. The tough deserve to rule, for that which can’t be beaten lasts.
    • 2. Be direct in your actions. Those that use guile and subterfuge are unworthy of The Champion’s blessing.
    • 3. Improve upon yourself. There will always be a tougher challenge ahead, even if there isn’t one currently.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Approved.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by RolandDeschain View Post
    Iyll,The Wicked Want, Heart of Corruption, The Defiled Soul
    Player Name: RolandDeschain
    Domains (Portfolios): Corruption(Immorality), Magic(Dark Rituals)
    Alignment: Neutral Evil
    Symbol(s): A brown withered heart
    Pantheon: None yet.

    Appearance: Hidden behind filthy, torn and rotting brown robes and cowl, Iyll appears as a bent and withered old man. His pale, dead skin is flaking and peeling away in many places to reveal a writhing mass of maggots. He commonly hides the putrid rot of his face behind an ivory mask that reveals nothing beyond the amber glow of his eyes. His scarred and twisted hands are locked in a perpetual half-clutch, a symbolic reminder of desire take everything for his own. Behind his filthy robes, both of his legs have completely rotted off just below the knees; as such he always appears to be levitating just above the ground. He is an enormously powerful magic user, twisting all divine and arcane arts to his corrupt will. His speaks with a barely audible, dry raspy voice and is accompanied by the overpowering smell of bitter almonds.

    Spoiler
    Show


    Personality:Iyll is the purveyor of dark secrets and intrigue. He greatly enjoys encouraging the machinations and grand designs of the gods, especially those that lead to conflict. He schemes and plots constantly to turn the gods against each other, whispering half-truths in everyone's ear fueling as much paranoia as possible. Insanely envious, he desires to corrupt and defile all things, making them his own, but most especially all forms of magic. He views mortals as deliciously weak-willed and easily tempted or corrupted. As such, he revels in bargaining with them, granting their desires at great cost.

    Dogma: Embrace your deepest, darkest desires, they are what define your perception and existence. He that anoints himself in his own wickedness, and is willing to pay both the physical and spiritual price will be rewarded with powerful dark lore.
    Creations: None yet.
    Expect heavy competition from Dezrakul. Undeath will be the domain of Power ascendant!

  10. - Top - End - #10
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Il-Na, Deep Father, Fickle Fate
    Player Name: Hatter
    Domains (Portfolios): Luck(Misfortune), Greed(Gold)
    Alignment: Neutral Evil
    Symbol(s): A Gold Nugget
    Pantheon: None yet

    Appearance: Il-Na appears as a short and squat humanoid made of gold. His head is clean-shaven, although his face is lined with a regal beard of the same material as his skin. Although the exact nature of his garb changes from time to time, Il-Na prefers to clothe himself in flowing and comfortable robes.

    Personality: Il-Na is a fickle and whimsical deity who always puts player #1 first. His favor or disfavor coming and going without notice. His heart is filled with greed, always wanting, always desiring and cannot even begin to fathom why the more altruistic beings out there do not feel the same.

    Dogma: The Universe is ripe with opportunity. Go forward and take what you want! Take a chance! Take a risk! Strike gold or mud!
    Currently Playing
    Lord's of Creation-Titan's Return
    - Il-Na: God of Greed, Luck and Earth

  11. - Top - End - #11
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    C'mon majority Evil!

    Also: I'll volunteer myself as a moderator if we want. Last time wasn't too terrible.
    Jobs have been settled more or less. Posting will happen on nights off and when there's a lull at work.

    Your understanding is appreciated.

  12. - Top - End - #12
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Darklady2831 View Post
    Expect heavy competition from Dezrakul. Undeath will be the domain of Power ascendant!
    Game on Darklady!

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    RedKnightGirl

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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Slate, The White Steed
    Player Name: Emperor Demonking
    Domains (Portfolios): Strength (Healthiness), Plants (Wild)
    Alignment: Chaotic Good
    Symbol(s): Wild Flowers Weaved Around a Horseshoe
    Pantheon: None yet.

    Appearance: Imagine a horse. Imagine a white - not a grey - horse. Slate would be a large - but not unnaturally so - horse, but you would likely have been imagining that anyway. His eyes are little gems of onyx, slightly smaller than those of a horse. His teeth are perfect. Around his legs a variety of plants may grow - thrown off when he is galloping and perhaps setting up roots when he is standing in place - frequently vines, or wrapping roses, or venus flytraps or something even more exotic.

    Personality: There are two sides of Slate. One is far-looking, seeing a future where even the hills and valleys are flat plains, where the deities have grown distant, and all that remains is the grass and the pretty flowers as the mortals have either transcended or been destroyed as they deserve. It is for this reason that Slate can be distant to those suggesting great plans, and can leap into relations that seem inadvised. The other side is the empathetic one. The one who cannot abide suffering or injustice. It is to stop a short-term harm that he may do those things that seem inadvised. However, all real harms occur in the short-term to be solved when they occur.

    Slate is a serious deity. If he tells a joke it is not because it amuses him, but because he thinks you need cheering up. Although he would keep no records, he is attracted to presence of those doing great things in the present. He is not possessive, but his sharing can either come from the fatalistic belief that he will eventually discard it or that the sharing will help relieve suffering. Slate cannot abide boundaries or hubris, although some would say his confidence in his prophecy is conceited in itself.

    Dogma: Do the ends justify the means? Nay.

    None can reasonably claim to follow The White Steed and follow an opposite maxim. However, it is not alone in his dogma. Second is to accept that all you build will eventually crumble. Accepting that means that one would not seek to constrain that which ought to be free. To minimise suffering in the present is a good end. To improve one's self or others - in the knowledge that the end is inevitable -is another.

    Creations:
    None yet.

  14. - Top - End - #14
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Lu’Azu, The Librarian of Teeth and The Chronicler of Stomachs

    Domains: Animals (Teeth), Knowledge (Secrets)

    Alignment: Chaotic Neutral

    Symbol(s): A Scroll Half Eaten

    Appearance: Lu’Azu appears as a large hammerhead shark. He is constantly moving; he never rests - he can't. Like most other sharks, his skin is bluish white. His eyes, each on one side of his long flat head are bright balls of blue fire. They flicker and steam in in the water, and they can see through lies as easily as a fire burns through papers. Lu Azu always swims. Where he goes the quality of the air, the earth, the sand, the fire, becomes like the sea. His teeth are steel, forged in salt and power. Lu’Azu’s voice sounds like the water depths he claims as his home, guttural and deep, and yet it is also as dry as an ancient library.

    Personality: Do you know the expression “Hungry for knowledge”? Do you know where it comes from? No? Well it comes from Lu’Azu. They say that he never stops eating, but a god that is a shark is nonetheless still a shark – correct? So what does a god eat? He eats knowledge my friend. He gorges on secrets. He snacks on facts. He is forceful about it, he eats he does not trade. Lu’Azu is a gregarious god, he is full of life and forward, but he smiles with many teeth. He can swim with you and tell a story or a fable, but remember that story and fable were ripped out of someone. He can tell you the names of all the flowers, but remember that shadow of those fins fell on those flowers while he devoured their secret names. He is the patron of libraries and of silent monks, but he was the one whom swam through each author to guzzle their untold stories to satiate his hunger. He is overbearing, selfish, and covetous . . . and yet, he makes the best conversationalist. Whom else knows all the jokes and poems and gossip of the realm, than the one whom ate them all.

    Dogma: Never stop eating life, whatever that means to you.
    Last edited by mystic1110; 2017-01-15 at 07:19 PM.
    Spoiler: YinBao
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    Quote Originally Posted by AlexanderML View Post
    Yea, that is a nice rabbit.
    Quote Originally Posted by Razade View Post
    YinBao is fluffy and warm like all rabbits.
    Quote Originally Posted by Hatter View Post
    Yes, I am a shameless YinBao fan...
    Quote Originally Posted by Phobia View Post
    YinBao and Ran Yang Li. The ultimate bromance! XD

    Spoiler: In-Arl
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    Quote Originally Posted by PossiblyInsane View Post
    HOW HAS THIS WORLD BECOME SO AWED BY A PATHETIC, TIRED CHICKEN?
    Quote Originally Posted by Razade View Post
    All Praise In-Arl for his wisdom and tasty dark meat.
    Quote Originally Posted by Hatter View Post
    Yay! PTSD Chicken!

  15. - Top - End - #15
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Hatter View Post
    Il-Na, Deep Father, Fickle Fate
    Player Name: Hatter
    Domains (Portfolios): Luck(Misfortune), Greed(Gold)
    Alignment: Neutral Evil
    Symbol(s): A Gold Nugget
    Pantheon: None yet

    Appearance: Il-Na appears as a short and squat humanoid made of gold. His head is clean-shaven, although his face is lined with a regal beard of the same material as his skin. Although the exact nature of his garb changes from time to time, Il-Na prefers to clothe himself in flowing and comfortable robes.

    Personality: Il-Na is a fickle and whimsical deity who always puts player #1 first. His favor or disfavor coming and going without notice. His heart is filled with greed, always wanting, always desiring and cannot even begin to fathom why the more altruistic beings out there do not feel the same.

    Dogma: The Universe is ripe with opportunity. Go forward and take what you want! Take a chance! Take a risk! Strike gold or mud!
    Approved.

    Quote Originally Posted by mystic1110 View Post
    Lu’Azu, The Librarian of Teeth and The Chronicler of Stomachs

    Domains: Animals (Teeth), Knowledge (Secrets)

    Alignment: Chaotic Neutral

    Symbol(s): A Scroll Half Eaten

    Appearance: Lu’Azu appears as a large hammerhead shark. He is constantly moving; he never rests - he can't. Like any other shark, his skin is bluish white. His eyes, each on one side of his long flat head are bright balls of blue fire. They flicker and steam in in the water, and they can see through lies as easily as a fire burns through papers. Lu Azu always swims. Where he goes the quality of the air, the earth, the sand, the fire, becomes like the sea. His teeth are steel, forged in salt and power. Lu’Azu’s voice sounds like the water depths he claims as his home, guttural and deep, and yet it is also as dry as an ancient library.

    Personality: Do you know the expression “Hungry for knowledge”? Do you know where it comes from? No? Well it comes from Lu’Azu. They say that he never stops eating, but a god that is a shark is nonetheless not a shark – correct? So what does a god eat? He eats knowledge my friend. He gorges on secrets. He snacks on facts. He is forceful about it, he eats he does not trade. Lu’Azu is a gregarious god, he is full of life and forward, but he smiles with many teeth. He can swim with you and tell a story or a fable, but remember that story and fable were ripped out of someone. He can tell you the names of all the flowers, but remember that shadow of those fins fell on those flowers while he devoured their secret names. He is the patron of libraries and of silent monks, but he was the one whom swam through each author to guzzle their untold stories to satiate his hunger. He is overbearing, selfish, and covetous . . . and yet, he makes the best conversationalist. Whom else knows all the jokes and poems and gossip of the realm, than the one whom ate them all.

    Dogma: Never stop eating life, whatever that means to you.
    Approved. 100 times Approved.
    Last edited by Razade; 2017-01-15 at 07:19 PM.

  16. - Top - End - #16
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Axis, Defender of the Innocent and Father of the Paladins
    Player Name: Qwanch
    Domains (Portfolios): Weaponry (Swords), Protection (Guardians)
    Alignment: NG
    Symbol(s): Two crossed swords over a shield
    Pantheon: None yet
    Appearance: A man in shiny full plate armor. In reality, this suit of armor is empty, animated by positive energy.
    Personality: Stern, and quick to sacrifice his energies to see that evil dieties cannot ruin what the other good and neutral gods have created. He reserves his energies until another good or neutral god calls for his help doing something he deems good. He spends the rest of his time interacting with the mortals his good and neutral comrades have created.
    Dogma: Axis does not seek followers, but to those who do follow him, he asks them to treat all essentially good beings with kindness and respect, but to be ready to bear arms when evil beings seek to harm the innocent. His hopes and dreams include ridding the world of those who wish to harm the creations of the good gods, teach mortals how to fight so they can defend themselves, and basically being a living god that lives among the mortals as a seemingly ordinary man, as he wishes to understand the world as mortals do, and he only will reveal himself when great evil that is beyond what his seeming peers can handle. In addition to his enchanted armor he will create to house his positive energy which will also give a small bonus to RCR, he will have a magic greatsword that he carries around named Quedaria, which not only also goves a bonus to RCR as it always strikes true, but can be used to help defend the mortals. Mortals who follow in axis's footsteps by fighting evil and becoming skilled at arms quickly gain his favor. Likewise, Axis appreciates those who are humble, but he merely has distaste for those mortals who are not and will not take action against them unless they do evil.
    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Last edited by Qwanch; 2017-01-16 at 10:11 PM.
    Spoiler: Lords of Creation Gods
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    Spoiler: Golgari, Action Points: 16/16 (+4 per week)
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    Quote Originally Posted by Qwanch View Post
    Golgari, Headmistress of Necropolis University

  17. - Top - End - #17
    Firbolg in the Playground
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    The Moderation team will be.

    Myself (at least for approvals)
    Gunhaven and
    Darklady2831

    As is tradition and required, I ask the other Moderators to look over my God and find fault with it.

  18. - Top - End - #18
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Razade View Post
    The Moderation team will be.

    Myself (at least for approvals)
    Gunhaven and
    Darklady2831

    As is tradition and required, I ask the other Moderators to look over my God and find fault with it.
    Good lookin' team. Now get busy you miscreants!

  19. - Top - End - #19
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Razade View Post

    Myself (at least for approvals)
    Gunhaven and
    Darklady2831
    A bunch of hooligans if you ask me!
    Spoiler: YinBao
    Show
    Quote Originally Posted by AlexanderML View Post
    Yea, that is a nice rabbit.
    Quote Originally Posted by Razade View Post
    YinBao is fluffy and warm like all rabbits.
    Quote Originally Posted by Hatter View Post
    Yes, I am a shameless YinBao fan...
    Quote Originally Posted by Phobia View Post
    YinBao and Ran Yang Li. The ultimate bromance! XD

    Spoiler: In-Arl
    Show
    Quote Originally Posted by PossiblyInsane View Post
    HOW HAS THIS WORLD BECOME SO AWED BY A PATHETIC, TIRED CHICKEN?
    Quote Originally Posted by Razade View Post
    All Praise In-Arl for his wisdom and tasty dark meat.
    Quote Originally Posted by Hatter View Post
    Yay! PTSD Chicken!

  20. - Top - End - #20
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Alaehi, The Nacreous Monarch, The Pealing Pearl, The Courteous Conch.
    Player Name: Bobbybobby99
    Domains (Portfolios): Order (Beauty), Life (Invertebrates).
    Alignment: Lawful neutral.
    Symbol(s): A giant clamshell with eight tentacles protruding from it, each carrying a single pearl in white, black, and every color of the rainbow (aside from indigo).
    Pantheon: None yet.

    Appearance: He generally takes the form of an amorphous mass of small pearls, each of which glows a different, luminescent color, and each of which forms intricate patterns that are influenced by his emotional state. When he deigns to take on a less amorphous form, he normally forms his pearls into the shape of an octopus. His voice is soft and high pitched, with a faint tinkling of bells in the background when he speaks.

    Personality: Order is beauty, beauty is complexity, complexity is order; Alaehi generally tries to maximize order, maximize complexity, and maximize beauty (either because beauty is orderly or because order is beautiful; he doesn't really understand the conceptual difference). If he can't achieve one of those three 'virtues', he does his best to maximize the other two. He's pretty amicable in general, so long as you aren't actively threatening him or the things he cares about; he isn't called the Courteous Conch for nothing. He understands other people having different motivations than he does as those people having different aesthetic tastes, rather than in terms of people valuing entirely different things, but he's perfectly willing to compromise with other people, to an extent. In moral terms, he has a sort of moderate concern for the general welfare (since he considers suffering ugly), but he's willing to let suffering slide so long as it's orderly and complicated suffering. He also likes mollusks. Like, really likes mollusks. Mollusks are the best.

    Basically: he's a friendly fellow that tries to maximize the prevalence of beauty, order, and complexity, and really likes mollusks.

    Dogma:
    ~ Don't cause ugliness unless you do it in the most complicated and orderly fashion possible.
    ~ Don't cause chaos unless it's beautiful and complicated chaos (and it's sort of hard for chaos to be beautiful and complicated without becoming orderly).
    ~ Don't make things simple when they can be complex, unless you do so in an aesthetically pleasing and orderly way.
    ~ Even with the above rules, the complicated, beautiful, and orderly is by far the most preferable.
    ~ Also, don't hurt mollusks. Mollusks are great. You can eat them if you're starving, but only then.
    ~ Even though governance isn't desirable in itself, it's normally the best way to maximize the Three Virtues in your community, so you really ought to pursue it if you can.
    ~ Apathy, suffering, ignorance, and impoliteness are all ugly. Don't make a habit of them.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    -~-~-~-

    There are three kinds of intelligence: one kind understands things for itself, the other appreciates what others can understand, the third understands neither for itself nor through others. This first kind is excellent, the second good, and the third kind useless.
    Niccolo Machiavelli.


    Avatar by Serpentine.

  21. - Top - End - #21
    Halfling in the Playground
     
    Cosmix's Avatar

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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    I've been thinking for a while as to what character I'd like to play in the next game, especially one that'd be happy to stay on the lower end of the power structure.
    Fidel, The Ever-Faithful

    Player Name: Cosmix
    Domains (Portfolios): Religion (Faith), Magic (Miracles)
    Alignment: Faithful. In d&d terms, N?
    Symbol(s): A four point star, though it is common for those who utilize this to place Fidel's symbol in the background of another god's symbol that is popular in the region.
    Pantheon: None yet
    Appearance: Fidel likes to change his shape to appear as whatever race would be common within the region, with no real distinguishing features being consistent over a long period of time. While it is rare, when he is not preaching for the other gods he does wear his symbol atop his clothing or laced across a white belt. If someone catches Fidel between missions to spread the glory of the gods they'll see a youthful figure with features similar to a elf with a beard.
    Personality: "My personality you ask? I'd rather think I'm a fair bit of the scholarly sort, a bit of a timid one if I'm honest. The only time I grow a spine is when the Glorious Ones are insulted. Now, I understand most of the time those that do so are just showing their love for a particular Glorious One, but we must respect them all.

    I understand that some people don't want to hear another Glorious One's message, but that is exactly why I must continue to show the world their glory. To ignore their glory is not just a sin to the Glorious Ones but to themselves, it create's a stagnate mind and soul. I prefer to smooth things out in the way the god they oppose would approve of.

    When I am blessed to speak with one of the Glorious Ones I am of course as humble as one should be in the face of their magnificence. While I might not be a groveling servant I like to think of myself as an ally, a friend to those of such great importance."

    Dogma: Fidel teaches to worship, or at least respect and be humble to, all the gods of the world. That each and everyone of them has something important to teach, be it in a force one accepts or opposes in their daily lives. He wishes to see each and every culture have shrines and songs to all the gods, encouraging cults to become state religions and merge somewhat with other faiths.

    Through all his conversion it'll be inevitable that he shall grow a following of his own, and as long as they work towards the same goals as himself he can accept this. These followers very rarely just worship Fidel, and typically choose to worship another god whom they believe is being ignored or slighted in some manner.
    Creations: None at the moment.
    Last edited by Cosmix; 2017-01-15 at 10:26 PM.

  22. - Top - End - #22
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Oct 2015

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    If this application isn't ok or the mods feel there is to much evil in this game I have a second application written up for a different god.

    Carma, The beast of night

    Player Name: weet555
    Domains (Portfolios): night (darkness), monsters (beasts)
    Alignment: chaotic evil
    Symbol(s): Six claw marks found near exclusively on dead bodies
    Pantheon: None yet
    Appearance: When Carma appears to others it takes a form similar to theirs but covered in skins and prises from its former hunts, including these of beats and man alike. The way Carma unnatural moves in this form makes it clear that the form doesn’t belong to Carma. This is compounded by fact that randomly Carma seems to spasm revealing its true form for a split second.
    Carma’s true form is a mass of shadowy limb with odd teeth, eyes and claws.

    Personality: Carma seems simple using violence and destruction to solve its problems. (Its problems are mostly whatever is stopping Carma from using violence and destruction.) However, those that see enough of Carma’s work suspect that victim’s aren’t choose on a wim and it plans at least one step ahead.
    The beast of night seems to only speak when threatening or if murder and destruction can’t work. The only thing that seems to motivate Carma is something it calls “the hunt”.

    Dogma: Ţꀌĕ ꀌᑌƝŢ ꀌᗩƧ, ♭ĕƓᗩƝ ᖆᑌƝ, ōᖆ ſĨƓꀌŢ Ĩſ Ŷōᑌ ŵĨƧꀌ Ţō ŁĨƔĕ.
    Spoiler: translation
    Show
    The hunt has begun, run or fight if you wish to live.

    Creations: None at the moment.

  23. - Top - End - #23
    Troll in the Playground
     
    Hatter's Avatar

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    Mar 2015
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    This is going to be a very dark and twisted world.
    Currently Playing
    Lord's of Creation-Titan's Return
    - Il-Na: God of Greed, Luck and Earth

  24. - Top - End - #24
    Barbarian in the Playground
     
    RogueGuy

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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Hatter View Post
    This is going to be a very dark and twisted world.
    We might need to make a victim race if nothing else.

  25. - Top - End - #25
    Firbolg in the Playground
    Join Date
    Sep 2014

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Bobbybobby99 View Post
    Alaehi, The Nacreous Monarch, The Pealing Pearl, The Courteous Conch.
    Player Name: Bobbybobby99
    Domains (Portfolios): Order (Beauty), Life (Invertebrates).
    Alignment: Lawful neutral.
    Symbol(s): A giant clamshell with eight tentacles protruding from it, each carrying a single pearl in white, black, and every color of the rainbow (aside from indigo).
    Pantheon: None yet.

    Appearance: He generally takes the form of an amorphous mass of small pearls, each of which glows a different, luminescent color, and each of which forms intricate patterns that are influenced by his emotional state. When he deigns to take on a less amorphous form, he normally forms his pearls into the shape of an octopus. His voice is soft and high pitched, with a faint tinkling of bells in the background when he speaks.

    Personality: Order is beauty, beauty is complexity, complexity is order; Alaehi generally tries to maximize order, maximize complexity, and maximize beauty (either because beauty is orderly or because order is beautiful; he doesn't really understand the conceptual difference). If he can't achieve one of those three 'virtues', he does his best to maximize the other two. He's pretty amicable in general, so long as you aren't actively threatening him or the things he cares about; he isn't called the Courteous Conch for nothing. He understands other people having different motivations than he does as those people having different aesthetic tastes, rather than in terms of people valuing entirely different things, but he's perfectly willing to compromise with other people, to an extent. In moral terms, he has a sort of moderate concern for the general welfare (since he considers suffering ugly), but he's willing to let suffering slide so long as it's orderly and complicated suffering. He also likes mollusks. Like, really likes mollusks. Mollusks are the best.

    Basically: he's a friendly fellow that tries to maximize the prevalence of beauty, order, and complexity, and really likes mollusks.

    Dogma:
    ~ Don't cause ugliness unless you do it in the most complicated and orderly fashion possible.
    ~ Don't cause chaos unless it's beautiful and complicated chaos (and it's sort of hard for chaos to be beautiful and complicated without becoming orderly).
    ~ Don't make things simple when they can be complex, unless you do so in an aesthetically pleasing and orderly way.
    ~ Even with the above rules, the complicated, beautiful, and orderly is by far the most preferable.
    ~ Also, don't hurt mollusks. Mollusks are great. You can eat them if you're starving, but only then.
    ~ Even though governance isn't desirable in itself, it's normally the best way to maximize the Three Virtues in your community, so you really ought to pursue it if you can.
    ~ Apathy, suffering, ignorance, and impoliteness are all ugly. Don't make a habit of them.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Approved.

    Quote Originally Posted by Cosmix View Post
    I've been thinking for a while as to what character I'd like to play in the next game, especially one that'd be happy to stay on the lower end of the power structure.
    Fidel, The Ever-Faithful

    Player Name: Cosmix
    Domains (Portfolios): Religion (Faith), Magic (Miracles)
    Alignment: Faithful. In d&d terms, N?
    Symbol(s): A four point star, though it is common for those who utilize this to place Fidel's symbol in the background of another god's symbol that is popular in the region.
    Pantheon: None yet
    Appearance: Fidel likes to change his shape to appear as whatever race would be common within the region, with no real distinguishing features being consistent over a long period of time. While it is rare, when he is not preaching for the other gods he does wear his symbol atop his clothing or laced across a white belt. If someone catches Fidel between missions to spread the glory of the gods they'll see a youthful figure with features similar to a elf with a beard.
    Personality: "My personality you ask? I'd rather think I'm a fair bit of the scholarly sort, a bit of a timid one if I'm honest. The only time I grow a spine is when the Glorious Ones are insulted. Now, I understand most of the time those that do so are just showing their love for a particular Glorious One, but we must respect them all.

    I understand that some people don't want to hear another Glorious One's message, but that is exactly why I must continue to show the world their glory. To ignore their glory is not just a sin to the Glorious Ones but to themselves, it create's a stagnate mind and soul. I prefer to smooth things out in the way the god they oppose would approve of.

    When I am blessed to speak with one of the Glorious Ones I am of course as humble as one should be in the face of their magnificence. While I might not be a groveling servant I like to think of myself as an ally, a friend to those of such great importance."

    Dogma: Fidel teaches to worship, or at least respect and be humble to, all the gods of the world. That each and everyone of them has something important to teach, be it in a force one accepts or opposes in their daily lives. He wishes to see each and every culture have shrines and songs to all the gods, encouraging cults to become state religions and merge somewhat with other faiths.

    Through all his conversion it'll be inevitable that he shall grow a following of his own, and as long as they work towards the same goals as himself he can accept this. These followers very rarely just worship Fidel, and typically choose to worship another god whom they believe is being ignored or slighted in some manner.
    Creations: None at the moment.
    Faith and Reverence seem fairly overlapping, and while it is one of the Domains I've claimed and I might be biased, overlap this early on is never a good thing. Not Approved for now.

    Quote Originally Posted by weet555 View Post
    If this application isn't ok or the mods feel there is to much evil in this game I have a second application written up for a different god.

    Carma, The beast of night

    Player Name: weet555
    Domains (Portfolios): night (darkness), monsters (beasts)
    Alignment: chaotic evil
    Symbol(s): Six claw marks found near exclusively on dead bodies
    Pantheon: None yet
    Appearance: When Carma appears to others it takes a form similar to theirs but covered in skins and prises from its former hunts, including these of beats and man alike. The way Carma unnatural moves in this form makes it clear that the form doesn’t belong to Carma. This is compounded by fact that randomly Carma seems to spasm revealing its true form for a split second.
    Carma’s true form is a mass of shadowy limb with odd teeth, eyes and claws.

    Personality: Carma seems simple using violence and destruction to solve its problems. (Its problems are mostly whatever is stopping Carma from using violence and destruction.) However, those that see enough of Carma’s work suspect that victim’s aren’t choose on a wim and it plans at least one step ahead.
    The beast of night seems to only speak when threatening or if murder and destruction can’t work. The only thing that seems to motivate Carma is something it calls “the hunt”.

    Dogma: Ţꀌĕ ꀌᑌƝŢ ꀌᗩƧ, ♭ĕƓᗩƝ ᖆᑌƝ, ōᖆ ſĨƓꀌŢ Ĩſ Ŷōᑌ ŵĨƧꀌ Ţō ŁĨƔĕ.
    Spoiler: translation
    Show
    The hunt has begun, run or fight if you wish to live.

    Creations: None at the moment.
    Approved. Are you going to be speaking like that the whole time? How did that work in the last game?

  26. - Top - End - #26
    Barbarian in the Playground
     
    RogueGuy

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    Oct 2015

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Razade View Post
    Approved. Are you going to be speaking like that the whole time? How did that work in the last game?
    In that font or that mannerism? Font yes, people have done it before and i have found a website for it so that should be easy. Mannerism, I'll try, last game I fell out of it a few times, but this time it should be easier to do, because this character should never be reasonable.

    If that all makes sense.

  27. - Top - End - #27
    Orc in the Playground
     
    Flumph

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    May 2016
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    Just outside Reality
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Name, Epitaph: Wojciech, the Sellsword
    Player Name: CrazyPenguin
    Domains (Portfolios): War (Mercenaries), Wealth (War)
    Alignment: Neutral
    Symbol(s): A coin made of any precious metal, with a sword on one side and the emblem of one's (mercenary) company on the other
    Pantheon: None yet
    Appearance: Wojciech appears as a male soldier. Other than this, his appearance varies wildly. Generally speaking his features are average for whatever part of the world he is in, save that he tends to be a bit taller than usual. His garb varies wildly, but is always armor of some sort. He always has some form of weapon on his person.
    Personality: Wojciech is, before all else, a soldier. Disciplined, steadfast, courageous. However, he takes no side in moral or philosophical debates. He fights for no cause of his own, but will fight for someone else's if they have enough coin (or something else of value). Whenever gods clash, Wojciech will be there, offering his blade to whichever side is willing to pay the most.
    Dogma:
    1. Master the art of war. Perfect it to such extent that your presence on a battlefield ensures victory for your allies and destruction for your enemies. This will make your services invaluable.
    2. Never destroy an enemy outright. Always give them just enough to rebuild. In this way, they shall return and create more conflict, from which you shall profit.
    3. The only enemy which shall belong to you is peace, as there is no place for a mercenary in a world without war.
    4. All enemies save peace belong solely to your employer. Bear them no personal ill-will, as they may eventually see fit to enlist your services.


    Creations: None at the moment.

  28. - Top - End - #28
    Troll in the Playground
     
    Qwanch's Avatar

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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Qwanch View Post
    Axis, Defender of the Innocent and Father of the Paladins
    Player Name: Qwanch
    Domains (Portfolios): Weaponry (Swords), Protection (Guardians)
    Alignment: NG
    Symbol(s): Two crossed swords over a shield
    Pantheon: None yet
    Appearance: A man in shiny full plate armor. In reality, this suit of armor is empty, animated by positive energy.
    Personality: Stern, and quick to sacrifice his energies to see that evil dieties cannot ruin what the other good and neutral gods have created. He reserves his energies until another good or neutral god calls for his help doing something he deems good. He spends the rest of his time interacting with the mortals his good and neutral comrades have created.
    Dogma: Axis does not seek followers, but to those who do follow him, he asks them to treat all essentially good beings with kindness and respect, but to be ready to bear arms when evil beings seek to harm the innocent.
    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Kinda bare at the moment, but I've been studying how pathfinder dieties interact and I'm sure it will knock your socks off when its done.
    Spoiler: Lords of Creation Gods
    Show
    Spoiler: Golgari, Action Points: 16/16 (+4 per week)
    Show
    Quote Originally Posted by Qwanch View Post
    Golgari, Headmistress of Necropolis University

  29. - Top - End - #29
    Ogre in the Playground
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    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Quote Originally Posted by Razade View Post
    Zuanshi
    Player Name: Razade
    Domains (Portfolios): Magic (Reverence), Life (Evolution)
    Alignment: Neutral
    Symbol(s): A series of overlapping hexegons of various colors
    Pantheon: None yet

    Appearance: Zuanshi typically takes the form of a very tall humanoid being with black skin that reflects light and large expressive eyes that flash various symbols that seem to correspond with its mood. Zuanshi dresses in heavy robes of purples, blacks and midnight blues and drapes itself in silver jewelry. It refuses to take any other form though as a God, it more than likely can take any form it so desires. It views this form as static, the single point in which the rest of a chaotic universe shapes itself around.

    Personality: Zuanshi is regal, holding itself with a level of consideration and deep self worth befitting its divine stature. It views mortals as beneath itself, other Gods as equals and anything between a force to be used. It rarely lingers on any single thing, instead viewing each creation as a transitory piece to something larger than itself. Zuanshi brooks no argument from those it views as lesser, it is hard in its judgement and cruel in its punishments. This is not to say however that Zuanshi is uncaring, quite the opposite. It views those beneath it to require sheparding and direction, for their limitless potential to be used in the most applicable way. It views waste as needless, laziness as sin and disrespect as close to wounding it as a mortal could possibly get.

    Dogma: Be prepared to change when you must, to hold fast when you are bent, and let no one dull your shine.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Approved.

    Quote Originally Posted by RolandDeschain View Post
    Iyll,The Wicked Want, Heart of Corruption, The Defiled Soul
    Player Name: RolandDeschain
    Domains (Portfolios): Corruption(Immorality), Magic(Dark Rituals)
    Alignment: Neutral Evil
    Symbol(s): A brown withered heart
    Pantheon: None yet.

    Appearance: Hidden behind filthy, torn and rotting brown robes and cowl, Iyll appears as a bent and withered old man. His pale, dead skin is flaking and peeling away in many places to reveal a writhing mass of maggots. He commonly hides the putrid rot of his face behind an ivory mask that reveals nothing beyond the amber glow of his eyes. His scarred and twisted hands are locked in a perpetual half-clutch, a symbolic reminder of desire to take everything for his own. Behind his filthy robes, both of his legs have completely rotted off just below the knees; as such he always appears to be levitating just above the ground. He is an enormously powerful magic user, twisting all divine and arcane arts to his corrupt will. His speaks with a barely audible dry, raspy voice and is accompanied by the overpowering smell of bitter almonds.

    Spoiler
    Show


    Personality:Iyll is the purveyor of dark secrets and intrigue. He greatly enjoys encouraging the machinations and grand designs of the gods, especially those that lead to conflict. He schemes and plots constantly to turn the gods against each other, whispering half-truths in everyone's ear fueling as much paranoia as possible. Insanely envious, he desires to corrupt and defile all things, making them his own, but most especially all forms of magic. He views mortals as deliciously weak-willed and easily tempted or corrupted. As such, he revels in bargaining with them, granting their desires at great cost.

    Dogma: Embrace your deepest, darkest desires, they are what define your perception and existence. He that anoints himself in his own wickedness, and is willing to pay both the physical and spiritual price will be rewarded with powerful dark lore.
    Creations: None yet.
    Approved. But beware the god of hardships, for he comes for you!

    Quote Originally Posted by Gunhaven View Post
    Good, the sheet is the same as last time!

    Bogduch Caejk’Do, The Champion, The Immovable Object
    Player Name: Gunhaven
    Domains (Portfolios): Competition (One on One), Artifice (Armor)
    Alignment: Chaotic Neutral
    Symbol(s): A Hammer striking an Anvil, with the Anvil appearing to be a piece of armor on closer inspection.
    Pantheon: None yet
    Appearance: Bogduch Caejk’Do appears as a suit of armor in any of It’s forms. Typically It prefers a suit of full plate fit for a fire giant. It’s race is unknown for It’s inside is never shown; any knicks to the armor simply reveal more metal underneath leading some of It’s followers to believe that The Immovable Object is in fact a solid piece of metal.
    Spoiler: Typical Appearance
    Show

    Personality: Bogduch Caejk’Do is concerned with the physical world and less concerned with the metaphysical for that’s what It’s grounded in. Similarly It’s concerned more with the strong versus the weak. The gladiator who bests his opponent, the knight who succeeds on the battlefield, the lord who claims his title with might all have his support. Meanwhile the wizard who claims power with magic, the assassin who kills his target with stealth, or the serf that accepts their lot in life earn only It’s contempt.
    Dogma: The Champion’s edicts are kept short and to the point, for It does not value intelligence.
    • 1. The tough deserve to rule, for that which can’t be beaten lasts.
    • 2. Be direct in your actions. Those that use guile and subterfuge are unworthy of The Champion’s blessing.
    • 3. Improve upon yourself. There will always be a tougher challenge ahead, even if there isn’t one currently.

    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    Approved. Looking forward to seeing how he and Dezrakul interact, considering they both value improvement and challenge but in different ways.

    Quote Originally Posted by Hatter View Post
    Il-Na, Deep Father, Fickle Fate
    Player Name: Hatter
    Domains (Portfolios): Luck(Misfortune), Greed(Gold)
    Alignment: Neutral Evil
    Symbol(s): A Gold Nugget
    Pantheon: None yet

    Appearance: Il-Na appears as a short and squat humanoid made of gold. His head is clean-shaven, although his face is lined with a regal beard of the same material as his skin. Although the exact nature of his garb changes from time to time, Il-Na prefers to clothe himself in flowing and comfortable robes.

    Personality: Il-Na is a fickle and whimsical deity who always puts player #1 first. His favor or disfavor coming and going without notice. His heart is filled with greed, always wanting, always desiring and cannot even begin to fathom why the more altruistic beings out there do not feel the same.

    Dogma: The Universe is ripe with opportunity. Go forward and take what you want! Take a chance! Take a risk! Strike gold or mud!
    Approved. I can see Il-Na getting along with Dezrakul, or hating him because they both believe in being supremely selfish.

    Quote Originally Posted by Emperor Demonking View Post
    Slate, The White Steed
    Player Name: Emperor Demonking
    Domains (Portfolios): Strength (Healthiness), Plants (Wild)
    Alignment: Chaotic Good
    Symbol(s): Wild Flowers Weaved Around a Horseshoe
    Pantheon: None yet.

    Appearance: Imagine a horse. Imagine a white - not a grey - horse. Slate would be a large - but not unnaturally so - horse, but you would likely have been imagining that anyway. His eyes are little gems of onyx, slightly smaller than those of a horse. His teeth are perfect. Around his legs a variety of plants may grow - thrown off when he is galloping and perhaps setting up roots when he is standing in place - frequently vines, or wrapping roses, or venus flytraps or something even more exotic.

    Personality: There are two sides of Slate. One is far-looking, seeing a future where even the hills and valleys are flat plains, where the deities have grown distant, and all that remains is the grass and the pretty flowers as the mortals have either transcended or been destroyed as they deserve. It is for this reason that Slate can be distant to those suggesting great plans, and can leap into relations that seem inadvised. The other side is the empathetic one. The one who cannot abide suffering or injustice. It is to stop a short-term harm that he may do those things that seem inadvised. However, all real harms occur in the short-term to be solved when they occur.

    Slate is a serious deity. If he tells a joke it is not because it amuses him, but because he thinks you need cheering up. Although he would keep no records, he is attracted to presence of those doing great things in the present. He is not possessive, but his sharing can either come from the fatalistic belief that he will eventually discard it or that the sharing will help relieve suffering. Slate cannot abide boundaries or hubris, although some would say his confidence in his prophecy is conceited in itself.

    Dogma: Do the ends justify the means? Nay.

    None can reasonably claim to follow The White Steed and follow an opposite maxim. However, it is not alone in his dogma. Second is to accept that all you build will eventually crumble. Accepting that means that one would not seek to constrain that which ought to be free. To minimise suffering in the present is a good end. To improve one's self or others - in the knowledge that the end is inevitable -is another.

    Creations:
    None yet.
    Approved! I look forward to a potential rivalry between The White Steed and Dezrakul.

    Quote Originally Posted by mystic1110 View Post
    Lu’Azu, The Librarian of Teeth and The Chronicler of Stomachs

    Domains: Animals (Teeth), Knowledge (Secrets)

    Alignment: Chaotic Neutral

    Symbol(s): A Scroll Half Eaten

    Appearance: Lu’Azu appears as a large hammerhead shark. He is constantly moving; he never rests - he can't. Like most other sharks, his skin is bluish white. His eyes, each on one side of his long flat head are bright balls of blue fire. They flicker and steam in in the water, and they can see through lies as easily as a fire burns through papers. Lu Azu always swims. Where he goes the quality of the air, the earth, the sand, the fire, becomes like the sea. His teeth are steel, forged in salt and power. Lu’Azu’s voice sounds like the water depths he claims as his home, guttural and deep, and yet it is also as dry as an ancient library.

    Personality: Do you know the expression “Hungry for knowledge”? Do you know where it comes from? No? Well it comes from Lu’Azu. They say that he never stops eating, but a god that is a shark is nonetheless still a shark – correct? So what does a god eat? He eats knowledge my friend. He gorges on secrets. He snacks on facts. He is forceful about it, he eats he does not trade. Lu’Azu is a gregarious god, he is full of life and forward, but he smiles with many teeth. He can swim with you and tell a story or a fable, but remember that story and fable were ripped out of someone. He can tell you the names of all the flowers, but remember that shadow of those fins fell on those flowers while he devoured their secret names. He is the patron of libraries and of silent monks, but he was the one whom swam through each author to guzzle their untold stories to satiate his hunger. He is overbearing, selfish, and covetous . . . and yet, he makes the best conversationalist. Whom else knows all the jokes and poems and gossip of the realm, than the one whom ate them all.

    Dogma: Never stop eating life, whatever that means to you.
    Approved. Let us hope that I never have to see Lu'Azu smile.

    Quote Originally Posted by Qwanch View Post
    Axis, Defender of the Innocent and Father of the Paladins
    Player Name: Qwanch
    Domains (Portfolios): Weaponry (Swords), Protection (Guardians)
    Alignment: NG
    Symbol(s): Two crossed swords over a shield
    Pantheon: None yet
    Appearance: A man in shiny full plate armor. In reality, this suit of armor is empty, animated by positive energy.
    Personality: Stern, and quick to sacrifice his energies to see that evil dieties cannot ruin what the other good and neutral gods have created. He reserves his energies until another good or neutral god calls for his help doing something he deems good. He spends the rest of his time interacting with the mortals his good and neutral comrades have created.
    Dogma: Axis does not seek followers, but to those who do follow him, he asks them to treat all essentially good beings with kindness and respect, but to be ready to bear arms when evil beings seek to harm the innocent.
    Creations: None at the moment. (This should be left blank or "None at the Moment" until play begins)
    A bit sparse, and I remember some shaky stuff with curses in one game you were in. As far as I can tell you're just a stereotypical good guy god.
    What sets Axis apart from "Generic Force of Good Number A"? What are his hopes and dreams?

  30. - Top - End - #30
    Halfling in the Playground
     
    Planetar

    Join Date
    Aug 2014
    Gender
    Male

    Default Re: Lords of Creation: The Titans Return (Semi-Freeform World Building Game)

    Right, this'll be my first time trying one of these, so forgive me if I fumble around a bit. Anyway, I'm interested and should have something here in the morning.

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