Results 121 to 144 of 144
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2017-03-05, 02:06 PM (ISO 8601)
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- Jun 2007
Re: I played 4th edition for the first time - here are my thoughts.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2017-03-05, 03:35 PM (ISO 8601)
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- May 2016
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2017-03-05, 03:43 PM (ISO 8601)
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- Jun 2007
Re: I played 4th edition for the first time - here are my thoughts.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2017-03-05, 04:02 PM (ISO 8601)
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- May 2016
Re: I played 4th edition for the first time - here are my thoughts.
Sorry, to be clear, the 1e PH told them that every character began at first level. Page 8, under the heading "Creating the Player Character", second last sentence of the first paragraph.
Also, to be clear, I never said or implied in my previous posts that "every plot is resolved with 3 or 4 level-appropriate combats per day", so I don't know what you were responding to in your post #121.
Although, since you bring it up, I might point out that if you are in a dungeon and have 3 or 4 talky-talky or exploration encounters, its not like you have to call it a day and go back to town. No, you are entirely capable of pressing on until you DO have 3-4 combats.
Unless your characters suffer from social anxiety, then all that talking can be exhausting.
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2017-03-05, 05:34 PM (ISO 8601)
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- Jun 2007
Re: I played 4th edition for the first time - here are my thoughts.
Starts, yes, but doesn't stay there for long.
Getting back to the point, the argument being brought up is that 1E sucks because (A) characters are expected to advance through fighting, (B) even at first level, multiple combats per day is the default, (C) when not casting spells, wizards are only capable of using darts and/or a crossbow; and (D) doing the same thing every round is boring.
Even casual analysis shows that these four assumptions may be true in 3E and 4E (except for C since 4E wizards cannot run out of spells), but they very obviously do not hold in 1E or for that matter 2E.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2017-03-05, 07:35 PM (ISO 8601)
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- May 2016
Re: I played 4th edition for the first time - here are my thoughts.
I have always found (D) to be absolutely true.
10 year old me found (C) to be true. From the existence of thief skills we inferred that if the rules didn't provide for a chance, you weren't able to do that. I now know that was not the intention, but the rules did not expressly call out that you could attempt things not on your character sheet, and I don't think we were alone in playing that way. The problem was alleviated when non-weapon proficiencies were introduced, but by then I made the switch to multiclass characters and never had the issue again (and we dumped demihuman level limits, which I don't think was uncommon).
In my experience (B) was also true, even at first level. More non-combat encounters did not make for less combat encounters in a day, it just made for more total encounters for a day. Given how early published adventures were written (dungeon focussed, with nowhere really safe to hole up in the dungeon, often based on tournament dungeons with time pressure), I am inclined to think this was the norm.
(A) was not true RAW. However, IME a lot of groups never understood the reasoning behind granting XPs for treasure, so it often got houseruled in (I know at least one DM I played with regularly did this). And to 10 year old murder-hobos, combat was the default way of getting the treasure, so (A) might as well have been true.
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2017-03-05, 07:55 PM (ISO 8601)
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- Jun 2012
Re: I played 4th edition for the first time - here are my thoughts.
OK. Half of this has already been debunked. Eight pages of hireling management rules is a lot. The other half is that of the goal of the game. Gygaxian D&D had as a core rule 1GP = 1XP. And as monsters had about 3GP for every XP they were worth, smart groups wouldn't be in the business of killing monsters so much as running heavily armed heists, looting the treasure and avoiding fighting the monsters. And if you can tell me how out of combat the wizard is less useful than the fighter other than normally being able to carry less stuff (offset by not wearing armour) I'd be interested to hear it.
Wandering monsters on the other hand were rolled for every ten minutes and didn't carry treasure - so they were a punishment. 100% of the risk, 25% of the reward, or nothing gets you nothing if you talked your way out of a confrontation (which was probably still the better option).
I find it almost farcical for people to keep defending the early editions of D&D as having a semblance of balance because "you must not have been playing it right" when, if you go by the *actual written rules* rather than attempting to defend Gygax, it's laughably imbalanced and patently absurd.
I'm not trying to demonize Gygax or disparage him for everything he did to make this hobby that I love so dearly, but he (and the editions he wrote/created) was *far* from perfect and he made a *lot* of largely arbitrary and patently *bad* decisions with post facto justification (by both himself and others) in order to maintain his reputation as a legend among tabletop game designers.
If you read the stories about the early games of D&D that created a lot of the mythos/history of the Greyhawk setting, there's no mention *at all* of entourages and war dogs. Most of the stories involve a tiny handful of players *as the only actors and combatants* and often it was just a single one.
Gygaxian D&D was designed quite intentionally in tiers. From levels 1-5 or so you were low rent sellswords with platoons of hirelings trying to keep the local critter population down. From levels 5-10 or so you were people with a rep for being able to fix problems that normal people (including hirelings) wouldn't dare - and the hirelings would just be one shotted if they tried going with you. And from level 9+ you were the movers and shakers of the land and got a keep, cathedral, or wizard's tower as a class feature (and frequently operated as a single character). And frankly something that can be done by Sigby's brother Rigby the second level fighter even with a platoon of like-minded folks is unlikely to create the lore of Greyhawk.Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist
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2017-03-05, 08:35 PM (ISO 8601)
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- Dec 2015
Re: I played 4th edition for the first time - here are my thoughts.
The Intercontinental Union of Disgusting Characters
http://www.rogermwilcox.com/adnd/IUDC1.html
A fun read. There's a random chance that in AD&D a Centaur might have a million gp gem. So some of the PCs go around hunting them down. One player finds that outrageous and doesn't.
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2017-03-05, 09:05 PM (ISO 8601)
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- Jun 2012
Re: I played 4th edition for the first time - here are my thoughts.
Objection! Story based on house rules.
I can believe the million GP gem - but there's a rule in there to prevent rising more than a single level at a time precisely to prevent events like that happening. (Because Gygax's group were the sort of munchkins/playtesters/tabletop wargamers that absolutely would have done so)Currently in playtesting, now with optional rules for a cover based sci-fi shooter.
Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist
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2017-03-05, 10:09 PM (ISO 8601)
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- May 2016
Re: I played 4th edition for the first time - here are my thoughts.
I love that the paladin and anti-paladin hit it off.
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2017-03-06, 01:32 AM (ISO 8601)
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- Jun 2007
Re: I played 4th edition for the first time - here are my thoughts.
Yes; this is an important thing that people tend to forget. If they see that their preferred playstyle X doesn't fit with level Y, then the normal outcome isn't "this game sucks", but the obvious conclusion is "hey, let's play at a higher (or lower) level". It is entirely intentional that level-1 characters are barely better than commoners, and level 10 characters are the equivalent of a duke or bishop.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2017-03-06, 06:16 AM (ISO 8601)
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- Jun 2016
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Re: I played 4th edition for the first time - here are my thoughts.
Pathfinder is the company I consider to be the effective holder of the D&D franchise now.
D&D5 seems to be an overly complicated bodge to try and merge the the D&D and 4e markets.
I cannot believe Gygax would have ever approved of rules 4 .
WOTC got greedy. They wanted a whole new system to sell a whole bunch of new rules books . They have no respect for old rules or old nerds .This is not Dungeons and Dragons . They used the word DND to sell it . They had no faith in their product to even give it a unique name .
Sometimes I speculate if they just wanted to bury the creator of DND so they could enjoy sole glory . I know a forum user who says he helped create the Spell Jammer . He said the woman in charge of TSR sold them out and betrayed them and took all their ideas and lawyered up.
I have not bothered to read 5E but it seems like a sad attempt to merge both 3 and 4 rules in an effort to satisfy everyone . Too little and too late .
I am extremly grateful to Paizo for giving us Pathfinder . Its not perfect but it takes DND further . We can use our old rule books but we can also build on DND
As much as I love 3.5 . I cannot say I was 100 percent satisfied .Last edited by Pugwampy; 2017-03-06 at 06:41 AM.
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2017-03-06, 07:03 AM (ISO 8601)
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- Jun 2016
Re: I played 4th edition for the first time - here are my thoughts.
Interesting.
I played 4e. It felt like the system for what Pathfinder is trying to do: an adventuring party that keeps adventuring across all levels.
4e has a less than perfect implementation, but the philosophy it is based upon is solid. 4e says everyone gets to do stuff at all levels. Fighters get as excited about a level-up as a wizard.
I DM'd Pathfinder, it felt like trying to use rules that intend you to go from adventuring party to lords of keeps and whatnot, without actually telling you that the players should be lording keeps and whatnot. It still struggles greatly with the balance between casters and non-casters and the way magic is set up in D&D to do anything and everything at higher levels.
Then I played 5e. I feel like it is just an iteration upon 3.5 with the only solved problem being complexity. There's insane variation in the complexity of classes and how much stuff they get for a level-up. The in-combat balance is pretty sound due to the lack of complexity, but outside of it casters gain the advantage as per usual with their versatility.
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2017-03-06, 07:32 AM (ISO 8601)
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- Jun 2012
Re: I played 4th edition for the first time - here are my thoughts.
There is a vast amount of irony here coming from a 3.5 fan. D&D 3.5 was literally planned from before the launch of 3.0 in order to sell a bunch of new rule books while changing just enough to make things not backwards compatible.
And when we're talking for no respect for old rules, 3.0 is the iteration with the least respect for old rules. It actively removed the hireling section, the explicit endgame, the level soft-cap, and most of the balancing factors on the wizard from not knowing any free spells after first level in Gygaxian D&D to being given a spellbook with a lot in 3.X to the spell saves being something that kept the save-or-suck wizard in check in Gygaxian D&D being turned into a huge power boost for the save-or-suck wizard in 3.X. 3.5 meanwhile has just enough respect for its predecessor that they made it deliberately impossible to ruin system mastery.
Monte Cook, ibid.
During the design of 3.0, one of the things that we realized was a huge strength of D&D is a concept we called "mastery." Mastery, in this context, is the idea that an avid fan of the game is going to really delve into the rules to understand how they work. We actually designed 3.0 with mastery in mind. For example, we created subsystems that worked like other systems, so that if you knew how one worked, you'd find the other one easier to understand. But I digress.
Anyway, the changes in 3.5 are so pervasive, and some of them so subtle, that any mastery people had achieved is gone. "Oh come on, Monte," one might reply, "the changes aren't that bad." I'm not even talking about "good" or "bad" here. The problem is that there are just enough changes that a player has to question everything. Even if fireball didn't really change, after you've had to re-learn how wall of force, flame arrow, and polymorph work, how can you be sure? Welcome to the game sessions where you've got to look everything up again. With 3.0, it was our plan to get people past that stage as quickly as possible. Obviously, 3.5 demonstrates that plan is no longer in motion and that mastery has been abandoned as a goal. With 3.5 coming out this quickly with this level of change, you can be sure that in three years, 4th Edition will have as many or more. And the cycle of learning and relearning will simply continue.
I've heard current D&D designers and editors say that once they got used to 3.5 and tried to go back and play a 3.0 game, they couldn't remember what had and hadn't changed or how anything worked. If that's true of the designers, why is Wizards inflicting this confusion upon the audience?
4e on the other hand is in many ways a lot more like the game Gygax designed than either 3.0 or 3.5 is. Gygax designed a hacked tabletop wargame - 4e is a hacked boardgame/MMO. 3.0 and 3.5 on the other hand are attempted world simulation engines. Like AD&D there are deliberate tiers of play in 4e while 3.0 and 3.5 removed the level cap entirely with no thought for what this would do for the game. And 4e quite deliberately avoids the Weird Wizard Show that Gygax warned about - while 3.0 and 3.5 both systematically stripped out all the balancing factors Gygax had taken pains to put in.
E. Gary Gygax in The Strategic Review, February 1976
Magic-use was thereby to be powerful enough to enable its followers to compete with any other type of player-character, and yet the use of magic would not be so great as to make those using it overshadow all others. This was the conception, but in practice it did not work out as planned. Primarily at fault is the game itself which does not carefully explain the reasoning behind the magic system. Also, the various magic items for employment by magic-users tend to make them too powerful in relation to other classes (although the GREYHAWK supplement took steps to correct this somewhat).
...
If magic is unrestrained in the campaign, D & D quickly degenerates into a weird wizard show where players get bored quickly, or the referee is forced to change the game into a new framework which will accommodate what he has created by way of player-characters. It is the opinion of this writer that the most desirable game is one in which the various character types are able to compete with each other as relative equals
I am extremly grateful to Paizo for giving us Pathfinder . Its not perfect but it takes DND further . We can use our old rule books but we can also build on DNDCurrently in playtesting, now with optional rules for a cover based sci-fi shooter.
Games for Harry Potter, the Hunger Games, and Silver Age Marvel. Skins for The Gorgon, the Deep One, the Kitsune, the Banshee, and the Mad Scientist
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2017-03-06, 10:46 AM (ISO 8601)
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- Dec 2015
Re: I played 4th edition for the first time - here are my thoughts.
Honestly, speaking as someone who started playing AD&D in 1979…
I think he'd be a lot less happy with 3e/5e/Pathfinder than 4e. He wasn't particularly attached to most of the sacred cows of D&D - if you ever read Lejendary Adventures, he throws most of them out.
And there's a couple of reasons more:
The 3e/5e multiclassing systems are an abomination of bad game design. They're filled with trap choices, strictly inferior options, system mastery, etc...
Ed Greenwood's influence is most minimized in 4e compared to 3e/5e. Particularly his NPCs who could summon up Gygax's favorite PC to behave similar to Ed's while talking to Ed. Seriously, you think the edition war between 3e/4e was bad and irrational and a money grab? You should have heard the people upset that Gygax got kicked out right before 2e came out.
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2017-03-06, 11:32 AM (ISO 8601)
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- Jun 2007
Re: I played 4th edition for the first time - here are my thoughts.
That's not "planned", that's some people (the business team) liking the idea and other people (the designers) opposed. You know, just like every other edition of D&D ever. And since neither team was actually around for much time after launch, the decision was taken years later. Again, just like every other edition of D&D ever. Overall, that makes it a pretty silly argument. That's unfortunate because you had some good points otherwise, but this substantially weakens the entire idea.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2017-03-06, 12:50 PM (ISO 8601)
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- Aug 2011
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Re: I played 4th edition for the first time - here are my thoughts.
Castlevania II: Dracula's Curse
Sabian Skellegue, the Unyielding Wrath
IC OOC
Expedition to Castle Ravenloft
Aelki Ruasha, Void Knight of the Star Ocean
IC OOC MAP
Chult Hex Crawl
Ondros, Mazewalker of Ubtao
IC OOC Slide Deck
Retired Characters
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2017-03-06, 01:18 PM (ISO 8601)
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- May 2012
Re: I played 4th edition for the first time - here are my thoughts.
As a reminder, everyone - the best (IMO) history of RPGs, with quite a bit of time dedicated to TSR and later WotC, is up on Bundle of Holding this month for a really reasonable price.
https://bundleofholding.com/presents/Designers2017
Get the Bonus Level to make sure you get WotC, Paizo, etc. in the 90's and 00's books.
So don't speculate on the history of the game; learn the history of the game.PAD - 357,549,260
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2017-03-06, 01:56 PM (ISO 8601)
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- Aug 2005
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2017-03-06, 02:34 PM (ISO 8601)
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- Dec 2015
Re: I played 4th edition for the first time - here are my thoughts.
Yes, I am.
Ed was writing columns where his Elminster would appear in the real world and talk to Ed about various D&D things. This is in context that everyone knew that Elminster was clearly Ed's favorite PC. And then Elminster would compliment him. Ala "hundreds of thousands of gamers who read yon periodical." and stuff like that.
Gygax lost the rights to the World of Greyhawk and specifically his character Mordenkainen. Then Mordenkainen ended up being a serious version of Elminster in the columns. Where Elminster was always just a touch smarter than Mordenkainen...
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2017-03-06, 03:18 PM (ISO 8601)
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- May 2012
Re: I played 4th edition for the first time - here are my thoughts.
And don't forget how - at the end of the Gord the Rogue series - Gary blissfully destroyed Oerth and said - more or less - "But YARTH awaits us with even cooler adventures!"
I don't know if Yarth was ever published, but I have Epic of AErth from the Mythus line.PAD - 357,549,260
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2017-04-10, 05:31 AM (ISO 8601)
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- Apr 2017
Re: I played 4th edition for the first time - here are my thoughts.
Its not often I directly tell people you are doing it wrong BUT.
OP you are doing it wrong. Regardless of your opinion on 4E you screwed up in 1 very bad way. New players to a system and you used all those books to create a PC. This is the equivalent of.
1. Using every hardback and then some in 1E.
2. Using the 8 PHB class books in 2E + the Players Option stuff.
3. Using the Complete Arcane/Divine/Warrior/Adventurer/Mage/Scoundrel/Psion/Champion, Expanded Psionics Handbook+ 3 other books in 3.5.
Especially if you have been playing 5E with just the PHB. There is such a thing with drowning players in options. That amount of splat tends to be for the hard core players for editions they actually like. New system PHB (or equivalent) only IMHO. If you like the basics expand it later.Last edited by Zardnaar; 2017-04-10 at 05:33 AM.
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2017-05-03, 05:58 PM (ISO 8601)
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- May 2017
Re: I played 4th edition for the first time - here are my thoughts.
I apologize if this is the wrong place to ask this, but I'm new to this site and unfamiliar with forums. We just started a 4th edition campaign and I have a rules question. Playing a battlmind, when I use a feat that requires a melee weapon, it's clear that I add my Con modifier to damage because of psioncs, but do I still get my strength bonus from the weapon attack?
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2017-05-03, 09:45 PM (ISO 8601)
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- Dec 2015
Re: I played 4th edition for the first time - here are my thoughts.
The attack does whatever it describes. If you do Twisted Eye, a Battlemind 1 power that does 1w+Constitution modifier, it does 1w+Constitution modifier+any other modifiers to damage rolls.
Strength is not one of them unless you have some sort of option that counts your strength modifier and adds it to the attack. Which shouldn't happen unless you go out and find an option that explicitly does that.