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  1. - Top - End - #31
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
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    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    It is Douglas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attack
    Spoiler
    Show

    M (3) Thoqqua
    (1d20+6)[12]
    (1d6+3)[9]
    (1d20+6)[12]
    (1d6+3)[9]


    No damage is taken.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    M (8) =20
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    M (7) =13
    M (1) =12
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10)

    Thricedeadcat has Heart of earth on himself for 5385 rounds on his init.

    Thricedeadcat has heart of air on himself for 5386 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5387 rounds on his init.

    Thricedeadcat has mage armor on himself for 5388 rounds on his init.

    Archmage has mage armor on himself for 5385 rounds on his init

    Archmage has shield up 78 rounds on his init

    Archmage has resistance for 9 rounds on his init

    Memmas has snowsight up for 3581 rounds on himself.

    Douglas has snowsight up for 3582 rounds on Memmas's init.

    J-h has snowsight up for 3594 rounds on Memmas's init.

    Razorbeck has snowsight up for 3584 rounds on Meemas's init.

    Meemas has obscuring snow up for 3585 rounds on Meemas's init.

    Meemas has luminous armor up for 3586 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13387 rounds on his init.

    Meemas has heart of water up for 3588 rounds on his init.

    Meemas has greater resistance up for 14399 rounds on his init.

    Kingfrog has primal instinct on himself for 14983 rounds on his init.

    Kingfrog has nightshield on himself for 74 rounds on his init.

    Kingfrog has forcescreen on himself for 75 rounds on his init.

    Kingfrog has fox's cunning on himself for 76 rounds on his init.

    Kingfrog has fly on himself for 77 rounds on his init.

    Kingfrog has see invisibility for 888 rounds on his init.

    Kingfrog has psionic vigor for 87 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 8 rounds on his init.

    Duskranger has mage armor on himself for 4789 rounds on his init.

    Douglas has greater magic weapon on his bow for 4489 rounds on his init.

    douglas has touchsight on himself for 59 rounds on his init.

    Douglas has mage armor on himself for 588 rounds on his init. (CL 1)

    Shadow 2 lasts for 7 rounds on J-h's init.

    Shadow 3 lasts for 8 rounds on J-h's init

    Razorbeck has mage armor on himself for 3599 rounds on his init.

    Thoqqua is charging for 1 round on his init.

    M (3+8) is charging for 1 round on it's init.
    Last edited by Illven; 2017-01-27 at 09:28 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  2. - Top - End - #32
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Aug 2005
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    Mountain View, CA
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor moves to M12 and casts Haste CL 8 (1 PP) on himself and the three shadows.

    Reserves of Strength damage: (5d6)[20]

    Status:
    Spoiler
    Show
    Power points: 28/40

    Attack/Damage: +11/1d8+4 with GMW

    Touchsight 60' radius
    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 68/88

    Unique spells level 1: Haste, 2 available
    Unique spells level 2: 3 available
    Unique spells level 3: Greater Magic Weapon, Touchsight, 1 available
    Last edited by Douglas; 2017-01-29 at 07:29 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  3. - Top - End - #33
    Colossus in the Playground
     
    Illven's Avatar

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    Dec 2008
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    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    It is Meemas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attack
    Spoiler
    Show

    M (7) Thoqqua
    (1d20+6)[14]
    (1d6+3)[9]
    (1d20+6)[14]
    (1d6+3)[7]


    No damage is taken.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    M (8) =20
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    M (7) =13
    M (1) =12
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10)

    Thricedeadcat has Heart of earth on himself for 5385 rounds on his init.

    Thricedeadcat has heart of air on himself for 5386 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5387 rounds on his init.

    Thricedeadcat has mage armor on himself for 5388 rounds on his init.

    Archmage has mage armor on himself for 5385 rounds on his init

    Archmage has shield up 78 rounds on his init

    Archmage has resistance for 9 rounds on his init

    Memmas has snowsight up for 3580 rounds on himself.

    Douglas has snowsight up for 3581 rounds on Memmas's init.

    J-h has snowsight up for 3593 rounds on Memmas's init.

    Razorbeck has snowsight up for 3583 rounds on Meemas's init.

    Meemas has obscuring snow up for 3584 rounds on Meemas's init.

    Meemas has luminous armor up for 3585 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13386 rounds on his init.

    Meemas has heart of water up for 3587 rounds on his init.

    Meemas has greater resistance up for 14398 rounds on his init.

    Kingfrog has primal instinct on himself for 14983 rounds on his init.

    Kingfrog has nightshield on himself for 74 rounds on his init.

    Kingfrog has forcescreen on himself for 75 rounds on his init.

    Kingfrog has fox's cunning on himself for 76 rounds on his init.

    Kingfrog has fly on himself for 77 rounds on his init.

    Kingfrog has see invisibility for 888 rounds on his init.

    Kingfrog has psionic vigor for 87 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 8 rounds on his init.

    Duskranger has mage armor on himself for 4789 rounds on his init.

    Douglas has greater magic weapon on his bow for 4489 rounds on his init.

    douglas has touchsight on himself for 59 rounds on his init.

    Douglas has mage armor on himself for 588 rounds on his init. (CL 1)

    Shadow 2 lasts for 7 rounds on J-h's init.

    Shadow 3 lasts for 8 rounds on J-h's init

    Razorbeck has mage armor on himself for 3599 rounds on his init.

    Thoqqua is charging for 1 round on his init.

    M (3+8) is charging for 1 round on it's init.

    Douglas and Shadows (1+3) are hasted for 8 rounds on Douglas's init
    Last edited by Illven; 2017-01-29 at 08:29 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  4. - Top - End - #34
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    I'll fly up 15 foot, and launch my Disintegrate Eye Ray at the square covering J8-K9

    Will save (1d20+11)[14] vs DC 19 (Failed)
    Ranged Touch attack (if necessary) (1d20+1)[4] vs inanimate object

    If successful, this should destroy the 10x10 cube contained in that area, knocking all of the enemies hiding within to a more visible location.
    Last edited by meemaas; 2017-01-30 at 08:09 PM.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  5. - Top - End - #35
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
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    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    It is Kingfrog's, Duskranger's, Archmage's, J-h's, and Thricedeadcat's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attack
    Spoiler
    Show

    M (2) Thoqqua
    (1d20+4)[23]
    (1d6+3)[4]
    (1d20+4)[10]
    (1d6+3)[9]

    M (4) Thoqqua
    (1d20+8)[12]
    (1d6+3)[7]
    (1d20+8)[9]
    (1d6+3)[5]

    M (5) Thoqqua
    (1d20+6)[13]
    (1d6+3)[9]
    (1d20+6)[18]
    (1d6+3)[9]


    Thoquua takes 4 points of damage.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    M (8) =20
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    M (7) =13
    M (1) =12
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5384 rounds on his init

    Archmage has shield up 77 rounds on his init

    Archmage has resistance for 8 rounds on his init

    Memmas has snowsight up for 3580 rounds on himself.

    Douglas has snowsight up for 3581 rounds on Memmas's init.

    J-h has snowsight up for 3593 rounds on Memmas's init.

    Razorbeck has snowsight up for 3583 rounds on Meemas's init.

    Meemas has obscuring snow up for 3584 rounds on Meemas's init.

    Meemas has luminous armor up for 3585 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13386 rounds on his init.

    Meemas has heart of water up for 3587 rounds on his init.

    Meemas has greater resistance up for 14398 rounds on his init.

    Kingfrog has primal instinct on himself for 14982 rounds on his init.

    Kingfrog has nightshield on himself for 73 rounds on his init.

    Kingfrog has forcescreen on himself for 74 rounds on his init.

    Kingfrog has fox's cunning on himself for 75 rounds on his init.

    Kingfrog has fly on himself for 76 rounds on his init.

    Kingfrog has see invisibility for 887 rounds on his init.

    Kingfrog has psionic vigor for 88 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 7 rounds on his init.

    Duskranger has mage armor on himself for 4788 rounds on his init.

    Douglas has greater magic weapon on his bow for 4489 rounds on his init.

    douglas has touchsight on himself for 59 rounds on his init.

    Douglas has mage armor on himself for 588 rounds on his init. (CL 1)

    Shadow 2 lasts for 6 rounds on J-h's init.

    Shadow 3 lasts for 7 rounds on J-h's init

    Razorbeck has mage armor on himself for 3599 rounds on his init.

    M (3+4+8) is charging for 1 round on it's init.

    Douglas and Shadows (1+2+3) are hasted for 8 rounds on Douglas's init
    Last edited by Illven; 2017-01-30 at 08:44 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  6. - Top - End - #36
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl

    "Down!" Dohl begins to summon another shadow.

    The shadows submerge and move to attack M1.
    (Move above ground - floating high enough to avoid AOOs, then dive to G10, G11, H11)
    Melee touch attack (1d20+3)[22] for (1d6)[5] str damage
    Melee touch attack (1d20+3)[10] for (1d6)[4] str damage
    Melee touch attack (1d20+3)[13] for (1d6)[3] str damage
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  7. - Top - End - #37
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack will blast the first enemy he can see.
    Spoiler: re-roll
    Show

    (1d20+7)[8] Touch
    [roll]5d8[roll] acid damage.(Fail, but it doesn't matter)
    Last edited by Archmage1; 2017-01-30 at 11:11 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  8. - Top - End - #38
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Kritk twiddles his thumps preaparing to fire a magic missile towards the first hostile opponent.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  9. - Top - End - #39
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will continue to ready his action to fire a magic missile at the first available monster that doesn't die to Kritk's own magic missile.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  10. - Top - End - #40
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Spoiler: Snake
    Show
    Ready action to 5-foot step away if attacked


    Spoiler: Owlbear Skeleton 1
    Show

    ready action to attack if anything surfaces or attacks it
    (1d20+6)[20] +1 for higher ground if whatever it is attacks from below
    damage (1d6+5)[11]
    ===crit stuff===
    (1d20+6)[22] +1 for higher ground if whatever it is attacks from below
    damage (1d6+5)[6]


    Spoiler: Owlbear Skeleton 2
    Show

    Move to I/J-7/8, ready action to attack if anything surfaces or attacks it
    (1d20+6)[17] +1 for higher ground if whatever it is attacks from below
    damage (1d6+5)[6]
    ===crit stuff===
    (1d20+6)[13] +1 for higher ground if whatever it is attacks from below
    damage (1d6+5)[10]


    Spoiler: Thoqqua
    Show

    I think the thoqqua can 5-foot step up out of the ground, if this is wrong then just withdraw 5 feet straight up.
    attack M2 then 5-foot step directly up
    (1d20+4)[8]
    damage (1d6+3)[4], ignore fire damage apparently
    ===crit stuff===
    (1d20+4)[22]
    damage (1d6+3)[6], ignore fire damage apparently


    Spoiler: Szivv
    Show

    Ready action to manifest psionic charm on one of the creatures if they surface or attack and are not attacked by other players
    Psionic Charm -- 9 PP (affects most things, 13 day duration), DC 25 Will Save negates


    Spoiler: Status
    Show

    HP: 57/32
    PP: 29/39
    +1 Manifesting Sling Bullets: 3/4
    Abrupt Jaunt 10/10 (temporarily increased from 8 due to Fox's Cunning)
    Effects:
    Force Screen (ML 7, 1 PP)
    Primal Instinct (CL 7)
    Fly (CL 7)
    Nightshield (CL 7)
    See Invisibility (CL 7)
    Fox's Cunning (CL 7)
    Vigor (ML 7)

  11. - Top - End - #41
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
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    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    Thoquua misses M (2).

    Archmages lesser acid orb misses M (8)

    Duskranger's magic missile. damage M (8)

    Thricedeadcat's magic missile kills M (8)

    Technically both owlbear's attack.

    It is Razorbeck's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    M (7) =13
    M (1) =12
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10) (M1 Str 7)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5384 rounds on his init

    Archmage has shield up 77 rounds on his init

    Archmage has resistance for 8 rounds on his init

    Memmas has snowsight up for 3580 rounds on himself.

    Douglas has snowsight up for 3581 rounds on Memmas's init.

    J-h has snowsight up for 3593 rounds on Memmas's init.

    Razorbeck has snowsight up for 3583 rounds on Meemas's init.

    Meemas has obscuring snow up for 3584 rounds on Meemas's init.

    Meemas has luminous armor up for 3585 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13386 rounds on his init.

    Meemas has heart of water up for 3587 rounds on his init.

    Meemas has greater resistance up for 14398 rounds on his init.

    Kingfrog has primal instinct on himself for 14982 rounds on his init.

    Kingfrog has nightshield on himself for 73 rounds on his init.

    Kingfrog has forcescreen on himself for 74 rounds on his init.

    Kingfrog has fox's cunning on himself for 75 rounds on his init.

    Kingfrog has fly on himself for 76 rounds on his init.

    Kingfrog has see invisibility for 887 rounds on his init.

    Kingfrog has psionic vigor for 88 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 7 rounds on his init.

    Duskranger has mage armor on himself for 4788 rounds on his init.

    Douglas has greater magic weapon on his bow for 4489 rounds on his init.

    douglas has touchsight on himself for 59 rounds on his init.

    Douglas has mage armor on himself for 588 rounds on his init. (CL 1)

    Shadow 2 lasts for 6 rounds on J-h's init.

    Shadow 3 lasts for 7 rounds on J-h's init

    Razorbeck has mage armor on himself for 3598 rounds on his init.

    M (3+4+8) is charging for 1 round on it's init.

    Douglas and Shadows (1+2+3) are hasted for 8 rounds on Douglas's init
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  12. - Top - End - #42
    Titan in the Playground
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker

    Spoiler
    Show

    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22


    Cast Summon Monster III for a small earth elemental with Enhanced Summoning at J-12.

    Size/Type: Small*Elemental*(Earth,*Extraplanar)
    Hit Dice: 2d8+6*(15 hp)
    Initiative: -1
    Speed: 20 ft. (4 squares)
    Armor Class: 17 (+1 size, -1 Dex, +7 natural), touch 10,*flat-footed*17
    Base Attack/Grapple:
    Attack: Slam*+7*melee (1d6+6)
    Full Attack: Slam*+7*melee (1d6+6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Earth mastery, push
    Special Qualities: Darkvision*60 ft., earth glide, elemental traits
    Saves: Fort*+6, Ref*-1, Will*+0
    Abilities: Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11
    Skills: Listen*+3,*Spot*+2
    Feats: Power Attack



    Effects ~

  13. - Top - End - #43
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    These creatures are thoqquas.

    These creatures are Elementals with the earth, extraplanar, and fire subtype. This means Darkvision out to 60 feet. Immunity to poison, sleep effects, paralysis, and stunning. Not subject to critical hits or flanking. Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life. Proficient with natural weapons only, unless generally humanoid in form, in which case profi cient with all simple weapons and any weapons mentioned in its entry. Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are profi cient with any form of armor. Elementals do not eat, sleep, or breathe. This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane
    of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock. A creature with the fire subtype has
    immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. Thoquua's have Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage. Thoquua's have Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round
    action to put out the flame. And tremor sense 60 feet

    M (6) fails it's save versus Kingfrog's psionic charm.

    It is Douglas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attack
    Spoiler
    Show

    M (3) Thoqqua
    (1d20+4)[20]
    (1d6+3)[6]


    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    M (7) =13
    M (1) =12
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10) (M1 Str 7)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5384 rounds on his init

    Archmage has shield up 77 rounds on his init

    Archmage has resistance for 8 rounds on his init

    Memmas has snowsight up for 3580 rounds on himself.

    Douglas has snowsight up for 3581 rounds on Memmas's init.

    J-h has snowsight up for 3593 rounds on Memmas's init.

    Razorbeck has snowsight up for 3583 rounds on Meemas's init.

    Meemas has obscuring snow up for 3584 rounds on Meemas's init.

    Meemas has luminous armor up for 3585 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13386 rounds on his init.

    Meemas has heart of water up for 3587 rounds on his init.

    Meemas has greater resistance up for 14398 rounds on his init.

    Kingfrog has primal instinct on himself for 14982 rounds on his init.

    Kingfrog has nightshield on himself for 73 rounds on his init.

    Kingfrog has forcescreen on himself for 74 rounds on his init.

    Kingfrog has fox's cunning on himself for 75 rounds on his init.

    Kingfrog has fly on himself for 76 rounds on his init.

    Kingfrog has see invisibility for 887 rounds on his init.

    Kingfrog has psionic vigor for 88 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 7 rounds on his init.

    Duskranger has mage armor on himself for 4788 rounds on his init.

    Douglas has greater magic weapon on his bow for 4488 rounds on his init.

    douglas has touchsight on himself for 58 rounds on his init.

    Douglas has mage armor on himself for 587 rounds on his init. (CL 1)

    Shadow 2 lasts for 6 rounds on J-h's init.

    Shadow 3 lasts for 7 rounds on J-h's init

    Razorbeck has mage armor on himself for 3598 rounds on his init.

    M (3+4+8) is charging for 1 round on it's init.

    Douglas and Shadows (1+2+3) are hasted for 8 rounds on Douglas's init
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  14. - Top - End - #44
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor heals (1d4)[3] and readies an action to blast the first hostile thoqqua without strength damage that he can (or more than one if revealed simultaneously) with Energy Missile (cold). Unaugmented, 3 PP cost.

    Damage: (3d6+3)[19] fort DC 18 half, times 1.5 for cold vulnerability.

    Status (after Energy Missile):
    Spoiler
    Show
    Power points: 25/40

    Attack/Damage: +11/1d8+4 with GMW

    Touchsight 60' radius
    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 71/88

    Unique spells level 1: Haste, 2 available
    Unique spells level 2: Energy Missile, 2 available
    Unique spells level 3: Greater Magic Weapon, Touchsight, 1 available
    Last edited by Douglas; 2017-02-02 at 10:53 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  15. - Top - End - #45
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    M (7) is blasted by Douglas's energy missile, and dies.

    M (1) steps back and coup de gracs itself.

    It is Meemas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10) (M1 Str 7)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5384 rounds on his init

    Archmage has shield up 77 rounds on his init

    Archmage has resistance for 8 rounds on his init

    Memmas has snowsight up for 3579 rounds on himself.

    Douglas has snowsight up for 3580 rounds on Memmas's init.

    J-h has snowsight up for 3592 rounds on Memmas's init.

    Razorbeck has snowsight up for 3582 rounds on Meemas's init.

    Meemas has obscuring snow up for 3583 rounds on Meemas's init.

    Meemas has luminous armor up for 3584 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13385 rounds on his init.

    Meemas has heart of water up for 3586 rounds on his init.

    Meemas has greater resistance up for 14397 rounds on his init.

    Kingfrog has primal instinct on himself for 14982 rounds on his init.

    Kingfrog has nightshield on himself for 73 rounds on his init.

    Kingfrog has forcescreen on himself for 74 rounds on his init.

    Kingfrog has fox's cunning on himself for 75 rounds on his init.

    Kingfrog has fly on himself for 76 rounds on his init.

    Kingfrog has see invisibility for 887 rounds on his init.

    Kingfrog has psionic vigor for 88 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 7 rounds on his init.

    Duskranger has mage armor on himself for 4788 rounds on his init.

    Douglas has greater magic weapon on his bow for 4488 rounds on his init.

    douglas has touchsight on himself for 58 rounds on his init.

    Douglas has mage armor on himself for 587 rounds on his init. (CL 1)

    Shadow 2 lasts for 6 rounds on J-h's init.

    Shadow 3 lasts for 7 rounds on J-h's init

    Razorbeck has mage armor on himself for 3598 rounds on his init.

    M (3+4+8) is charging for 1 round on it's init.

    Douglas and Shadows (1+2+3) are hasted for 8 rounds on Douglas's init
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  16. - Top - End - #46
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Second Verse same as the First.

    Disintegrate Eye Ray on K7-L8, hoping to annihilate it and let the rest do their thing.

    Will save (1d20+11)[19] vs DC 19 or failed
    Attack roll (if necessary) (1d20+1)[16] vs stationary object AC
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  17. - Top - End - #47
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    It is Kingfrog's, Duskranger's, Archmage's, J-h's, Thricedeadcat, and razorbeck's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attacks
    Spoiler
    Show

    M (2) Thoquua
    (1d20+6)[9]
    (1d6+3)[9]

    M (4) Thoqqua
    (1d20+6)[22]
    (1d6+3)[4]

    M (5) Thoqqua 2
    (1d20+6)[13]
    (1d6+3)[5]


    Thoqqua takes 4 points of damage.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    M (6) =16
    M (3) =14
    Douglas =13 (1)
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10) (M1 Str 7)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5383 rounds on his init

    Archmage has shield up 76 rounds on his init

    Archmage has resistance for 7 rounds on his init

    Memmas has snowsight up for 3579 rounds on himself.

    Douglas has snowsight up for 3580 rounds on Memmas's init.

    J-h has snowsight up for 3592 rounds on Memmas's init.

    Razorbeck has snowsight up for 3582 rounds on Meemas's init.

    Meemas has obscuring snow up for 3583 rounds on Meemas's init.

    Meemas has luminous armor up for 3584 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13385 rounds on his init.

    Meemas has heart of water up for 3586 rounds on his init.

    Meemas has greater resistance up for 14397 rounds on his init.

    Kingfrog has primal instinct on himself for 14981 rounds on his init.

    Kingfrog has nightshield on himself for 72 rounds on his init.

    Kingfrog has forcescreen on himself for 73 rounds on his init.

    Kingfrog has fox's cunning on himself for 74 rounds on his init.

    Kingfrog has fly on himself for 75 rounds on his init.

    Kingfrog has see invisibility for 886 rounds on his init.

    Kingfrog has psionic vigor for 87 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 6 rounds on his init.

    Duskranger has mage armor on himself for 4787 rounds on his init.

    Douglas has greater magic weapon on his bow for 4488 rounds on his init.

    douglas has touchsight on himself for 58 rounds on his init.

    Douglas has mage armor on himself for 587 rounds on his init. (CL 1)

    Shadow 2 lasts for 5 rounds on J-h's init.

    Shadow 3 lasts for 6 rounds on J-h's init

    Razorbeck has mage armor on himself for 3597 rounds on his init.

    M (3) is charging for 1 round

    Douglas and Shadows (1+2+3) are hasted for 8 rounds on Douglas's init
    Last edited by Illven; 2017-02-03 at 08:41 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  18. - Top - End - #48
    Colossus in the Playground
     
    GreenSorcererElf

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack advances to J15, before readying another orb of acid, to go off at the first enemy he sees.

    (1d20+7)[12] attack
    (5d8)[18] damage
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  19. - Top - End - #49
    Titan in the Playground
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker


    Spoiler
    Show

    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22

    Fire arrow at #5
    (1d20+4)[7]

    Damage
    (1d8-1)[1]

    Crit 20/x3
    (1d20+4)[10]
    (2d8-2)[5]

    Effects ~




    Small earth elemental with Enhanced Summoning

    Charge to L-10

    Power attack #5 for 1
    (1d20+8)[16]

    Damage
    (1d6+10)[14]

    Crit 20/x2
    (1d20+8)[19]
    (1d6+10)[12]



    Size/Type: Small*Elemental*(Earth,*Extraplanar)
    Hit Dice: 2d8+6*(15 hp)
    Initiative: -1
    Speed: 20 ft. (4 squares)
    Armor Class: 17 (+1 size, -1 Dex, +7 natural), touch 10,*flat-footed*17
    Base Attack/Grapple: 1/0
    Attack: Slam*+7*melee (1d6+6)
    Full Attack: Slam*+7*melee (1d6+6)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Earth mastery, push
    Special Qualities: Darkvision*60 ft., earth glide, elemental traits
    Saves: Fort*+6, Ref*-1, Will*+0
    Abilities: Str 21, Dex 8, Con 17, Int 4, Wis 11, Cha 11
    Skills: Listen*+3,*Spot*+2
    Feats: Power Attack



    Effects ~


  20. - Top - End - #50
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl
    The shadows stick their heads up above the surface long enough to hear Dohl's next order. They move northeast (to J8, J9, K9) underground (thus not in the way of the large minion) and attack M3.

    Dohl finishes his summoning, and a fourth shadow appears in H7, submerging and moving to J7 (underground). He begins to summon another, his last for the day.

    Melee touch attack (1d20+3)[23] for (1d6)[6] str damage
    Melee touch attack (1d20+3)[7] for (1d6)[3] str damage
    Melee touch attack (1d20+3)[4] for (1d6)[2] str damage
    Melee touch attack (1d20+3)[4] for (1d6)[5] str damage
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
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  21. - Top - End - #51
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Magic Missile the first visible opponent seems like a good plan.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  22. - Top - End - #52
    Troll in the Playground
     
    OldWizardGuy

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Quote Originally Posted by Duskranger View Post
    Magic Missile the first visible opponent seems like a good plan.
    It's such a good plan, Cevt will also do this (assuming the first Magic Missile doesn't murder the first enemy).
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  23. - Top - End - #53
    Barbarian in the Playground
     
    Zombie

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    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Spoiler: Owlbear Skeleton 1
    Show

    Ready an action to attack the first available enemy
    (1d20+6)[16]
    damage (1d6+5)[11]
    ===crit stuff===
    (1d20+6)[22]
    damage (1d6+5)[7]


    Spoiler: Owlbear Skeleton 2
    Show

    Ready an action to attack the first available enemy
    (1d20+6)[22]
    damage (1d6+5)[11]
    ===crit stuff===
    (1d20+6)[7]
    damage (1d6+5)[7]


    Spoiler: Snake
    Show
    Same as before


    Spoiler: Thoqqua 1
    Show

    attack m3, if I can (since it has a burrow speed). If not, ready an action as the owlbear did
    (1d20+4)[22]
    damage (1d6+3)[9]
    ===crit stuff===
    (1d20+4)[18]
    damage (1d6+3)[8]


    Spoiler: Thoqqua 2
    Show

    If I can control it, attack M3 then 5-foot step upward
    (1d20+4)[10]
    damage (1d6+3)[4]
    ===crit stuff===
    (1d20+4)[7]
    damage (1d6+3)[5]


    Spoiler: Szivv
    Show

    pull a +1 manifesting sling bullet out, and ready an action to charm the first enemy that is attacks/surfaces but is not targeted by another ally.
    Psionic charm 5 PP, affects elementals, 13 hour duration, DC 23 Will save negates


    Spoiler: Status
    Show

    HP: 57/32
    PP: 29/39
    +1 Manifesting Sling Bullets: 2/4
    Abrupt Jaunt 10/10 (temporarily increased from 8 due to Fox's Cunning)
    Effects:
    Force Screen (ML 7, 1 PP)
    Primal Instinct (CL 7)
    Fly (CL 7)
    Nightshield (CL 7)
    See Invisibility (CL 7)
    Fox's Cunning (CL 7)
    Vigor (ML 7)

  24. - Top - End - #54
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    Earth elemental's attack misses M (5)

    One shadow hits Thoqqua.

    Thoquua 1 hits M (3)

    Thoquua 2 refuses commands till you make a charisma check.

    Archmage's lesser orb of acid misses.

    Duskranger magic missile kills M (3)

    It is Douglas and Meemas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    Douglas =13 (1)
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M2 hp 10) (M3 Str 11)

    Thricedeadcat has Heart of earth on himself for 5384 rounds on his init.

    Thricedeadcat has heart of air on himself for 5385 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5386 rounds on his init.

    Thricedeadcat has mage armor on himself for 5387 rounds on his init.

    Archmage has mage armor on himself for 5383 rounds on his init

    Archmage has shield up 76 rounds on his init

    Archmage has resistance for 7 rounds on his init

    Memmas has snowsight up for 3578 rounds on himself.

    Douglas has snowsight up for 3579 rounds on Memmas's init.

    J-h has snowsight up for 3591 rounds on Memmas's init.

    Razorbeck has snowsight up for 3581 rounds on Meemas's init.

    Meemas has obscuring snow up for 3582 rounds on Meemas's init.

    Meemas has luminous armor up for 3583 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13384 rounds on his init.

    Meemas has heart of water up for 3585 rounds on his init.

    Meemas has greater resistance up for 14396 rounds on his init.

    Kingfrog has primal instinct on himself for 14981 rounds on his init.

    Kingfrog has nightshield on himself for 72 rounds on his init.

    Kingfrog has forcescreen on himself for 73 rounds on his init.

    Kingfrog has fox's cunning on himself for 74 rounds on his init.

    Kingfrog has fly on himself for 75 rounds on his init.

    Kingfrog has see invisibility for 886 rounds on his init.

    Kingfrog has psionic vigor for 87 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 6 rounds on his init.

    Duskranger has mage armor on himself for 4787 rounds on his init.

    Douglas has greater magic weapon on his bow for 4487 rounds on his init.

    douglas has touchsight on himself for 57 rounds on his init.

    Douglas has mage armor on himself for 586 rounds on his init. (CL 1)

    Shadow 2 lasts for 5 rounds on J-h's init.

    Shadow 3 lasts for 6 rounds on J-h's init

    Shadow 4 lasts for 9 rounds on J-h's init.

    Razorbeck has mage armor on himself for 3597 rounds on his init.

    Razorbeck has summon monster 3 on himself for 6 rounds on his init.

    M (3) is charging for 1 round

    Douglas and Shadows (1+2+3) are hasted for 7 rounds on Douglas's init
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  25. - Top - End - #55
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
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    Mountain View, CA
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor heals (1d4)[3] and tries to repeat his success, readying an action to blast the first hostile thoqqua without strength damage that he can (or more than one if revealed simultaneously) with Energy Missile (cold). Unaugmented, 3 PP cost.

    Damage: (3d6+3)[11] fort DC 18 half, times 1.5 for cold vulnerability.

    Status (after Energy Missile):
    Spoiler
    Show
    Power points: 22/40

    Attack/Damage: +11/1d8+4 with GMW

    Touchsight 60' radius
    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 74/88

    Unique spells level 1: Haste, 2 available
    Unique spells level 2: Energy Missile, 2 available
    Unique spells level 3: Greater Magic Weapon, Touchsight, 1 available
    Last edited by Douglas; 2017-02-07 at 08:55 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  26. - Top - End - #56
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    For the sake of moving forward, Morgan will just fly upwards 20 feet and stay out of the rest of the combat.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  27. - Top - End - #57
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morgan will move up 20 feet, and ready an action to fire a Finger of Death Eye Ray at the first available target.

    Will save (1d20+11)[15] vs DC 19 or failed
    Ranged Touch (1d20+1)[8]
    If successful, Fort Save DC 14 or die. If successful, (3d8+13)[32] damage
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  28. - Top - End - #58
    Colossus in the Playground
     
    Illven's Avatar

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    Dec 2008
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 2. Rests left 3. Party wipes 3

    M (2) dies to Douglas's energy missile.

    Owlbear skeleton 2 hits and damages M (4). Owlbear skeleton takes (2d6)[6] fire damage

    It is everyone's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow that stays around, S2+3 are the summoned ones)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the thoqqua, M (2) is the snake)
    Green lines are the Wall of thornes
    Red line is the web
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (1-8) =-5 feet
    Charmed creature 1 =-5




    Attack
    Spoiler
    Show

    M (5)
    (1d20+6)[18]
    (1d6+3)[5]

    M (4)
    (1d20+6)[11]
    (1d6+3)[5]


    Thoquua 1 takes 5 points of damage.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Kingfrog =33
    Duskranger =31
    Archmage =24
    J-h =21
    Thricedeadcat =21
    Razorbeck =19
    Douglas =13 (1)
    Memmas =10
    M (2+5) =9
    M (4) =8


    Spoiler: Dm info (Never look)
    Show

    Thoqqua MM 1 p242 Hp 16 AC 18 To 11 FF 17 (M3 Str 11) (M4 Hp 6)

    Thricedeadcat has Heart of earth on himself for 5383 rounds on his init.

    Thricedeadcat has heart of air on himself for 5384 rounds on his init.

    Thricedeadcat has familiar pocket on himself for 5385 rounds on his init.

    Thricedeadcat has mage armor on himself for 5386 rounds on his init.

    Archmage has mage armor on himself for 5382 rounds on his init

    Archmage has shield up 75 rounds on his init

    Archmage has resistance for 6 rounds on his init

    Memmas has snowsight up for 3577 rounds on himself.

    Douglas has snowsight up for 3578 rounds on Memmas's init.

    J-h has snowsight up for 3590 rounds on Memmas's init.

    Razorbeck has snowsight up for 3580 rounds on Meemas's init.

    Meemas has obscuring snow up for 3581 rounds on Meemas's init.

    Meemas has luminous armor up for 3582 rounds on his init. Will deal 1 point of strength damage at the end.

    Meemas has primal instinct up for 13383 rounds on his init.

    Meemas has heart of water up for 3584 rounds on his init.

    Meemas has greater resistance up for 14395 rounds on his init.

    Kingfrog has primal instinct on himself for 14980 rounds on his init.

    Kingfrog has nightshield on himself for 71 rounds on his init.

    Kingfrog has forcescreen on himself for 72 rounds on his init.

    Kingfrog has fox's cunning on himself for 73 rounds on his init.

    Kingfrog has fly on himself for 74 rounds on his init.

    Kingfrog has see invisibility for 885 rounds on his init.

    Kingfrog has psionic vigor for 86 rounds on his init.

    Kingfrog has 2 owlbear skeletons for 5 rounds on his init.

    Duskranger has mage armor on himself for 4786 rounds on his init.

    Douglas has greater magic weapon on his bow for 4486 rounds on his init.

    douglas has touchsight on himself for 56 rounds on his init.

    Douglas has mage armor on himself for 585 rounds on his init. (CL 1)

    Shadow 2 lasts for 4 rounds on J-h's init.

    Shadow 3 lasts for 5 rounds on J-h's init

    Shadow 4 lasts for 8 rounds on J-h's init.

    Razorbeck has mage armor on himself for 3596 rounds on his init.

    Razorbeck has summon monster 3 on himself for 5 rounds on his init.

    Douglas and Shadows (1+2+3) are hasted for 6 rounds on Douglas's init
    Last edited by Illven; 2017-02-16 at 09:06 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  29. - Top - End - #59
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl
    Moving underground, the four shadows attack M4 (the two farthest from it go down if necessary to move adjacent).

    Melee touch (1d20+3)[21] for (1d6)[6] str
    Melee touch (1d20+3)[12] for (1d6)[4] str
    Melee touch (1d20+3)[4] for (1d6)[6] str
    Melee touch (1d20+3)[4] for (1d6)[4] str
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  30. - Top - End - #60
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack continues his readied orb of acid, prepared to hurl it at any hostile Thoqqua he sees.

    (1d20+7)[11] touch attack
    (5d8)[29] acid damage
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

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