Results 121 to 150 of 423
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2017-03-29, 07:57 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
This powerful, equine creature has a gleaming white coat and big, lively eyes. Long, silky white hair hangs down in a mane and forelock. A single ivory-colored horn, about 2 feet long, grows from the center of the forehead. The hooves are cloven.
Please roll init, knowledge checks, place yourselves, and list buffs.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is the shadow, S2-S5 are the owlbear skeletons)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
None
Spoiler: The init (Don't look till after the first turn is completed)
M (3) =19
M (5+6) =15
M (1) =14
M (2) =12
M (4) =4
Spoiler: Dm info (Never look)
Unicorn MM1 p250 Hp 42 AC 18 FF 15 To 12
Kingfrog's psionic charm on Blink dog has 172794 rounds on his init.
Last edited by Illven; 2017-03-29 at 07:57 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-03-29, 08:22 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack:
(1d20+12)[26] init(Using Nerveskitter)
I19
Buffs(CL 9):
Heart of Water
Mage Armor
Shield
ResistanceSpoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2017-03-29, 10:48 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Skeletor will take my place in haste, if there is one.
T-10: Cast Mage Armor on Skeletor
T-9: Cast Sign on self
T-8: Cast Primal Instinct on self
T-4: Manifest Force Screen using a +1 manifesting sling bullet (+5 shield bonus to AC)
T-3: Cast Fox's Cunning on self
T-2: Cast Fly on self
T-1: Cast Summon Undead III (2 owlbear skeletons)
Szivv: G-11
Skeletor: P-11
Thoqqua 1: K-11
Thoqqua 2: L-11
Blink Dog: B-12
Owlbear Skeleton 1: N/O-11/12
Owlbear Skeleton 2: Q/R-11/12
Initiative: (1d20+18)[23] including use of a nerveskitter SLA
Knowledge (arcana) (1d20+19)[26]
Knowledge (Religion) (1d20+19)[30]
Knowledge (Psionic) (1d20+19)[20]
Knowledge (Nature) (1d20+19)[30]
Knowledge (Planes) (1d20+19)[31]
Knowledge (Dungeoneering) (1d20+19)[21]
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2017-03-30, 07:56 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
Init (1d20+5)[20]
K: Arc (1d20+3)[7]
K: Hist (1d20+3)[16]
K: Relig (1d20+11)[26]
K: Planes (1d20+6)[24]
Dohl will start in T16 with his permanent shadow hovering at 15' altitude in T17.
He will also start with Sanctuary cast (Will DC16 or cannot attack).Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-03-30, 07:56 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Initiative
(1d20+5)[14]
Starting B-18
Kn:Arcana
(1d20+15)[23]
Kn:Dungeoneering
(1d20+11)[25]
Kn:Local
(1d20+11)[12]
Kn:Nature
(1d20+11)[26]
Kn:Psionics
(1d20+7)[13]
Kn:Religion
(1d20+11)[13]
The Planes
(1d20+11)[29]
Effects ~
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2017-03-30, 11:48 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Initiative: (1d20+11)[21] (1 use of nerveskitter SLA)
Location: T20“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2017-03-30, 03:50 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will start at N18, having pre-cast Familiar Pocket and Mage Armor at the start of the day (ECL is 9) via Versatile Spellcaster and wizard cantrips. To start, he'll burn a use of his Nerveskitter SLA for an extra +5 initiative. The Familiar Pocket will be open to permit the bonus.
Initiative
(1d20+18)[20]
Knowledge (Arcana)
(1d20+20)[22] (an additional +3 if used to identify Dragon-type creatures)
Knowledge (Dungeeneering)
(1d20+9)[16]
Knowledge (Local)
(1d20+12)[23]
Knowledge (Nature)
(1d20+9)[18]
Knowledge (Religion)
(1d20+17)[36]
Knowledge (The Planes)
(1d20+14)[20]
[/QUOTE]
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2017-03-31, 07:29 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor starts at K12
Init: (1d20+8)[18]
Knowledge (Arcana): (1d20+14)[23]
Knowledge (Planes): (1d20+14)[34]
T-30 minutes: Greater Magic Weapon CL 8 with Reserves of Strength +3 (5 PP)
T-1 round: Wand of Mage Armor CL 1
T-0: Haste CL 10 with Arcanist Gloves and Reserves of Strength +3 (1 PP)
Haste targets the party, the permanent shadow, and Skeletor.
Reserves of Strength damage: (5d6)[16]
Status:
SpoilerPower points: 34/40
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 72/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: 3 available
Unique spells level 3: Greater Magic Weapon, 2 availableLast edited by Douglas; 2017-03-31 at 07:30 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2017-04-01, 04:33 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
These creatures are Unicorns.
Unicorns are magical beasts, which means Darkvision out to 60 feet and low-light vision. Proficient with its natural weapons only. Proficient with no armor. Magical beasts eat, sleep, and breathe.
Unicorns exude a constant magic circle against evil.
Unicorns have the ability wild empathy. This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.
It is Archmage, Kingfrog, Duskranger, Thricedeadcat, and J-h's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1+S2 are the owlbear skeleton)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
Shadow 1 flying 15 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Archmage =26
Kingfrog =23
Duskranger =21
Thricedeadcat =20
J-h =20
M (3) =19
Douglas =18
Meemas =18
M (5+6) =15
Razorbeck =14 (1)
M (1) =14 (2)
M (2) =12
M (4) =4
Spoiler: Dm info (Never look)
Unicorn MM1 p250 Hp 42 AC 18 FF 15 To 12
Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.
Archmage's heart of water CL 9 lasts for 5397 rounds on his init.
Archmage's mage armor CL 9 lasts for 5398 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.
Kingfrog has force screen CL 6 on himself for 56 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.
Kingfrog has fly CL 6 on himself for 58 rounds on his init.
J-h has sanctuary CL 6 up for 5 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4500 rounds on his init.
Douglas has mage armor CL 1 on himself for 599 rounds on his init.
Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 10 rounds on his init.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-04-01, 04:41 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
Dohl's shadow readies an action to block/disrupt any charge against Dohl by counter-charging (by moving into the path of the circle, the circle would be moving to him instead of him entering it).
Dohl uses DMM to cast a Fell Drain Sound Burst that hits Unicorns 1, 4, and 6 for (1d8)[6] sonic damage, 1 negative level, and Fort DC 17 or stun.
Dohl is Lawful Neutral.Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-04-01, 04:41 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Acting quickly, Jack throws a scintillating sphere to PQ67
(9d6)[31] electricity damage, DC 18 reflex for halfSpoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
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2017-04-01, 06:59 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Thoqqua 1
Charge to K-3, attack M2
(1d20+6)[17]
damage (1d6+3)[5] plus (2d6)[10] fire damage
===crit stuff===
(1d20+6)[15]
damage (1d6+3)[6]
Spoiler: Thoqqua 2
Charge to L-3, attack M2
(1d20+6)[22]
damage (1d6+3)[6] plus (2d6)[8] fire damage
===crit stuff===
(1d20+6)[16]
damage (1d6+3)[5]
Spoiler: Szivv
Move to G-7
Cast Phantasmal Killer on M3, Will Save DC 28 negates, Fort Save DC 28 or die, (3d6)[8] damage if will fails and fort succeeds
Spoiler: Blink Dog
Dimension door to L-1, attack M2
(1d20+6)[20]
damage (1d6)[4]
===crit stuff===
(1d20+6)[18]
damage (1d6)[5]
Spoiler: Owlbear 1
If M4 is still up, 5-foot step to M/N-10/11, full attack M4
If M4 is down, charge M2, use first claw attack
If M4 and M2 are down, charge M5, use first claw attack
claw/claw/bite: (1d20+6)[12], (1d20+6)[11], (1d20+1)[3] **+2 attack if charging
damage (1d6+5)[9], (1d6+5)[9], (1d8+2)[3]
===crit stuff===
claw/claw/bite: (1d20+6)[20], (1d20+6)[10], (1d20+1)[18] **+2 attack if charging
damage (1d6+5)[11], (1d6+5)[7], (1d8+2)[6]
Spoiler: Owlbear 2
If M1 is still up, 5-foot step to Q/R/-10/11, full attack M1
If M1 is down, charge M6, use first claw attack
claw/claw/bite: (1d20+6)[16], (1d20+6)[18], (1d20+1)[10] **+2 attack if charging
damage (1d6+5)[11], (1d6+5)[6], (1d8+2)[8]
===crit stuff===
claw/claw/bite: (1d20+6)[21], (1d20+6)[17], (1d20+1)[3] **+2 attack if charging
damage (1d6+5)[10], (1d6+5)[11], (1d8+2)[4]
Spoiler: Skeletor
If M1 or M4 is still up, 5-foot step to P-10 and full attack, prioritizing M1 and moving onto M4 when M1 drops
If M1 and M4 are down, move to R-7, attack M6, use bite attack, add +3 to bite damage roll (as it would get full STR bonus for being the only attack)
If M6 is also down, charge M5 and attempt to start a grapple if possible (move and attempt to grapple if not), I'll roll these separately from the attack attempts
Spoiler: Grapple Rolls if M1/4/6 are all down
touch attack (1d20+20)[37]
grapple check (1d20+23)[30]
claw/bite/wing/wing: (1d20+20)[36], (1d20+20)[30], (1d20+20)[37], (1d20+20)[28]
damage: (1d6+3)[5], (1d8+3)[4], (1d4+3)[6], (1d4+3)[5]
UAS (in addition to natural attacks): (1d20+20)[34], (1d20+15)[21], (1d20+10)[16]
damage (1d3+6)[7], (1d3+6)[8], (1d3+6)[7]
===Crit Stuff===
claw/bite/wing/wing: (1d20+20)[26], (1d20+20)[35], (1d20+20)[32], (1d20+20)[35]
damage: (1d6+3)[5], (1d8+3)[11], (1d4+3)[6], (1d4+3)[5]
UAS (in addition to natural attacks): (1d20+20)[35], (1d20+15)[25], (1d20+10)[27]
damage (1d3+6)[9], (1d3+6)[7], (1d3+6)[9]
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2017-04-03, 01:30 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk fireballs M2 and M5 without hitting allies.
(9d6)[31] reflexsave DC 18 for half“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2017-04-04, 04:20 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will cast magic missile (CL9) at M5 (three missiles). If M5 is already dead before he can cast, then M6 will be the target of the full spell instead. Cevt is NG.
Caster Level Check
(1d20+9)[18]
Damage
(5d4+5)[17]
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2017-04-04, 05:07 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
M (1+6) fails it's save versus J-h's sound burst, M (4) saves
M (1+6) makes it's save versus Archmage's sphere. M (4) fails. M (4) is disabled.
Kingfrog loses control of Thoquua 1 and 2.
Kingfrog's phantasmal killer kills M (3) (How are you getting DC 28? I'm getting 26)
Kingfrog loses control of Blinkdog 1 which coup de grac's itself failing it's fort save.
Owlbear skeleton 1 cannot approach M (4)
Owlbear skeleton 2 cannot approach M (6)
Skeletor's bite, claws, wings, and two of it's attacks hit M (1+4)
M (2+5) makes it's save versus Duskranger's fireball
Thricedeadcat's magic missile damages M (5)
It is Douglas's and Meemas's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1+S2 are the owlbear skeleton)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
Shadow 1 flying 15 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Archmage =26
Kingfrog =23
Duskranger =21
Thricedeadcat =20
J-h =20
Douglas =18
Meemas =18
M (5+6) =15
Razorbeck =14 (1)
M (2) =12
Spoiler: Dm info (Never look)
Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12
Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.
Archmage's heart of water CL 9 lasts for 5397 rounds on his init.
Archmage's mage armor CL 9 lasts for 5398 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.
Kingfrog has force screen CL 6 on himself for 56 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.
Kingfrog has fly CL 6 on himself for 58 rounds on his init.
J-h has sanctuary CL 6 up for 5 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4500 rounds on his init.
Douglas has mage armor CL 1 on himself for 599 rounds on his init.
Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 10 rounds on his init.
M (1+4+6) have one negative level for 3600 rounds on J-h's init.
M (1+6) are stunned for 1 round on J-h's init.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-06, 05:36 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
It is Razorbeck's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1+S2 are the owlbear skeleton)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
Shadow 1 flying 15 feet up.
Spoiler: Attacks
M (5) Skeletor
(1d20+13)[15]
(1d8+8)[11]
M (5) misses Skeletor
Spoiler: The init (Don't look till after the first turn is completed)
Archmage =26
Kingfrog =23
Duskranger =21
Thricedeadcat =20
J-h =20
Douglas =18
Meemas =18
M (5+6) =15
Razorbeck =14 (1)
M (2) =12
Spoiler: Dm info (Never look)
Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12
Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.
Archmage's heart of water CL 9 lasts for 5397 rounds on his init.
Archmage's mage armor CL 9 lasts for 5398 rounds on his init.
Archmage's shield CL 9 lasts for 89 rounds on his init.
Archmage's resistance CL 9 lasts for 9 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.
Kingfrog has force screen CL 6 on himself for 56 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.
Kingfrog has fly CL 6 on himself for 58 rounds on his init.
J-h has sanctuary CL 6 up for 5 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4499 rounds on his init.
Douglas has mage armor CL 1 on himself for 598 rounds on his init.
Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 9 rounds on his init.
M (1+4+6) have one negative level for 3600 rounds on J-h's init.
M (1+6) are stunned for 1 round on J-h's init.
M (5) is charging for 1 round on it's init.
Last edited by Illven; 2017-04-06 at 05:40 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-06, 06:48 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Missed turn, taking now.
Finger of Death Eye Ray on M(2)
Will Save (1d20+14)[31] vs. DC 19 or failed
Ranged Touch (1d20+1)[3]
Fort Save DC 14 or die, if passed, take (3d6+13)[24]Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2017-04-07, 04:09 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Fire Arrow at #5
(1d20+4)[14]
Damage
(1d8-1)[7]
Crit 20/x3
(1d20+4)[22]
(2d8-2)[9]
Effects ~
-
2017-04-07, 04:36 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
Meemas's eye ray misses M (2)
Razorbeck's arrow misses M (5). You do keep the arrow though.
M (2) seems to be delaying.
The Thoquua's will coup de grac themselves and intentionally fail fortitude saves as soon as Kingfrog posts if they are not stopped somehow.
It is Archmage, Kingfrog, Duskranger, Thricedeadcat, J-h, Douglas's and Meemas's turn
M (6) is no longer stunned.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1+S2 are the owlbear skeleton)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
Shadow 1 flying 15 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Archmage =26
Kingfrog =23
Duskranger =21
Thricedeadcat =20
J-h =20
Douglas =18
Meemas =18
M (5+6) =15
Razorbeck =14 (1)
M (2) =12
Spoiler: Dm info (Never look)
Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12
Archmage's heart of water CL 9 lasts for 5396 rounds on his init.
Archmage's mage armor CL 9 lasts for 5397 rounds on his init.
Archmage's shield CL 9 lasts for 88 rounds on his init.
Archmage's resistance CL 9 lasts for 8 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4189 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14391 rounds on his init.
Kingfrog has force screen CL 6 on himself for 55 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 56 rounds on his init.
Kingfrog has fly CL 6 on himself for 57 rounds on his init.
J-h has sanctuary CL 6 up for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5397 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5398 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4498 rounds on his init.
Douglas has mage armor CL 1 on himself for 597 rounds on his init.
Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 8 rounds on his init.
M (1+4+6) have one negative level for 3599 rounds on J-h's init.
M (5) is charging for 1 round on it's init.
Last edited by Illven; 2017-04-07 at 04:37 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-04-07, 04:37 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Acting quickly, Jack throws an orb of force at M6.
Spoiler: Rolls
(1d20+6)[11] Touch
(9d6)[32] Damage
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2017-04-07, 05:01 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk magic missiles M6 or M5 if M6 is dead: (5d4+5)[24]
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
-
2017-04-08, 02:45 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will fire another magic missile at M2.
CL check vs SR, if needed
(1d20+9)[12]
Damage
(5d4+5)[14]
-
2017-04-08, 02:54 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
With the enemies almost dead, Dohl will pass.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-04-09, 12:35 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Waiting until after any allies in this initiative pack, just in case someone can drop M2.
Spoiler: Szivv
5-foot step to h-6
Draw a +1 manifesting Sling Bullet
Manifest Mind thrust targeting self, use insane defiance to redirect to M2 (5 PP, (5d10)[25] damage with DC 30 Will save to negate, includes -4 penalty from insane defiance)
the 1 point of ability damage is negated by Strongheart Vest.
Spoiler: Skeletor
If either M5 or M6 is still up, full attack prioritizing M5, 5-foot step to Q-9 to continue if at any point M5 drops and M6 is still up.
If M5 and m6 are already down, move to attack m2, using bite attack roll and adding 3 to bite damage.
claw/bite/wing/wing
(1d20+20)[38], (1d20+20)[37], (1d20+20)[28], (1d20+20)[30]
damage: (1d6+3)[5], (1d8+3)[10], (1d4+3)[6], (1d4+3)[6]
Unarmed Strike
(1d20+20)[32], (1d20+15)[33], (1d20+10)[22]
damage (1d3+6)[8], (1d3+6)[8], (1d3+6)[7]
===crit stuff===
claw/bite/wing/wing
(1d20+20)[27], (1d20+20)[39], (1d20+20)[38], (1d20+20)[27]
damage: (1d6+3)[9], (1d8+3)[7], (1d4+3)[7], (1d4+3)[5]
Unarmed Strike
(1d20+20)[29], (1d20+15)[35], (1d20+10)[16]
damage (1d3+6)[7], (1d3+6)[8], (1d3+6)[7]
Owlbear skeletons: Do nothing. Summons are kind of bunk in this fight.
-
2017-04-09, 01:43 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor magically appears in K12 where he was all along (you didn't put me on the map), heals (2d4)[5] total for this round and the one I missed, and shoots a bolt of fire at M2, hoping to end its Magic Circle before the Thoqquas kill themselves.
Energy Missile (Fire) at M2, augmented to 5 PP.
Damage: (5d6+5)[17] fire, reflex DC 19 half
Status:
SpoilerPower points: 29/40
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 77/88
Unique spells level 1: Haste, 2 available
Unique spells level 2: Energy Missile, 2 available
Unique spells level 3: Greater Magic Weapon, 2 availableLast edited by Douglas; 2017-04-09 at 01:44 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2017-04-10, 05:24 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3
Archmage's orb of force misses M (6)
Duskranger's magic missile and makes M (6) dying
Thricedeadcat's magic missile damages M (2)
M (2) fails it's save versus Douglas's energy missile and starts dying.
The thqouua's coup de grac themselves and intentionally fail their fort saves.
M (2) dies to Kingfrog's mind thrust.
Skeletor kills M (5)
You guys win!
Most of you gain 450 xp.
Kingfrog, and Razorbeck gain 495 xp
Douglas and Meemas gain 562 xp. As far as my notes say, that's a level up for Douglas.
Would you like to use a rest?Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-11, 07:53 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
It has been 2 minutes since the last fight.
Archmage's resistance disappears.
J-h's sanctuary disappears
Douglas's group haste disappears.
Ahead is a small troupe of tiny humanoid-shaped creatures dressed in garments made from leaves, their petallike wings keeping them aloft. Their beautifully colored skin makes one think of flowers come to life. They sing a soft, delightful song.
Please place yourselves, list any new spells you want to cast, roll knowledge checks, and roll init.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1+S2 are the owlbear skeleton)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (13+16) flying 15 feet up.
M (1) flying 30 feet up.
M (14) flying 35 feet up.
M (2) flying 40 feet up.
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (8+15) flying 85 feet up.
M (11) flying 90 feet up.
M (9) flying 95 feet up.
M (7) flying 100 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
M (8) =29
M (2) =28
M (16) =27
M (11+14) =25
M (1) =23
M (13) =22
M (5+10) =20
M (7) =19
M (4+15) =18
M (12) =16
M (6) =14
M (9) =11
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4169 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14371 rounds on his init.
Kingfrog has force screen CL 6 on himself for 35 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on himself for 37 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5377 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5378 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4478 rounds on his init.
Douglas has mage armor CL 1 on himself for 577 rounds on his init.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-11, 08:30 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack will start in S18.
(1d20+12)[19] Init(With Nerveskitter)
Recast Resistance.Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2017-04-11, 10:02 PM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Initiative
(1d20+5)[21]
Starting B-18
Kn:Arcana
(1d20+15)[21]
Kn:Dungeoneering
(1d20+11)[12]
Kn:Local
(1d20+11)[17]
Kn:Nature
(1d20+11)[27]
Kn:Psionics
(1d20+7)[8]
Kn:Religion
(1d20+11)[26]
The Planes
(1d20+11)[24]
Effects ~
-
2017-04-11, 10:07 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
Dohl will start in K18, with his permashadow in I13, and 5 summoned shadows in JKLMN12. Prior to summoning the Shadows, he will cast Entropic Shield.
Init (1d20+5)[10]
K: Arc (1d20+3)[14]
K: Hist (1d20+3)[16]
K: Relig (1d20+11)[27]
K: Planes (1d20+6)[11]Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)