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  1. - Top - End - #121
    Colossus in the Playground
     
    Illven's Avatar

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    Dec 2008
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    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    This powerful, equine creature has a gleaming white coat and big, lively eyes. Long, silky white hair hangs down in a mane and forelock. A single ivory-colored horn, about 2 feet long, grows from the center of the forehead. The hooves are cloven.

    Please roll init, knowledge checks, place yourselves, and list buffs.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is the shadow, S2-S5 are the owlbear skeletons)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    None




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    M (3) =19
    M (5+6) =15
    M (1) =14
    M (2) =12
    M (4) =4


    Spoiler: Dm info (Never look)
    Show

    Unicorn MM1 p250 Hp 42 AC 18 FF 15 To 12

    Kingfrog's psionic charm on Blink dog has 172794 rounds on his init.
    Last edited by Illven; 2017-03-29 at 07:57 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  2. - Top - End - #122
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack:
    (1d20+12)[26] init(Using Nerveskitter)
    I19

    Buffs(CL 9):
    Heart of Water
    Mage Armor
    Shield
    Resistance
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  3. - Top - End - #123
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Skeletor will take my place in haste, if there is one.

    T-10: Cast Mage Armor on Skeletor
    T-9: Cast Sign on self
    T-8: Cast Primal Instinct on self
    T-4: Manifest Force Screen using a +1 manifesting sling bullet (+5 shield bonus to AC)
    T-3: Cast Fox's Cunning on self
    T-2: Cast Fly on self
    T-1: Cast Summon Undead III (2 owlbear skeletons)

    Szivv: G-11
    Skeletor: P-11
    Thoqqua 1: K-11
    Thoqqua 2: L-11
    Blink Dog: B-12
    Owlbear Skeleton 1: N/O-11/12
    Owlbear Skeleton 2: Q/R-11/12

    Initiative: (1d20+18)[23] including use of a nerveskitter SLA

    Knowledge (arcana) (1d20+19)[26]
    Knowledge (Religion) (1d20+19)[30]
    Knowledge (Psionic) (1d20+19)[20]
    Knowledge (Nature) (1d20+19)[30]
    Knowledge (Planes) (1d20+19)[31]
    Knowledge (Dungeoneering) (1d20+19)[21]

  4. - Top - End - #124
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl

    Init (1d20+5)[20]
    K: Arc (1d20+3)[7]
    K: Hist (1d20+3)[16]
    K: Relig (1d20+11)[26]
    K: Planes (1d20+6)[24]

    Dohl will start in T16 with his permanent shadow hovering at 15' altitude in T17.
    He will also start with Sanctuary cast (Will DC16 or cannot attack).
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  5. - Top - End - #125
    Titan in the Playground
    Join Date
    Dec 2010
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    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker


    Spoiler
    Show


    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22

    Initiative
    (1d20+5)[14]

    Starting B-18

    Kn:Arcana
    (1d20+15)[23]


    Kn:Dungeoneering
    (1d20+11)[25]

    Kn:Local
    (1d20+11)[12]


    Kn:Nature
    (1d20+11)[26]


    Kn:Psionics
    (1d20+7)[13]

    Kn:Religion
    (1d20+11)[13]


    The Planes
    (1d20+11)[29]





    Effects ~


  6. - Top - End - #126
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Initiative: (1d20+11)[21] (1 use of nerveskitter SLA)

    Location: T20
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  7. - Top - End - #127
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
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    Michigan
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will start at N18, having pre-cast Familiar Pocket and Mage Armor at the start of the day (ECL is 9) via Versatile Spellcaster and wizard cantrips. To start, he'll burn a use of his Nerveskitter SLA for an extra +5 initiative. The Familiar Pocket will be open to permit the bonus.

    Initiative
    (1d20+18)[20]

    Knowledge (Arcana)
    (1d20+20)[22] (an additional +3 if used to identify Dragon-type creatures)
    Knowledge (Dungeeneering)
    (1d20+9)[16]
    Knowledge (Local)
    (1d20+12)[23]
    Knowledge (Nature)
    (1d20+9)[18]
    Knowledge (Religion)
    (1d20+17)[36]
    Knowledge (The Planes)
    (1d20+14)[20]
    [/QUOTE]
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  8. - Top - End - #128
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Mountain View, CA
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor starts at K12

    Init: (1d20+8)[18]

    Knowledge (Arcana): (1d20+14)[23]
    Knowledge (Planes): (1d20+14)[34]

    T-30 minutes: Greater Magic Weapon CL 8 with Reserves of Strength +3 (5 PP)
    T-1 round: Wand of Mage Armor CL 1
    T-0: Haste CL 10 with Arcanist Gloves and Reserves of Strength +3 (1 PP)

    Haste targets the party, the permanent shadow, and Skeletor.

    Reserves of Strength damage: (5d6)[16]

    Status:
    Spoiler
    Show
    Power points: 34/40

    Attack/Damage: +11/1d8+4 with GMW

    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 72/88

    Unique spells level 1: Haste, 2 available
    Unique spells level 2: 3 available
    Unique spells level 3: Greater Magic Weapon, 2 available
    Last edited by Douglas; 2017-03-31 at 07:30 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  9. - Top - End - #129
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    These creatures are Unicorns.

    Unicorns are magical beasts, which means Darkvision out to 60 feet and low-light vision. Proficient with its natural weapons only. Proficient with no armor. Magical beasts eat, sleep, and breathe.

    Unicorns exude a constant magic circle against evil.

    Unicorns have the ability wild empathy. This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.

    It is Archmage, Kingfrog, Duskranger, Thricedeadcat, and J-h's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1+S2 are the owlbear skeleton)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    Shadow 1 flying 15 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Archmage =26
    Kingfrog =23
    Duskranger =21
    Thricedeadcat =20
    J-h =20
    M (3) =19
    Douglas =18
    Meemas =18
    M (5+6) =15
    Razorbeck =14 (1)
    M (1) =14 (2)
    M (2) =12
    M (4) =4


    Spoiler: Dm info (Never look)
    Show

    Unicorn MM1 p250 Hp 42 AC 18 FF 15 To 12

    Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.

    Archmage's heart of water CL 9 lasts for 5397 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5398 rounds on his init.

    Archmage's shield CL 9 lasts for 89 rounds on his init.

    Archmage's resistance CL 9 lasts for 9 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 56 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.

    Kingfrog has fly CL 6 on himself for 58 rounds on his init.

    J-h has sanctuary CL 6 up for 5 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4500 rounds on his init.

    Douglas has mage armor CL 1 on himself for 599 rounds on his init.

    Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 10 rounds on his init.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  10. - Top - End - #130
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl

    Dohl's shadow readies an action to block/disrupt any charge against Dohl by counter-charging (by moving into the path of the circle, the circle would be moving to him instead of him entering it).

    Dohl uses DMM to cast a Fell Drain Sound Burst that hits Unicorns 1, 4, and 6 for (1d8)[6] sonic damage, 1 negative level, and Fort DC 17 or stun.
    Dohl is Lawful Neutral.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  11. - Top - End - #131
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
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    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Acting quickly, Jack throws a scintillating sphere to PQ67

    (9d6)[31] electricity damage, DC 18 reflex for half
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  12. - Top - End - #132
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Spoiler: Thoqqua 1
    Show

    Charge to K-3, attack M2
    (1d20+6)[17]
    damage (1d6+3)[5] plus (2d6)[10] fire damage
    ===crit stuff===
    (1d20+6)[15]
    damage (1d6+3)[6]


    Spoiler: Thoqqua 2
    Show

    Charge to L-3, attack M2
    (1d20+6)[22]
    damage (1d6+3)[6] plus (2d6)[8] fire damage
    ===crit stuff===
    (1d20+6)[16]
    damage (1d6+3)[5]


    Spoiler: Szivv
    Show

    Move to G-7
    Cast Phantasmal Killer on M3, Will Save DC 28 negates, Fort Save DC 28 or die, (3d6)[8] damage if will fails and fort succeeds


    Spoiler: Blink Dog
    Show

    Dimension door to L-1, attack M2
    (1d20+6)[20]
    damage (1d6)[4]
    ===crit stuff===
    (1d20+6)[18]
    damage (1d6)[5]


    Spoiler: Owlbear 1
    Show

    If M4 is still up, 5-foot step to M/N-10/11, full attack M4
    If M4 is down, charge M2, use first claw attack
    If M4 and M2 are down, charge M5, use first claw attack
    claw/claw/bite: (1d20+6)[12], (1d20+6)[11], (1d20+1)[3] **+2 attack if charging
    damage (1d6+5)[9], (1d6+5)[9], (1d8+2)[3]
    ===crit stuff===
    claw/claw/bite: (1d20+6)[20], (1d20+6)[10], (1d20+1)[18] **+2 attack if charging
    damage (1d6+5)[11], (1d6+5)[7], (1d8+2)[6]


    Spoiler: Owlbear 2
    Show

    If M1 is still up, 5-foot step to Q/R/-10/11, full attack M1
    If M1 is down, charge M6, use first claw attack
    claw/claw/bite: (1d20+6)[16], (1d20+6)[18], (1d20+1)[10] **+2 attack if charging
    damage (1d6+5)[11], (1d6+5)[6], (1d8+2)[8]
    ===crit stuff===
    claw/claw/bite: (1d20+6)[21], (1d20+6)[17], (1d20+1)[3] **+2 attack if charging
    damage (1d6+5)[10], (1d6+5)[11], (1d8+2)[4]


    Spoiler: Skeletor
    Show

    If M1 or M4 is still up, 5-foot step to P-10 and full attack, prioritizing M1 and moving onto M4 when M1 drops
    If M1 and M4 are down, move to R-7, attack M6, use bite attack, add +3 to bite damage roll (as it would get full STR bonus for being the only attack)
    If M6 is also down, charge M5 and attempt to start a grapple if possible (move and attempt to grapple if not), I'll roll these separately from the attack attempts
    Spoiler: Grapple Rolls if M1/4/6 are all down
    Show

    touch attack (1d20+20)[37]
    grapple check (1d20+23)[30]

    claw/bite/wing/wing: (1d20+20)[36], (1d20+20)[30], (1d20+20)[37], (1d20+20)[28]
    damage: (1d6+3)[5], (1d8+3)[4], (1d4+3)[6], (1d4+3)[5]
    UAS (in addition to natural attacks): (1d20+20)[34], (1d20+15)[21], (1d20+10)[16]
    damage (1d3+6)[7], (1d3+6)[8], (1d3+6)[7]
    ===Crit Stuff===
    claw/bite/wing/wing: (1d20+20)[26], (1d20+20)[35], (1d20+20)[32], (1d20+20)[35]
    damage: (1d6+3)[5], (1d8+3)[11], (1d4+3)[6], (1d4+3)[5]
    UAS (in addition to natural attacks): (1d20+20)[35], (1d20+15)[25], (1d20+10)[27]
    damage (1d3+6)[9], (1d3+6)[7], (1d3+6)[9]

  13. - Top - End - #133
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Kritk fireballs M2 and M5 without hitting allies.

    (9d6)[31] reflexsave DC 18 for half
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  14. - Top - End - #134
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
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    Michigan
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will cast magic missile (CL9) at M5 (three missiles). If M5 is already dead before he can cast, then M6 will be the target of the full spell instead. Cevt is NG.

    Caster Level Check
    (1d20+9)[18]

    Damage
    (5d4+5)[17]
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  15. - Top - End - #135
    Colossus in the Playground
     
    Illven's Avatar

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    Dec 2008
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    M (1+6) fails it's save versus J-h's sound burst, M (4) saves

    M (1+6) makes it's save versus Archmage's sphere. M (4) fails. M (4) is disabled.

    Kingfrog loses control of Thoquua 1 and 2.

    Kingfrog's phantasmal killer kills M (3) (How are you getting DC 28? I'm getting 26)

    Kingfrog loses control of Blinkdog 1 which coup de grac's itself failing it's fort save.

    Owlbear skeleton 1 cannot approach M (4)

    Owlbear skeleton 2 cannot approach M (6)

    Skeletor's bite, claws, wings, and two of it's attacks hit M (1+4)

    M (2+5) makes it's save versus Duskranger's fireball

    Thricedeadcat's magic missile damages M (5)

    It is Douglas's and Meemas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1+S2 are the owlbear skeleton)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    Shadow 1 flying 15 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Archmage =26
    Kingfrog =23
    Duskranger =21
    Thricedeadcat =20
    J-h =20
    Douglas =18
    Meemas =18
    M (5+6) =15
    Razorbeck =14 (1)
    M (2) =12


    Spoiler: Dm info (Never look)
    Show

    Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12

    Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.

    Archmage's heart of water CL 9 lasts for 5397 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5398 rounds on his init.

    Archmage's shield CL 9 lasts for 89 rounds on his init.

    Archmage's resistance CL 9 lasts for 9 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 56 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.

    Kingfrog has fly CL 6 on himself for 58 rounds on his init.

    J-h has sanctuary CL 6 up for 5 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4500 rounds on his init.

    Douglas has mage armor CL 1 on himself for 599 rounds on his init.

    Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 10 rounds on his init.

    M (1+4+6) have one negative level for 3600 rounds on J-h's init.

    M (1+6) are stunned for 1 round on J-h's init.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  16. - Top - End - #136
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    It is Razorbeck's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1+S2 are the owlbear skeleton)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    Shadow 1 flying 15 feet up.




    Spoiler: Attacks
    Show

    M (5) Skeletor
    (1d20+13)[15]
    (1d8+8)[11]


    M (5) misses Skeletor

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Archmage =26
    Kingfrog =23
    Duskranger =21
    Thricedeadcat =20
    J-h =20
    Douglas =18
    Meemas =18
    M (5+6) =15
    Razorbeck =14 (1)
    M (2) =12


    Spoiler: Dm info (Never look)
    Show

    Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12

    Kingfrog's psionic charm on Blink dog has 172793 rounds on his init.

    Archmage's heart of water CL 9 lasts for 5397 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5398 rounds on his init.

    Archmage's shield CL 9 lasts for 89 rounds on his init.

    Archmage's resistance CL 9 lasts for 9 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4190 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14392 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 56 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 57 rounds on his init.

    Kingfrog has fly CL 6 on himself for 58 rounds on his init.

    J-h has sanctuary CL 6 up for 5 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5398 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5399 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4499 rounds on his init.

    Douglas has mage armor CL 1 on himself for 598 rounds on his init.

    Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 9 rounds on his init.

    M (1+4+6) have one negative level for 3600 rounds on J-h's init.

    M (1+6) are stunned for 1 round on J-h's init.

    M (5) is charging for 1 round on it's init.
    Last edited by Illven; 2017-04-06 at 05:40 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  17. - Top - End - #137
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Missed turn, taking now.

    Finger of Death Eye Ray on M(2)

    Will Save (1d20+14)[31] vs. DC 19 or failed
    Ranged Touch (1d20+1)[3]
    Fort Save DC 14 or die, if passed, take (3d6+13)[24]
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  18. - Top - End - #138
    Titan in the Playground
    Join Date
    Dec 2010
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker

    Spoiler
    Show

    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22

    Fire Arrow at #5

    (1d20+4)[14]

    Damage
    (1d8-1)[7]

    Crit 20/x3
    (1d20+4)[22]
    (2d8-2)[9]

    Effects ~


  19. - Top - End - #139
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    Meemas's eye ray misses M (2)

    Razorbeck's arrow misses M (5). You do keep the arrow though.

    M (2) seems to be delaying.

    The Thoquua's will coup de grac themselves and intentionally fail fortitude saves as soon as Kingfrog posts if they are not stopped somehow.

    It is Archmage, Kingfrog, Duskranger, Thricedeadcat, J-h, Douglas's and Meemas's turn

    M (6) is no longer stunned.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1+S2 are the owlbear skeleton)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    Shadow 1 flying 15 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Archmage =26
    Kingfrog =23
    Duskranger =21
    Thricedeadcat =20
    J-h =20
    Douglas =18
    Meemas =18
    M (5+6) =15
    Razorbeck =14 (1)
    M (2) =12


    Spoiler: Dm info (Never look)
    Show

    Unicorn MM1 p250 Hp 42 (M2 Hp 27) (M5 hp 10) (M6 16/37) AC 18 FF 15 To 12

    Archmage's heart of water CL 9 lasts for 5396 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5397 rounds on his init.

    Archmage's shield CL 9 lasts for 88 rounds on his init.

    Archmage's resistance CL 9 lasts for 8 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4189 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14391 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 55 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 56 rounds on his init.

    Kingfrog has fly CL 6 on himself for 57 rounds on his init.

    J-h has sanctuary CL 6 up for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5397 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5398 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4498 rounds on his init.

    Douglas has mage armor CL 1 on himself for 597 rounds on his init.

    Douglas has haste CL 10 on the entire party, the shadow, and skeletor for 8 rounds on his init.

    M (1+4+6) have one negative level for 3599 rounds on J-h's init.

    M (5) is charging for 1 round on it's init.
    Last edited by Illven; 2017-04-07 at 04:37 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  20. - Top - End - #140
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Acting quickly, Jack throws an orb of force at M6.

    Spoiler: Rolls
    Show

    (1d20+6)[11] Touch
    (9d6)[32] Damage
    Spoiler: Current Character List:
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    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  21. - Top - End - #141
    Ogre in the Playground
     
    SolithKnightGuy

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    Mar 2010
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    Netherlands
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Kritk magic missiles M6 or M5 if M6 is dead: (5d4+5)[24]
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  22. - Top - End - #142
    Troll in the Playground
     
    OldWizardGuy

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    Jul 2009
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    Michigan
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will fire another magic missile at M2.

    CL check vs SR, if needed
    (1d20+9)[12]

    Damage
    (5d4+5)[14]
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  23. - Top - End - #143
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    With the enemies almost dead, Dohl will pass.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  24. - Top - End - #144
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Waiting until after any allies in this initiative pack, just in case someone can drop M2.

    Spoiler: Szivv
    Show

    5-foot step to h-6
    Draw a +1 manifesting Sling Bullet
    Manifest Mind thrust targeting self, use insane defiance to redirect to M2 (5 PP, (5d10)[25] damage with DC 30 Will save to negate, includes -4 penalty from insane defiance)
    the 1 point of ability damage is negated by Strongheart Vest.


    Spoiler: Skeletor
    Show

    If either M5 or M6 is still up, full attack prioritizing M5, 5-foot step to Q-9 to continue if at any point M5 drops and M6 is still up.
    If M5 and m6 are already down, move to attack m2, using bite attack roll and adding 3 to bite damage.
    claw/bite/wing/wing
    (1d20+20)[38], (1d20+20)[37], (1d20+20)[28], (1d20+20)[30]
    damage: (1d6+3)[5], (1d8+3)[10], (1d4+3)[6], (1d4+3)[6]
    Unarmed Strike
    (1d20+20)[32], (1d20+15)[33], (1d20+10)[22]
    damage (1d3+6)[8], (1d3+6)[8], (1d3+6)[7]
    ===crit stuff===
    claw/bite/wing/wing
    (1d20+20)[27], (1d20+20)[39], (1d20+20)[38], (1d20+20)[27]
    damage: (1d6+3)[9], (1d8+3)[7], (1d4+3)[7], (1d4+3)[5]
    Unarmed Strike
    (1d20+20)[29], (1d20+15)[35], (1d20+10)[16]
    damage (1d3+6)[7], (1d3+6)[8], (1d3+6)[7]


    Owlbear skeletons: Do nothing. Summons are kind of bunk in this fight.

  25. - Top - End - #145
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Aug 2005
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    Mountain View, CA
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor magically appears in K12 where he was all along (you didn't put me on the map), heals (2d4)[5] total for this round and the one I missed, and shoots a bolt of fire at M2, hoping to end its Magic Circle before the Thoqquas kill themselves.

    Energy Missile (Fire) at M2, augmented to 5 PP.
    Damage: (5d6+5)[17] fire, reflex DC 19 half

    Status:
    Spoiler
    Show
    Power points: 29/40

    Attack/Damage: +11/1d8+4 with GMW

    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 77/88

    Unique spells level 1: Haste, 2 available
    Unique spells level 2: Energy Missile, 2 available
    Unique spells level 3: Greater Magic Weapon, 2 available
    Last edited by Douglas; 2017-04-09 at 01:44 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  26. - Top - End - #146
    Colossus in the Playground
     
    Illven's Avatar

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    Dec 2008
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 5. Rests left 2. Party wipes 3

    Archmage's orb of force misses M (6)

    Duskranger's magic missile and makes M (6) dying

    Thricedeadcat's magic missile damages M (2)

    M (2) fails it's save versus Douglas's energy missile and starts dying.

    The thqouua's coup de grac themselves and intentionally fail their fort saves.

    M (2) dies to Kingfrog's mind thrust.

    Skeletor kills M (5)

    You guys win!

    Most of you gain 450 xp.

    Kingfrog, and Razorbeck gain 495 xp

    Douglas and Meemas gain 562 xp. As far as my notes say, that's a level up for Douglas.

    Would you like to use a rest?
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  27. - Top - End - #147
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    It has been 2 minutes since the last fight.

    Archmage's resistance disappears.

    J-h's sanctuary disappears

    Douglas's group haste disappears.

    Ahead is a small troupe of tiny humanoid-shaped creatures dressed in garments made from leaves, their petallike wings keeping them aloft. Their beautifully colored skin makes one think of flowers come to life. They sing a soft, delightful song.

    Please place yourselves, list any new spells you want to cast, roll knowledge checks, and roll init.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1+S2 are the owlbear skeleton)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1+2) is the thoqqua, M (3) is the blink dog)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (13+16) flying 15 feet up.
    M (1) flying 30 feet up.
    M (14) flying 35 feet up.
    M (2) flying 40 feet up.
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (8+15) flying 85 feet up.
    M (11) flying 90 feet up.
    M (9) flying 95 feet up.
    M (7) flying 100 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    M (8) =29
    M (2) =28
    M (16) =27
    M (11+14) =25
    M (1) =23
    M (13) =22
    M (5+10) =20
    M (7) =19
    M (4+15) =18
    M (12) =16
    M (6) =14
    M (9) =11
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4169 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14371 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 35 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on himself for 37 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5377 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5378 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4478 rounds on his init.

    Douglas has mage armor CL 1 on himself for 577 rounds on his init.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  28. - Top - End - #148
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack will start in S18.
    (1d20+12)[19] Init(With Nerveskitter)
    Recast Resistance.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  29. - Top - End - #149
    Titan in the Playground
    Join Date
    Dec 2010
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker

    Spoiler
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    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22

    Initiative
    (1d20+5)[21]

    Starting B-18

    Kn:Arcana
    (1d20+15)[21]

    Kn:Dungeoneering
    (1d20+11)[12]

    Kn:Local
    (1d20+11)[17]

    Kn:Nature
    (1d20+11)[27]

    Kn:Psionics
    (1d20+7)[8]

    Kn:Religion
    (1d20+11)[26]

    The Planes
    (1d20+11)[24]


    Effects ~


  30. - Top - End - #150
    Titan in the Playground
     
    J-H's Avatar

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    Feb 2008
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    Texas
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    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl
    Dohl will start in K18, with his permashadow in I13, and 5 summoned shadows in JKLMN12. Prior to summoning the Shadows, he will cast Entropic Shield.

    Init (1d20+5)[10]
    K: Arc (1d20+3)[14]
    K: Hist (1d20+3)[16]
    K: Relig (1d20+11)[27]
    K: Planes (1d20+6)[11]
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

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