Results 151 to 180 of 423
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2017-04-12, 01:01 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Initiative: (1d20+11)[24] (using one use of his nerveskitter SLA)
Placement: A20“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
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2017-04-12, 04:05 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will start at N18. He'll burn a use of his Nerveskitter SLA for an extra +5 initiative. The Familiar Pocket will be open to permit the bonus.
Initiative
(1d20+18)[33]
Knowledge (Arcana)
(1d20+20)[21] (an additional +3 if used to identify Dragon-type creatures)
Knowledge (Dungeeneering)
(1d20+9)[14]
Knowledge (Local)
(1d20+12)[15]
Knowledge (Nature)
(1d20+9)[23]
Knowledge (Religion)
(1d20+17)[35]
Knowledge (The Planes)
(1d20+14)[17]
[spoilers]
Buff Durations:
Familiar Pocket: 5377 rounds left
Mage Armor: 5378 rounds left
[/spoiler]
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2017-04-13, 02:02 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Before fight, give Douglas one +1 Manifesting Sling Bullet to cast GMW on Charmed Elf's Longbow, if he is willing. Elf will take Szivv's place in the party Haste if one is given.
T-3: Cast Sign on self
T-2: Cast Fly on Skeletor
T-1: Activate Evil's Blessing feat (+3 to saves for 5 rounds, doubled in any round I damage a good outsider)
Szivv: J-11
Skeletor: K-11 +50'
Elf: G-11
Initiative: (1d20+14)[25], not using a nerveskitter this time
Knowledge Arcana: (1d20+19)[25]
Knowledge Religion: (1d20+19)[29]
Knowledge Nature: (1d20+19)[37]
Knowledge Planes: (1d20+19)[34]
Knowledge Psionic: (1d20+19)[30]
Knowledge Dungeoneering: (1d20+19)[32]
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2017-04-13, 05:44 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor starts in K11
GMW CL 8 on the Elf's bow using Szivv's sling bullet and Reserves of Strength +2 (5 PP, all from the sling bullet)
Damage (3d6)[10]
Healing before other buffing (19d4)[51]
T-1: Extended Haste CL 11 with Reserves of Strength +3 and Arcanist's Gloves on the party and all permanent minions (permashadow, Skeletor, elf) (3 PP)
T-0: Extended Haste CL 9 with Reserves of Strength +3 on all minions (3 PP)
RoS damage: (10d6)[31]
1 round of healing: (1d4)[3]
Initiative: (1d20+8)[27]
Knowledge (Arcana): (1d20+15)[29]
Knowledge (The Planes): (1d20+15)[34]
Status:
SpoilerPower points: 37/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 76/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, 3 available
Unique spells level 3: Greater Magic Weapon, 3 availableLast edited by Douglas; 2017-04-13 at 05:44 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2017-04-14, 06:32 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morgan will start in D15-E16.
Initiative (1d20+9)[28]
Pre-fight buffs: Luminous Armor on self (1d2)[2] Str damage
Snowsight on self, J-H, Douglas, and Razorback
Obscuring Snow on self
Primal Instinct on self
Heart of Water on self
Greater Resistance on selfKitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
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2017-04-14, 06:53 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
These creatures are known as Petals.
Petals are fey which means they have low light vision.
Sleep Songs (Su): Petals can sing two kinds of songs that deal no damage but can lull a creature into a state of relaxation or sleep. Lullaby: Any creature within a 20-foot-radius that fails a DC 14 Will save is affected as though by a lullaby spell. A creature that successfully saves cannot be affected again by that petal’s lullaby song for 24 hours. The save DC is Charisma-based. Sleep: This song requires two or more petals separated by no more than 100 feet to be singing in unison. Any creature within 100 feet of either singer that hears the song must succeed on a DC 14 Will save or be affected as though by a sleep spell. Additional petals within 100 feet of a target can lend their voices to the song, strengthening it and increasing the save DC by 1 per additional singer. A creature that successfully saves cannot be affected again by those petals’ sleep song for 24 hours. The save DC is Charisma-based.
Petals have damage reduction 5 that is overcome by cold iron.
Petals attack with daggers.
Petals can fly 60 feet per move action.
It is Thricedeadcat's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (13+16) flying 15 feet up.
M (1) flying 30 feet up.
M (14) flying 35 feet up.
M (2) flying 40 feet up.
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (8+15) flying 85 feet up.
M (11) flying 90 feet up.
M (9) flying 95 feet up.
M (7) flying 100 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (8) =29
M (2) =28
M (16) =27 (1)
Douglas =27 (2)
Kingfrog =25 (1)
M (11+14) =25 (2)
Duskranger =24
M (1) =23
M (13) =22
Razorbeck =21
Memmas =20 (1)
M (5+10) =20 (2)
Archmage =19 (1)
M (7) =19 (2)
M (4+15) =18
M (12) =16
M (6) =14
M (9) =11
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4169 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14371 rounds on his init.
Kingfrog has force screen CL 6 on himself for 35 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on himself for 37 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 59 rounds on his init.
Kingfrog has evil's blessing feat on himself for 5 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4478 rounds on his init.
Douglas has mage armor CL 1 on himself for 577 rounds on his init.
Douglas has haste CL 11 on the entire party for 22 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 18 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-04-14, 08:58 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Since it's worked so well recently, Cevt will fire a magic missile at M16.
Damage
(5d5+5)[17]
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2017-04-16, 03:34 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Thricedeadcat's magic missile kills M (16)
It is Douglas and Kingfrog's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (2) flying 10 feet up.
M (13+16) flying 15 feet up.
M (8) flying 25 feet up
M (1) flying 30 feet up.
M (14) flying 35 feet up.
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
M (9) flying 95 feet up.
M (7) flying 100 feet up.
Attack
Spoiler
M (2) Elf
(1d20+5)[20]
(1d20+5)[14]
M (16) Elf
(1d20-1)[18]
(1d20-1)[5]
Elf takes 2 points of damage.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (8) =29
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
M (11+14) =25 (2)
Duskranger =24
M (1) =23
M (13) =22
Razorbeck =21
Memmas =20 (1)
M (5+10) =20 (2)
Archmage =19 (1)
M (7) =19 (2)
M (4+15) =18
M (12) =16
M (6) =14
M (9) =11
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
Last edited by Illven; 2017-04-16 at 03:35 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-04-18, 12:12 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor heals (1d4)[3] and fries two of the petals in the back.
Energy Missile (Fire) at M4 and M10, no augment. (3 PP)
Damage (3d6+3)[12] reflex 18 half.
Status:
SpoilerPower points: 34/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 79/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, 3 available
Unique spells level 3: Greater Magic Weapon, 3 availableLast edited by Douglas; 2017-04-18 at 12:12 AM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2017-04-18, 12:32 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: Szivv
move to H-5, manifest mind thrust 3 PP at M14 (3d10)[18] damage, DC 25 will save negates.
Spoiler: Skeletorcharge to E-2 +35', bite attack m1 (or charge nearest enemy except 2/6/7/8, if there's a blockage I don't see)
(1d20+23)[34]
(1d8+6)[14], does not include DR
===crit stuff===
(1d20+23)[28], does not include DR
(1d8+6)[13]
[SPOILER=Elf]
Full attack M5
(1d20+6)[15], (1d20+6)[11]
damage (1d8+2)[8], (1d8+2)[10], does not include DR
===crit stuff===
(1d20+6)[22], (1d20+6)[13]
damage (2d8+4)[20], (2d8+4)[13], does not include DR
/SPOILER]
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2017-04-18, 01:51 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Douglas's energy missile kills M (4+10)
Kingfrog mind thrusts M (14)
Skeletor kills M (1)
Elf's arrow damages M (5)
It is Duskranger's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (2) flying 10 feet up.
M (13+16) flying 15 feet up.
M (8) flying 25 feet up
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
M (9) flying 95 feet up.
M (7) flying 100 feet up.
Attacks
Spoiler
M (11) Elf
(1d20-3)[1]
(1d20-3)[6]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (8) =29
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
M (11) =25 (2)
Duskranger =24
M (13) =22
Razorbeck =21
Memmas =20 (1)
M (5) =20 (2)
Archmage =19 (1)
M (7) =19 (2)
M (15) =18
M (12) =16
M (6) =14
M (9) =11
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
Last edited by Illven; 2017-04-18 at 01:52 AM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2017-04-19, 02:33 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk fires an fireball trying to hit M6, 7, 9, 12 and 13 (or if not possible most enemies possible from that group)
(9d6)[30] DC 18 reflex save for half“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
-
2017-04-19, 03:15 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Duskranger's fireball kills M (7+9)
It is Razorbeck and Meemas's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (2+13) flying 10 feet up.
M (16) flying 15 feet up.
M (8) flying 25 feet up
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
Attack
Spoiler
M (13) Elf
(1d20+3)[13]
(1d20+3)[14]
No damage is taken.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (8) =29
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
M (11) =25 (2)
Duskranger =24
M (13) =22
Razorbeck =21
Memmas =20 (1)
M (5) =20 (2)
Archmage =19 (1)
M (15) =18
M (12) =16
M (6) =14
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
M (13) is total defensing for 1 round on his init.
Last edited by Illven; 2017-04-19 at 03:19 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-20, 09:02 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker
Spoiler
Morker
AC= 12; Current = 12
HP = 22 ; Current = 22
Move to H-17
Cast Hail of Stone on 10 & 4
(5d4)[10]
Effects ~
-
2017-04-21, 06:22 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Casters versus everything 3. Triangle spell! (IC thread)
Standard action: Magic Missile on M(5) Damage (3d4+3)[11]
Free action: Magic Missile on M(5) (if 5 is dead, target M(11) instead) Damage (3d4+3)[12]
Free action: Stinking Cloud centered 10 feet up at I10. Should get M(3, 8, and 11) without getting the Charmed Elf. Text notes that it goes 20 feet high, but doesn't mention going down, similar to Obscuring Snow.Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
-
2017-04-22, 11:13 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Razorbeck's hail of stones kills M (8+13)
Meemas's magic missile kills M (5+11)
M (2) fails it's fort save against Meemas's stinking cloud,
It is Archmage's turn
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (2+13) flying 10 feet up.
M (16) flying 15 feet up.
M (8) flying 25 feet up
M (10) flying 50 feet up.
M (4+6) flying 60 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
Duskranger =24
Razorbeck =21
Memmas =20 (1)
Archmage =19 (1)
M (15) =18
M (12) =16
M (6) =14
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
M (13) is total defensing for 1 round on his init.
M (2) is nauseated until it leaves the stinking cloud.
Last edited by Illven; 2017-04-22 at 11:14 PM.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-22, 11:19 PM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack quickly casts a scintilating sphere, detonating at ST45, at 75 feet.
(9d6)[23] electricity damage, DC 18 reflex for halfLast edited by Archmage1; 2017-04-22 at 11:35 PM.
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2017-04-23, 02:29 AM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Archmage's scillanting sphere kills M (12+15)
It is J-h's turn.
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
M (2+13) flying 10 feet up.
M (16) flying 15 feet up.
M (8) flying 25 feet up
M (10) flying 50 feet up.
M (4+6) flying 10 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
Duskranger =24
Razorbeck =21
Memmas =20 (1)
Archmage =19 (1)
M (6) =14
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
M (13) is total defensing for 1 round on his init.
M (2) is nauseated until it leaves the stinking cloud.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-23, 08:05 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
"Forward!" The six shadows race forward, encircling and swiping at one of the enemies with their intangible claws.
S1 to M7
S2 to M5
S3 to M6
S4 to N7
S5 to O7
S6 to O6
All routed to avoid AOOs. All shadows are Hasted.
S1 (1d20+4)[16] melee touch incorporeal for (1d6)[5] str damage
S2 (1d20+4)[10] melee touch incorporeal for (1d6)[2] str damage
S3 (1d20+4)[8] melee touch incorporeal for (1d6)[5] str damage
S4 (1d20+4)[15] melee touch incorporeal for (1d6)[5] str damage
S5 (1d20+4)[22] melee touch incorporeal for (1d6)[6] str damage
S6 (1d20+4)[11] melee touch incorporeal for (1d6)[4] str damageThings published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-04-23, 09:55 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
S1 misses it's attack.
S2 misses it's attack.
S3 misses it's attack.
S4 misses it's attack.
S5's attack kills M (6)
It is Thricedeadcat's turn
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (1+5) are flying 5 feet up.
M (2+6) flying 10 feet up.
M (16) flying 15 feet up.
M (8) flying 25 feet up
M (10) flying 50 feet up.
M (4) flying 10 feet up.
M (12) flying 70 feet up.
M (3+5) flying 80 feet up.
M (15) flying 85 feet up.
M (11) flying 90 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
Duskranger =24
Razorbeck =21
Memmas =20 (1)
Archmage =19 (1)
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5376 rounds on his init.
Archmage's mage armor CL 9 lasts for 5377 rounds on his init.
Archmage's shield CL 9 lasts for 68 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.
Kingfrog has force screen CL 6 on himself for 34 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on himself for 36 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.
Kingfrog has evil's blessing feat on himself for 4 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.
Douglas has mage armor CL 1 on himself for 578 rounds on his init.
Douglas has haste CL 11 on the entire party for 21 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.
J-h has entropic shield CL 6 on himself for 54 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
Jh has a summoned shadow for 9 rounds on his init.
M (13) is total defensing for 1 round on his init.
M (2) is nauseated until it leaves the stinking cloud.
M (6) will raise as a shadow in 1 round.
M (3) is total defensing for 1 round.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-24, 04:48 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Seeing how the rest of the team is doing, Cevt will pass turn.
-
2017-04-24, 07:45 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
It is Douglas, Kingfrog, Duskranger, Razorbeck, Meemas's, Archmage and Jh's turn
Shadow 7 (perma shadow 2 spawns)
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (1+7) flying 5 feet up
M (2) flying 70 feet up.
M (3) flying 80 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
Duskranger =24
Razorbeck =21
Memmas =20 (1)
Archmage =19 (1)
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5375 rounds on his init.
Archmage's mage armor CL 9 lasts for 5376 rounds on his init.
Archmage's shield CL 9 lasts for 67 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4167 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14369 rounds on his init.
Kingfrog has force screen CL 6 on himself for 33 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 34 rounds on his init.
Kingfrog has fly CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 57 rounds on his init.
Kingfrog has evil's blessing feat on himself for 3 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4476 rounds on his init.
Douglas has mage armor CL 1 on himself for 577 rounds on his init.
Douglas has haste CL 11 on the entire party for 20 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 16 rounds on his init.
J-h has entropic shield CL 6 on himself for 53 rounds on his init.
Jh has a summoned shadow for 4 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
M (2) is nauseated until it leaves the stinking cloud.
M (6) will raise as a shadow in 1 round.
M (3) is total defensing for 1 round.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-24, 08:16 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Dohl
The shadow that killed the petal commands the newly risen shadow to obey its master, Dohl. With ghostly screeches, the creatures descend on the two remaining petals.
The shadows all have 70' move except for S7, which has 40' move.
Attacking M3
S2, J1 melee incorporeal touch attack (1d20+4)[16] for (1d6)[3] str damage
S3, I3 melee incorporeal touch attack (1d20+4)[10] for (1d6)[5] str damage
S6, J2 melee incorporeal touch attack (1d20+4)[7] for (1d6)[2] str damage
S7, J3 melee incorporeal touch attack (1d20+3)[4] for (1d6)[6] str damage
Attacking M2
S1, F9 melee incorporeal touch attack (1d20+4)[22] for (1d6)[2] str damage miss chance (1d100)[84]
S4, H10 melee incorporeal touch attack (1d20+4)[9] for (1d6)[2] str damage miss chance (1d100)[100]
S5, H9 melee incorporeal touch attack (1d20+4)[11] for (1d6)[6] str damage miss chance (1d100)[22]Last edited by J-H; 2017-04-24 at 08:18 PM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-04-25, 12:54 AM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Netherlands
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Kritk goed into full defense.
“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”
Lewis Carroll
-
2017-04-25, 06:04 AM (ISO 8601)
- Join Date
- Jul 2012
- Location
- UTC-5
Re: Casters versus everything 3. Triangle spell! (IC thread)
Jack dances(Passing turn)
Spoiler: Current Character List:
John Smith, Playing in the Dollhouse
Adam of Cyre, Cyre Red
Grok Magmaforge, Iron Crisis
ALADIN, Out of the Abyss
-
2017-04-25, 09:22 AM (ISO 8601)
- Join Date
- Dec 2010
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Morker pulls his bow and arrow as he prepares to send off one.
-
2017-04-25, 11:36 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Casters versus everything 3. Triangle spell! (IC thread)
Spoiler: SzivvIs seriously lacking in medium and long range attack options. Move to G-9 and ready action to mind thrust for 3 PP in the unlikely event that an enemy enters range (55'), (3d10)[15], DC 25 Will Save negates
Spoiler: SkeletorDouble Move to H-2 +80', can't attack this turn
Spoiler: ElfNo action, conserving arrows
-
2017-04-26, 06:22 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Gendithor heals (1d4)[3] and shoots an energy missile at M3.
Energy Missile (Cold) at M3, no augment. (3 PP)
Damage (3d6+3)[13] fort 18 half.
Status:
SpoilerPower points: 31/54
Attack/Damage: +11/1d8+4 with GMW
Snowsight
60' move speed from Haste
Reflex: +1 from Haste, total +8
AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
Total AC: 21
Flatfooted: 14
Touch: 17
Hit points: 82/104
Unique spells level 1: Haste, 3 available
Unique spells level 2: Energy Missile, 3 available
Unique spells level 3: Greater Magic Weapon, 3 availableLast edited by Douglas; 2017-04-26 at 06:22 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2017-04-27, 03:51 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3
Shadows 2, 3, 6, 7 cannot attack due to M (3) being 80 feet in the air.
Shadows 1, 4, and 5 cannot attack due to M (2) being 75 feet in the air.
Douglas's energy missile kills M (3).
It is Thricedeadcat's turn
Spoiler: The map
The legend
Spoiler
Is JH's character
Is Duskranger's character.
Is Fleshy.
Is Douglas's character
Is Archmage's character
Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
Is Thricedeadcat's character
Is razorback's character.
Is Kingfrog's character.
meemas's character.
Is Sgt.Suitable's
Is dragon zombie
Are charmed or dominated enemies. (M (1) is the elf)
Green lines are the Wall of thornes
Red line is the stinking cloud
Blue line is the snowfog
Spoiler: Enemy's that are flying height
S (2+3+6+7) flying 80 feet up
M (2) flying 70 feet up.
M (3) flying 80 feet up.
Spoiler: The init (Don't look till after the first turn is completed)
Thricedeadcat =33
M (2) =28
Douglas =27 (2)
Kingfrog =25 (1)
Duskranger =24
Razorbeck =21
Memmas =20 (1)
Archmage =19 (1)
J-h =10
M (3) =10
Spoiler: Dm info (Never look)
Petal MM3 p120 Hp 5 AC 17 To 17 FF 12
Archmage's heart of water CL 9 lasts for 5375 rounds on his init.
Archmage's mage armor CL 9 lasts for 5376 rounds on his init.
Archmage's shield CL 9 lasts for 67 rounds on his init.
Skeletal dragon has mage armor CL 6 on itself for 4167 rounds on Kingfrog's init.
Kingfrog has primal instinct CL 6 on himself for 14369 rounds on his init.
Kingfrog has force screen CL 6 on himself for 33 rounds on his init.
Kingfrog has fox's cunning CL 6 on himself for 34 rounds on his init.
Kingfrog has fly CL 6 on himself for 35 rounds on his init.
Kingfrog has fly CL 6 on Skeletor for 57 rounds on his init.
Kingfrog has evil's blessing feat on himself for 3 rounds on his init.
Thricedeadcat has familiar pocket CL 9 up for 5375 rounds on his init.
Thricedeadcat has mage armor CL 9 up for 5376 rounds on his init.
Douglas has greater magic weapon CL 8 on his bow for 4476 rounds on his init.
Douglas has mage armor CL 1 on himself for 577 rounds on his init.
Douglas has haste CL 11 on the entire party for 20 rounds on his init.
Douglas has haste CL 9 on the summoned minions for 16 rounds on his init.
J-h has entropic shield CL 6 on himself for 53 rounds on his init.
Jh has a summoned shadow for 4 rounds on his init.
Jh has a summoned shadow for 5 rounds on his init.
Jh has a summoned shadow for 6 rounds on his init.
Jh has a summoned shadow for 7 rounds on his init.
Jh has a summoned shadow for 8 rounds on his init.
M (2) is nauseated until it leaves the stinking cloud.
M (6) will raise as a shadow in 1 round.
M (3) is total defensing for 1 round.
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
-
2017-04-27, 04:33 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Michigan
- Gender
Re: Casters versus everything 3. Triangle spell! (IC thread)
Cevt will pass turn.