New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 15 FirstFirst 123456789101112131415 LastLast
Results 151 to 180 of 423
  1. - Top - End - #151
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Initiative: (1d20+11)[24] (using one use of his nerveskitter SLA)

    Placement: A20
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  2. - Top - End - #152
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will start at N18. He'll burn a use of his Nerveskitter SLA for an extra +5 initiative. The Familiar Pocket will be open to permit the bonus.

    Initiative
    (1d20+18)[33]

    Knowledge (Arcana)
    (1d20+20)[21] (an additional +3 if used to identify Dragon-type creatures)
    Knowledge (Dungeeneering)
    (1d20+9)[14]
    Knowledge (Local)
    (1d20+12)[15]
    Knowledge (Nature)
    (1d20+9)[23]
    Knowledge (Religion)
    (1d20+17)[35]
    Knowledge (The Planes)
    (1d20+14)[17]

    [spoilers]
    Buff Durations:
    Familiar Pocket: 5377 rounds left
    Mage Armor: 5378 rounds left
    [/spoiler]
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  3. - Top - End - #153
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Before fight, give Douglas one +1 Manifesting Sling Bullet to cast GMW on Charmed Elf's Longbow, if he is willing. Elf will take Szivv's place in the party Haste if one is given.

    T-3: Cast Sign on self
    T-2: Cast Fly on Skeletor
    T-1: Activate Evil's Blessing feat (+3 to saves for 5 rounds, doubled in any round I damage a good outsider)

    Szivv: J-11
    Skeletor: K-11 +50'
    Elf: G-11

    Initiative: (1d20+14)[25], not using a nerveskitter this time

    Knowledge Arcana: (1d20+19)[25]
    Knowledge Religion: (1d20+19)[29]
    Knowledge Nature: (1d20+19)[37]
    Knowledge Planes: (1d20+19)[34]
    Knowledge Psionic: (1d20+19)[30]
    Knowledge Dungeoneering: (1d20+19)[32]

  4. - Top - End - #154
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor starts in K11

    GMW CL 8 on the Elf's bow using Szivv's sling bullet and Reserves of Strength +2 (5 PP, all from the sling bullet)
    Damage (3d6)[10]
    Healing before other buffing (19d4)[51]

    T-1: Extended Haste CL 11 with Reserves of Strength +3 and Arcanist's Gloves on the party and all permanent minions (permashadow, Skeletor, elf) (3 PP)
    T-0: Extended Haste CL 9 with Reserves of Strength +3 on all minions (3 PP)

    RoS damage: (10d6)[31]
    1 round of healing: (1d4)[3]

    Initiative: (1d20+8)[27]

    Knowledge (Arcana): (1d20+15)[29]
    Knowledge (The Planes): (1d20+15)[34]

    Status:
    Spoiler
    Show
    Power points: 37/54

    Attack/Damage: +11/1d8+4 with GMW

    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 76/104

    Unique spells level 1: Haste, 3 available
    Unique spells level 2: Energy Missile, 3 available
    Unique spells level 3: Greater Magic Weapon, 3 available
    Last edited by Douglas; 2017-04-13 at 05:44 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  5. - Top - End - #155
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morgan will start in D15-E16.

    Initiative (1d20+9)[28]

    Pre-fight buffs: Luminous Armor on self (1d2)[2] Str damage
    Snowsight on self, J-H, Douglas, and Razorback
    Obscuring Snow on self
    Primal Instinct on self
    Heart of Water on self
    Greater Resistance on self
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  6. - Top - End - #156
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    These creatures are known as Petals.

    Petals are fey which means they have low light vision.

    Sleep Songs (Su): Petals can sing two kinds of songs that deal no damage but can lull a creature into a state of relaxation or sleep. Lullaby: Any creature within a 20-foot-radius that fails a DC 14 Will save is affected as though by a lullaby spell. A creature that successfully saves cannot be affected again by that petal’s lullaby song for 24 hours. The save DC is Charisma-based. Sleep: This song requires two or more petals separated by no more than 100 feet to be singing in unison. Any creature within 100 feet of either singer that hears the song must succeed on a DC 14 Will save or be affected as though by a sleep spell. Additional petals within 100 feet of a target can lend their voices to the song, strengthening it and increasing the save DC by 1 per additional singer. A creature that successfully saves cannot be affected again by those petals’ sleep song for 24 hours. The save DC is Charisma-based.

    Petals have damage reduction 5 that is overcome by cold iron.

    Petals attack with daggers.

    Petals can fly 60 feet per move action.

    It is Thricedeadcat's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (13+16) flying 15 feet up.
    M (1) flying 30 feet up.
    M (14) flying 35 feet up.
    M (2) flying 40 feet up.
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (8+15) flying 85 feet up.
    M (11) flying 90 feet up.
    M (9) flying 95 feet up.
    M (7) flying 100 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (8) =29
    M (2) =28
    M (16) =27 (1)
    Douglas =27 (2)
    Kingfrog =25 (1)
    M (11+14) =25 (2)
    Duskranger =24
    M (1) =23
    M (13) =22
    Razorbeck =21
    Memmas =20 (1)
    M (5+10) =20 (2)
    Archmage =19 (1)
    M (7) =19 (2)
    M (4+15) =18
    M (12) =16
    M (6) =14
    M (9) =11
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4169 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14371 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 35 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on himself for 37 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 59 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 5 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4478 rounds on his init.

    Douglas has mage armor CL 1 on himself for 577 rounds on his init.

    Douglas has haste CL 11 on the entire party for 22 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 18 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  7. - Top - End - #157
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Since it's worked so well recently, Cevt will fire a magic missile at M16.

    Damage
    (5d5+5)[17]
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  8. - Top - End - #158
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Thricedeadcat's magic missile kills M (16)

    It is Douglas and Kingfrog's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (2) flying 10 feet up.
    M (13+16) flying 15 feet up.
    M (8) flying 25 feet up
    M (1) flying 30 feet up.
    M (14) flying 35 feet up.
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.
    M (9) flying 95 feet up.
    M (7) flying 100 feet up.




    Attack
    Spoiler
    Show

    M (2) Elf
    (1d20+5)[20]
    (1d20+5)[14]

    M (16) Elf
    (1d20-1)[18]
    (1d20-1)[5]


    Elf takes 2 points of damage.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (8) =29
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    M (11+14) =25 (2)
    Duskranger =24
    M (1) =23
    M (13) =22
    Razorbeck =21
    Memmas =20 (1)
    M (5+10) =20 (2)
    Archmage =19 (1)
    M (7) =19 (2)
    M (4+15) =18
    M (12) =16
    M (6) =14
    M (9) =11
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.
    Last edited by Illven; 2017-04-16 at 03:35 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  9. - Top - End - #159
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor heals (1d4)[3] and fries two of the petals in the back.

    Energy Missile (Fire) at M4 and M10, no augment. (3 PP)
    Damage (3d6+3)[12] reflex 18 half.

    Status:
    Spoiler
    Show
    Power points: 34/54

    Attack/Damage: +11/1d8+4 with GMW

    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 79/104

    Unique spells level 1: Haste, 3 available
    Unique spells level 2: Energy Missile, 3 available
    Unique spells level 3: Greater Magic Weapon, 3 available
    Last edited by Douglas; 2017-04-18 at 12:12 AM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  10. - Top - End - #160
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Spoiler: Szivv
    Show

    move to H-5, manifest mind thrust 3 PP at M14 (3d10)[18] damage, DC 25 will save negates.


    Spoiler: Skeletor
    Show
    charge to E-2 +35', bite attack m1 (or charge nearest enemy except 2/6/7/8, if there's a blockage I don't see)
    (1d20+23)[34]
    (1d8+6)[14], does not include DR
    ===crit stuff===
    (1d20+23)[28], does not include DR
    (1d8+6)[13]


    [SPOILER=Elf]
    Full attack M5
    (1d20+6)[15], (1d20+6)[11]
    damage (1d8+2)[8], (1d8+2)[10], does not include DR
    ===crit stuff===
    (1d20+6)[22], (1d20+6)[13]
    damage (2d8+4)[20], (2d8+4)[13], does not include DR
    /SPOILER]

  11. - Top - End - #161
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Douglas's energy missile kills M (4+10)

    Kingfrog mind thrusts M (14)

    Skeletor kills M (1)

    Elf's arrow damages M (5)

    It is Duskranger's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (2) flying 10 feet up.
    M (13+16) flying 15 feet up.
    M (8) flying 25 feet up
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.
    M (9) flying 95 feet up.
    M (7) flying 100 feet up.




    Attacks
    Spoiler
    Show

    M (11) Elf
    (1d20-3)[1]
    (1d20-3)[6]


    No damage is taken.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (8) =29
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    M (11) =25 (2)
    Duskranger =24
    M (13) =22
    Razorbeck =21
    Memmas =20 (1)
    M (5) =20 (2)
    Archmage =19 (1)
    M (7) =19 (2)
    M (15) =18
    M (12) =16
    M (6) =14
    M (9) =11
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.
    Last edited by Illven; 2017-04-18 at 01:52 AM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  12. - Top - End - #162
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Kritk fires an fireball trying to hit M6, 7, 9, 12 and 13 (or if not possible most enemies possible from that group)

    (9d6)[30] DC 18 reflex save for half
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  13. - Top - End - #163
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Duskranger's fireball kills M (7+9)

    It is Razorbeck and Meemas's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (2+13) flying 10 feet up.
    M (16) flying 15 feet up.
    M (8) flying 25 feet up
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.




    Attack
    Spoiler
    Show

    M (13) Elf
    (1d20+3)[13]
    (1d20+3)[14]


    No damage is taken.

    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (8) =29
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    M (11) =25 (2)
    Duskranger =24
    M (13) =22
    Razorbeck =21
    Memmas =20 (1)
    M (5) =20 (2)
    Archmage =19 (1)
    M (15) =18
    M (12) =16
    M (6) =14
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.

    M (13) is total defensing for 1 round on his init.
    Last edited by Illven; 2017-04-19 at 03:19 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  14. - Top - End - #164
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker

    Spoiler
    Show

    Morker
    AC= 12; Current = 12
    HP = 22 ; Current = 22

    Move to H-17

    Cast Hail of Stone on 10 & 4
    (5d4)[10]





    Effects ~


  15. - Top - End - #165
    Ettin in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2011

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Standard action: Magic Missile on M(5) Damage (3d4+3)[11]

    Free action: Magic Missile on M(5) (if 5 is dead, target M(11) instead) Damage (3d4+3)[12]

    Free action: Stinking Cloud centered 10 feet up at I10. Should get M(3, 8, and 11) without getting the Charmed Elf. Text notes that it goes 20 feet high, but doesn't mention going down, similar to Obscuring Snow.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  16. - Top - End - #166
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Razorbeck's hail of stones kills M (8+13)

    Meemas's magic missile kills M (5+11)

    M (2) fails it's fort save against Meemas's stinking cloud,

    It is Archmage's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (2+13) flying 10 feet up.
    M (16) flying 15 feet up.
    M (8) flying 25 feet up
    M (10) flying 50 feet up.
    M (4+6) flying 60 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    Duskranger =24
    Razorbeck =21
    Memmas =20 (1)
    Archmage =19 (1)
    M (15) =18
    M (12) =16
    M (6) =14
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.

    M (13) is total defensing for 1 round on his init.

    M (2) is nauseated until it leaves the stinking cloud.
    Last edited by Illven; 2017-04-22 at 11:14 PM.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  17. - Top - End - #167
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack quickly casts a scintilating sphere, detonating at ST45, at 75 feet.

    (9d6)[23] electricity damage, DC 18 reflex for half
    Last edited by Archmage1; 2017-04-22 at 11:35 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #168
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Archmage's scillanting sphere kills M (12+15)

    It is J-h's turn.

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    M (2+13) flying 10 feet up.
    M (16) flying 15 feet up.
    M (8) flying 25 feet up
    M (10) flying 50 feet up.
    M (4+6) flying 10 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    Duskranger =24
    Razorbeck =21
    Memmas =20 (1)
    Archmage =19 (1)
    M (6) =14
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.

    M (13) is total defensing for 1 round on his init.

    M (2) is nauseated until it leaves the stinking cloud.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  19. - Top - End - #169
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl

    "Forward!" The six shadows race forward, encircling and swiping at one of the enemies with their intangible claws.

    S1 to M7
    S2 to M5
    S3 to M6
    S4 to N7
    S5 to O7
    S6 to O6
    All routed to avoid AOOs. All shadows are Hasted.

    S1 (1d20+4)[16] melee touch incorporeal for (1d6)[5] str damage
    S2 (1d20+4)[10] melee touch incorporeal for (1d6)[2] str damage
    S3 (1d20+4)[8] melee touch incorporeal for (1d6)[5] str damage
    S4 (1d20+4)[15] melee touch incorporeal for (1d6)[5] str damage
    S5 (1d20+4)[22] melee touch incorporeal for (1d6)[6] str damage
    S6 (1d20+4)[11] melee touch incorporeal for (1d6)[4] str damage
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  20. - Top - End - #170
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    S1 misses it's attack.

    S2 misses it's attack.

    S3 misses it's attack.

    S4 misses it's attack.

    S5's attack kills M (6)

    It is Thricedeadcat's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    S (1+5) are flying 5 feet up.
    M (2+6) flying 10 feet up.
    M (16) flying 15 feet up.
    M (8) flying 25 feet up
    M (10) flying 50 feet up.
    M (4) flying 10 feet up.
    M (12) flying 70 feet up.
    M (3+5) flying 80 feet up.
    M (15) flying 85 feet up.
    M (11) flying 90 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    Duskranger =24
    Razorbeck =21
    Memmas =20 (1)
    Archmage =19 (1)
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 (m 5 hp 2) AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5376 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5377 rounds on his init.

    Archmage's shield CL 9 lasts for 68 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4168 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14370 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 34 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on himself for 36 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 58 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 4 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4477 rounds on his init.

    Douglas has mage armor CL 1 on himself for 578 rounds on his init.

    Douglas has haste CL 11 on the entire party for 21 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 17 rounds on his init.

    J-h has entropic shield CL 6 on himself for 54 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    Jh has a summoned shadow for 9 rounds on his init.

    M (13) is total defensing for 1 round on his init.

    M (2) is nauseated until it leaves the stinking cloud.

    M (6) will raise as a shadow in 1 round.

    M (3) is total defensing for 1 round.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  21. - Top - End - #171
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Seeing how the rest of the team is doing, Cevt will pass turn.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

  22. - Top - End - #172
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    It is Douglas, Kingfrog, Duskranger, Razorbeck, Meemas's, Archmage and Jh's turn

    Shadow 7 (perma shadow 2 spawns)

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    S (1+7) flying 5 feet up
    M (2) flying 70 feet up.
    M (3) flying 80 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    Duskranger =24
    Razorbeck =21
    Memmas =20 (1)
    Archmage =19 (1)
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5375 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5376 rounds on his init.

    Archmage's shield CL 9 lasts for 67 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4167 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14369 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 33 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 34 rounds on his init.

    Kingfrog has fly CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 57 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 3 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5376 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5377 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4476 rounds on his init.

    Douglas has mage armor CL 1 on himself for 577 rounds on his init.

    Douglas has haste CL 11 on the entire party for 20 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 16 rounds on his init.

    J-h has entropic shield CL 6 on himself for 53 rounds on his init.

    Jh has a summoned shadow for 4 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    M (2) is nauseated until it leaves the stinking cloud.

    M (6) will raise as a shadow in 1 round.

    M (3) is total defensing for 1 round.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  23. - Top - End - #173
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Dohl
    The shadow that killed the petal commands the newly risen shadow to obey its master, Dohl. With ghostly screeches, the creatures descend on the two remaining petals.

    The shadows all have 70' move except for S7, which has 40' move.

    Attacking M3
    S2, J1 melee incorporeal touch attack (1d20+4)[16] for (1d6)[3] str damage
    S3, I3 melee incorporeal touch attack (1d20+4)[10] for (1d6)[5] str damage
    S6, J2 melee incorporeal touch attack (1d20+4)[7] for (1d6)[2] str damage
    S7, J3 melee incorporeal touch attack (1d20+3)[4] for (1d6)[6] str damage

    Attacking M2
    S1, F9 melee incorporeal touch attack (1d20+4)[22] for (1d6)[2] str damage miss chance (1d100)[84]
    S4, H10 melee incorporeal touch attack (1d20+4)[9] for (1d6)[2] str damage miss chance (1d100)[100]
    S5, H9 melee incorporeal touch attack (1d20+4)[11] for (1d6)[6] str damage miss chance (1d100)[22]
    Last edited by J-H; 2017-04-24 at 08:18 PM.
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  24. - Top - End - #174
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Kritk goed into full defense.
    “Beware the Jabberwock, my son!
    The jaws that bite, the claws that catch!
    Beware the Jubjub bird, and shun
    The frumious Bandersnatch!”

    Lewis Carroll

  25. - Top - End - #175
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Jack dances(Passing turn)
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  26. - Top - End - #176
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Morker pulls his bow and arrow as he prepares to send off one.

  27. - Top - End - #177
    Barbarian in the Playground
     
    Zombie

    Join Date
    Jul 2016

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Spoiler: Szivv
    Show
    Is seriously lacking in medium and long range attack options. Move to G-9 and ready action to mind thrust for 3 PP in the unlikely event that an enemy enters range (55'), (3d10)[15], DC 25 Will Save negates


    Spoiler: Skeletor
    Show
    Double Move to H-2 +80', can't attack this turn


    Spoiler: Elf
    Show
    No action, conserving arrows

  28. - Top - End - #178
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Gendithor heals (1d4)[3] and shoots an energy missile at M3.

    Energy Missile (Cold) at M3, no augment. (3 PP)
    Damage (3d6+3)[13] fort 18 half.

    Status:
    Spoiler
    Show
    Power points: 31/54

    Attack/Damage: +11/1d8+4 with GMW

    Snowsight
    60' move speed from Haste

    Reflex: +1 from Haste, total +8

    AC: +4 armor from Mage Armor, +6 from dex, +1 dodge from Haste
    Total AC: 21
    Flatfooted: 14
    Touch: 17
    Hit points: 82/104

    Unique spells level 1: Haste, 3 available
    Unique spells level 2: Energy Missile, 3 available
    Unique spells level 3: Greater Magic Weapon, 3 available
    Last edited by Douglas; 2017-04-26 at 06:22 PM.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  29. - Top - End - #179
    Colossus in the Playground
     
    Illven's Avatar

    Join Date
    Dec 2008
    Gender
    Female

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Party level 6. Cr 6. Battle 6. Rests left 2. Party wipes 3

    Shadows 2, 3, 6, 7 cannot attack due to M (3) being 80 feet in the air.

    Shadows 1, 4, and 5 cannot attack due to M (2) being 75 feet in the air.

    Douglas's energy missile kills M (3).

    It is Thricedeadcat's turn

    Spoiler: The map
    Show


    The legend
    Spoiler
    Show

    Is JH's character
    Is Duskranger's character.
    Is Fleshy.
    Is Douglas's character
    Is Archmage's character
    Are the summons. (S1 is perma shadow, s2-6 are summoned shadows)
    Is Thricedeadcat's character
    Is razorback's character.
    Is Kingfrog's character.
    meemas's character.
    Is Sgt.Suitable's
    Is dragon zombie
    Are charmed or dominated enemies. (M (1) is the elf)
    Green lines are the Wall of thornes
    Red line is the stinking cloud
    Blue line is the snowfog
    Spoiler: Enemy's that are flying height
    Show

    S (2+3+6+7) flying 80 feet up
    M (2) flying 70 feet up.
    M (3) flying 80 feet up.




    Spoiler: The init (Don't look till after the first turn is completed)
    Show

    Thricedeadcat =33
    M (2) =28
    Douglas =27 (2)
    Kingfrog =25 (1)
    Duskranger =24
    Razorbeck =21
    Memmas =20 (1)
    Archmage =19 (1)
    J-h =10
    M (3) =10


    Spoiler: Dm info (Never look)
    Show

    Petal MM3 p120 Hp 5 AC 17 To 17 FF 12

    Archmage's heart of water CL 9 lasts for 5375 rounds on his init.

    Archmage's mage armor CL 9 lasts for 5376 rounds on his init.

    Archmage's shield CL 9 lasts for 67 rounds on his init.

    Skeletal dragon has mage armor CL 6 on itself for 4167 rounds on Kingfrog's init.

    Kingfrog has primal instinct CL 6 on himself for 14369 rounds on his init.

    Kingfrog has force screen CL 6 on himself for 33 rounds on his init.

    Kingfrog has fox's cunning CL 6 on himself for 34 rounds on his init.

    Kingfrog has fly CL 6 on himself for 35 rounds on his init.

    Kingfrog has fly CL 6 on Skeletor for 57 rounds on his init.

    Kingfrog has evil's blessing feat on himself for 3 rounds on his init.

    Thricedeadcat has familiar pocket CL 9 up for 5375 rounds on his init.

    Thricedeadcat has mage armor CL 9 up for 5376 rounds on his init.

    Douglas has greater magic weapon CL 8 on his bow for 4476 rounds on his init.

    Douglas has mage armor CL 1 on himself for 577 rounds on his init.

    Douglas has haste CL 11 on the entire party for 20 rounds on his init.

    Douglas has haste CL 9 on the summoned minions for 16 rounds on his init.

    J-h has entropic shield CL 6 on himself for 53 rounds on his init.

    Jh has a summoned shadow for 4 rounds on his init.

    Jh has a summoned shadow for 5 rounds on his init.

    Jh has a summoned shadow for 6 rounds on his init.

    Jh has a summoned shadow for 7 rounds on his init.

    Jh has a summoned shadow for 8 rounds on his init.

    M (2) is nauseated until it leaves the stinking cloud.

    M (6) will raise as a shadow in 1 round.

    M (3) is total defensing for 1 round.
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  30. - Top - End - #180
    Troll in the Playground
     
    OldWizardGuy

    Join Date
    Jul 2009
    Location
    Michigan
    Gender
    Male

    Default Re: Casters versus everything 3. Triangle spell! (IC thread)

    Cevt will pass turn.
    Spoiler
    Show
    Quote Originally Posted by Wings of Peace View Post
    "See these cookies? Note how while good they taste sort of bland. Now try these, they're the same cookies but with chocolate chips added. Notice how with the second batch we expended slightly more ingredients but dramatically enhanced the flavor? That's metamagic."
    Quote Originally Posted by Doc Roc View Post
    Seriously, can we kill this misconception now? A wizard is never late, nor is he early. He shops for precisely what he means to.


    Winner of Junkyard Wars 31.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •