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Thread: 101 plots for superhero rpgs
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2017-04-26, 10:35 PM (ISO 8601)
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2017-04-27, 11:34 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
209.) In a desperate attempt to boost sales to not go completely bankrupt the newspaper the heroes work at as their day job has become a tabloid. Can the heroes hang on to their integrity
210.) Midterm elections are coming up and the country has finally reached the point where there are no longer any non-supervillain candidates for congress
211.) Doctor Quackery is harvesting parts of the city's zoo animals for medicines that don't work"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-04-27, 10:23 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
212) A young criminal has escaped from another dimension into your own, and is being pursued by that dimension's rabid secret police, who are accusing him of charges of thought-treason, being out after curfew, and refusing the state-mandated drugs. Do you give the poor crook to the proper authorities for an entirely out-of-proportion punishment, or do you risk war with a civilsation so totalitarian that Big Brother looks like a reasonable leader in comparison?
213) A dragon has risen, and in lieu of the princess, it has kidnap the prime minister's daughter. Well, if st. george could slays dragons, why not you?
214) Another dragon has taken root in the stock exchange, recognising it as a source of wealth. Can you defeat it, or at least convince it that that's not how the stock market works?
215) A new breed of master thief has arrived, one targeting a new, lucrative, and omnipresent target: Superheros. Utility belts are being swiped left and right, mystical artifacts are vanishing from their homes, and the steel sentinel woke up in a dumpster the other day, sans power armour or even a stitch of clothing!
You don't know who this "Phantom" guy is, only that the Phlebotinum he's stolen is currently in the wrong hands...
216) You return to your lair after a hard's day's crime-fighting, only to find that Phantom has set up shop, and is currently stealing everything he can get his hands on. Screw your secret identity, you must stop him before he costs you thousands in irreplaceable crime-fighting kit!
217) Someone (probably Phantom) is discovering secret identities, and is systematically offering them for online auction to the highest bidders. Even if your name isn't on the list, it's be prudent to cut this thing short before loved ones are stuffed into fridges by vengeful supervillains.
Bonus: The government or local police is one of the interested buyers. Can you stop them without revealing your hand? Should you?
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2017-04-28, 12:11 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
218. A supervillain is terrorizing the city with his/her destructive vehicle (like a tank for example).
219. The heroes meet a time traveler who came to warn them of a catastrophic event that'll doom the entire human race. Can they prevent it from happening and save the future?
220. A supervillain is going to be resurrected from the dead. Can the heroes stop the villain's minions before they can bring back their master?
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2017-04-28, 12:57 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
221. The heroes wake up in Axis Amerika and they're the only ones who remember a world in which the Nazis didn't win World War II.
222. The president of the U.S. and the U.K. prime minister have been kidnapped by a time traveling super-intelligent mad scientist Nazi gorilla from another dimension. (This one is actually in a published M&M adventure.)
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2017-04-28, 03:01 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
223 A clan of ninjas is recruiting teenagers by offering them the perfect hangout complete with halfpipe, hiphop, boxing rink and menthol cigarettes. Followup campaign featuring Vanilla Ice optional.
224 A wormhole in the center of the city has started spewing dinosaurs. As the hole keeps spewing it slowly grows, and as it does more of its surroundings turn into a primeval landscape.
225 A villain is trying to erase all of existence by killing the players of the game when they were 8 years old.Last edited by Lvl 2 Expert; 2017-04-28 at 03:02 AM.
The Hindsight Awards, results: See the best movies of 1999!
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2017-04-28, 09:58 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
226. The heroes investigate the disappearance of a superhero.
227. The heroes receive a distress call from out someplace far away. Is there someone really in trouble? Could it be a trap?
228. When the newest line of action figures start coming to life, the heroes must figure out what is going on and stop the sentient toys before they can cause some serious problems.
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2017-04-28, 10:19 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
227- A superhuman who controls air creates a superhuman utopia underwater. The normal humans are having none of that.
Shamash! The true sun god!
Praise the sun! \o/
I also have a DeviantArt now... Most are drafts of my D&D campaigns but if you want to take a look.
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2017-04-29, 07:25 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
230.) Distress call from yourself from the future
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-04-29, 11:02 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
231) A retired superhero is murdered, and the world's most powerful superhero appears to be to blame. Can you unravel the plot before something more sinister happens?
Last edited by Beleriphon; 2017-04-29 at 11:02 AM.
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2017-04-29, 12:04 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
232) The city is being overrun by ghosts, goblins, and all sorts of monsters on Halloween night! Can the heroes find the villain behind this, and stop him before the villain makes it Halloween night forever?
233) In the future, a catastrophic event occurred that devastated the planet, as well as the human race. The Player Characters have to go back in time and stop the Devastation by creating more superhumans to avert it.
(Player-Characters can either choose to be heroes or villains)
234) The heroes were ordinary people before they were suddenly given superpowers by costumed strangers who claim to be from the future. Now it'll be up to them to be there to stop the Devastation when the time comes. Will they be successful?
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2017-04-29, 02:58 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
227. The most current super disaster was caused simultaneously by three parallel versions of the same villain, each doing enough to cause the entire catastrophe, but using a different method from the other ones.
229. A plotline goes missing.
235. Elmo hates counting. It's so confusing, and he never gets any better at it. Elmo will kill all people who count. (Saving the Count for last optional.)
236. Everything seems to be pretty normal around here, time for your secret identities to work on their own problems.The Hindsight Awards, results: See the best movies of 1999!
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2017-04-29, 03:00 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
237. Not only is a supervillain stealing all the world's monuments, but she's left behind a series of geography- and history-themed riddles and clues, as if blatantly daring any would-be super-sleuths to track her down and retrieve the stolen pieces of history.
The exposition is delivered by an a capella/rock fusion band.Last edited by Velaryon; 2017-04-29 at 03:01 PM.
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2017-04-29, 04:38 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
238. A mayoral candidate with mind-control powers is using his abilities to scheme his way into City Hall. Can the heroes dig up enough evidence to jail him before it's too late?
239. An enigmatic billionaire is gathering the world's most powerful fighters for a no-holds-barred combat tournament, but it quickly becomes obvious that there's something fishy going on behind the scenes.
240. There's a seemingly untouchable serial killer on the loose, and a local psychic claims to be having visions that could be crucial to catching the killer. But are they legitimate or just another phony?
241. The government has issued an official order that all heroes must submit their secret identities to government records or be arrested as illegal vigilantes.
242. A new supervillain who can nullify the powers of others is committing crimes. Can the heroes take him down without access to their abilities?My Homebrew
Healer: Pathfinder remake of the 3.5 class of the same name. Light, restoration, and more positive energy effects than you can shake a cleric at.
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2017-04-29, 04:51 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
243. A superhero named The Warden has the ability to steal the powers of other superpowered individuals, and has been tasked with holding captured villains prisoner by suppressing their powers and using them himself. However, the more prisoners he watches over, the more powerful he becomes and the less he feels beholden to anyone else's law. Can the heroes reason with The Warden before he becomes the very thing he has been fighting against? If not, can they stop him when he wields the combined powers of all the worlds' worst villains?
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2017-04-29, 05:21 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
243. There is a runaway teenager loose in the city, freaking out from his/her superpowers that just manifested. As it turns out, one of the teen's biological parents might be a supervillain! Can the heroes calm the superpowered teen down? And can they get to him/her before the supervillain parent does?
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2017-04-30, 04:07 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
245.) The Grumpy Gadgeteer has convinced most of the world's superpowered individuals to quit superheroing and drop out of normal society and move to his elitist private gated community. Someone's gonna have to fill in for them.
246.) The Oil Baron has enacted a dastardly plan to flood the planet
247.) Lassiez Faire Lad is selling organs harvested from homeless people on the black marketLast edited by Bohandas; 2017-04-30 at 04:19 PM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-04-30, 04:57 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
... Looks like we got a few more than was originally asked for! Respect.
248.) A shady arms dealer is supplying criminals with some odd weapons, some are alien in origin, others are advanced prototypes, some are even supernatural.
249.) You have an arch-nemesis! Unfortunately it's kind of a lame one. He's always sending you spam email and crank calling you, (he's actually bad at it, turns out that your fridge wasn't running.)Last edited by The Fury; 2017-04-30 at 05:01 PM.
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2017-04-30, 05:28 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
250) Captain Genitals is running around and otherwise being a nuisance. Can the heroes stop the terrifying streaking madman before any more children are horrified?
251) A super villain that was defeated long ago has come back -- the only person who managed to defeat him was a superhero, discovered to be the town drunk. Can the heroes get the hero to sober up enough to expose the villain's weakness?
252) A monster that exists a person's vision (it exists wherever you aren't looking) is starting to slowly blind people, and when they are completely blind, it devours them messily. Can the heroes stop this beast with their eyes closed?!
253) Small-time thugs accidentally killed a superhero, and are looking for help from the party because all the other super villains are trying to hire them to do very, very dangerous jobs and are threatening to kill them if they don't do them. They are willing to go to jail for what they did, but that's where the super villains' cronies are, too...
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2017-05-01, 01:55 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
That one's actually brilliant. "We're so sorry Batman, all we did was stabbing him with the weird green knife. We didn't think he'd die. We thought it might distract him for a moment!" ... "O, and by the way, do you have any of such weaknesses I should be aware of, like red knives or yellow knives or... No, just checking."
The Hindsight Awards, results: See the best movies of 1999!
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2017-05-01, 04:21 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
254. It's a deadly game of shadows and long knives as the heroes attempt to protect a politician from hitmen whilst escorting them across the country for an important event.
255. Aliens attack Earth in a no-holds-barred invasion, but intelligence quickly surfaces that the invaders are fleeing across the cosmos from something else that's even more powerful and dangerous.
256. Somebody's put a hit out on the heroes, and the professionals in question are a guild of assassins that will keep sending operatives, one after the next, until the job's done.
257. Taking a much-needed vacation, the heroes find themselves in a strange, backwater town where supernatural is normal, time and space are irrelevancies at best, hungry abominations stalk back alleys looking for a meal, and nobody has left without paying a horrible price.
258. A highly contagious virus has broken out that renders all of its victims in a permanent state of frenzied rage- and one of the first infected is a powerful hero.
259. Mysterious forces endow members of two feuding gangs with destructive superpowers. Can the heroes end the conflict before it reduces the city to a smoking crater?
260. The team's base is broken into by a mischievous imp with nigh-cosmic power, who isn't really dangerous but has no intention of leaving.My Homebrew
Healer: Pathfinder remake of the 3.5 class of the same name. Light, restoration, and more positive energy effects than you can shake a cleric at.
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2017-05-01, 07:36 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
261) The heroes are asked to look after the child of a married superhero couple. But things aren't as easy as expected when it turns out that the baby has superpowers! Is this really powerful baby more than the heroes can handle?
262) A new clothing store has opened in the city, and it has a lot to choose from. But when the heroes learn that the clothes from the store that gives the wearers superpowers! Can the heroes get to the bottom of this and keep the situation under control?
263) A supervillain is planning on infiltrating a school science fair to steal an invention from a young genius who is going to be there. Can the heroes catch the villain before he can grab his prize and escape?
264) Several people who have been missing for a long time suddenly reappear, and they have superpowers!
Where were they, and what happened to them?
265) There has been a supervillain who has been recruiting teenagers and teaching them how to be supervillains! Can the heroes find The Tutor and shut down the villain's operations?
266) The heroes must stop a villain's plans to launch the entire city into the sun!
267) A group of ordinary people find themselves thrown into a comic book world where they have superpowers! Can our heroes find a way to escape back into the real world?
268) What was supposed to be a bust of a criminal operation for the heroes takes a twist when the heroes accidentally uncover a supervillain's secret laboratory instead!
269) A small meteorite crash lands onto earth. But as it turns out that not only is the glowing rock from space have sentience, but it can also make itself a golem-like body that it can control! How can the heroes stop the sentient meteorite before it can contact other sentient meteorites and tell them to come to earth?
270) When the city is being eaten away by out-of-control nanobots, can the heroes stop it before it is too late?
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2017-05-01, 11:04 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
271) The city is being invaded by... elves? Yep, an army of elves. They have the traditional vulnerability to iron, but the police and army use bullets made of lead. Can the heroes discover the elves' weakness before they take over everything?
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2017-05-06, 10:41 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
272.) The evil Doctor Juvenile has concocted a plan to replace the city's water supply with pee
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-05-17, 07:07 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
273. A famous engineer, Takai Shigematsu, was murdered on the day before his life's work, the famous Gentoku Tower, was completed. His battered corpses fused with the machinery of the tower, and now he uses it's automated systems to seek revenge on the sofware engineer who wronged him. Can the players ensure justice is done before everyone else in the tower is killed by malevolent malfunctions?
Bonus points if the situation looks like a normal hacker attack at first....
274. An organisation (criminal, government, mad scientists, you pick) has been stealing or killing physics and repurposing their bodies in shock troops that are psychic, cybernetic, and technically undead. To perform proper field testing, and to prevent you from finding the truth, they've sicced the working prototype on you, which is now hunting you relentlessly...
275. One of your former allies has come to you begging for you help... but it turns out they have enemies in high places who are trying to use them to get to you. Do they know about this? Are they willing, or blackmailed? And what does the puppetmaster want with you?
276. The local equivalent of the suicide squad has found a way to deactivate their cranial bombs and is running rampant. The government is now trying to manipulate you into a position where you'll stop both the now-freed super criminals and whatever politically sensitive mission they were supposed to complete.
edit:
277. A corporate executive, in search of immortality, has accidentally created a form of "psychic vampire" through genetic experimentation. He's since been storing them in cryostasis, but one of them was accidentally thawed and is now hunting him down, along with a number of other corrupt geneticists responsible for the project. Of course, it's up to you to bring the vampire and the executive to justice, before more innocent lives are lost.
Bonus: It turns out the vampire needs blood because they can no longer produce hemoglobin naturally. If you gave them regular blood donations, perhaps they could rejoin society as a (mostly) normal human?
Bonus Bonus: The executive has become a vampire by the time you get to him, using a perfected version of the process. You need to stab him in the heart with an anti-virus syringe, or else you've got another supervillain on your hands...
Spoiler: SoruceCyber City Oedo 808. As a bonus, most of these plots could be used in Shadowrun as well...
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2017-05-17, 11:28 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
278.) The whole city is on fire
279.) A high ranking government official has been leaking military secrets to supervillains
280.) All of the city's radio stations' copies of a popular new song have been mysteriously replaced with a subtly altered recording that contains the brown note halfway through
EDIT:
281.) Someone has tampered with the chemistry of all the food in the city, taking the preservatives and fat and stuff from the food in the regular supermarket and putting it into the food at the city's Whole Foods type stores, making the regular food taste bad and the health food unhealthyLast edited by Bohandas; 2017-05-17 at 01:39 PM.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-05-19, 02:44 AM (ISO 8601)
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Re: 101 plots for superhero rpgs
282.) A recording of someone reading an incantation from the Necronomicon has gone viral on youtube. Sort of a combination of the premises of Fistful of Boomstick and Rings (and Scary Movie 3)
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2017-05-21, 02:04 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
282 reminds me of Extermatarus Now, where the main villain tried to show a demon prince transformation on YouTube, in order to get new cultists and to allow them to become greater demons themselves.
On another note:
283. The museum exhibits in the local museum have come alive: fossiled raptors stalk the halls, animate statues crush anyone within reach, and even paintings glare at passerby with murderous intent. Can you exorcise the possessing spirits without damaging priceless cultural heritage?Last edited by Doorhandle; 2017-05-21 at 02:05 PM.
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2017-05-21, 03:37 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
285. A supervillain has started his own school for mad scientists.
286. A supervillain with the ability to hypnotize people into committing crimes as costumed criminals of various wacky themes. Can the heroes put a stop to this silly mess?
287. The city has been infested with giant bugs! Can the heroes stop the bugs and find the source of the problem?
288. An elderly old man has set out to get everything he needs to turn himself young again. Oh, and did I forget to mention that he's also a retired supervillain?
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2017-05-21, 08:57 PM (ISO 8601)
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Re: 101 plots for superhero rpgs
289. The heroes awaken in a strange place with no memory of their identities or each other's- and there's one extra person in their midst, with the dull memory that the last thing they were doing was chasing down a supervillain...
290. The team is attacked and abducted by a robot from beyond the solar system collecting unique specimens for an intergalactic zoo run by its mysterious and powerful creator.My Homebrew
Healer: Pathfinder remake of the 3.5 class of the same name. Light, restoration, and more positive energy effects than you can shake a cleric at.