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  1. - Top - End - #181
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    Default Re: 101 plots for superhero rpgs

    408.) The Gamester has a game for our heroes. They must guess the letters in a word with less than six wrong guesses or he will hang the mayor by the neck until dead

  2. - Top - End - #182
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    Default Re: 101 plots for superhero rpgs

    409.) A vegan supervillain is destroying all of the world's cheese
    410.) Dr.Juvenile has gotten his hands on military-grade stinkbombs
    411.) Someone's robbing Fort Knox
    412.) The party's rich gadgeteer is being audited by the IRS
    413.) The Goldbug is destroying the mint

  3. - Top - End - #183
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    Default Re: 101 plots for superhero rpgs

    414) A man of incredible wealth has hired thieves and supervillains to steal pricelesss artifacts for him.

    415) A supervillain is using his DNA to create a superpower drug, and having his minions distribute it out in the streets. With this he hopes to find a worthy successor to his legacy.

    416) One individual wants to collect all the superpowered people. Will the heroes be able to escape their captor? Even if it means forming a temporary alliance with their enemies?

    417) Unbeknownst to everybody in the city, a supervillain has taken the identity of his arch-nemesis, who actually died years ago. He acts like the hero while orchestrating his master plan from behind the scenes.
    [This one is so good, I think I'll use it]

    418) When a supervillain's attempts of taking over the Earth have been foiled again, he takes a different approach by going out to conquer another planet. Can the heroes stop him?

  4. - Top - End - #184
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    Default Re: 101 plots for superhero rpgs

    419. A hard-working superheroine is unmasked in a moment of bad luck and is forced to retire. She asks the PCs to take over her duties until a suitable replacement is found. That's a lot of patrol areas, public speeches, ongoing investigations, charity events and rivalries to manage, as well as her rogues gallery getting ready to see if the substitutes measure up. How well can the PCs manage it all?

    420. A distinguished superhero is unmasked in a moment of bad luck and is identical to a notorious old nemesis of his. He claims that the lookalike villain was an identity he created to infiltrate the villainous underworld, but is he telling the truth? And if not, what is really going on?

    421. A vigilante is assaulting people in the bad part of town. Investigating reveals that one of the local youths has gained superpowers and is avenging an attack on a friend that left her traumatised. They have no previous criminal convictions and has stopped short of killing or crippling, but are an unstable loose cannon. What will the PCs do about the vigilante?

    422. Dr Juvenile has infected a zombie walk with a virus that turns people into clowns! Unfortunately, the virus was a bit defective and the clown population is 40% evil, 30% (allegedly) funny and 25% mentally unchanged. Can the heroes sort out the good clowns from the bad, find a cure and stop Dr Juvenile from releasing a perfected version of the virus? For bonus points, can they discover if the immature doctor was trying to create murderous mimes or eccentric entertainers with his virus?

    423. During downtime, the PCs run into Mr Deth-Rey in the bar, crying into his drink. He's wanted to be a mad scientist for all his life, but he can't pass his exam to earn his Mad Doctorate. Do the team want to help him come up with the most spectacular 'thesis statement' in recent history or will they take advantage of his current state for criminal information and free drinks?
    Last edited by Durkoala; 2017-08-19 at 08:08 PM. Reason: Thought of one that was too good to leave out.
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  5. - Top - End - #185
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    WhovianBeast's Avatar

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    Default Re: 101 plots for superhero rpgs

    Yeah, I'm not reading 13 pages of this. I'm just trusting this is original.

    424. A (clearly engineered) pandemic spreads overnight to an appreciable fraction (>30%) of the entire world. It's inconvenient (cold/flu type), but few die. Still, governments and people panic, heroes desperately search for the source, eventually finding and capturing/killing them (works better if the disease designer dies). Soon after his death, everybody gets better, just as quickly as they fell ill. In fact, NOBODY who had this disease is sick at all! No cancer, no malaria, not even a common cold. And then the zombie apocalypse starts. GM's choice if the zombies are the group which had the pandemic or the group that didn't. They don't even have to be undead, call them the victims of some alien virus the engineer was trying to spread/prevent. Gives you an excuse to grant enemy NPCs all kinds of weird powers too.
    Last edited by WhovianBeast; 2017-08-19 at 11:44 PM.
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  6. - Top - End - #186
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by WhovianBeast View Post
    Yeah, I'm not reading 13 pages of this. I'm just trusting this is original.
    13 pages?

    Last I checked, there were only 7 pages in this thread so far.

    425. After losing his powers during a fight against his archenemy a long time ago, a depowered supervillain has his nooks go out and find ways that can either get him his powers back or give him new powers.

  7. - Top - End - #187
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Drakeburn View Post
    13 pages?

    Last I checked, there were only 7 pages in this thread so far.
    They probably have their settings set to show half the usual replies per page

  8. - Top - End - #188
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    Default Re: 101 plots for superhero rpgs

    426. A new country is created, ruled by a super-genius who offers citizens a steady income, security, and the benefits of his advanced technology. Immigration from neighboring nations is depleting their populations, and the ruler has offered to annex these neighbors, with their leadership ceding control in exchange for large cash payouts. Many of these neighbors are seriously considering the offer. This ruler appears benevolent, albeit ruthless to those who threaten him or his nation. How do the heroes respond?
    Last edited by Tohron; 2017-08-20 at 01:49 PM.

  9. - Top - End - #189
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    Default Re: 101 plots for superhero rpgs

    427) An alien race seek to enslave the entire human race for whatever purposes they have in mind for them.

  10. - Top - End - #190
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    Default Re: 101 plots for superhero rpgs

    428) An unemployed man/woman gains superpowers. That person decides to become a supervillain and use the new powers to get revenge against the company that downsized him/her.

    429) An evil artifact of great power has been taken from the place where it was locked away. Now it is up to the heroes to either get the artifact back to where it was contained, or destroy it.

  11. - Top - End - #191
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    430 - Alien invaders enslave/abduct humans to produce drugs from their hormones. Alien police force is considering "burning the plantation" (stolen from an old B horror movie)

  12. - Top - End - #192
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    431. The Gamseter has snuck onto the Kremlin Gremlin's secret paradise island and transformed it into a live action version of Jumanji. The problem is that the Kremlin Gremlin has threatened the heros with leaking the coordinates of both a secret government facility that is working on weaponizing manure and the heros personal home addresses to Dr. Juvenile if they don't get the Gamester out of his backyard.

  13. - Top - End - #193
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    Default Re: 101 plots for superhero rpgs

    432) The mysterious villain Dark Mist has covered the entire city in a dark fog. With the authorities lost in the fog, the Dark Mist can go on his crime spree uninterrupted. But can the heroes navigate their way through the fog and stop the villain before he disappears?

  14. - Top - End - #194
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    Default Re: 101 plots for superhero rpgs

    433.) A race of assimilating cyborgs is turning all the Roombas and other household appliances into blood crazed half-animal monstrosities

  15. - Top - End - #195
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    Default Re: 101 plots for superhero rpgs

    434. They fight crime. Sometimes it's super powered, sometimes it's mundane. Why? Because crime is morally wrong and against the law.

    ... What? Have you read silver age Spider-Man or Daredevil?
    Signatures are so 90's.

  16. - Top - End - #196
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    Default Re: 101 plots for superhero rpgs

    435.) The Gamester and the Tecromancer [sic] are terrorizing the city with an army of zombified ET videogame cartridges

    436.) Chemical dumping in the swamp has given a bunch of the indigenous animals superpowers and now they're wrecking havoc (did I post this one already?)

  17. - Top - End - #197
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Bohandas View Post
    436.) Chemical dumping in the swamp has given a bunch of the indigenous animals superpowers and now they're wrecking havoc (did I post this one already?)
    You did not.

    437.) War King, a nerd from the future comes to the present wielding high-tech weapons and armour to get is revenge on the ancestors of those who bullied him, one of whom happens to be the President of the United States of America.

  18. - Top - End - #198
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    438. Roflstomp and Haxxor, a pair of vaguely inept villains who livestream their videogame-themed crimes, have suddenly become much more effective seemingly overnight. It seems there may be a third villain enhancing their previously weak intellects...

    439. The Aryan, a white supremacist villain, is gathering disaffected and impoverished white youth into his new gang and is, somehow, granting them superpowers in exchange for loyalty. Their capacity for doing damage and spreading hate has reached a breaking point...

    440. The Yakuza in town have some new leadership in the form of two parahumans known as Yin and Yang. Yin is a powerful bruiser who becomes stronger as the fight goes on, and Yang provides forcefields and minor ability boosts to her allies, including Yin. The Yakuza already control much of the docks, but now their reach is extending into the city proper, and their recruitment is targeting minor parahumans...

    441. Paragon, the first and most powerful superhero, has returned from a long absence.... and immediately began attacking those he once defended. The entire West Coast has been levelled by his bizaare rage. What will our heroes do when the most powerful among them turns against them?

  19. - Top - End - #199
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    BlackDragon

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    Default Re: 101 plots for superhero rpgs

    442) A supervillain has lifted the entire city into the sky! He makes demands, and if those demands aren't met he'll drop the whole city to the ground. What will the heroes do?

    443) A supervillainess has a plot to make the heroes fall in love with her (whether through a love potion, a magic spell, hypnosis, etc) and act as her slave. Do the heroes have any hope of resisting or snapping out of the villain's control?

  20. - Top - End - #200
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by ImNotTrevor View Post
    440. The Yakuza in town have some new leadership in the form of two parahumans known as Yin and Yang. Yin is a powerful bruiser who becomes stronger as the fight goes on, and Yang provides forcefields and minor ability boosts to her allies, including Yin. The Yakuza already control much of the docks, but now their reach is extending into the city proper, and their recruitment is targeting minor parahumans...
    I think you've got those reversed

  21. - Top - End - #201
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    444) Superpowered criminals are popping up more frequently than usual. When the heroes decide to investigate, they learn of a mysterious person who the criminal underworld can approach to receive superpowers, if they can afford the hefty price he/she asks for. Can the heroes shut these sales of superpowers before things become too much for them to handle?

    445) There is an underground organization that sells to the criminal underworld all kinds of things that can grant superpowers to the highest bidders: alien tech, super soldier serums, mystical artifacts, super-genius made gadgets, etc. Can the heroes take down the organization?

  22. - Top - End - #202
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    Quote Originally Posted by Bohandas View Post
    I think you've got those reversed
    Eh. I went based on what I remembered from a game I played when I was 10.

    In that, they used Yin as like... all the bad stuff, and Yang was health.
    Was this a smart way to do it? Nope.
    Is it a really big deal? Nah. Just flip em back when you use them. Or keep them wrong for irony.
    Taoism is more a chinese thing than a japanese one, so some Yakuza getting it backwards makes a sort of sense.

  23. - Top - End - #203
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    Quote Originally Posted by ImNotTrevor View Post
    Taoism is more a chinese thing than a japanese one, so some Yakuza getting it backwards makes a sort of sense.
    That's actually a pretty good argument. (Though it would probably be a stronger argument if they worked for a non-asian mafia or for the Russian mafia)

  24. - Top - End - #204
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    Quote Originally Posted by Bohandas View Post
    That's actually a pretty good argument. (Though it would probably be a stronger argument if they worked for a non-asian mafia or for the Russian mafia)
    You could also have a Chinese mob in the same city and the Yukuza guys did it on purpose.

    Or just fix my stupidity. Whatever works.

  25. - Top - End - #205
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    446.) A major destructive hurricane like Harvey, Irma, or Katrina is further complicated by both widespread lootig and supervillains using the pandemonium to covertly break into government facilities

  26. - Top - End - #206
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    Quote Originally Posted by ImNotTrevor View Post
    You could also have a Chinese mob in the same city and the Yukuza guys did it on purpose.

    Or just fix my stupidity. Whatever works.
    Reminds me of a bunch of villains from Naruto who had a "double Yang" symbol on their robes and were all brute force with very little subtlety.

  27. - Top - End - #207
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    Default Re: 101 plots for superhero rpgs

    447) Things get confusing for the heroes when their superpowers have somehow changed into completely different superpowers! Can the heroes learn how to use their new powers and find a way to get their old powers back?

    448) A superpowered crime syndicate go to war against every superhero in the city. Do our heroes stand a chance against what is coming?

  28. - Top - End - #208
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    449.) Panic over made up doomsday prophecy threatens to cause actual doomsday

  29. - Top - End - #209
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Bohandas View Post
    449.) Panic over made up doomsday prophecy threatens to cause actual doomsday
    Is this really a fake prophecy, or actually an accurate, if incredibly meta, true prophecy?
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  30. - Top - End - #210
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    Default Re: 101 plots for superhero rpgs

    450. The PCs find that they have a new member of the team. They're standoffish, attractive, have an edgy backstory that they never get to tell in full and high-level powers. They also insist that they have a connection to the local authority figure and have been on the team for some time, but nobody remembers this. What is going on?
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