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  1. - Top - End - #211
    Firbolg in the Playground
     
    Bohandas's Avatar

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    Default Re: 101 plots for superhero rpgs

    451.) (Inspired by http://www.giantitp.com/forums/shows...8&postcount=65) Several encrypted military databases have been compromised by a person with super math nerd powers who has used these powers to quickly break he encryption
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  2. - Top - End - #212
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    Default Re: 101 plots for superhero rpgs

    Some suggestions for Halloween

    452.) A series of Son-of-Sam style murders except in this case the perp really is in a pact with Satan and gains increasingly dangerous demonic powers after each killing

    453.) A local street gang are all werewolves

    454.) Part of the city has turned into a hellscape, and it's spreading

    455.) The ghost of a powerful mobster kingpin returns on the anniversary of his death

    456.) A superhero is targeted by a possessing spirit due to his powers

    457.) not!Trigon is invading

    458.) The literal apocalypse

    459.) A nuclear meltdown turns people into mutant zombies

    460.) Volgograd is overrun with the ghosts of beseiging axis soldiers
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  3. - Top - End - #213
    Pixie in the Playground
     
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    Default Re: 101 plots for superhero rpgs

    461.) A travelling gnome circus is attacked on the road by bandits. Unlucky for the bandits that one of these gnomes is a hero in disguise...

    Damn this is a bit more than 101

  4. - Top - End - #214
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    Default Re: 101 plots for superhero rpgs

    462) The super villains lure the heroes into a trap, which is designed like a game show where the heroes will have to navigate past deadly obstacles to escape. Will they be able to survive?

  5. - Top - End - #215
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Drakeburn View Post
    462) The super villains lure the heroes into a trap, which is designed like a game show where the heroes will have to navigate past deadly obstacles to escape. Will they be able to survive?
    Like Takeshi's Castle but with real lava, blades not boffers, and actually dangerous minions instead of comically inept guys in sumo suits (this last one might still hold true)?

  6. - Top - End - #216
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    Default Re: 101 plots for superhero rpgs

    463.) Someone's tampered with the gifts in Santa's bag of gifts and now all the good children of the world have ticking time-bombs waiting under their christmas trees
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  7. - Top - End - #217
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    Default Re: 101 plots for superhero rpgs

    464) The heroes' biggest fan has been following them, even into dangerous situations. Can the heroes keep their biggest fan from getting hurt?

    I'm surprised that this thread is still going.

  8. - Top - End - #218
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    465) Dr.Juvenile has built an enormous laser cannon in order to etch a crude drawing of a dong on the moon. Deal with this before a more serious supervillain seizes control of the laser cannon and causes serious destruction with it.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  9. - Top - End - #219
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    Default Re: 101 plots for superhero rpgs

    466: An Evil corporation of Evilness has managed to access the dream plane, and are adjusting peoples dreams to get them to "Dream" of owning there products/using there services. The hero's must stop this.


    Optional Plot Twists.

    1: There not actually malicious, on the grounds they, legitimately, are just so incompetent that they don't know there doing it!

    2: They aren't doing it, some government bureaucrat is paying a few freelancers do it for the corporation so that he can justify an agency to police for this sort of behavior in the future after the hero's mop it up, with the intent of using it as a back door way to get government sanctioned mind control.

    3: The Corporation isn't doing it, an actual super villain is using them as a convenient cover so that by the time the hero's figure out what's really up if the plan has failed they can be long gone before the hero's can do anything about it.
    "I Burn!"

  10. - Top - End - #220
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    Default Re: 101 plots for superhero rpgs

    467) Superheroes are suddenly being frozen in place (not the ice kind of frozen) throughout city. As it turns out, a super villain and his minions are using guns that freezes its victims in time. Can the heroes put a stop on the villain's plans and unfreeze the other heroes, or will they be the next victims?

    468) An evil mastermind is sending mercenary super villains to fetch the equipment and materials he needs to create his own super soldier serum. Can the heroes stop him?

    469) A super villain is building up an army to take over or destroy the whole city. Can the heroes interfere with the villain's plan?

    470) In one of the fast food franchises in the city, a super villain switches the kids meal toys with his robots disguised as the toys. Can the heroes stop the villain and his army of robots before it is too late?

  11. - Top - End - #221
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Drakeburn View Post
    470) In one of the fast food franchises in the city, a super villain switches the kids meal toys with his robots disguised as the toys. Can the heroes stop the villain and his army of robots before it is too late?
    IIRC this was an actual episode of T.U.F.F. Puppy
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  12. - Top - End - #222
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    Default Re: 101 plots for superhero rpgs

    I didn't pay much attention to that particular show, It just felt Sub Par after the 2 previous things Hearttman had given us.



    Still, actually, the idea is amusing, and it can either just be goofy "Yes, this Robit that is small enough to be taken out by a child stepping on it is the perfect weapon! What do you mean were loosing badly?!" or a bit more serious "Yeah, you laugh, wait till all the super hero's are being black mailed with there names and addresses and what schools there kids go too and pics of them, or major government official's with all there dirty laundry. No one notices those damn toys, and if you can make them robots, you can fit cameras and microphones and transmitters into them.".
    "I Burn!"

  13. - Top - End - #223
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    Default Re: 101 plots for superhero rpgs

    Actually, I got the idea for 470 from the Kim Possible: So The Drama movie.

    471) There is an ice sculpture contest in the city. But things take an interesting turn when the ice sculptures suddenly come to life! Can the heroes stop the sculptures from doing too many damage and figure out what is going on?

    472) One of santa's elves has been very naughty, to the point where he is holding Santa Claus, all the other elves, and Santa's reindeer as his prisoners! Can the heroes battle their way past the evil elf's army of his creations, avoid his traps, free the prisoners, and stop the evil elf in time to save Christmas?

  14. - Top - End - #224
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    Default Re: 101 plots for superhero rpgs

    473.) Holiday antihero Krampus has come to town to devour the flesh of the guilty. Is he to be helped or hindered?

    EDIT:
    474.) Havoc is being caused by a jumanji-esque haunted Monopoly board. The heroes must finish the game while dealing with hurricane sandy, Donald Trump, rampant urban decay, and other negative aspects of Atlantic City that the game has conjured up
    Last edited by Bohandas; 2017-12-23 at 12:13 PM.
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  15. - Top - End - #225
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    Default Re: 101 plots for superhero rpgs

    This one from Rescue Rangers:

    475 ) villains using a shrink ray to smuggle cars disguised as toys in cereal boxes.
    Last edited by Braininthejar2; 2017-12-23 at 04:58 PM.

  16. - Top - End - #226
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    Default Re: 101 plots for superhero rpgs

    476.) Dr.Juvenile is committing a series of crimes relating to donkeys, primarily as an excuse to constantly use the word "ass" (compare Batman issue #66, "The Joker's Comedy of Errors" in which the Joker tricks people into making mistakes as part of a scheme to provide himself with excuses to use the word "boner")
    Last edited by Bohandas; 2018-04-05 at 01:12 AM.
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  17. - Top - End - #227
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    Default Re: 101 plots for superhero rpgs

    477) The city is being overrun by animated, people-sized gingerbread men! Can the heroes stop the cookies from causing harm and destruction, and trace them back to their creator?

    478) Sick and tired of not receiving presents for the past years, a kid super villain decides to steal all the presents from Santa Claus! Can the heroes get the presents back?

    479) All the toy stores in the cityare being taken over by an army of life-sized toy soldiers, led by the short super villain General Playtime. He wants to keep all the toys to himself, and not letting anybody buy toys for the children! Can the heroes put an end to the villain's plan?

  18. - Top - End - #228
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    Default Re: 101 plots for superhero rpgs

    480.) The mood and zeitgeist of the holiday season has given Mammon the power to break free from Hell and wreck havoc upon the mortal world
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  19. - Top - End - #229
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    481) The Pentagon has gotten its hands on Santa's Naughty/Nice list... and one name has been appearing on the Naughty list for the last 300 years.

    482) It turns out that Satan was delivering the Christmas gifts the whole time to corrupt good children with greed, and is EXTREMELY annoyed at how the Christmas season has become a time of generosity and friendliness.

    483) The Calendar Crook has stolen Christmas! Literally; using his memory-stealing power, he has taken away everyone's holiday memories... AND the presents too!

  20. - Top - End - #230
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    Default Re: 101 plots for superhero rpgs

    484) A mad scientist has been growing his/her own super villains in a secret laboratory. Now the super villains are adults and ready to attack the city! Can the heroes fight off the new villains, find the secret lab, and shut down the mad scientist's operations?

    485) A super villain has acquired a gauntlet that has the power to take away the superpowers of any superhuman it hits! Can the heroes stop the villain before he takes away the powers of all the superheroes?

  21. - Top - End - #231
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    Default Re: 101 plots for superhero rpgs

    486) The world has been introduced to a new group of villains!

    Believer!: Capable to doing anything, even in defiance of the laws of physics! Just so long as no one points out that logically this should not work.

    Law!: A reverse to Believer, capable of causing any awful thing, no matter how statistically unlikely to the point of being essentially impossible it is, simply by pointing out that there is even the most sub atomically small chance of it happening.

    Hammerstein!: Capable of receiving random and increased power usage from the implementation of music. Also capable of subjecting others to a form of compulsion to participate to song and dance numbers, which can be manipulated to favor Hammerstein by the end.



    Can the hero's defeat these new meta's?!


    Bonus points if they figure out there basically fighting a bunch of Loony Toons gags made manifest.
    "I Burn!"

  22. - Top - End - #232
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    Default Re: 101 plots for superhero rpgs

    487) A superhero who was dead has suddenly come back from the dead as a supervillain! Can the heroes help the former hero return to fighting for good, or will they have to fight him?

    488) A supervillain has absorbed his archenemy. Not only is the hero trapped inside the supervillain, but the villain can also wield his archenemy's superpowers! Can the heroes defeat the villain and free the superhero trapped inside?

    Edit: 489) The heroes are framed for a crime they did not commit, and they're being pursued by a team of superpowered cops. But secretly the crime was actually committed by one of the superpowered cops. Can the heroes prove their innocence and bring justice to the real culprit?
    Last edited by Drakeburn; 2018-01-01 at 03:22 PM.

  23. - Top - End - #233
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    Default Re: 101 plots for superhero rpgs

    490.) Super-crime has been down so it's time to finally track down the prankster telekineticist who's been bending people's spoons while they're trying to eat soup
    Last edited by Bohandas; 2018-01-10 at 01:44 PM.
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  24. - Top - End - #234
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    Default Re: 101 plots for superhero rpgs

    491.) Baron Upperclass is destroying the city with his his gentrification ray

    EDIT:

    492.) The Comics Code Authority has come out of retirememt and is trying to again remake the world in their own image. Stop them in the most violent way possible
    Last edited by Bohandas; 2018-01-18 at 12:34 PM.
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  25. - Top - End - #235
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    Default Re: 101 plots for superhero rpgs

    493) Everyone wakes up one morning to discover the loser of the last Presidential election is in the White House, with all the documentation and such acting as if (s)he'd won and been implementing policy since said election. As the real winner launches a campaign to get his/her office reinstated, the pretender and Cabinet ousted, etc., can the heroes discover the reality-altering device that caused this? Can they discover that it's really a memory-altering device that caused everybody's memories of the time since the last election to be overwritten with a false memory that the one trying to "take back" the White House actually DID lose, after all, and that's why all the evidence points to retroactive changes making the (wo)man in the White House seem to be the one who lost?

  26. - Top - End - #236
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    Default Re: 101 plots for superhero rpgs

    494) A supervillain releases a gas into the city that causes paralysis. With everyone paralyzed, the villain and his minions can loot the city with little to no trouble. Can the heroes stop the villain, or will they also become victims to the paralyzing gas?

  27. - Top - End - #237
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    Default Re: 101 plots for superhero rpgs

    495) The surface world is being invaded by supersonic nazi hell creatures from beneath the hollow earth
    "If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins

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  28. - Top - End - #238
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    Default Re: 101 plots for superhero rpgs

    496.) A bunch of battle tanks and experimental military exoskeleton war suits have become possessed by energy beings from outer space
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  29. - Top - End - #239
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    Default Re: 101 plots for superhero rpgs

    Quote Originally Posted by Bohandas View Post
    496.) A bunch of battle tanks and experimental military exoskeleton war suits have become possessed by energy beings from outer space
    497.) Plot twist to 496. There actually here to warn us, it's just taking them abit to get a handle on human linguistics while humans, understandably, are freaking out thinking an AI apocalypse is about to happen and trying to shoot them to prevent it.

    498.) There also here to warn us of the planet annihilating cosmic empire and/or Lovecraftian Horror and/or conquering tyrant that took there world from them and is now coming to earth.
    "I Burn!"

  30. - Top - End - #240
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    Default Re: 101 plots for superhero rpgs

    499.) An band of knights led by a wizard have been wandering the streets and attacking trains and subways, believing them to be monsters, and hunting for a dragon. They were summoned out of a board game by a kid who stumbled on a spellbook. Soon enough, the kid starts releasing monsters, and then the aforementioned dragon! Can the heroes prevent disaster, or will this book spell their doom?

    500.) A crazy villain has been turning gargoyles and statues into real monsters! The villain is an old school architect, and plans to tear down several new buildings that they hate. Can the heroes overcome this bad guy, or will they win by a landslide?

    501.) A failed director kidnaps several actors and forces them to perform in their movie. They are all wired with bombs (and so is the film lot, and indeed the whole city block!), and the director has the trigger! If the movie doesn't go as planned, they may detonate the bombs. Can the heroes bring the villain down, or will this movie be a real blockbuster?
    Last edited by Mad Max; 2018-04-05 at 10:53 PM. Reason: Formatting

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