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  1. - Top - End - #781
    Librarian in the Playground Moderator
     
    Mark Hall's Avatar

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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Telok View Post
    Also a way to become target priority number one.
    Sufficient explosives means you don't need to worry about targeting.

    Quote Originally Posted by Lord Torath View Post
    Is there any guidance for how long it takes to manufacture different types of ammo? I know there are gun design rules, which presumably include fabrication times. Anything for ammo?
    Not that I know of; I also know you're usually a 2e guy, but it might come up in later editions.

    Personally, with a facility? I'd say 1-3 days to check any specs you have, then you can pretty easily run out a few thousand rounds in a day.
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  2. - Top - End - #782
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Mark Hall View Post
    Not that I know of; I also know you're usually a 2e guy, but it might come up in later editions.

    Personally, with a facility? I'd say 1-3 days to check any specs you have, then you can pretty easily run out a few thousand rounds in a day.
    Looking at 3E Arsenal, you get ten rounds in the base availability time. So it takes 24 hours (I'd change this to 10 hours, or one day of labor) to get 10 rounds. Of standard ammo. Yeah, no. I don't mind using the availability number as the target number for making the ammo, but 10 rounds a day is pretty ridiculous. Maybe if you're just using an ammo kit. An ammunition shop should permit at least 100 a day.

    So here's what I'm thinking:

    Cost: half list-price
    Target Number: Availability Target. -1 for Shop. -2 for Facility
    Set-up time: 1 day of work per day of availability. This means it will take 2 weeks to set up for APDS ammo.

    If you fail your test, the first day's batch will be ruined. This includes the cost of materials, plus cleaning your fouled equipment. Spend half the base set-up time to re-calibrate. If you botch (half or more dice are 1s) you don't know there's a problem until you're in the middle of a run. Or at the range.
    Once you are set up, you can create 20/200/2000 rounds a day of standard ammo (kit/shop/facility). For other ammo, divide the result by the availability in days for the ammo type. That means you can get 1333 explosive or flechette rounds per 10-hour work day, or 1000 stun/gel rounds, or 666 assault cannon rounds, or 142 APDS rounds per day.

    Once you are set up for a type of ammo, you can pump out ammo for the cost of materials without further tests until you re-tool for a different type of ammo or equipment.

    That strikes me as pretty reasonable. Still need to work out missiles & grenades, though. Probably shouldn't take as long to set up a kit as it does for a facility or shop, though. Maybe 1/10 x Availability for kit and 1/2 x availability for the shop.
    Last edited by Lord Torath; 2019-09-17 at 02:46 PM.
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  3. - Top - End - #783
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Telok View Post
    Also a way to become target priority number one.



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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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  4. - Top - End - #784
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by druid91 View Post


    As posited by our local androgynous elf wizard.
    Note the asymptotic relationship—there will always be problems that explosions can't solve short of an infinitely powerful explosion.
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  5. - Top - End - #785
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Fable Wright View Post
    Note the asymptotic relationship—there will always be problems that explosions can't solve short of an infinitely powerful explosion.
    Well, once you have a sufficiently big bang, all the problems in your universe cease to be. :3
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  6. - Top - End - #786
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Can Detection spells work through solid objects? Can Detect Enemies, for example, detect enemies on the other side of a windowless door or wall?

    Edit:
    Found it. In 2E anyway (SRII Rulebook p152), you add the barrier rating of the obstruction to the target number to see if the target(s) of the spell can be detected.
    Last edited by Lord Torath; 2019-09-25 at 11:07 AM.
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  7. - Top - End - #787
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by DigoDragon View Post
    Well, once you have a sufficiently big bang, all the problems in your universe cease to be. :3
    Wait didn't the big enough bang created the root to all problems? Was that just a negative over flow?
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Akisa View Post
    Wait didn't the big enough bang created the root to all problems? Was that just a negative over flow?
    Nah, just a multiplication by -1. Another sufficiently big bang would solve the issue.
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  9. - Top - End - #789
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    So, apologies if this has come up before, but is it known if there's any major tech/lore advancements for the new edition?

  10. - Top - End - #790
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Since the new edition starts off pretty much exactly where the old stopped, in 2080, not really.

  11. - Top - End - #791
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    So...
    2060-2070 = 3rd ed
    2070-2075 = 4th ed
    2075-2080 = 5th ed
    2080- ??? = 6th ed

    Okay, thanks. Guess I should catch up on 2076-2080, then, though. We never got much further than the Boston Quarantine.

  12. - Top - End - #792
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Yeah there's quite a bit happening after that, monad scientists created some really weird **** for Evo before most of them packed up and left for deep space (but honestly, I'm not sure how much of that you want to actually include in your game, anti-grav grenades, reactionless spaceships and stuff aren't really what Shadowrun should be about for me)

  13. - Top - End - #793
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Since I am waiting on my pre-order of the core book (UK edition), I don't know yet where that puts the focus for the setting.

    I'm sure some of the classic stories could still be adapted for newer players, if it came to that.

  14. - Top - End - #794
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Are there any Invisibility spells that work on the astral plane?
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  15. - Top - End - #795
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Lord Torath View Post
    Are there any Invisibility spells that work on the astral plane?
    I want to say there was something called Manascaping?
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

    Non est salvatori salvator, neque defensori dominus, nec pater nec mater, nihil supernum.

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    Note to self: Never get involved in an ethics thread again...Especially if I'm defending the empire.

  16. - Top - End - #796
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Can insect spirits see in the dark? There's a hive the runners are going to be exploring, and it seems like the bugs would need some source of light.

    Actually, I think they are dual-natured, right? Which means they can always see astral space, which is lit by living things, so yes, they can see in the dark. More or less, anyway.
    Warhammer 40,000 Campaign Skirmish Game: Warpstrike
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  17. - Top - End - #797
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Lord Torath View Post
    Are there any Invisibility spells that work on the astral plane?
    Not to my knowledge, though I did some work back in the 3e days about various ways of stealthing in the Astral... things like using other signatures as cover, or masking to hide your signature some. I can't link to it conveniently because I'm at work, though; editors-wastebasket.org/nexx/ MIGHT still get you there.
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  18. - Top - End - #798
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    It depends on how exactly you interpret the limitations of the Manascape spell, but that's probably the best astral stealth trick you're going to find. It might let you cover up your aura with "background", or it might just let you disguise yourself as something tiny and non-magical. How exactly this would shake out if you're currently sustaining invisibility is a question a GM would have to answer, but then, this is Shadowrun, so that's not unusual.

    For what it's worth, I don't consider this especially busted since you're adding an extra sustained spell to your burden and it's only protecting you from very specific things. You're still going to have trouble with drones and cameras (object resistance is a pain), with wards and barriers, with Fluorescing Astral Bacteria and any critter that can sniff you out, and potentially with sonar and vibration detecting stuff.

    I'm assuming you're talking about 5e, anyway.
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  19. - Top - End - #799
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    I typically play 2nd Edition, but I was curious about astral invisibility in any edition.

    Thanks for the replies!
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  20. - Top - End - #800
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    Default Re: General Shadowrun Questions III: Ya like that, Chummer?

    Quote Originally Posted by Lord Torath View Post
    Can insect spirits see in the dark? There's a hive the runners are going to be exploring, and it seems like the bugs would need some source of light.

    Actually, I think they are dual-natured, right? Which means they can always see astral space, which is lit by living things, so yes, they can see in the dark. More or less, anyway.
    I'm pretty sure insect spirits are dual-natured like other spirits. The way I ran them is as you described; they always see astral and thus, all living things, both crunchy and chewy alike. This also helped the party a little by giving the mages a bright beacon to warn them something nasty was lurking nearby. Because when I ran Shadowrun, insect spirits were at minimum, the mini-boss monster of the run.
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