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Thread: Post-war sandbox, Team Green IC
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2017-02-16, 10:41 AM (ISO 8601)
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- Feb 2008
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- Texas
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Post-war sandbox, Team Green IC
Geography
Bruxum
The kingdom of Bruxum is near the northern coast of the only civilized continent in the world (you don’t know much about any other continents at this time). It’s an upland area, elevated 3,000-6,000’ above most of the rest of the continent, and protected from the plains and areas below by the mountain range known as the “Forest of Rocks.”
The eastern and northern sides are slightly higher altitude; the western end slopes down and eventually reaches the sea.
Angels, demons, undead, wizards, dragons, elves, dwarves, humans, bandits, monsters, and others all afflicted this area like any other, and it was rocked by a number of earthquakes during and after the war. The capital of Elmal suffered the worst, although that was not precisely an earthquake.
Elmal
Formerly fortified, Elmal was the capital of the upland kingdom of Bruxum. Was perched on mesa, surrounded by water on two sides. Undermined somehow, almost all of the top of the Mesa, and much of the rock under it, slid off into into the sea and was lost. Once a great source of fish, it seems no fishing boats ply the waters any more.
Major roads lead east, west, and north out of Elmal, as well as around the sea and to the south. There are, of course, secondary roads in numerous directions.
Ash Mountains
North and West of Elmal.
Formerly the home of numerous dwarf-holds and mines, as well as a few dragons up in the peaks, the once-green sides of the mountains have been blasted and coated with grey ash. Volcanoes that once warmed the high mountains were turned into weapons during the war. Repeated detonated for tactical advantage (by both defenders and attackers on multiple sides) created more and more instability until there are now numerous active volcanoes.
The dwarves depended partly on their herds (grazed on the hillsides and slopes) for food, so any who survived may be hungry.
Cold Land
East and North of Elmal.
East and north of the ash mountains lie the cold lands, a hilly region of higher altitude. The northern borders of the Cold Land reach up into the northern oceans like a finger, and contain mountains made of ice that never melt. It’s not well-populated by normal folk. The ice mountains never fully melt, but they also never fully freeze. This area is the source of most of the rivers that water the eastern parts of Bruxum, making it a fertile place for agriculture.
To the South
The Forest of Rocks is not friendly to travelers who lack a way to climb or fly, and is thus not suitable for most military forces or merchants. The main trade route with the rest of the continent is either ocean trade, or down the South Road. Paralleling the Hedetet river, caravans could travel up- or down-grade. The river itself even had great magically-created locks worked by water elementals, enabling great barges to bypass the waterfalls and travel downstream (or, with effort, upstream). The locks have existed since before Bruxum was founded, but the precise identity of their creators is lost.
East Bruxum
Elmal sits near the middle of the kingdom. The eastern half of Elmal contains several rivers. It’s mildly hilly, with rich, fertile soil (possibly from the occasional volcano eruption upwind in what are now the Ash Mountains), and was the breadbasket of the kingdom. The soil and availability of water help compensate for the cold winters.
West Bruxum
Lacking the large rivers of East Bruxum, West Bruxum tends to more of a rolling grassland environment used for herds, although trees with low moisture requirements certainly grow there as well. There are also areas with regionally high water tables, or that collect sufficient runoff from rains to have surface water year-round. Figs, grapes, peaches, and other fruit trees meant that West Bruxum generally supplied the fruits and preserves, as well as the meat and the cheese, to go with the staple crops produced to the east. The drier terrain and more varied altitude mean that there are a number of rocky hills and caves.
West Bruxum slopes down towards the ocean, and had the second-busiest trading highway after the South Road. Off the road, you would have found mostly small regional trading towns, along with larger compounds belonging to the wealthy. West Bruxum was also the source of most of the horses and other animals used in commerce and war, and contained most of the training and logistics areas for the army.
There are (or were?) some forested areas near the Forest of Rocks, but those were the domain of reclusive elf tribes who were only nominally subjects of the King in Elmal. They didn’t pay taxes, but they did help keep the bandit and monster population down in the area.
Group Green starts here, on the road, 10 days west of Elmal. The Ash mountains are far to the north, and the Forest of Rocks far to the south.Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-02-16, 10:42 AM (ISO 8601)
- Join Date
- Feb 2008
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- Texas
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Re: Post-war sandbox, Team Green IC
Reserved for future use.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-02-19, 08:38 AM (ISO 8601)
- Join Date
- Feb 2008
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- Texas
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Re: Post-war sandbox, Team Green IC
Day 1
The sun is still low in the east as you come to a rise in the road, giving you a good view of your immediate surroundings. The land continues a gradual slope hundreds of miles west towards the ocean, and south towards the Forest of Rocks.
After years of neglect, the west road is beginning to show wear and tear. Grass and weeds are springing between the stones, and the passing of a number of winters have left the paving stones slightly uneven. In time, this too shall pass away unless repaired and maintained.
The sky is clear, and free of clouds, although those with keener vision can see a small column of smoke to the north.
As you look around, you can also see some sort of chasm or crack in the ground lying to the southwest. It’s hard to make out many details from a couple of miles away, but it lies just this side of a copse of trees.
Where will you go?
=> PartyThings published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-02-19, 06:06 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Post-war sandbox, Team Green IC
Manus drops to one knee and runs his hands over the paving stones. His teacher had told him how important roads were, they provided a sense of connection, and made commerce possible. Like an artery of civilization. But it was dying, decaying. Even things not directly ripped to pieces by the war were falling apart. But he would set it right. The world had survived, and had a chance to learn from it's mistakes. Even the gods had to take notice, without mortals they were nothing. Manus had the chance to drag the world back to sanity.
"Can you do science to it?"
"I can do science to anything."
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2017-02-20, 04:19 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Post-war sandbox, Team Green IC
Spoiler: OoCCurrently continuing to travel towards the Capital, Hedera and Lady in the rear of the march order.
Spoiler: Hedera StatblockHedera Urushiol
Female Chaotic Nymph Druid 1, Level 8 (ECL 12), Init 5, HP 82/82, DR 10 / Cold Iron, Speed 50ft
AC 32, Touch 32, Flat-footed 27 (+5 Dex, +9 Deflect, +8 Misc)
Fort 17, Ref 19, Will 24, Base Attack Bonus 4
+1 Light Crossbow (50 Bolts) +10 (1d8, 19-20 / x2)
Poison Ring +9 (1, 20 / x2) Poison DC 19
Abilities Str 8, Dex 20, Con 18, Int 20, Wis 24, Cha 28
Skills +24 Diplomacy, +21 Intimidate, +20 Survival / Spellcraft / Handle, +18 Listen / Spot / Empathy / Tumble, +17 Know(Nature)
Special Attacks Stunning Glance(Ex) Stun 2d4 DC 22, Blinding Beauty(Su) 30ft, Blindness vs. humanoids DC 22
Condition Endure Elements, Protection from Law, Fire Resistance 10
Spoiler: Lady StatblockLady
Female Neutral Fleshraker (Animal) Animal Companion 5, Level 7, Init 5, HP 84/84, Speed 60ft
AC 25, Touch 17, Flat-footed 20 (+5 Dex, +8 Natural, +2 Deflect)
Fort 12, Ref 13, Will 8, Base Attack Bonus 5
Full Attack Routine +10 Claw / +10 Claw / +5 Bite / +5 Tail
Claw +10 (1d6+5) Poison DC 19
Bite or Tail +10 (1d6+5) Poison DC 19
Abilities Str 21, Dex 20, Con 18, Int 2, Wis 16, Cha 12
Skills +31 Jump, +18 Hide, +15 Move Silently, +14 Listen, +12 Balance / Tumble
Special Attacks Spit Venom(Ex) 30ft Ranged Touch, DC 19, 1d6 Dex / 1d6 Dex
Condition Scent
Last edited by Ripptor; 2017-03-19 at 12:34 AM.
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2017-02-22, 12:19 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
Magnhild had taken point on the marching order. It gave her room to charge, and she wasn't precisely unobservant thought not the best scout in the group. And, it also meant that anything that came at them from the front would have a better change of having to deal with her massive frame first. Her shield hovered in it's usual ready position, and she was wearing armor that didn't reveal much save two blue eyes and a strongly chiseled face.
She held for a moment as Manus inspected the road. They were kind enough to not out pace her though they could, she was only happy to return the courtesy.
She did, however, wander her eyes, her ears and her nose about, taking interest in a northerly direction.
"Is, is that smoke? Just that way?" She said, indicating with one figure and trying to focus more in on it.
Spoiler: Skill Checks.
(1d20+11)[20] Listen Check. Probably just for the general area unless sounds carrying well or something form that plume of smoke area.
(1d20+10)[19] Spot check. I'm interested in general in what's around the immediate area, but more so in what's going on were that plume of smoke is.
(1d20+17)[36] Survival check for Scent Ability. Same as spot.
"I Burn!"
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2017-02-22, 04:05 AM (ISO 8601)
- Join Date
- Aug 2006
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- Vienna, Austria
- Gender
Re: Post-war sandbox, Team Green IC
Roaming all around the group, R'Ror makes sure nothing surprises them. From time to time he crosses the road ahead of them and gives the "all clear" sign or points towards things that can be seen in the distance.
Spoiler
Spot: (1d20+23)[27]
Listen: (1d20+18)[22]
Move Silently: (1d20+31)[35]
Hide: (1d20+17)[24]
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2017-02-22, 09:17 AM (ISO 8601)
- Join Date
- Jun 2005
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- Wandering
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Re: Post-war sandbox, Team Green IC
"The Great capitol, hmmm? Does this mean I have to start wearing pants again?"
Emerging from the tall grass nearby, the bored giant tigress tries to make light of what's happened after the monotony of days of marching. Chloe doesn't seem impressed, tugging at the low cut shirt (the only real article of clothing on her other than a short cloak that looks part of the shirt to begin with) while yawning, her maw showing off her impressive teeth. She never stays in formation for long, always slinking away like a blade of grass on the wind, but given her predilection for stealth, it's not too surprising. She only appears now and again to remind the others of her existence, or to make a comment:
"But seriously, darlings, we make quite the fearsome crew. I was pondering, should we avoid crossing paths with anyone else upon this road or shall we add to our merry band?"
Whether or not she gets an answer, Chloe's ears flick when Magnhild brings up smoke, her coy look becoming sterner.
"Hm. Let me go and see..." she says before vanishing again into the underbrush.
Spoiler: OOC/Rolls
Chloe is going to get as close as possible to the smoke column without breaking cover
(1d20+32)[43] Move silently
(1d20+30)[31] Hide She has an extra +4 in the grass, if it remains applicable.
(1d20+5)[12]
[roll]1d20+[/roll]
Spot and listen respectively
(1d20+6)[12] and Survival roll with scent to notice even more
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
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2017-02-22, 04:59 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Post-war sandbox, Team Green IC
Manus straightens up, looking where his companions indicated. "Too small to be the forest on fire, could be a camp. Might be hostile. Be careful, Chloe. We will continue walking, signal us if necessary." He assumes the tiger heard him, but keeps his weapon ready just in case there's trouble.
"Can you do science to it?"
"I can do science to anything."
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2017-02-22, 08:34 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
"I'm inclined to Add, were possible." Magnhild said quietly to Chloe. The giantess nodded as they moved into position. "If it's going badly, just raise hell, will come." She affirmed as the pair disappeared to investigate.
Spoiler: Stat Block.https://www.myth-weavers.com/sheet.html#id=1111043
Female Chaotic Good Phaerlin Giant 9 / Barbarian 1 / Fighter 1 / Warblade 1 / Unarmed Swordsage 1. Level:12 (Effective character level 13)
HP:182/182 AC: 33 Touch: 8 Flat Footed: 33 Hit Dice: 12
Initiative: +11. Speed: 20ft Swim Speed:
Ability's: Str: 26 Dex: 10 Con: 22 Wis: 12 Int: 13 Cha: 10
Fort: 24 Reflex: 9 Will: 16 Base Attack Bonus: +9/+4
Specials: Scent. SR 14. Frightful Presence: DC 13: Area of effect 30ft free action. Targets immune if they have more then 8 HD. Low Light Vision.
Readied Counters: Action Before Thought. Moment of Perfect Mind. Counter Charge. Baffling Defense.
Active Stance: Flames Blessing.
Iron Heart Vest: Manticore Parry counter. 1/Day.
Item Notations: ***Greater Crystal of Aquatic Action: No Armor Check penalty while swimming. No attack or movement penalty's while under water. Swim speed 1/2 land speed. Waterbreathing. Least Crystal of Adaptation: Endure Elements. Ring of Arming. Ring of Sustenance: No need to eat or drink, only require 2 hours sleep a day. Blue Shine on Armor and Shield: Immune to rust. Liquid Sunshine round and sling tied under helmet: Light source that doesn't require hands.
Skills: Balance: -11. Climb: -3. Concentration: +29. Escape Artist: -14 Hide: -22 Intimidate: +16*. Jump: +1. Listen: +11. Move Silently: -14 Ride: +1. Sense Motive: +17. Search: 11** Spot: +10. Survival: +17. Swim: +11. Tumble: +7.
Under Effect of Greater Magic Fang applied to Amulet of Mighty Fists.
*+4 for every size category bigger then the target I am.
**this is untrained and taking 10.
*** Not currently equipped.
Note: No knowledge skills on grounds that I am untrained in all knowledge skills.Last edited by Metahuman1; 2017-03-01 at 11:36 PM.
"I Burn!"
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2017-02-24, 02:45 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
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Re: Post-war sandbox, Team Green IC
Chloe bounds off to the north while the others continue their slower pace along the road. Moving at quiet walk, it takes her approximately half an hour to move two miles – not that she is carrying a sundial.
Tall grass waves in the wind as Chloe crests a hill, giving her a view of the source of the smoke. A large, well-built homestead lies ahead to her north. The home and the barn have stone walls, and the home and outbuilding are surrounded by a stout palisade that has been pulled down in the northeastern area. To the west of the house lies a long pond running north/south, as well as a healthy two-acre forest that is probably an orchard.
A wagon is in front of the house, and people staging items near it, walking over the shattered front door. Supplies are being brought out of a buried root cellar, as well as out of the house and barn. There are at least two dozen people at work; most of them are armored dwarves, all dressed in similar well-worn gear. There are a number of humans, although they do not appear as well-organized or equipped as the dwarves.
The smell helps her identify the bonfire near the woodpile as being a pyre for a number of human bodies. This area has not historically been territory occupied by dwarves.
=> ChloeThings published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-02-24, 03:55 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: Post-war sandbox, Team Green IC
Oh my.
Chloe lays on her belly in the grass, peering down without any of her usual coyness, but as a predator making sense of the situation. Her nostrils flare for a moment; she wonders if she can smell the blood of those poor bastards on the pyre as freshly as she can the pyre itself, though to her eyes the situation is pretty clearly explained. What to do, what to do...
She settles down, her body rippling its stripes as she tries to shift. At the very least she doesn't want those below to suspect anything more than a stray big cat lurking about opposed to something they'd lose it over...
Spoiler: OOC/Rolls
H'okay, I got a lot to get through here...
(1d20+15)[30] first roll is a Control shape to assume animal form, and from there, Chloe is pretty much trying to confirm that these guys are not just looters, but organized looters. Are they wearing someone else's livery, are the humans being forced to work with them or are they equals, etc:
(1d20+5)[22] Spot
(1d20+13)[31] Sense Motive
(1d20+6)[13] Survival to try to catch the smell of blood in the air.
And most importantly:
(1d20+34)[47] Hide check in the grass to avoid being seen.
Are there any dwarves anywhere remotely close that she could try to sneak up on? Like within paw's reach?
Last edited by tonberryking; 2017-02-24 at 03:57 PM.
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
-
2017-02-24, 04:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Post-war sandbox, Team Green IC
Chloe is uphill, around eighty yards from the perimeter wall. Her cat form blends seamlessly in the waving grass, and it doesn't seem like anyone is likely to spot her despite her size.
At that distance, it's hard to make out much detail. There may be two or three different sets of gear - she thinks she sees a couple of dwarves in full plate armor - but most of them appear to be wearing identical equipment. Chloe doesn't know enough to pick out anything that could be a useful identifying mark, heraldry, etc.
The humans are clad in lighter armor. A couple of them seem to be involved largely in tasks that involve reaching farther or higher. There is no obvious evidence that they are being bullied. In fact, two of them appear to be circling the inside of the palisade, keeping watch; the dwarves might not be able to see well over it.Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-02-24, 11:34 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: Post-war sandbox, Team Green IC
Chloe turns and lets the grass mask her path as she hurries back, only stopping to signal R'Ror to follow her and runs until she finds her party, leaping out of the grass without announcing herself and coming to a halt near Hedera.
Her body warps around some more until she's able to stand and speak again, stretching and licking her forearm fur back with typical nonchalance.
"A ways away is a settlement. Dwarves and men, all of them raiders, are quite busy looting the place and throwing corpses onto a pyre whom I imagine were the original occupants. They're taking great pains to load up carts with everything that isn't nailed down and then some and they won't be finished any time soon if I had to guess.
She huffs. There was no way she could have risked leaping down into the throng of raiders and fought them in the chance that there were survivors, but Chloe leavbe it unspoken that anyone who was living there is probably dead by now.
"At the very least I should go back for some clothes, but...Well, what should we do? Raid the raiders?"<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
-
2017-02-25, 04:11 AM (ISO 8601)
- Join Date
- Mar 2010
Re: Post-war sandbox, Team Green IC
"We must see if there are any survivors, these raiders could be seeking to take slaves as well as goods."
"Can you do science to it?"
"I can do science to anything."
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2017-02-25, 04:50 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
"Besides, we should take steps to make certain. After all, if they came upon them dead from plague or something that might not care to loot, burning the bodies would have been sensible. Though if they did, Manus is right. We need to interfere. If there taking slaves we should try to rescue them. And if not and we are to claim the area, we should begin setting an example that coming in here, and killing indiscriminately only to steal will have, unpleasant final results."
Magnhild kept the other detail to herself for now. That there were people whom, if present, she wished to rescue if possible. Or avenge if not."I Burn!"
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2017-02-25, 09:31 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Post-war sandbox, Team Green IC
Last edited by Ripptor; 2017-03-19 at 12:33 AM.
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2017-02-25, 11:17 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
Magnhild glanced at Hedera. "If there willing, and worth having. there are certain types that would likely as not cut our throats in our sleep given half the opportunity. Assuming there neither though, yes, we should see if we can recruit, or at least ally with them. "
She looked at the direction the looters or whatever they were in.
"I think Chloe and R'Ror should got the same way they came. And the rest of us should pic a different direction to move in on them from, catch them in a triangle. What direction would accomplish that?
And as we move up, Stay with me, I can keep cover up with my shield till were close enough to talk and reasonable sure they won't shoot at us. Any magic's to work in advance to help with talking or better, with verifying whatever yarn they spin us might best be done now if possible.
We talk, if they tell us the truth and are simply salvage, we seek to ally or recruit. If they lie to use, claiming honest salvage and are killing or taking slaves, or if they are open about doing those things, we make an example of them. This is what I suggest. Are we agreed?""I Burn!"
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2017-02-26, 09:54 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Post-war sandbox, Team Green IC
After some discussion, Chloe and R’Ror set off to the north to flank the dwarven force. Magnhild, Manus, and Hedera circle around to approach from the northeast. Slower and taking a longer route, they take an hour to get in position, for Magnhild is quite tall and visible at a distance.
The hunters are patient, and take advantage of this time. R’Ror positions himself just behind the crest of the hill, knowing that he’s too tall to hide in the grass. Chloe uses this time to slip closer to the wall, and the two of them take the time to watch their enemy. There appear to be two squads of nine dwarves, each armored heavily and carrying the typical dwarven waraxes. The squads are under the command of a dagger-armed cleric, and they get a couple of glimpses of another dwarf who might be some type of wizard.
Two of the human archers are on a perimeter patrol, while the other three humans (one other archer and two with longspears) help bring out preserved foods, tools, supplies, and other items for sorting by the wagon.
Chloe sees a couple of arrows embedded in the front of the house, stuck into the walls too high up to retrieve easily.
One of the lookouts gives a shout at the sight of Magnhild- “Giant! Giant!”- as the main group approaches from the northeast. Under the command of their squad leaders, the dwarves quickly rally. One squad forms up in battle lines behind the wall as the group continues to approach. Chloe sees the other one moving towards the front gate, although they crouch and attempt to hide their position from the main oncoming group.
Spoiler: Map
Chloe is 55' away from the fence in column BQ on the zoomed map. R'Ror is 230' behind her and needs to move up by 20' to crest the hill and have line of sight.
=> PartyLast edited by J-H; 2017-02-26 at 09:58 AM.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-02-26, 10:46 AM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
Magnhild kept her shield up and ready, covering herself, Hedera and her Dinosaur, and Manus. If they shot first, it should prove a deterrent. For now, she didn't speak, but she got them close. Close enough to talk comfortably anyway.
And close enough to start getting a whiff of the place, trying to see if she smelled anyone familiar.
Spoiler: Mechanics.Using tower shield for cover for myself and party members.
(1d20+17)[26] Survival check for scent in order see if I smell anyone familiar.
"I Burn!"
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2017-02-26, 11:02 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Post-war sandbox, Team Green IC
Spoiler: OoCAssuming DM will handle any Spot/Listen/Sense Motive checks for this conversation.
Rolling Diplomacy, if needed, to set the tone/mood?
(1d20+24)[25]
Assuming no bluff needed, as everything she said is basically true, in one way or another..
All in Dwarven, because mostly dwarves, and screw the humans
Last edited by Ripptor; 2017-03-19 at 12:32 AM.
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2017-02-26, 11:41 AM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: Post-war sandbox, Team Green IC
When the tigress hears the arrival of the others, Chloe begins to slink her way through the grass, or any cover she can get, trying to ease past the human archer at the southern post, aiming to hide herself in the orchards. She muses, briefly, on pouncing the poor sot but decides against it as she isn't entirely sure how much of a screamer he would be. Best to err on the side of caution...
Spoiler: OOC/Rolls
Gingerly making my way towards the orchards which I'll use as cover to start looping around towards the Barn. This will probably take a while, but once Chloe is within 60ft of the barn roof, she will opt to using her Bolt shirt to just teleport up there:
(1d20+35)[42]
(1d20+32)[39]
(1d20+35)[54]
Pair of hides and move silently in the middle; her hide check will drop down to 30 once she's out of the grass...
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
-
2017-02-26, 12:25 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Post-war sandbox, Team Green IC
Manus silently appraises the dwarves' battle lines, they seemed very organized for raiders. But it is also possible they are soldiers sent to scavenge whatever they could find, no matter who they had to take it from.
"Can you do science to it?"
"I can do science to anything."
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2017-02-26, 02:02 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Post-war sandbox, Team Green IC
The squad leader facing the group (identified by his full plate) speaks gruffly. “The 45th Dwarven Battalion and its auxiliaries are bringing order to this area. Tax collection is not your concern, and the beast that you travel with is not welcome here. Move on and be glad that we aren’t collecting tolls yet. If you travel with creatures like that, go south to the wilds where they belong.”
Magnhild smells nobody familiar. It does smell as though blood has been spilled, though, and the dwarves certainly do not seem friendly.
The dwarven shields all bear the same symbol, but nobody in the group knows much about heraldry. Manus knows (K: Relig) that the only dwarven deity with a dagger as his holy symbol and weapon is Abbathor, an evil deity known most for greed. Manus also sees that the dwarves have axes at their belts, and javelins or throwing axes ready.
As they talk, Chloe moves stealthily to the west.
Spoiler
It doesn’t seem like the dwarf is lying.
Move Silently is at half speed, 2 rounds worth of talking…. Moved 40’ west. If you want to take a -5 on Hide & MS and move at just under full speed, let me know.
Things published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
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2017-02-26, 04:12 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: Post-war sandbox, Team Green IC
Chloe speeds up as much as she is willing to allow; at the very least someone spotting a tiger in the grass WOULD be quite the distraction, but that mouthy dwarf really gets her ire going; reminding her of those awful militants who controlled her early years. If they are remnants of her old kingdom, she won't hesitate to tear them apart... But first things first....
Spoiler: OOC/Rolls
Assuming that she still has the grass bonus until she makes it to the trees:
(1d20+27)[42] Move silently
(1d20+29)[33] Hide
(1d20+27)[34] Another MS through the orchard and a hide to try to get close to the garden:
(1d20+29)[48]
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
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2017-02-26, 05:32 PM (ISO 8601)
- Join Date
- Mar 2010
Re: Post-war sandbox, Team Green IC
Manus, all eight feet of him encased in mithril armor and iron faith, sets the butt of his halberd in the ground, making sure the dwarves can see the sign of Bahamut emblazoned on his armor. He had to hold their attention to give Chloe and R'ror more time. "What right do the followers of Abbathor have to collect taxes here?"
"Can you do science to it?"
"I can do science to anything."
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2017-02-26, 08:12 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
No one familiar, that was good. But that smell of blood. She had a very firm feeling of what she'd be doing. Humans might be salvageable. But not the dwarves.
"I smell blood. Fresh. No more then a few hours. " She let it hang for a moment before turning her gaze and adjusting her shield to give her more room on offense. "You killed them, didn't you?"
As she spoke, she quietly adjusted her stance, making ready to make a go, and looked the group over. Dagger user, no one willing came out for this sort of work armed like that unless they were very dangerous. Take him out first.
Spoiler: Mechanics.Change stance to Leading the Charge Stance."I Burn!"
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2017-02-26, 08:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Texas
- Gender
Re: Post-war sandbox, Team Green IC
The dagger-wielder raises his weapon high, acting as the outsiders make their accusations. “Abbathor, look with favor on your followers as we protect what is ours! Fort the 45th!!”
The dagger glows with a dark golden light for a moment, and Hedera recognizes a strengthening spell (Mass Bull’s Strength) on the battle line facing the party. The dwarves shift their stances, planting their feet, and begin to lift their weapons.
Spoiler: Map & Status
Chloe moves 40’ more to the west. Mass bull’s strength on S1, D1-8, HS1, and HS2.
S1 Bull's Strength
D1-D8 Bull's Strength
HS1-HS2 Bull's Strength
Party wins initiative (higher average modifier)
=>PartyThings published on DM's Guild
Campaign Logs:
Baldur's Gate 2 (ongoing)
Castle Dracula (Castlevania)
Against the Idol of the Sun (high level hexcrawl)
-
2017-02-26, 09:03 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Wandering
- Gender
Re: Post-war sandbox, Team Green IC
Things are starting to heat up, and Chloe is running out of time. From the second orchard, she cuts through the garden, mindful of the other human archer, trying to find any cover her form can afford her until she's hiding within range of the barn... IF she can make it...
Spoiler: OOC/rolls
(1d20+27)[39]
(1d20+25)[33] Hide
(1d20+27)[36]
Another round of Move silently's until I can get within a distance of 60ft to the barn roof. Once I do, Chloe will just activate her Bolt Shirt and teleport on top, but as soon as she does, she'll take a swift action to turn invisible for the rest of a round because there's GOT to be some heinous hide penalties to a giant tiger on top of a big barn. Once her next turn starts she'll pounce from there to land down on the arcane caster, hopefully with a full attack and rake.
<BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?
"Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."
-
2017-02-26, 09:22 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Post-war sandbox, Team Green IC
Magnhild looked at the damn priest or mage or whatever he was. Magic. That needed to be dealt with. And worse, he'd jumped the gun before they'd been fully ready.
He was going to regret that if she had her way about it.
She Adjusted her stance, and took off at a run, barreling toward the group, looking generally rather pissed.
Spoiler: Mechanics.Swift Action: Enter Pearl of Black Doubt Stance.
Full Round Action: Run. Close 60ft of distance between me and the badguys.
Also, in the event I'm close enough, don't forget, Frightful Presence as an automatic freebee unless they have the HD to avoid needing to make the save.
* post roll count doesn't match databaseLast edited by Metahuman1; 2017-02-27 at 08:59 AM.
"I Burn!"