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  1. - Top - End - #241
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    J-H's Avatar

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    Default Re: Post-war sandbox, Team Green IC

    The door does not appear to be trapped, but it is cool to the touch despite the surrounding environment being heated by the portal.l
    Chloe unlocks it with some effort, but the door seems to be blocked from the inside.
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  2. - Top - End - #242
    Ettin in the Playground
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    Default Re: Post-war sandbox, Team Green IC

    With a grunt, Chloe puts her back into trying to shove the door, and whatever's blocking it, out of the way, even if only by a little. Maybe enough to where a smaller her could enter...

    Spoiler: OOC/rolls
    Show

    (1d20+12)[27] Strength check to try to make this deal budge

    If she succeeds or manages to move it just enough to where she could fit as a dwarf, then control shape:
    (1d20+12)[28] Strength
    (1d20+15)[27] Control shape

    Subsequent search/spot check:
    (1d20+3)[4]
    (1d20+5)[20]



    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  3. - Top - End - #243
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    Default Re: Post-war sandbox, Team Green IC

    Chloe pushes and shoves on the door, but it doesn’t move.
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  4. - Top - End - #244
    Ettin in the Playground
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    Default Re: Post-war sandbox, Team Green IC

    With a disapproving snort, Chloe turns and goes back the way she came, reporting back to Hedera with a trace of bitterness in her deep growling voice.

    I found a doorway but something from the other side is keeping it shut no matter how hard I shoved it; everything but that door looks like it was burned to ashes.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  5. - Top - End - #245
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    Default Re: Post-war sandbox, Team Green IC

    "Do you think the merchant would object to us investigating the fort? A blockaded door is no major obstacle."
    "Can you do science to it?"
    "I can do science to anything."


  6. - Top - End - #246
    Ettin in the Playground
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    Default Re: Post-war sandbox, Team Green IC

    "They already replied with indifference; either they don't know or care what's in there and if it can be of any use, we may as well see. Else-wise we should take our adventures elsewhere until we need to start rebuilding trade."
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  7. - Top - End - #247
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    Default Re: Post-war sandbox, Team Green IC

    "Your sure the area is clear of traps? If so, I can go kick it in. It's a door, I've broken much harder things before and probably will after." Magnhild responds thoughtfully.
    "I Burn!"

  8. - Top - End - #248
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    Default Re: Post-war sandbox, Team Green IC

    "With the damage to the structure I doubt any traps would still function." Manus heads inside.
    "Can you do science to it?"
    "I can do science to anything."


  9. - Top - End - #249
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    Default Re: Post-war sandbox, Team Green IC

    "Fair point." Magnhild concedes, and follows, moving over the wall if needed. She takes a moment to check around for the door that was mentioned.
    "I Burn!"

  10. - Top - End - #250
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    Default Re: Post-war sandbox, Team Green IC

    The open door on the east side will fit medium creatures, but is too large for Magnhild. She is able to pull herself up and over the wall and into the fort without much difficulty, however.
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  11. - Top - End - #251
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    Default Re: Post-war sandbox, Team Green IC

    Magnhild closed with the door. She took a second to center herself, getting her mind in the right place, and then, she took both hands, and drove them into the door, seeking to either knock it down and off it's hinges, if not to obliterate it entirely!

    Spoiler: Mechanics.
    Show
    Action before the attempt: Changing Martial Maneuvers. Readying Mountain Hammer.

    The attack will get an extra 2d6 from the strike and will ignore hardness of the target door.

    I'm attempting to break it down with mountain hammer. Full Power Attacking.

    Spoiler: Attack check.
    Show
    1d20+11
    Spoiler: Base Damage
    Show
    3d6+26
    +
    Spoiler: Enchantment Bonus
    Show
    1d4
    Sonic +
    Spoiler: Mountain Hammer Bonus.
    Show
    2d6





    Messed up the rolling. Let's do a take 2 on that.

    [roll]1d20+11[/roll] Attack.

    [roll]3d6+26[/roll] Base Damage + [roll]1d4[/roll] Sonic Enchantment + [roll]2d6[/roll] Mountain Hammer Bonus.
    Last edited by Metahuman1; 2017-07-02 at 07:28 AM.
    "I Burn!"

  12. - Top - End - #252
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    Default Re: Post-war sandbox, Team Green IC

    Quote Originally Posted by Metahuman1 View Post
    Magnhild closed with the door. She took a second to center herself, getting her mind in the right place, and then, she took both hands, and drove them into the door, seeking to either knock it down and off it's hinges, if not to obliterate it entirely!

    Spoiler: Mechanics.
    Show
    Action before the attempt: Changing Martial Maneuvers. Readying Mountain Hammer.

    The attack will get an extra 2d6 from the strike and will ignore hardness of the target door.

    I'm attempting to break it down with mountain hammer. Full Power Attacking.

    Spoiler: Attack check.
    Show
    1d20+11
    Spoiler: Base Damage
    Show
    3d6+26
    +
    Spoiler: Enchantment Bonus
    Show
    1d4
    Sonic +
    Spoiler: Mountain Hammer Bonus.
    Show
    2d6





    Messed up the rolling. Let's do a take 2 on that.

    (1d20+11)[16] Attack.

    (3d6+26)[34] Base Damage + (1d4)[3] Sonic Enchantment + (2d6)[6] Mountain Hammer Bonus.
    Some days this forum hates me. Right. One. More. Time.

    Attack. (1d20+11)[29]

    Base Damage. (3d6+26)[32] + Sonic Enchantment (1d4)[3] + Mountain Hammer Bonus (2d6)[5] .
    "I Burn!"

  13. - Top - End - #253
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    Default Re: Post-war sandbox, Team Green IC

    Magnhild took a steadying breath, recovering her pose, and then, when she was ready, she struck into the, now admittedly, well constructed door.

    Spoiler: Mechanics.
    Show
    Spend an action to recover the spent maneuver. Then attack again with Mountain Hammer. Hardness will be ignored as a benefit of Mountain Hammer. I am full power attacking.


    Attack: (1d20+11)[25]

    Damage: Base: (3d6+26)[34] + Sonic Enchantment: (1d4)[3] + Mountain Hammer Bonus: (2d6)[8]
    "I Burn!"

  14. - Top - End - #254
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    Default Re: Post-war sandbox, Team Green IC

    The steel door shatters under Magnhild’s continued assault. As it does, something clatters to the ground inside. Peering through the doorway into the room, you see a halberd with a frost-coated head lying inside the door, its butt having apparently just slipped from being wedged against a paving stone on the floor. An inanimate (really dead) corpse lies inside, dressed in armor.

    There is nobody else inside, but much of the floor is occupied by a ring of complex runes that several of the group recognize as being used to Teleport from one ring to another known and linked ring. The ring has been slightly disrupted by the paving stone used to brace the halberd, but it would not be usable without someone capable of casting Teleport in any case.
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  15. - Top - End - #255
    Ettin in the Playground
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    Default Re: Post-war sandbox, Team Green IC

    Chloe lumbers in and prods the dead man, her nimble claws working to search his form, without apology, glancing briefly at the discarded weapon and the summoning circle. She hopes Hedera can make sense of it because she can't.

    "Think that polearm's cold enough iron for our new friends?"

    She takes her time stripping the corpse, if it comes to it.

    Spoiler: OOC/Rolls
    Show

    (1d20+3)[13]

    Taking a ten if this comes belly up with nothing to show.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  16. - Top - End - #256
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    Default Re: Post-war sandbox, Team Green IC

    The dead man is wearing a hastily-donned set of half plate armor; it looks like there are attachments for enough pieces to make it a full set, but they are not to be found. Chloe leaves footprints in the dust as she removes it.
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  17. - Top - End - #257
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    Default Re: Post-war sandbox, Team Green IC

    "R'Row, could you do a sweep in there as well if you don't mind? I want to make sure there's nothing else valuable being missed. And Hedera, when you've a moment, would you give that circle a look over? I have a feeling we should make sure we are clear on what it is and does, and how, and what we want to do about it before anything else." The giantess rumbles to the group.
    "I Burn!"

  18. - Top - End - #258
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    Default Re: Post-war sandbox, Team Green IC

    "Sure thing" R'Ror starts checking the room for whatever can be found.
    Act well before thinking!


  19. - Top - End - #259
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    Default Re: Post-war sandbox, Team Green IC

    Hedera looks towards the small room filled with people, it's doorway filled with Giantess eye. "Of course child, if you could give me just a little room?" moving around the Giantess' nose, and leaving Lady in the open air she prefers. She gives the room, corpse, and latent circle a magical appraisal...

  20. - Top - End - #260
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    Default Re: Post-war sandbox, Team Green IC

    Hedera recognizes the runes as belonging to a standardized Teleport circle, able to be reach or be reached from any number of other circles by a caster familiar with both locations. The teleport circle as disrupted when a paving stone was pried up to brace the halberd, but apparently the person here did not expect anyone to need to use the circle to teleport in or out.

    The dead person is dead, not undead.

    The wall next to the door has words carved into it in several languages, including Common and Dwarven; the letters are chipped out of the wall and then filled with a darker stone, ensuring that they would be quite durable.

    “West Road whitespacewhitespace Fort Coville whitespacewhitespace Authorized Personnel Only”

    It is common practice for rooms such as this to be locked from the outside, and a pull-chain next to the sign likely used to lead to a bell or other signal on the outside side of the door.
    Last edited by J-H; 2017-07-05 at 08:32 PM.
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  21. - Top - End - #261
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    Default Re: Post-war sandbox, Team Green IC

    Magnhild watches and waits, curious to hear what this little investigation had yielded.
    "I Burn!"

  22. - Top - End - #262
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    Default Re: Post-war sandbox, Team Green IC

    Clarification

    The halberd is clearly magical and was producing the Frost effect. The armor is also slightly magical.
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  23. - Top - End - #263
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    Default Re: Post-war sandbox, Team Green IC

    Hedera shrugs after a look, just another post apocalyptic scene in their post apocalyptic world. "Just a standard teleportation room, apparently used as a last escape when this Fort Coville fell, some time ago.

    Hedera walls over to the corpse, removing the spear. "This human is dead, however his spear may be of interest... Magical frost is probably not what our friends meant by Cold Iron, but they may have an interest just the same. The armor is enchanted as well, and could fetch a price somewhere."

    Carrying the spear, Hedera leaves the small room out to the courtyard with Magnhild.

  24. - Top - End - #264
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    Default Re: Post-war sandbox, Team Green IC

    "If the merchants are not interested, this gear will do well for our new soldiers."
    "Can you do science to it?"
    "I can do science to anything."


  25. - Top - End - #265
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    Default Re: Post-war sandbox, Team Green IC

    "Agreed. But what of the circle? Should we turn that over to the merchants? They may have a wizard whom can make use of it." Magnhild ponders aloud.
    "I Burn!"

  26. - Top - End - #266
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    Default Re: Post-war sandbox, Team Green IC

    "The circle is broken, quite literally. It has no value to anyone as it is now. It is a relic of the time before the war, and that time caused the war, it would be better for everyone if some things are allowed to remain gone."
    Last edited by Rhyvurg; 2017-07-11 at 12:43 AM.
    "Can you do science to it?"
    "I can do science to anything."


  27. - Top - End - #267
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    Default Re: Post-war sandbox, Team Green IC

    "Would it?" Magnhild says to him, seeming, perturbed for a moment.

    Still, she took a breath, and focused.

    "Very well, we leave it for now." She offers out. "So, we should speak to them, and then we should depart."
    "I Burn!"

  28. - Top - End - #268
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    Default Re: Post-war sandbox, Team Green IC

    The salamanders are not interested in the steel halberd with a cold enchantment, or in the armor.

    The group proceeds towards the capital, Bruxum...

    Changing anything about how you travel? Who will carry the halberd & armor? Do you have a way to ID them?
    Things published on DM's Guild
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    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  29. - Top - End - #269
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    Default Re: Post-war sandbox, Team Green IC

    The group heads out, after placing the Half Plate +2 and the Frost Halberd in the wagon along with their supplies. Making good time along the road, the day passes uneventfully until R’Ror’s keen eyes spot three dwarves concealing themselves amongst some tall grass, a hundred yards north of the road. They are ahead of the group and off to the north; Magnhild and the wagon have almost certainly been spotted, but R’Ror has not done anything that might make the dwarves think he’s spotted them.

    => Party
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
    Castle Dracula (Castlevania)
    Against the Idol of the Sun (high level hexcrawl)

  30. - Top - End - #270
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    Default Re: Post-war sandbox, Team Green IC

    "The capital was a costal city, correct?" The towering woman asks of the group in general as they progress down the remains of the road.

    Still, she was at least somewhat attentive as she did.

    Spoiler: Mechanics.
    Show


    (1d20+11)[19] Listen check.

    (1d20+10)[24] Spot check.

    (1d20+17)[22] Survival check.

    "I Burn!"

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