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2017-02-27, 09:36 AM (ISO 8601)
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- Dec 2016
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
So becoming a merchant prine/holy land etc requires a score of 10 in the stat to enact, but does it specifically require your Stat 10 special action? Example, could you develop a new technology and become a merchant prince in the same turn, or only one as they both require the special action?
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2017-02-27, 09:52 AM (ISO 8601)
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- Apr 2013
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Tables updated
As always, if you have any questions/comments/concerns you canfile form Z421 in triplicate, submit one to the review board, one to the GM labor board, and retain one for your records. Confirmation of receipt and acceptance on the waiting list will arrive in 3-6 weeks.let me know right here in the thread.
There were two issues I noted myself, both related to leader changes.
Dimple since Boris reassumed the throne in Round 5 and Aed is treating this as you changing rulers in Round 4 the accrued Diplomacy and Intrigue increases go to Boris, not Miqhail. This is reflected in the tables.
Legionary, Kythia is correct
In the table I've treated the Crimson Duke as a child and heir to the Black Duke with stats rolled in the dice rolling thread treated as rolled in order with modifiers applied due to Vlad's stats at his death. This gives Konrad the following stat array.
Diplomacy [3]
Military [4]
Economy [5]
Intrigue [1]
Faith [2]
It is a use of your Stat 10 action, yes. The only "special" action that doesn't use that ruler's 5/10 special for an attribute are Resolution actions to burn a ruler's score of 10 on a single roll.
Quoting since it was left at the bottom of the last page. Thanks for hosting Tentreto!
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2017-02-27, 12:18 PM (ISO 8601)
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- Jun 2016
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Can I just confirm that the printing press is going ahead as recorded in the IC thread - plus one to any one non military action per turn. Going to affect some discussions and proposals if that's the bar is all and I want to lock some conversations down.
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2017-02-27, 12:30 PM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
It is.
+1 to <action type> is still the rough guideline for a new technology intended to give a mechanical bonus. The printing press is obviously more versatile, but unlike those techs it can only be used on one roll per round, whereas most techs are usable as many times as you can take relevant rolls (up to seven actions, plus any non-action rolls, although that's obviously an extreme case).
As always, I welcome suggestions of technologies that do something other than a flat bonus to a certain action type, but those tend to be more complicated and therefore require more discussion (and may also be turned down if they are thought to add too much unnecessary complication).GITP Blood Bowl Manager Cup
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2017-02-27, 12:36 PM (ISO 8601)
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- Jun 2016
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
That's fine, but that isn't plus one to action type ,it's plus one to (almost all) action types. We had been discussing techs on an Empire 2 power level - plus one to conversion, or resisting assassination or whatever - and I was just confirming that those needed beefing up to plus two to faith, plus two to intrigue, etc.
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2017-02-27, 12:58 PM (ISO 8601)
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- Apr 2013
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
The Printing Press is one of those things that always comes up in Empire and despite being on version 3 of the game it's still difficult to address. The printing press is pretty revolutionary and had a massive impact in the real world. It's hard to think of a good limited factor to apply it to that makes sense and isn't balanced just to balance, certainly in the terms of restricting it to a single attribute. With easily replicated sheets of written word you can, without stretching credulity, make a solid argument that it should benefit each stat. The Printing Press is a big deal tech and has a broad application. As Aed says, it's still limited to one roll/round at a whopping +1. A +1 tech to conversions, buyouts, or another common roll can increase a whole round's rolls whereas the press can only increase one in a round. In other words, its the slow steadily useful tortoise tech to another more focused tech's hare.
It's sort of a case of not all techs being equal, or more accurately, not all techs working the same way. E1 gave us a lot of headaches with its more unique techs and lack of review. E2 got clamped down to largely being +1 to X roll techs which, while useful, were rather dry and I think deterred some people creatively. In E3 we're trying to restore the freedom of E1 to come up with unique techs while maintaining a good head for balance that overreached in E2. The printing press is one of the few techs I can think of that would give a +1 to one roll/round regardless of attribute type (The "this may increase with future tech" is the only part I take issue with regarding the IC description since another revolution in that arena is probably real life years of in-game time away)
Technologies, and balancing them, is one of the harder aspects of GMing Empire. I don't think I ever did it and Aed probably won't either but I'm going to go ahead and say, if we do find a technology is extremely unbalancing it may be revised even after approval. The approval process should prevent that from being necessary but it's possible we make a mistake. Of course, we won't do this unless it seems absolutely necessary to prevent the game from becoming unfun due to a technology's unforeseen consequences.Last edited by QuintonBeck; 2017-02-27 at 01:00 PM.
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2017-02-27, 01:12 PM (ISO 8601)
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- Jun 2016
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
My..."concern" is the wrong word but it's the closest I can think of is with the baseline power level it sets. Obviously it isn't overpowered because it's the only tech but it does set a benchmark. At this stage in the game I'd consider a plus one to one <stat> per turn way more useful than plus one to five <action> per turn. But that tech would clearly be underpowered. As such, to get any sort of parity you'd be looking at plus two to one stat once per turn. Get four of them and you're laughing.
As I say, the power level can't possibly be "wrong" or "too high" or anything like that as there's nothing to compare it with. It is however way higher than Empire 2 and I just wanted to confirm that was deliberate.
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2017-02-27, 01:23 PM (ISO 8601)
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- Jan 2014
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- On the Internet
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
God I hate how close togther the 'edit' and reply with quote' buttons are to one another...
I'll try to repair everything, just give me an hour or two or three...
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2017-02-27, 01:24 PM (ISO 8601)
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- Apr 2013
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
It is deliberate but it shouldn't be considered to be "setting a baseline" anymore than someone figuring out how to print sheets of paper should set a baseline for how someone builds boats or forges swords or whatever else another tech might do. Obviously, this will happen regardless of what I say and it is a game with the need to have balance but the driving force behind a tech should be "does this bonus make sense" followed by review and revision to make sure it isn't OP/unbalancing.
As I said, the printing press is a revolutionary world-changing technology. It's going to be very difficult to "upgrade it" for a higher bonus any time within the foreseeable since the next step would likely require an industrial revolution first. Now, take a cipher tech that gave a bonus to Intrigue rolls as an example, that's something that can be improved much easier than a printing press so it'll be a lot easier to develop the next step sooner with less pre-reqs for a higher roll modifier.
Think of it like this, if it's a big deal tech with a broad application it's likely to be a low bonus that's difficult to raise. If it's a more niche/specific tech it will be much easier to raise the bonus higher with subsequent techs.
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2017-02-27, 01:40 PM (ISO 8601)
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- Jun 2016
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Okey dokey
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2017-02-27, 02:11 PM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
The other thing to bear in mind is that while techs are often viewed as proprietary, they aren't tied to any one player. They will get spread around and assuming that the tech is useful, introduced at an early enough stage, and not guarded hyper-fanatically by its inventor (as most non-military techs are not), it will probably end up in the hands of most players given enough time.
So it matters less whether one tech is more powerful than another than it might appear, because after a while it will come down to how the players apply the technologies, and how good they are at maintaining the necessary resource requirements, rather than that one player has a technology that another doesn't. Obviously if techs are too powerful they could unbalance things before they have a chance to spread, but the latter is something we will be keeping an eye on (and I don't think is particularly applicable in this case especially as the tech looks like it's going to be traded this round).
The only other reason I can think of for balancing techs strictly against each other is that a lot of people don't want to "waste" an E10 on something apparently substandard - and while that's not something I want to write off completely as a concern, nevertheless not something that troubles me so much I think it's worth pre-emptively nerfing techs to guard against.
That doesn't mean balance isn't a concern, of course, just that I don't think it's the end of the world if some techs end up being a bit better than others. As Quinton says, that is in any case both probably inevitable, and realistic.
Military techs are a slightly different kettle of fish and the need for internal balance there is more acute, I think.GITP Blood Bowl Manager Cup
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2017-02-27, 03:12 PM (ISO 8601)
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- May 2015
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- UK
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
I'll knock off that future improvement bit then. It was discussed whether it could be upgraded to give +1 to two rolls, or similar, but I guess in real terms, it probably is best to leave that out.
Avatar by the Incredible Gengy.King of Caligonia in Empire 3. Crusaded into the sunset
Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun
Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...
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2017-02-27, 03:18 PM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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2017-02-27, 03:26 PM (ISO 8601)
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- Apr 2013
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
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2017-02-27, 03:37 PM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Yeah, that's what that thing was meant to indicate; sorry for the lack of clarity.
Thanks to Quinton's sorting out the trades, we now have a list of capital regions suffering from an instability-causing absence of resource requirements:
Seloris
Phoenix Demesne
Highlands of Mi'vara
Yssa
Xin Kun
Sheol
Khada’Aldul
Kingdom of Euqeen
Chosen of the Sun (Sunlands)
Medved
Adler
Instability in these countries will continue to grow unless action is taken.GITP Blood Bowl Manager Cup
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2017-02-27, 04:42 PM (ISO 8601)
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- Feb 2013
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
It's not marked as such in the spreadsheet, but goats should count as livestock no?
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2017-02-27, 04:51 PM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
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2017-02-27, 04:55 PM (ISO 8601)
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- Feb 2013
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2017-02-27, 05:54 PM (ISO 8601)
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- Feb 2015
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- Constantly Roaming
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Ah.. I hate to be that guy, but I'm afraid I both own and have written up region four.
Unfortunately Lleban never got back to me, and I forgot to post it in the lands thread shortly thereafter. It was not to be posted until he reviewed it anyhow.
My apologies.Last edited by Zayuz; 2017-02-27 at 05:55 PM.
"What is to give light must endure burning."
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2017-02-27, 05:59 PM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
I'm so sorry its perfect btw. It feels like i informally colonized this region before you took it over.
Last edited by Lleban; 2017-02-27 at 06:01 PM.
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2017-02-27, 06:24 PM (ISO 8601)
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- Apr 2006
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
I was referring to the trading posts, not the region as a whole
Did I not approve that? I guess not. I seem to remember some discussion about the extent of historic Baali colonisation along the same lines as scepticism concerning the Sheol Empire, though I think I settled that with you over Skype even if not here.
Lleban, I am blaming you for all of this, just so you know.
In any case, it's approved.GITP Blood Bowl Manager Cup
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2017-02-27, 07:39 PM (ISO 8601)
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- Feb 2015
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- Constantly Roaming
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Hah, just trade posts then. Seems like I'm the one who's got to keep better track of things after all.
In any case, thanks for the approval both of you! I really should have sent you a PM or something on it at least, it's entirely my bad for not making the attempt. I'll post it in the lands thread right now, that way I can't forget."What is to give light must endure burning."
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2017-02-28, 12:47 AM (ISO 8601)
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- Jul 2015
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- The Astral Plane!!!
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2017-02-28, 01:21 AM (ISO 8601)
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- Oct 2015
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- Ocean Side
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
I do not believe so. If I am not mistaken, peaceful colonisation is no longer an option for on the map regions. You may only conquer on map regions or press claims on them, should you have a pre-existing one.
I am not entirely certain, but I think you can peacefully colonise off map regions, though that requires you to have an ocean faring tech and to take an action to discover one.
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2017-02-28, 03:04 AM (ISO 8601)
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- Jan 2016
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2017-02-28, 10:44 AM (ISO 8601)
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- Jul 2012
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- *Redacted*
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Please take everything I say with a grain of salt. Unless we're arguing about alignment. In which case, you're wrong.
Former EMPIRE2! Player: Imperator of the Nihoni Dominion
Former EMPIRE3! Player: Suzerain of the Phœnīx Estates
Former EMPIRE4! Player: Margrave of the Margraviate of Rhune
My Awesome Campaign Setting
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2017-02-28, 11:06 AM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
Mary is correct. Regions on the map can be conquered, or, if the option exists for that region, claimed. Colonising these regions in the normal sense - i.e. setting up enclaves and moving your own people over there to import their own culture, language, and so on - can be done, but would involve violence, since the people who already live in that region would object. So such efforts would still require conquest in mechanical terms, just with accompanying colonisation fluffwise.
Colonies can be established in off-map regions, in the same sense as usual in historical terms (e.g. European colonies in north America, Australia, India etc.). Given the difficulty of sending large numbers of troops to such regions, colonising these regions using Diplomacy can probably be considered the default, although you can certainly invade and attempt to conquer them if you like. It is debatable to what extent "peaceful colonisation" is actually possible. People can report their colonisation efforts however they like, but others should be encouraged to consider that the actions post recording the natives welcoming their glorious new masters with fruit baskets and flower garlands might just be state propaganda covering up a campaign of oppression, enslavement and genocide. If Pepper is colonising a region, this is almost certainly the case.
As we mentioned in one of the podcasts, it was partly for that fluff reason that colonisation was taken out of the game for main map purposes: we felt that the way it was often treated was a bit of a cop-out, allowing people to still consider and present themselves as hippie peacenik good guys while imperialistically taking over huge swathes of land, and by implication was a bit of a whitewashing of what colonisation actually tends to involve.Last edited by Aedilred; 2017-02-28 at 11:07 AM.
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2017-02-28, 11:06 AM (ISO 8601)
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- Jan 2014
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- On the Internet
Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
So there's no event going on this round? If not, I'll just host a conference for the eastern peninsula players because the Exalted knows we could use more exclusive events.
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2017-02-28, 11:22 AM (ISO 8601)
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- Jun 2016
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2017-02-28, 11:31 AM (ISO 8601)
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- Apr 2006
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- Bristol
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Re: EMPIRE3! II - CWBG - Slavian Girls Play Hard to Get
There's the technology fair. And it's open to all.
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(by Rain Dragon)