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2017-03-13, 02:46 PM (ISO 8601)
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
Meh, I feel like it enhances the concept of the Mindflayers as these strange alien aberrations who've been doing horrible things to other races for a millennia when there's actual remains of those experiments, either abandoned or escaped across the Underdark, the legacy of centuries of attempts at creating the perfect slaves.
Last edited by War_lord; 2017-03-13 at 02:48 PM.
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2017-03-13, 03:29 PM (ISO 8601)
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- Feb 2017
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2017-03-13, 03:33 PM (ISO 8601)
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- Nov 2012
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-03-13, 03:58 PM (ISO 8601)
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- Feb 2016
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The only thing that still exists of the Aboleths' creations (in the MM) is the Chuul. That doesn't mean that there wasn't something else that wasn't as long lasting. Look at us. What percentage of modern human creations would last eons? I think the only thing that would last that long in the US is Mount Rushmore. Outside of large stone carvings, I'd say nothing.
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2017-03-13, 04:00 PM (ISO 8601)
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- Feb 2017
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The Aboleth might be elders who predate the literal gods, but they never had much interests for those fancy new things like "not living under the sea" and that kind of things. Their prime was way, way back, and they've spent eons sleeping or not caring.
Meanwhile, the Illithid's empire could only be stopped by the Heat Death of the universe (or equivalent), then they sacrificied most of the power they still had to go back in time, and since have been very industrious.
Note that it means the Mind Flayers got outwrestled by 10% of the humanoid species.Last edited by Unoriginal; 2017-03-13 at 04:01 PM.
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2017-03-13, 04:05 PM (ISO 8601)
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- Apr 2015
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The aboleths actually have the illithids beaten there.
The duergar and the gith escaped the illithids' control, with the latter now on the hunt against their former masters.
The kuo-toa were abandoned like broken toys and hold no loyalty to the illithids.
That leaves the grimlocks versus the chuuls. Which servant race would you rather have?
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2017-03-13, 05:17 PM (ISO 8601)
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- Jul 2013
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
And if you look into other settings, in Golarion (Pathfinder), Aboleths uplifted the human race. When the Atlantis-expy grew too proud to listen to their masters, Aboleths called an asteroid to wipe them out... of course, they miscalculated and destroyed their civilisation as well. And messed up the whole planet.
In Eberron, Daelkyr take Mind Flayer's role in creating weird abominations... in fact, Mind Flayers thenselves are THEIR creation. Meanwhile, Aboleths lurk in the darkest depths of the sea, older than any other thing on the planet except the fiends (they are contemporaries), and unlike fiends, they weren't defeated and bound in the Silver Flame, because they haven't shown much interest in the surface world. Yet...It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2017-03-13, 05:41 PM (ISO 8601)
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- Nov 2012
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- Colorado
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The various moon landing craft will be there pretty close to forever. No weather. Just thermal cycles every two weeks as they go from sun-facing to not or vice-versa.
The last thing anyone remembers of the United States, IMNHO, will be either the Declaration of Independence or Apollo.This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-03-13, 05:41 PM (ISO 8601)
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- Feb 2017
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2017-03-13, 05:43 PM (ISO 8601)
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- Feb 2017
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2017-03-13, 07:33 PM (ISO 8601)
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- Feb 2016
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
They're always Lawful Evil so there's not a great deal of use for them beyond "evil naughty bad guys" as they stand; maybe you could add a bit of nuance to their culture beyond "evil slavers from the astral dimension", have a secret unification movement of the two people of Gith, maybe?
Why can't you use them well as just "evil slavers from the astral dimension". I feel that there is a lot to do with just that; for example:
>Threat of Raiders (Characters):
-Raiders of your settlement is always a threat that you can use against the party. When DMing, I usually have several "raiders/monster" attacks prepared in case the game stalls and I can't think of anything. "Raiders attack" is a great way to avoid people being stuck in a social situation.
-Raiders who can ignore walls is a bigger one: it looks safe but they can still get you. See also, the world building section.
>Introduce the Astral Threat:
- Githyanki can be a great introduction to the astral plane, and the outer planes in general if everything before has been centered on the Material Plane. Who do the Githyanki slavers sell to? The efreeti, or other genies, perhaps?
- A CR 3 is generally a hard encounter for a level 2 party, and in 5th edition you can make higher level fights by throwing together a bunch of them together.
>Sources of Psychic damage:
-Sometimes you just want some Psychic damage
-If you want a bigger threat to your Bear-Totem Barbarian (Bearbarian?), these guys do Psychic damage
-Likewise if you want a source of Psychic so that your GOO Warlock's Thought Shield comes into play.
>Slavers:
-Capturing the PCs (thus making them great for a new DM (personal experience talking) ramping up difficulty. If you TPK, you are taken slaves instead of killed).
-Capturing the PCs allies and friends: Great for removing resources and motivating players
-Capturing that guy the PCs need. Now to get that information, item, etc, the PCs have to fight their way through the Githyanki.
-Their lawful: if they're of the right bent, PCs don't need to fight them, they can by their friends out of slavery. Which is one way to get the Paladin on board a heist caper.
>Gith:
- If your PCs have relations with the Githzerai, this will color their interactions with the Githyanki.
-For reasons that I will include in the Githzerai discussion, Gith relations generally affect one out every two or three games of mine, but that's due to a quirk of my setting, and one of my players favoring the Monk class.
Hook #4a: Githyanki raiders capture the party as slaves: Astral Adventure Time
Hook #4b: Githyanki raiders capture the party's allies as slaves. The party must learn how to traverse the astral plane or otherwise locate their allies, and fight to get them back.
Hook #4c: Raiders capture the party's allies, and are auctioning them off for an enormous sum. How can the party raise such a sum so quickly? Dungeon delving or heist adventure ensues.
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2017-03-13, 08:57 PM (ISO 8601)
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- Apr 2015
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2017-03-13, 10:02 PM (ISO 8601)
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- Jan 2016
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2017-03-13, 11:57 PM (ISO 8601)
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- Apr 2013
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The aboleth are what Khyber vomited up to take over the underwater portions of Eberron. Chuul and merrow are their servants (in my setting), and one of them is orchestrating a war via proxy with a black dragon using the local pirate lords. Yes, the players get to meet and smack the aboleth.
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
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2017-03-14, 12:12 AM (ISO 8601)
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- Mar 2011
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2017-03-14, 04:24 AM (ISO 8601)
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- Mar 2010
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
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2017-03-14, 06:22 AM (ISO 8601)
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- Dec 2015
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- Australia
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
Last edited by kraftcheese; 2017-03-14 at 06:23 AM.
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2017-03-14, 06:33 AM (ISO 8601)
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2017-03-14, 06:37 AM (ISO 8601)
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- Nov 2012
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-03-14, 07:26 AM (ISO 8601)
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- Apr 2015
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
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2017-03-14, 09:50 AM (ISO 8601)
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- Apr 2013
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
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2017-03-14, 04:46 PM (ISO 8601)
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- Nov 2012
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- Colorado
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-03-15, 12:01 AM (ISO 8601)
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- Apr 2013
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
Limbo has anything from pieces of continent to Boltzmann Brains forming out of it's aether. I don't think the view from a githzerai monastery can be described for more than an instant. The elemental chaos is at least, elemental. The creatures living there may even have stable zones, but given that it's elemental and chaotic, I assume elemental energies running wild and contrary to their natures wouldn't be unexpected.
Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
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2017-03-15, 10:46 AM (ISO 8601)
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The DMG's description of Limbo opens with elemental mutability. "Stone melts into water that freezes into metal...". The illustration is all albout wild elements too.
So if the Elemental Chaos is like that, only without the forests and castles randomly appearing out of nowhere, that makes it feel like a lesser version of Limbo.
Maybe it is because I come from 4e where, IIRC, there was no Limbo, and githzerai monasteries were found in the Elemental Chaos instead. Hmm... I am glad 5e kept the Feywild and the Shadowfell, but I am not sure it needed the Elemental Chaos.
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2017-03-15, 11:50 AM (ISO 8601)
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The elemental chaos doesn't exist anymore. It's been replaced with Limbo, which is older than it, by the way. The elemental planes are separated with a common language. So maybe the elemental chaos did exist, but has long since been tamed into four elemental planes with shared boundaries.
Or at least that's the impression I got.Spoiler: Quotes from the Playground
Adapting published monsters to Eberron: Naturalist's Guide to Eberron Latest: Annis Hag
Avatarial Awesomeness by Kymme!
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2017-03-15, 01:25 PM (ISO 8601)
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- Apr 2015
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
See? That's how superfluous the Elemental Chaos is in 5e. You did not even notice it was on the map of the Great Wheel in the PHB.
It does have a different description than in 4e, though. The four elemental planes are once again separate, and each of them is divided into a region humanoids can survive in and a region of pure raw power. Much like the Material Plane can be considered the place where the inhabitable elemental realms blend together, the Elemental Chaos is where all the raw powers collide.
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2017-03-15, 02:09 PM (ISO 8601)
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
There are actually 10 inner planes - Air, Earth, Fire, Water; Feywild; Shadowfell; and the boundary planes of Ash, Ice, Magma, & Ooze. It is not immediately clear if the Feywild should be considered "opposite" to the Shadowfell.
This ... is my signature finishing move!
"It's never good when you make a fiend cringe" - MadGrady
According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
http://easydamus.com/character.html
I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)
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2017-03-15, 03:41 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
Correct me if I am wrong, but I believe that there was at least one setting where the Underdark was actually a plane, rather than merely "big underground cave system".
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2017-03-15, 05:29 PM (ISO 8601)
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Re: Let's Read The Monster Manual II: Fantastic Beasts and Where to Fight Them
The Feywild and the Shadowfell are not among the Inner Planes. Rather, they share the central position of the Material Plane.
And personally I do consider them opposite, a vivid reflection and a macabre shadow of the world. I would treat them like travellable regions of the Positive and Negative planes.
I like the big underground cave system, and how the Fomorians live inside its Feywild echo.
As for the Underdark of the Shadowfell, you just don't go there. It is the quintessential basement of childhood fears. It is not even known what exactly hides in there.
Also, don't call them the Feydark and the Shadowdark. It ruins everything.
Spoiler: Penny Arcade (warning: mild profanity)Last edited by Millstone85; 2017-03-15 at 05:38 PM.
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2017-03-15, 06:47 PM (ISO 8601)
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