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  1. - Top - End - #271
    Ogre in the Playground
     
    RangerGuy

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    Jun 2015

    Default Re: [5e] Curse of Strahd - UA playtest IC

    Never!

    Shouts Ismark, obviously struggling but successfully resisting the Charms of the vampire.

    [Strahd regenerates 12 hp]

    Zombie1 moves to F4
    Zombie4 moves to F12
    Zombie5 moves to F13
    Zombie 6 moves to G12

    Ismark draws a short sword advances to E11 and attacks Zombie4
    Last edited by tieren; 2017-04-27 at 09:06 AM.

  2. - Top - End - #272
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Spoiler: Ismark attack
    Show

    Attack (1d20+1)[6]
    Damage (1d6)[1]

  3. - Top - End - #273
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Ismark's attack missed.

    Zombie2 moves to F5
    Zombie3 moves to F8

    [It is Zap!'s turn]

  4. - Top - End - #274
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Quote Originally Posted by Kwaj View Post
    Sandu says nothing in answer to the vampire's challenge, only raises his shield and lets Kelemvor's symbol blaze with spectral light.
    Spoiler
    Show
    OOC I'm readying an action to cast Turn Undead on the zombies once there are enough of them close enough to do maximum damage.
    [Please be more specific with your readied action, how many need to be in range for you to use it?]

    [nvm for this time, they are all within 30 feet of you at this point and you have line of sight to each]
    Last edited by tieren; 2017-04-27 at 09:09 AM.

  5. - Top - End - #275
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Spoiler: Turn Undead saving throws
    Show

    Z1 (1d20-2)[4]
    Z2 (1d20-2)[16]
    Z3 (1d20-2)[2]
    Z4 (1d20-2)[8]
    Z5 (1d20-2)[7]
    Z6 (1d20-2)[9]
    Strahd (1d20+2)[15]

  6. - Top - End - #276
    Ogre in the Playground
     
    RangerGuy

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    Jun 2015

    Default Re: [5e] Curse of Strahd - UA playtest IC

    [all but Zombie2 and Strahd are "turned"]

    [It is still Zap!'s turn]
    Last edited by tieren; 2017-04-27 at 01:17 PM.

  7. - Top - End - #277
    Ogre in the Playground
     
    RangerGuy

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    Jun 2015

    Default Re: [5e] Curse of Strahd - UA playtest IC

    [I am going to assume Zap! casts firebolt at the nearest Zombie (Z3)]

    Firebolt spell attack (1d20+2)[11]
    damage (1d10)[6]

  8. - Top - End - #278
    Ogre in the Playground
     
    RangerGuy

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    Jun 2015

    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap! casts firebolt at the nearest zombie striking it and singing its rotting flesh and clothing [6 dmg].

    [It is Andrei's turn]
    Last edited by tieren; 2017-04-28 at 08:19 AM.

  9. - Top - End - #279
    Orc in the Playground
     
    WolfInSheepsClothing

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    Jun 2015

    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei charges at Zombie 3, cursing it on the way in.

    Spoiler: rolls
    Show
    Attack: (1d20+5)[12]
    Damage: (2d6+5)[15]
    Crit: (2d6)[6]
    Internet access is consistent now, but I'm about 17 hours ahead of PST these days.

  10. - Top - End - #280
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei's great sword cut deeply into Zombie 3 left shoulder (15 dmg). It's left arm severs completely and drops to the ground beside him.

    It is beiro s turn
    Last edited by tieren; 2017-04-28 at 09:53 PM.

  11. - Top - End - #281
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    "I believe this loathsome once-man to be a vampire! They have influence over bats, rats, and wolves and they can have enchanting powers, be wary!" Beiro declares as he charges Strahd and attacks.

    Spoiler
    Show

    Move from F3 to H8, making sure to keep clear of Zombie 2 since unlike the rest it can actually use its reaction.

    If possible as part of my move/action I'd like Beiro to punt the detached zombie arm into the distance as he passes by.

    Bonus action to activate Fighting Spirit: advantage on all attack rolls and resistance to bludgeoning, piercing, and slashing damage until the end of my next turn.

    A note about my attacks: "Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target."

    Attack on Strahd: (1d20+6)[13]
    advantage: (1d20+6)[18]
    damage: (1d8+5)[9]
    if crit: (1d8)[2]

  12. - Top - End - #282
    Ogre in the Playground
     
    Lord Ruby34's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Marcia sprints to the other side of Sandu and fires a single well aimed shot at a Zombie's head. Her gun roars as she fires, and she reloads before the smoke from her shot can even clear.

    Spoiler: Combats
    Show

    Attack: (1d20+2)[11]
    Damage: (2d6+15)[21]
    Crit: (2d6)[8]
    BA: Reload.

    EDIT: Target is Z2
    Last edited by Lord Ruby34; 2017-04-29 at 04:11 PM.

  13. - Top - End - #283
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Quote Originally Posted by Ramsus View Post
    "I believe this loathsome once-man to be a vampire! They have influence over bats, rats, and wolves and they can have enchanting powers, be wary!" Beiro declares as he charges Strahd and attacks.

    Spoiler
    Show

    Move from F3 to H8, making sure to keep clear of Zombie 2 since unlike the rest it can actually use its reaction.

    If possible as part of my move/action I'd like Beiro to punt the detached zombie arm into the distance as he passes by.

    Bonus action to activate Fighting Spirit: advantage on all attack rolls and resistance to bludgeoning, piercing, and slashing damage until the end of my next turn.

    A note about my attacks: "Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target."

    Attack on Strahd: (1d20+9)[22]
    advantage: [roll1]
    damage: [roll2]
    if crit: [roll3]
    Spoiler: aside
    Show
    The 18 hit but the 13 didn't so we don't have to worry about the prone thing this time but thank you for reminding me


    Beiro solidly lands a well placed blow of his axe to Strahd's neck [5 dmg (factoring resistance)] but the force of the blow reverberates back through Beiro's arms like he just struck a blacksmith's anvil. The blade does not break the vampire's skin and it doesn't appear to even left a bruise. Strahd does not reel or physically react to the blow itself, but he lashes out with his left hand towards Beiro's chest...

    Spoiler: DM rolls
    Show

    Unarmed strike v. Beiro (1d20+9)[22]

  14. - Top - End - #284
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Strahd's blow hits Beiro above his heart [4 bludgeoning dmg (factoring Beiro's resistance)and 14 necrotic dmg]

  15. - Top - End - #285
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Quote Originally Posted by Lord Ruby34 View Post
    Marcia sprints to the other side of Sandu and fires a single well aimed shot at a Zombie's head. Her gun roars as she fires, and she reloads before the smoke from her shot can even clear.

    Spoiler: Combats
    Show

    Attack: [roll0]
    Damage: [roll1]
    Crit: [roll2]
    BA: Reload.

    EDIT: Target is Z2
    [please advise which zombie you are attacking]

  16. - Top - End - #286
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Quote Originally Posted by Lord Ruby34 View Post
    Marcia sprints to the other side of Sandu and fires a single well aimed shot at a Zombie's head. Her gun roars as she fires, and she reloads before the smoke from her shot can even clear.

    Spoiler: Combats
    Show

    Attack: [roll0]
    Damage: [roll1]
    Crit: [roll2]
    BA: Reload.

    EDIT: Target is Z2
    Marcia's shot blows Z2's head clean off its shoulders (21 dmg).

    The head lands in the space behind Z2 looking back at its still standing body and the rest of the party.

    It is Sandu's turn.

  17. - Top - End - #287
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Sandu moves next to Andrei (G5) and stabs at the severed arm with his spear, a look of utter disdain on his face.

    Spoiler
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    Spear Attack (1d20+4)[8]
    Spear Damage (1d6+2)[4]

  18. - Top - End - #288
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Sandu skewers the dismembered arm which wiggles and reaches for him (4 dmg).

  19. - Top - End - #289
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zombies 1, 4, 5, and 6 move directly south until pressed up again against the wall of the mansion at the following locations:

    Z1 - D10
    Z4 - K10
    Z6 - L10
    Z5 - M10

    Ismark gets an attack of opportunity on Zombie4 as it withdraws...

    Spoiler: DM rolls
    Show

    attack (1d20+1)[14]
    dmg (1d6)[6]


    Strahd regenerates 5 hp and regains all uses of legendary actions.

  20. - Top - End - #290
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Ismark's short sword strikes true [6 dmg] and severs Zombie4's right arm which remains in the square the rest of him retreated from.

    Strahd then backs up to the wall himself (J10) then walks right up it 20 feet before turning and casting a fireball centered on Andrei.

    Spoiler: Fireball
    Show

    Everyone must make a DC17 Dex saving throw or take (8d6)[27] damage. Take half (rounded down) on a successful save


    The fireball consumes what is left of Zombie 2 and 3 and their parts on the ground, as well as Zombie 4's right arm.

  21. - Top - End - #291
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro slashes at Strahd as he backs away.

    Spoiler
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    Opportunity attack: (1d20+6)[10]
    advantage: (1d20+6)[17]
    damage: (1d8+5)[7]
    if crit: (1d8)[5]

    Reflex save if needed: (1d20)[1]


    ....and then gets knocked unconscious by the fireball.
    Last edited by Ramsus; 2017-04-30 at 12:43 AM.

  22. - Top - End - #292
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Beiro does land another blow with his axe as Strahd backs away from him doing negligible damage [4 dmg].

    Ismark drops to the ground lifeless. Strahd shakes his head, apparently disappointed he killed the young noble before "convincing" him to invite him in to the house.

    As the blast of the fireball starts to clear 2 swarms of bats appear flying around either side of the mansion. Strahd directs one to attack Marcia and the other Sandu. The bats swoop down into each of their spaces and flutter about incessantly trying to bite.

    Spoiler: DM rolls
    Show
    Bats v. Marcia (1d20+4)[22]
    Bats v Sandu (1d20+4)[17]


    Strahd then addresses the group.

    You insolent fools! You are not prepared to face me. Make no mistake, I am the undisputed lord of this land and you will learn respect and humility.

    It is not my intent to break my new toys on the very first day however. This will end and I will take my minions and go when all of you take a knee and kneel before me.

  23. - Top - End - #293
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Marcia takes 5 damage from the bat attacks while Sandu is able to deflect their attempts with his shield.

    [It is Zap!'s turn]
    Last edited by tieren; 2017-04-30 at 08:40 AM.

  24. - Top - End - #294
    Ogre in the Playground
     
    cobaltstarfire's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Zap! lets out a blood curdling screech when the fire ball washes over her, then dives almost headfirst towards the ground, where she stays hands clamped tightly over her head. She visibly shakes with fear and gibbers unintelligibly where she is.

  25. - Top - End - #295
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei steps back to fend the bats away from Marcia.
    Spoiler: rolls
    Show
    Attack: (1d20+5)[17]
    Damage: [roll]2d6+3 [/roll]
    Crit: [roll]2d6 [/roll]
    Internet access is consistent now, but I'm about 17 hours ahead of PST these days.

  26. - Top - End - #296
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei turns his back to Strahd and aids his comrade fight off the bats, he slices through the air dropping several of the beasts [9 dmg].

    [Beiro roll a Death Save and then It is Marcia's turn]
    Last edited by tieren; 2017-05-01 at 08:13 AM.

  27. - Top - End - #297
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    Lord Ruby34's Avatar

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Marcia dodges and weaves around the bats as Andrei rushes to her rescue. Her arms are covered in lacerations from the bites and she's covered in burns from the vampire's spell. Even wounded as she is, she looks at the vampire through his conjured swarm and states, "I may not have been able to observe you long, monster, but I know exactly what you are.
    You're a bully, preying on those weaker than you because you can. I will never bow to you, or anyone like you. Not even if it means my life.


    Spoiler: Actions
    Show

    Marcia's taking the dodge action. Because she's at 1 HP and in melee.

  28. - Top - End - #298
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Sandu walks forward out of the bat swarm and kneels beside Beiro. He casts the spell Spare the Dying to stabilize Beiro's condition, placing his hand on the firbolg's chest.

    He then remains still staring at the ground on his knees, knowing full well the only hope for the party's survival is to submit to the cruel will of Strahd, to survive to fight another day.

    The beast will pay for his Hubris, this land will again know the peace of death.

    Strahd himself smiles looking down on the scene. He raises his right hand and several bolts of magical energy fly from it and unerringly strike Marcia, knocking her unconscious.

    The two bat swarms start circling around Andrei, and the Zombie's against the wall of the mansion release a low wail.

    What will it be warlock? Shall I have your pride or your life?

    [skipping straight to Andrei again as the only party member both conscious and not submitting]
    Last edited by tieren; 2017-05-02 at 12:27 PM.

  29. - Top - End - #299
    Orc in the Playground
     
    WolfInSheepsClothing

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Andrei looks at his teammates, briefly paralyzed by indecision. Then, after what seemed to him like an eternity, he slowly went to his knees as it dawned on him that he could not face this monster.
    Internet access is consistent now, but I'm about 17 hours ahead of PST these days.

  30. - Top - End - #300
    Ogre in the Playground
     
    RangerGuy

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    Default Re: [5e] Curse of Strahd - UA playtest IC

    Strahd smiles wickedly as he strolls down the front on the mansion back to ground level. He stops by the front steps looking back at the door.

    Alas my beloved our reunion will have to wait yet a short time still.

    Then turning back to the party (3 kneeling and 2 lying unconscious).

    I hope you have learned your lesson tonight. You are but children meddling with forces you can not yet comprehend. Perhaps someday one of you will become powerful enough to take my place as lord of this land, but that day is yet a long long way off.

    Until we meet again...


    with that he holds out his hands and a cloud of fog begins to form around him, the zombies walk towards him and then they are all shrouded in fog, then the whole party is obscured. A moment later an unnaturally strong breeze blows the fog away and Strahd, the Zombies, and Ismark's corpse are gone.

    Behind you out in the street you hear the cackling laughter of an old woman as she pushes a cart laden with what appear to be fine pastries down the lane away from you. You are certain she is mocking your humiliation.

    From inside the mansion you hear the sobbing crying of a young woman.

    [technically Marcia should make a death saving throw here, but I believe it to be moot as I doubt it will take Sandu two more turns to stabilize her now that the encounter is over]
    Last edited by tieren; 2017-05-03 at 09:15 AM.

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