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  1. - Top - End - #241
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    BlueKnightGuy

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Cheesegear View Post
    I suspect a pirated copy. It's always a pirated copy when it comes to Inquisition. Since the real one would have been updated.



    Use the Grey Knights version of the list where you're guaranteed Hammerhand, and you get 3 rolls for Electrodisplacement and one for Sanctuary/Vortex.
    I don't own Imperial Agents, and have the book version of the old Inquisition Codex I got from a friend when I got back into the hobby. So, no. The Grey Knights version might be the better option, then, though I'll miss the rad grenades.

    EDIT: I've literally only ever read the book before when looking at the Ordo Xenos stuff. I'm guessing it is actually the 5th edition one, then, cause it does have Pyschic Communion. Which sucks.
    Last edited by Bobby Baratheon; 2017-03-19 at 04:51 AM.
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  2. - Top - End - #242
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Bobby Baratheon View Post
    I don't own Imperial Agents, and have the book version of the old Inquisition Codex I got from a friend when I got back into the hobby.
    Please post photo. To my knowledge such a hard copy book does not exist.
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  3. - Top - End - #243
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    BlueKnightGuy

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Cheesegear View Post
    Please post photo. To my knowledge such a hard copy book does not exist.
    Yep. Definitely going to satisfy an internet stranger with a photo.

    EDIT: In order for this to not be a big thing, cause I like this forum, I admit to lying about that. Piracy is usually not looked at well in this forum, so I didn't really want to highlight that. I do have the pdf copy with Pyschic Communion, which I know now is useless.
    Last edited by Bobby Baratheon; 2017-03-19 at 04:58 AM.
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  4. - Top - End - #244
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Bobby Baratheon View Post
    Piracy is usually not looked at well in this forum, so I didn't really want to highlight that.
    The thing is, once you bring up Codex: Inquisition, specifically in regards to Psychic Communion and that -Ld one, people already know you're lying. We've all seen it. It's actually really common, and it was a really easy way for TOs to ban people from tournaments because it was so obvious.

    Quote Originally Posted by Bobby Baratheon View Post
    I do have the pdf copy with Pyschic Communion, which I know now is useless.
    So, no. There is no book. The .pdf you have isn't legal. By that, I mean it's two editions out of date and the rules in it are actually not legal.
    Last edited by Cheesegear; 2017-03-19 at 05:01 AM.
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  5. - Top - End - #245
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    BlueKnightGuy

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Cheesegear View Post
    So, no. There is no book. The .pdf you have isn't legal. By that, I mean it's two editions out of date and the rules in it are actually not legal.
    Correct. The 6th edition one still is, correct? Not sure if there's much point in getting it now, though with 8th on the horizon. I doubt a 6th edition codex with an already extant replacement is long for the world.
    Last edited by Bobby Baratheon; 2017-03-19 at 05:03 AM.
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  6. - Top - End - #246
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Bobby Baratheon View Post
    Correct. The 6th edition one still is, correct?
    The 6th Ed. book is completely legal. Though I would make it clear which 'Inquisition' you're using.
    AFIC - Use the 7th Ed. version for Coteaz. Use the 6th Ed. version for everything else. The Warlord Traits you get from 6th Ed. are nothing compared to Servo-Skulls, especially if your meta is even remotely competitive. Servo-Skulls are also really useful if you're using Drop Pods and go first.
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  7. - Top - End - #247
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Cheesegear View Post
    especially if your meta is even remotely competitive.
    It's not. Like, at all. To the point that the main difference between old timers and newbs is the amount of fluff known. Not complaining, though - I actually really enjoy it, and it's refreshingly low key.
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  8. - Top - End - #248
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    IIRC, there's 3 copies of the Inq dex that were legal in recent times;

    - The original one from 5th with the old powers like hammerhand, psychic communion, dark excommunication etc which was used in 6th
    - The updated one for 7th where they got their powers replaced by the ability to roll on the new charts
    - The second update which changed their power access to Sanctic/div/pyro/telek/telep

    I can't remember which one changed the wording on the assassins from power weapons to power sword along with a couple of other relatively minor changes, but I remember getting "caught out" when my legally bought copy didn't update and I never heard anything about an update to think about checking. In fact, IIRC, it might have been Cheese who picked up on here on these forums. Luckily, I wasn't a RAW is LAW rules lawyer who had converted his assassins to have axe/sword like so many others had done, and my gimmick still worked.

  9. - Top - End - #249
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    I think I'll just save up and pony up for Imperial Agents. My impression of it seems to be that acolyte squads are actually kind of okay now, what with the high prices for upgrades in the old one being reduced. I'm definitely a fan of bringing in cheap chaff for my Dark Angels, and plasma equipped henchmen squads would fit the theme pretty well.
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  10. - Top - End - #250
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Bobby Baratheon View Post
    I think I'll just save up and pony up for Imperial Agents.
    If it was just Inquisition, I'd tell you not to bother and you should probably just go ahead and acquire the real Codex: Inquisition...However you do that.

    But, Imperial Agents gives you the Sororitas Codex as well (including solo Priests). It gives you solo Astropaths which are so good. Then it goes ahead and gives you all the Assassins as well. Then a handful of Grey Knights rules and Deathwatch if you're ever interested in that sort of thing.

    Imperial Agents is a quality book, and I can't fathom why anybody wouldn't want it.
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    It appears Sisters of Silence will be getting Rhinos with anti-psyker rules.
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    It's a bit fuzzy, but it clearly has Bane of Psykers and Psychic Abomination.

    It makes some fluff sense, since the driver is probably a Sister as well as the passengers, but 45 points for a Rhino with an anti-psyker bubble is just insulting to every psychic army out there.
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  12. - Top - End - #252
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Grim Portent View Post
    It appears Sisters of Silence will be getting Rhinos with anti-psyker rules.
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    It's a bit fuzzy, but it clearly has Bane of Psykers and Psychic Abomination.

    It makes some fluff sense, since the driver is probably a Sister as well as the passengers, but 45 points for a Rhino with an anti-psyker bubble is just insulting to every psychic army out there.
    So very, very lame. I guess there really isn't any choice with what to do with the remaining 60 points in my 1850 Sons list - 3 half range cyclone missile launchers to stop these bastards getting too close since I can't mind-bullet them to death and every shooting option I have is str4. Also quite the pain for GK, but then sisters aren't afraid of GK anyway. Eldar won't care in the slightest either, because they already have a billion options to deal with AV11. Tz daemons are going to have to let their screamers do the talking and hope they can surround the exits since the only shooting they have beyond skull cannons and grinders is mind-bullets.

  13. - Top - End - #253
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

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  14. - Top - End - #254
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Grim Portent View Post
    It appears Sisters of Silence will be getting Rhinos with anti-psyker rules.
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    It's a bit fuzzy, but it clearly has Bane of Psykers and Psychic Abomination.

    It makes some fluff sense, since the driver is probably a Sister as well as the passengers, but 45 points for a Rhino with an anti-psyker bubble is just insulting to every psychic army out there.

    What book is that for?
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Forum Explorer View Post
    What book is that for?
    The Talons of the Emperor. Expanded rules for Sisters of Silence and Custodes will be included in the box in 2 24 page codex booklets. Basically transports for both units and Custodes Contemptor Dreadnoughts as I understand it. It's two mini-minidexes.

    Custodes look to remain too expensive, with Land Raider transports and Contemptors, Sisters of Silence remain really good with nice cheap Rhinos.
    Sanity is nice to visit, but I wouldn't want to live there.

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Grim Portent View Post
    The Talons of the Emperor. Expanded rules for Sisters of Silence and Custodes will be included in the box in 2 24 page codex booklets. Basically transports for both units and Custodes Contemptor Dreadnoughts as I understand it. It's two mini-minidexes.

    Custodes look to remain too expensive, with Land Raider transports and Contemptors, Sisters of Silence remain really good with nice cheap Rhinos.
    Sorta like War in the Webway then?

    On that note, has anyone looked at making a Harliquin CAD with the new Ynnari rules?
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  17. - Top - End - #257
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Cheesegear View Post
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    Sad but true, though the full cabal is still a rude shock for people who aren't expecting it.

    Quote Originally Posted by Forum Explorer View Post
    On that note, has anyone looked at making a Harliquin CAD with the new Ynnari rules?
    But then you're stuck with Harlequins, so what's the point?

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  18. - Top - End - #258
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    I kind of love how GW's super secret technique to making normal Rhinos/Land Raiders/Contemptors into special SoSilence/Custodes ones is to just paint them bright gold.

    On the other hand, that's the laziest thing I've seen since I experimented with codex hopping back in 5th edition by just refusing to paint any of my Marines.

  19. - Top - End - #259
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Well, my friend has just shown me his fully sick Sisters of Silence conversion using the High Elf Shadow Warrior/Sisters of Avelorn kit. Build a Sister with Shadow Warrior weapons (Sword & Bow), trim off the Bow, glue on Boltgun or Flamer. Since you play Imperial, you have millions of those. If I had seen the picture on the internet, I would've stolen the conversion. Unfortunately, the conversion is in my meta, so if I do it, I'll be copying.

    It looks great, and is less than half the price of the actual Sisters of Silence box because you get 10 of 'em, not 5.
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Sisters of Silence:
    Rite of Annulment increases the radius for each unit from the detachment on the battlefield. Doesn't this include Rhinos? They have Psychic Abomination too.
    That means three units in rhinos (for a massive 330 points) give each of those six units a 27" bubble (so 54" + unit size diameter) of no-psykers. That is pretty large. You have to be disembarked from your Rhinos, but still, you can pretty easily cover the entire board. S4 I5 AP2 with grenades isn't completely awful, with two attacks each and Fearless they can chop up most things that aren't a dedicated combat unit.

  21. - Top - End - #261
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Gauntlet View Post
    Sisters of Silence:
    Rite of Annulment increases the radius for each unit from the detachment on the battlefield. Doesn't this include Rhinos? They have Psychic Abomination too.
    That means three units in rhinos (for a massive 330 points) give each of those six units a 27" bubble (so 54" + unit size diameter) of no-psykers. That is pretty large. You have to be disembarked from your Rhinos, but still, you can pretty easily cover the entire board. S4 I5 AP2 with grenades isn't completely awful, with two attacks each and Fearless they can chop up most things that aren't a dedicated combat unit.
    Correct. Though given that they're T3 with a 3+ and nothing else, they're going to get shot to bits very quickly, as are the rhinos. It does make life virtually impossible for a psychic heavy army with little shooting though.

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Drasius View Post
    Correct. Though given that they're T3 with a 3+ and nothing else, they're going to get shot to bits very quickly, as are the rhinos. It does make life virtually impossible for a psychic heavy army with little shooting though.
    The thing is, thats only 330 points, fill the other 1500 points with whatever the hell you want.
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by Blackhawk748 View Post
    The thing is, thats only 330 points, fill the other 1500 points with whatever the hell you want.
    I'm pretty sure the bubble is big enough that you could have a void shield generator at the front of your deployment zone and stay within the shield while still covering basically the entire board.

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Well, my friend has just shown me his fully sick Sisters of Silence conversion using the High Elf Shadow Warrior/Sisters of Avelorn kit. Build a Sister with Shadow Warrior weapons (Sword & Bow), trim off the Bow, glue on Boltgun or Flamer. Since you play Imperial, you have millions of those. If I had seen the picture on the internet, I would've stolen the conversion. Unfortunately, the conversion is in my meta, so if I do it, I'll be copying.
    Just be upfront about it then? Blatantly copy the setup, and give him credit for finding a way to produce Sisters of Silence to ˝ the price?
    thnx to Starwoof for the fine avatar

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Doesn't work quite as well, the sister squads don't count if they are in the rhino.

    And given that most of the psyker heavy armies (all but 1ksons and daemons) can and will easily delete these squads and rhinos, I'm not sure they will show up too often.


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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by lord_khaine View Post
    Just be upfront about it then? Blatantly copy the setup
    I have told stories about the people in my meta, right? I will never live such a thing down.

    Besides...

    Quote Originally Posted by boomwolf View Post
    And given that most of the psyker heavy armies (all but 1ksons and daemons) can and will easily delete these squads...
    ...It's not entirely worth it anyway. There are only a handful of problematic Psykers in the game at the moment. Librarius Conclaves, Seer Councils, Heralds Anarchic, and Magnus. Even if you can turn their Powers off, you have to have something that deals with their statline anyway. Which Sisters of Silence don't even have. What are Sisters going to do against a unit with T5, 2 Wounds, 3+ Armour, possibly an Invulnerable and definitely FNP? Either way, Sisters are unplayable on their own against the better Psyker units because the better Psyker units aren't relying solely on their Powers. Their Powers are simply buffing a unit that's already good (that's why they're not just 'good', they're the best).

    If you have to take other things anyway (because you do), you may as well go HAM on that army, and skimp on your Sisters 'army', and just go with a Culexus or two. Culexii are for winners. Culexus Assassins are also easier for Desperate or Apocalypse Allies, since Culexii are single models that Infiltrate.

    If you aren't the best, you're the worst. Sisters aren't bad. Just unnecessary.
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    I've finally gotten around to painting my own Magnus, and I have a few thoughts on the mini I felt like sharing even though it's incredibly late to be contributing to any talk about it.

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    First off, the model is much smaller than I expected from what everyone had been saying about it. Without his wings Magnus is actually not all that big as large models go, he's basically the size of a Dreadknight when you get down to it. Still big, but not Imperial Knight huge like a lot of people had been saying.

    The pose of the mini is... ok. It's either a 'come at me bro' pose, a 'face your doom' pose, or a 'we do not need to be enemies, take my hand and we can rule the galaxy' pose. All ok, but we've seen them on plenty of minis by now. It does suit him though, it's quite a calm pose, one foot perched atop a slain dreadnought of the Space Wolves, a quiet moment of grim vengeance for what happened to Prospero long ago.

    His actual details are very impressive, I like the three separate head options he has, I favor the missing eye look over the cyclops look, but it is a nice tribute to his old Epic model, the warplate he wears is clearly based off his HH art, nipple horns and all, as is his Blancheian hair. The symbols on his wings are nicely understated compared to the giant symbols on the back of Bloodthirster wings, much subtler by comparison. The eyes all over his armour is also quite nice, but I can't help but feel it's a touch mean spirited.

    I do get the impression he's supposed to vaguely resemble a mashup of central American, Egyptian and Babylonian pop culture aesthetics. Which suits him perfectly well, his original Epic model was basically a Babylonian cyclops with wings, Tzeentch daemons tie well into the pop culture images of central American gods, specifically Quetzalcoatl, and the 1k Sons are of course Space Egyptians.

    He is far too busy though, his armour is too crowded when you get down to it. All it needs is for a bit of space to be cleared, say where the angel skeletons on his thighs are and the lower detailing on his chestplate. His wings also don't need their armour at all, nor does his arm. There's plenty going on everywhere else, and why on earth would you want to draw the eye to his wings with armour when his head is in the same general area?

    The Space Wolf 'nought arm is actually a touch annoying, it limits the palette options for his base unless you find something else for him to stand on or scrape off all the details from the wreck. Especially as the Woofs only have one colour scheme. Sure it's fluffy, but what if you want Magnus to be fighting Tau or Orks? I have a similar problem with the Eldar characters, especially as DEldar are posed on Imperial ruins and Harleqins/CEldar on Eldar ruins, but they're supposed to be allied to each other a lot. Magnus and the 1K Sons avoid that at least, since Magnus is the only one with a set base ornament.

    Lastly, what is up with his right arm? He's missing a finger and the arm itself is twisted and huge with cables under the skin. It's like the Daemon Prince in power armour arm, and I can only assume it's a reference to that particular limb, since there's no reason for Magnus to have it as well. The eye in the palm is well done though, I'll give it that.


    Spoiler: Terrible quality image of my Magnus
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    Sanity is nice to visit, but I wouldn't want to live there.

  28. - Top - End - #268
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    lord_khaine's Avatar

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    I have told stories about the people in my meta, right? I will never live such a thing down.
    yeah, you have mainly described them as a competitive circle of hell thats kinda stuck up on WYSIWYGY.

    Rambling discussion
    Though about scorching the Dreadnought arm black if its original color scheme is troublesome? Its not like Magnus isnt going to solve a lot of problems with fire anyway.
    thnx to Starwoof for the fine avatar

  29. - Top - End - #269
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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Quote Originally Posted by lord_khaine View Post
    Though about scorching the Dreadnought arm black if its original color scheme is troublesome? Its not like Magnus isnt going to solve a lot of problems with fire anyway.
    I have no personal problem with the Space Wolf detailing on the arm, but I have a general problem with faction specific bases like it. It makes it harder to achieve unity throughout a collection, because everything has to conform to the detailed base, and Emperor help you if your faction or factions have detailed bases that don't share a theme.
    Sanity is nice to visit, but I wouldn't want to live there.

  30. - Top - End - #270
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    boomwolf's Avatar

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    Default Re: Warhammer 40K Tabletop XXIX: Ro, Ro, Ro Your Boute

    Why is the arm such an issue though?

    It can be stuck in the snow, the mud, the spawn, the sand, the street-whatever terrain type the rest of the army is using.


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    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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