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    Troll in the Playground
     
    Krimm_Blackleaf's Avatar

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    Default Construct Grafts

    Some times, pieces of golems are made and attached to humanoids. Alot of the time it drives them mad, and into vicious half-golems. Some other time, however, grafts are made in ways that do not concede madness. Construct grafts follow all the same rules as other grafts unless noted otherwise.

    Clockwork Arm
    This mechanical arm is made up of many cogs ranging from centimeteres to several inches across and are often encased in solid metals such as iron or steel. Some grafts can be etched with silver or gold if the buyer so chooses. Clockwork arms are treated as having a strength score 4 above the normal bearer's regular strength score, such as Str checks to bash down doors or attack rolls made with the arm. The arm also grants a natural slam attack that deals 1d4 damage for medium creatures(and more or less depending on the bearers size). The arm also gives the bearer a +1 shield bonus to Armor Class if not attacking using that arm in the same round. The slam attack and shield bonus are both treated as masterwork, so they may be enhanced as normal weapons or shields, but only separately.
    Prerequisite: Graft Flesh; Market Price: 12,450 gp.

    Golem Visor
    This metal plate replaces the eyes and sockets of the bearer and is bolted right to the skull. The visor itself consists of a metal plate with a slit running vertically along it, or with two holes, or however the designer so chooses to make it. The person attaining this graft is granted permenant Darkvision out to 60 feet and low-light vision, but suffer a -2 to search and spot checks and the wearer cannot close his eyes if he wants to.
    Prerequisite: Graft Flesh; darkvision; Market Price: 18,000 gp.

    Jaws of Death
    This contraption, similar to the construction of a bear-trap replaces the upper and lower jaws. They can either be built to hide under the lips and skin, or over them. These jaws grant the bearer a natural bite attack that deals 1d6 points of damage(or more or less depending on the bearers size) and are considered masterwork. These jaws can be enhanced just as a weapon can. These jaws also provide a +2 bonus to Intimidate checks to all who can see your jaws.
    Prerequisite: Graft Flesh; Market Price: 11,300 gp.

    --

    These are what I've come up with so far. The arm's likely been done a million times before, but I thought I'd contribute my idea.
    Last edited by Krimm_Blackleaf; 2007-07-25 at 10:13 PM.
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    Ghal Marak's Avatar

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    Default Re: Construct Grafts

    Sounds awesome to me.

    But I can barely tell if something is spot on or unbalanced mechanically, so don't take my word on it.

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    Nevermind's Avatar

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    Default Re: Construct Grafts

    I like this. One of my friends ran a game where I was brutally mutilated and lost all but one leg, but they were soon replaced with clockwork grafts, and I was obsessed with clockwork ever since.

    Clockwork is the best stuff EVAR!!!
    Hoist the Colours High!
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    The king and his men
    stole the queen from her bed
    and bound her in her Bones.
    The seas be ours
    and by the powers
    where we will we'll roam.

    Yo, ho, haul together,
    hoist the colors high.
    Heave ho, thieves and beggars,
    never say we die.

    .
    Don't you dare click the period.

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    Firbolg in the Playground
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    Default Re: Construct Grafts

    I'm having a vision. The mighty Wizard Geordi laForge. I love it.
    I am trying out LPing. Check out my channel here: Triaxx2

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    Krimm_Blackleaf's Avatar

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    Default Re: Construct Grafts

    Quote Originally Posted by Triaxx View Post
    I'm having a vision. The mighty Wizard Geordi laForge. I love it.
    Ha! I never even made that connection.
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    Default Re: Construct Grafts

    Maybe, in addition to visor, a Clockwork Eye? Plus we could get Clockwork Legs, including upgraded speed and possibly some form of kick, maybe a pair of clockwork hands, a la Inspector Gadget, that count as masterwork crafting tools, or Clockwork Hair that senses magic, or Clockwork Nails that enable you to deflect logic, or - ok, you can tell I like this idea bunches.

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    Krimm_Blackleaf's Avatar

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    Default Re: Construct Grafts

    Added Jaws of Death.
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    Default Re: Construct Grafts

    Clockwork hands: Because Thief's Tools are sooooo slow.
    Hoist the Colours High!
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    The king and his men
    stole the queen from her bed
    and bound her in her Bones.
    The seas be ours
    and by the powers
    where we will we'll roam.

    Yo, ho, haul together,
    hoist the colors high.
    Heave ho, thieves and beggars,
    never say we die.

    .
    Don't you dare click the period.

  9. - Top - End - #9
    Halfling in the Playground
     
    PirateGuy

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    Default Re: Construct Grafts

    How about a clockwork heart? Maybe it doesn't make too much sense, but that doesn't matter. A WIZARD DID IT!

    Seriously, though, these are some cool ideas for an "any sufficiently advanced magic is indistinguishable from technology" sort of campaign.

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    RedWizardGuy

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    Default Re: Construct Grafts

    Reminds me of the Half-Golem Template.

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    Krimm_Blackleaf's Avatar

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    Default Re: Construct Grafts

    Quote Originally Posted by Arbitrarity View Post
    Reminds me of the Half-Golem Template.
    Yes, they were mentioned in the original post.
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    Pixie in the Playground
     
    BardGirl

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    Quote Originally Posted by D'anna Biers View Post
    Maybe, in addition to visor, a Clockwork Eye? Plus we could get Clockwork Legs, including upgraded speed and possibly some form of kick, maybe a pair of clockwork hands, a la Inspector Gadget, that count as masterwork crafting tools, or Clockwork Hair that senses magic, or Clockwork Nails that enable you to deflect logic, or - ok, you can tell I like this idea bunches.
    Wow, man. Please tell me you're being sarcastic. You know what clockwork is, right? Most of your suggestions aren't even POSSIBLE. It doesn't need to be clockwork if it doesn't move.

    Ridiculous suggestion aside, awesome stuff you got there, Krimm (I already told you, but it needs re-telling). I guess that's another feat I'm gunna have to give my artificer..

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    Default Re: Construct Grafts

    Heh, this stuff is great. Maybe you should have Warforged Grafts as well (or do they already exist?)
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Krimm_Blackleaf's Avatar

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    Default Re: Construct Grafts

    Quote Originally Posted by Matthew View Post
    Heh, this stuff is great. Maybe you should have Warforged Grafts as well (or do they already exist?)
    If I recall correctly, they're in Faiths of Eberron.
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    Default Re: Construct Grafts

    Ah yes, Construct Grafts, p. 156. Well remembered.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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