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  1. - Top - End - #1
    Pixie in the Playground
    Join Date
    Jan 2017

    Default need feedback on same homebrew stuff.

    Working on homebrew setting one is each player is mark by a God. this list i've been working on each player get one.



    Domain name connection
    Knowledge /fate Alo(w) sister to Ioun
    Once per long rest you know any language by touching speaker /textbook for 1 h

    Domain name connection
    Life Yasa
    one per long rest You or ally with in 25 feat can reroll the dice for healing spell or effect

    Domain name connection
    Light (summer) Pelor Leader of gods
    Once per long rest , on a critical hit deal 1+X d12 fire damage. When X is highest enchant bounces on single item

    Domain name connection
    Nature (spring) Sehanine 1st wife of Pelor
    Once per long rest- when save ageist spell effect, you may pick a new target with in line of sight, they must past save them self’s.

    Domain Name connection
    Tempest (autumn) melora 2nd wife of Pelor
    Once per long rest , when you below ˝ Hp you gain regenerate equal to your proficiency bonus for rest of encounter or heal back to full hit points. One full heal effect ends (temper Hp is not included)

    Domain name connection
    Trickery / luck Lo ken Know as 2 faced god.
    Once per long rest you can cast disguise self on yourself or another PC you can torch

    Domain name connection
    War. Krum
    Once per long rest when you critical hit, you can max out you damage dice

    Domain Name connection
    Light and justice Bahamut 1st dragon of light
    Once per long rest, once you critical hit you may add 1 +X best enchant bounces to your AC for rest of encounter or you are hit And wounded
    (When X is highest enchant bounces on single item)

    Domain name connection
    Winter /death Raven queen 2rd wife
    Once per long rest you can give you or fellow party member advantage to 1 set of death saves.

    Domain Name connection
    Dwarf only Moradin
    Once per long rest, after you critical hit you gain 1 + best magic item bounces to your attack rolls to create that are larger than you or higher the your attack bonus (str to str) (Dex to Dex) , can be used on one target.

    Domain Name connection
    Elf only alune
    Once per long rest -After you hit critical, roll a d20 on 10 (if fail you may use this on next critical attack) or more you can make an extra attack

  2. - Top - End - #2
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Sep 2016

    Default Re: need feedback on same homebrew stuff.

    This belongs in the Homebrew Design section. World-Building is for lore and fluff, not mechanics.

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Jan 2017

    Default Re: need feedback on same homebrew stuff.

    my 1st post sorry

  4. - Top - End - #4
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Sep 2016

    Default Re: need feedback on same homebrew stuff.

    No need to be sorry! It was an honest and harmless mistake. But now that you know, you can make sure your future posts will be seen by the right crowd.

    Rewarding what you have here, anyway:

    Domain Name Satus Feature
    Knowledge (Fate) Alo/Alow Sister of Ioun Once per long rest you know any language by touching speaker /textbook for 1 h may cast Comprehend Languages (edited for clarity and simplicity)
    Life Yisa One per long rest you or ally with in 25 feat 30 feet can reroll the dice roll the maximum possible amount for a healing spell or effect (healing is uncommon, and rerolls are unreliable, so this was underpowered. I buffed it to compensate)
    Light (Summer) Pelor Leader of gods Once per long rest on a critical hit deal 1+X d12 fire damage. When X is highest enchant bounces on single item (features that rely on critical hits are already unreliable. Limiting them per rest means they often won't get used at all. It should rely on crits or rest, for example...) When you roll a critical hit, you deal additional fire damage equal to your weapon's damage dice.
    Nature (Spring) Sehanine 1st wife of Pelor When successfully save against spell effect, you may pick a new target you can see within line of sight range; they must pass the save themself or suffer the spell's effect. (edited for clarity, and to make sure short-range spells don't get thrown wild distances)
    Tempest (Autumn) Melora 2nd wife of Pelor Once per long rest, when you are below ˝ hp you gain regenerate equal to your proficiency bonus for rest of encounter or heal back to full hit points. One full heal effect ends (temper Hp is not included) may begin to regenerate hit points. For the next minute, at the start of each of your turns, you regain hit points equal to your proficiency bonus. You cease to regain hit points if you are knocked unconscious. (there are no "encounters" in 5e, and this much healing is extremely powerful, so I gave it a clear duration and nerfed it a bit)
    Death (Winter) The Raven Queen 3rd wife of Pelor Once per long rest you can give yourself or fellow party member a creature you can see Advantage to 1 set of on death saves for the next minute. (edited for legalese)
    Trickery (Luck) Lo Ken "The Two-Faced God" Once per long rest you can cast Disguise Self on yourself or another PC you can torch
    War Krum Once per long rest when you critical hit, roll damage for an attack you can max out you damage dice (again, crits are rare and long rests are limiting)
    Light (Justice) Bahamut 1st dragon of light Once per long rest, once you critical hit you may add 1 +X best enchant bounces your proficiency to your AC for rest of encounter or you are hit and wounded until the end of your next turn (simplified, and the "encounter" concept is removed)
    Dwarves Moradin (To be completely honest, I have no idea what this feature is meant to do. Here's my take:)Once per long rest, you may mark one creature you can see or hear. For the next minute, or until you can no longer see or hear them, you may add half of your proficiency (rounded down) to the damage rolls of your attacks against them.
    Elves Alune Once per long rest -After you hit critical, roll a d20 on 10 (if fail you may use this on next critical attack) or more you can make an extra attack you may mark one creature you can see or hear. For the next minute, or until you can no longer see or hear them, you can make two attacks in the place of one Advantage attack against them. (edited for simplicity and reliability)
    Last edited by GalacticAxekick; 2017-03-09 at 05:49 PM. Reason: Formating

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