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  1. - Top - End - #181
    Pixie in the Playground
     
    Zombie

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    Default Re: Evolution in the Playground (Game II)

    Quote Originally Posted by lukitux View Post
    A and B. Oxygen air breathing, for surface purposes.

    Do we even need to breathe now we are in organic?

  2. - Top - End - #182
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    Next post delayed. Mega asthma attack. Might need to go to the hospital since I don't seem to be recovering via inhaler.

    Call it monday. Next post tomorrow (sunday) -- just got back from the hospital. They treated it, I went home after a 4 hour wait.
    Last edited by Aegis J Hyena; 2017-04-15 at 01:31 AM.

  3. - Top - End - #183
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: Evolution in the Playground (Game II)

    Good to hear that you are ok after that.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  4. - Top - End - #184
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    As a spoiler to tide people over, the Psypers (the redditors) got violent against the crystal reefs (your PoCs are messing with their heads) and rolled a 90-some on their efforts to go aggressive. If that keeps up, inorganic or not you might be in trouble. Heh.

  5. - Top - End - #185
    Pixie in the Playground
     
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    Default Re: Evolution in the Playground (Game II)

    And they're doing it from the future..those sneaky gits!

  6. - Top - End - #186
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    Quote Originally Posted by Tentreto View Post
    We came very close to having a lot of flaws this round. Lets utterly ignore that and try another mutation.
    Only the lowest roll will be a Flaw.

    Post on the way. Been offset iwth other things these days so chances are updates will be very late at night into the morning.

    Edit: It bombed.
    Last edited by Aegis J Hyena; 2017-04-16 at 10:29 PM.

  7. - Top - End - #187
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    2.4 Billion Years

    Ley Line Survival: 86% (Locked, rolls at 2.5 and 2.7 Billion Years; extinction if both fail)

    Next Super Mutation to come at 2.7 Billion Years.
    Magic-Induced Mutation at 2.8 Billion Years.

    B) Try to focus the ley line heat into another "tower" of crystal so it can be bled off before it overwhelms your PoCs?:
    72 (Very Successful)

    C) Focus on purifying the waters even more, turning the ocean to a place of "purity"?:
    43 (Somewhat Successful)

    Spinning New Ley Lines: 8 (Flaw)
    Intelligence: 26
    Queen-Worker Evolution: 47
    Rush to the Surface: 20
    Air Breathing: 12
    Adapting the Eye: 65
    Temporal Acceleration: 86 (when the psypers breach the surface I'll give an option to catch up; had this succeeded it would have been Natural Haste)

    The good news is that the crocs are gone and the "biting pears" (the Psypers of Reddit) have gone with them and have ignored what super-large reefs have survived. The bad news is that in trying to evolve to spin new ley lines by withdrawing power from the PoCs, you have learned that magical energy into the PoCs is a one-way trip -- instead, you ended up reversing the polarity. The little ball of light anchor has the ability to -sever- Ley Lines, flooding the local area with pure magical energy.

    Where the magic energy encounters water, crystal, or what have you, the energy takes the shape of the trigger. You've ended up giving birth to exceptionally powerful water elementals (those of you who have read Digger, I have one word for you. Shadowchild.) that are now policing the waters and destroying anything that isn't magical in origin, purified water in general, or made up of water as they are.

    On the plus side, it's turned your crystal reefs (and you) mirror-shiny, reflecting the inner workings like a mirrored maze and further confusing prey that hides there (allowing predators to strike with greater accuracy, strengthening the ecosystem even more) and has imbued you with a portion of the world's elemental power (the water element, so when you hit intelligence you'll be natural water-casters).

    On the minus side the heat from your reefs... from your Queens, PoCs... and sometimes even the Ley Lines in general... is attracting the elementals like magnets to metal -- they're destroying your earthen creations when you're able to move dirt around, they're smashing the brightest and most powerful PoCs left and right, and it is only after you begin building a crystal tower (always on the eastern edge of a reef) into a heat-bleeder do they stop wrecking things and focus on the energy coming out of the bleeder.

    Only the strongest reefs have survived, but there are very few reefs left! Those that still exist extend for miles in all directions as several different reefs nearly intersecting the same spaces. All are intertwined with the ley lines of the world and while the brightest PoCs have been destroyed by the elementals, mediocre ones still have enough power to let you live in peace on the reefs.

    The waters are now safe and pristine. Most of those creatures who need impurities to survive have fled deeper into the oceans. Those who haven't are swiftly dealt with by the water elementals. The smallest of the elementals are chasing both the crocs and the biting pears that gave you trouble a couple turns ago.

    Bad news: BIG Krysmites evolved for battle and as large as / encompassing the width of a ley line are incoming, attracted by the huge magical energy release into the oceans.

    Will You...

    A) Focus on the Water Elementals, trying to turn a disadvantage to an advantage?
    B) Attempt to patch up the ley lines somehow so that both the Krysmites GO THE HELL AWAY and you get more power?
    C) Attempt to merge multiple Crystal Reefs into a massive crystal structure too large to be destroyed?
    D) Try to route the leaking magical energy into your PoCs? That'll heat them up, but also match the "magic frequency" of the elementals...
    E) Try to catch or deal with the other "creatures" your magical energy release/leakage created? There's a lot more than just Elementals out here...

  8. - Top - End - #188
    Ogre in the Playground
     
    GuesssWho's Avatar

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    Default Re: Evolution in the Playground (Game II)

    Oh ****, Shadowchild . . .

    A and B. See if we can befriend the water babies.
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  9. - Top - End - #189
    Ettin in the Playground
     
    DruidGuy

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    Default Re: Evolution in the Playground (Game II)

    A, E
    Acid resistance

  10. - Top - End - #190
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: Evolution in the Playground (Game II)

    You know, I should probably keep my rampant paranoia, seeing as it was useful last game.
    A and B, and strength
    Last edited by Tentreto; 2017-04-17 at 03:45 AM.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  11. - Top - End - #191
    Bugbear in the Playground
     
    aberratio ictus's Avatar

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    Default Re: Evolution in the Playground (Game II)

    A, B, intelligence
    Avatar made by lankybugger - Thanks a lot!

  12. - Top - End - #192
    Barbarian in the Playground
     
    BlueKnightGuy

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    Default Re: Evolution in the Playground (Game II)

    C and A, and reefs that can move upwards along the ley lines. Why walk and swim when you can levitate.

  13. - Top - End - #193
    Pixie in the Playground
     
    Zombie

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    Default Re: Evolution in the Playground (Game II)

    I'm going to vote C and E because (I like wasting my votes) I think we should meld all the reefs together into a giant super reef and then we attempt to animate it and just move it to different leylines and places like a giant walking mountain (or flying would be cool too.). And a vote for E will get us some new unexpected critters that just might help us out.

    My vote mutation is Animate reefs -we've had practice with golems now time for the big things
    Last edited by Patdragon; 2017-04-17 at 06:49 AM.

  14. - Top - End - #194
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    This one was completely half-assed, but when you're inorganic, you really don't have many enemies and I thought "this is getting boring, lucky it's almost the end of the stage".

    2.5 Billion Years

    Ley Line Survival: 86% (Locked, rolls at 2.5 and 2.7 Billion Years; extinction if both fail)
    Ley Line Survival Roll: 35 (Success)

    Next Super Mutation to come at 2.7 Billion Years.
    Magic-Induced Mutation at 2.8 Billion Years.
    Breach the surface at 2.8 Billion Years (if you don't choose to next turn).

    Acid Resistance: 64
    Strength: 57 (lowest rolled, thus flaw)
    Intelligence: 73
    Moving the Reefs along the Ley Lines: 78
    Animation of the Reefs: 62

    A) Focus on the Water Elementals, trying to turn a disadvantage to an advantage?: 10 (Unsuccessful)

    B) Attempt to patch up the ley lines somehow so that both the Krysmites GO THE HELL AWAY and you get more power?: 88 (Extremely Successful)

    Well, that was easy. Because you were responsible for the breaking of the ley lines, you knew their workings instinctively. you were able to fix them by spinning Torvicium and intermixing it with the new "mirror-smooth" crystal of your homes. This got the lines patched up in short order, and no more of the water elementals were spawned. With the lines patched the Krysmites were blocked (you spun "knots" in the lines to cut them off) and you were also able to move closer to the surface.

    The patching of the lines is just that however, a patch. You can't actively spin new ley lines.

    The water elementals have completely ignored your attempts at communication (by sparking your electrical tendrils or feeler), and have pretended like you no longer exist to them. They've stopped thrashing your reefs, and have mostly dissipated into the waters to become one with them. With the ley lines patched they have no reason to exist on this plane. It does charge the water with a thick elemental "atmosphere" -- the water of this planet is going to be hyper receptive to magical effects and your PoCs will be natural storehouses of that energy.

    The power you've gained as a result of this atmosphere has come at a cost. Living in this layer of purified water is taking a toll on your internal structure. You're so "pure" now that you've been exposed to the purified waters and water elementals, that while you're hard as a, well, crystal... that crystal is now fragile along certain planes and dimensions. The shells of your outer body are WEAK now... though you have learned to molt stronger shells the longer the Gemcrabs live. Even then, the strongest of your shells, if dried out, would crumble to powder in one's hand. If it gets much worse, you will be limited to the water, or beachfront property.

    Other than that it's been a VERY boring 100,000,000 years -- organic predators and prey ignore you and you sort of have nothing to worry about now that your reefs are being left alone.

    Will You...

    A) Focus on regaining strength in your shells for defense despite this layer's fragility?
    B) Focus on breaching the surface (which you will do next turn if this action is chosen, lining you up with the Psypers of Reddit)?
    C) Try and do something further with this thick "elemental atmosphere"?
    D) Build crystal reefs off the "knots" in the Ley Lines, as hubs for your civilization?
    E) Dive into a deeper layer of water so the shells of your Gemcrabs are re-strengthened?

  15. - Top - End - #195
    Ogre in the Playground
     
    GuesssWho's Avatar

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    Default Re: Evolution in the Playground (Game II)

    B and C.

    Mutation: Shell blades. If our shells break along planes then some of the shards are going to be nasty sharp. We should find a way to weaponize that.
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  16. - Top - End - #196
    Ettin in the Playground
     
    DruidGuy

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    Default Re: Evolution in the Playground (Game II)

    A, B Burrowing via Geomatic magic

  17. - Top - End - #197
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: Evolution in the Playground (Game II)

    A, B

    I really do tempt fate too much...

    Lets try danger sense.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  18. - Top - End - #198
    Pixie in the Playground
     
    Zombie

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    Default Re: Evolution in the Playground (Game II)

    Votes for A and D because we need stronger shells again before we dry out on the surface and i still what some giant walking reef castles and building off the knots might do this. ;)

    Mutation - Animate reefs!

  19. - Top - End - #199
    Barbarian in the Playground
     
    BlueKnightGuy

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    Default Re: Evolution in the Playground (Game II)

    B and D. I want To be able to store water in our reefs. Soft shells don't matter if we never leave the reef. We can have our mindcontrolled drones bring water, use our ley lines to purify it, and fill the reefs with it.

  20. - Top - End - #200
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Evolution in the Playground (Game II)

    A and D, and the ability to ser an arbitrarily large amount of colors, 10-20 would be good.
    Quote Originally Posted by Coidzor View Post
    Ah, yes, trolls, the monsters that are such wusses their primary means of reproduction is being eaten by other creatures.
    Quote Originally Posted by 5ColouredWalker View Post
    With all this talk of half dragon cohorts I may need to scrap riding a actual Dragon given how unoptimized it is.
    hey, order a gig here: https://www.fiverr.com/neriractor

    I would really appreciate it.


  21. - Top - End - #201
    Bugbear in the Playground
     
    aberratio ictus's Avatar

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    Default Re: Evolution in the Playground (Game II)

    A, D, guess what, intelligence.
    Avatar made by lankybugger - Thanks a lot!

  22. - Top - End - #202
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    2.6 Billion Years

    Ley Line Survival: 86% (Locked, roll at 2.7 Billion Years for population drop)

    Next Super Mutation to come at 2.7 Billion Years.
    Magic-Induced Mutation at 2.8 Billion Years.
    Breach the surface at 2.8 Billion Years (when you breach I'll move you to line up with the Psypers)

    Shell Blades: 47
    Burrowing: 18 (flaw)
    Danger Sense: 78
    Reef Animation: 58
    Water Storage: 48
    Color Eyes: 56
    Intelligence: 66

    Roll off between B and D: 3 and 51

    A) Focus on regaining strength in your shells for defense despite this layer's fragility?: 51 (Somewhat Successful)

    D) Build crystal reefs off the "knots" in the Ley Lines, as hubs for your civilization?: 53 (Somewhat Successful)

    The "softness" of your shells has taken things up a notch. They've grown softer and softer to the point that burrowing is no longer an option, and you can't dig through the crystal once it's "in place" after it's first placed. The crystal has seemingly "taken" your original hardness and applied it to itself -- the crystal is getting harder, and harder, and harder. What crystal reefs are left cannot be broken by mortal physical force. Pure magic on the other hand, such a force effects (or water/ice based spells) will cleave your reefs in pieces and often leave you stranded.

    Some things in the ocean are slowly adapting to eat inorganic waste. This mostly is restricted to your molted shells (when you don't meld them with the reefs). It allows for a couple of symbiotic relationships with various predators, but if they turn greedy or hungrier you might be in a little bit of trouble.

    Your molted shells meld with the crystal reefs all over the place, but the action of the waves wears them down to little "pockets" or "pouches" in which algae and bacteria and such seem to thrive in. This has attracted a species of glow worm that is incredibly poisonous, and whose bioluminesence is acidic to the ley lines inside your reefs. The glow worms don't seem to predatorize your reefs, but if they spot your "pockets", then they will nest in them and turn the "pockets" slowly into "craters" that catch the sunlight and refract it everywhere.

    You've begun building reefs using the "knots" as a jumping off point for starting major "convocations" of Gemcrabs. These knot-hubs serve to organize the Gemcrabs by caste (one series of chambers for drones, others for workers, one for the queen, etc). Most of the time these knots are the furthest from the PoCs as possible, to avoid further disintegration of your shells.

    You -have- worked to strengthen them over time again, but the only thing you've managed is to A) lengthen its range to twice what it was, and B) turn your eye tendril into a sort of crystalline mace you can use to bludgeon things. This "mace" is the hardest part of you, and can easily leave a dent in softer creatures or shatter "rival" Gemcrabs that hop onto your reefs. On top of that, your tendril-eye has specialized a faceted layer of crystal such that you can not only see invisibility (the ley lines) but also see into another dimension entirely -- the Etherial plane.


    Will You...

    A) Kill off the glow worms so as not to risk further damage to the reefs? Physical attacks won't dent your reefs, but the worms' acid will...
    B) Nurture the glow worms so that their acidic bio-lights "dig" tunnels through the crystal since you no longer can?
    C) Grow spikes around your eye to make your crystalline mace go from bludgeoning to piercing and thus more dangerous?
    D) Go deeper into the water, forgetting about the surface for the moment, so you can strengthen your shells much easier?
    E) Adapt the magical energy of the ley lines to become stored in the tendril connecting the eye (so anything touches it and it gets a pretty hefty zap)?

  23. - Top - End - #203
    Ogre in the Playground
     
    GuesssWho's Avatar

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    Default Re: Evolution in the Playground (Game II)

    B and C

    Mutation: Acid immunity
    Cthulhu fhtagn R'lyeh!
    Quote Originally Posted by Nerd-o-rama View Post
    There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
    Degeneration 91
    Homebrew:
    Anglermaids

    Wendigo Race
    -Complicated Wendigo Race
    False Hydra (Goblin Punch)

  24. - Top - End - #204
    Pixie in the Playground
     
    Zombie

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    Default Re: Evolution in the Playground (Game II)

    Going to go with B and E We need our reefs to have tunnels otherwise where do we escape to. If we can partner up with the glow worms all the better.

    I'd prefer to have a magical zapping eye than a spike eye for the simple fact we are hitting things with our visual senors. If we hit something to hard then whoops we can't see as well.

    I was going to try one last time for Animate reefs! but going to save that for one of the next turns for a super mutation or magical one. This turn as we have the dreaded fail chance coming up i feel if the animate reefs was the flaw then well...boom!

    Mutation- I'll go with the intelligence increase this turn to give who ever else would vote for it a different option ;)
    Last edited by Patdragon; 2017-04-19 at 05:37 AM.

  25. - Top - End - #205
    Bugbear in the Playground
     
    Tentreto's Avatar

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    Default Re: Evolution in the Playground (Game II)

    I will go for A and B.

    Why?

    So we can control the population of glow worms, and thus not have them bring any surprises.

    Mutation wise, lets go for dimension seeing, looking through into multiple planes.
    Avatar by the Incredible Gengy.
    King of Caligonia in Empire 3. Crusaded into the sunset

    Played as The Whitefeather Kingdom in Empire 4. Flew too close to the sun

    Played as the Duenem in Empire 5. Ordered a God to stand down, and kept a contingency ready...



  26. - Top - End - #206
    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Evolution in the Playground (Game II)

    B and C we should develop a sort of innate mage armor to make up for our soft shells.
    Quote Originally Posted by Coidzor View Post
    Ah, yes, trolls, the monsters that are such wusses their primary means of reproduction is being eaten by other creatures.
    Quote Originally Posted by 5ColouredWalker View Post
    With all this talk of half dragon cohorts I may need to scrap riding a actual Dragon given how unoptimized it is.
    hey, order a gig here: https://www.fiverr.com/neriractor

    I would really appreciate it.


  27. - Top - End - #207
    Ettin in the Playground
     
    DruidGuy

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    Default Re: Evolution in the Playground (Game II)

    I keep getting flaws, let's choose something minor, sense of smell

  28. - Top - End - #208
    Barbarian in the Playground
     
    Aegis J Hyena's Avatar

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    Default Re: Evolution in the Playground (Game II)

    It took me two hours to just finish the 3 Billion years for the Reddit group. I'm tired, so no post tonight.

    Tomorrow, I'll line up the timelines and put you at 3.1 Billion because I need to keep things straight. Lots of things will change... so sit tight.

  29. - Top - End - #209
    Barbarian in the Playground
     
    BlueKnightGuy

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    Default Re: Evolution in the Playground (Game II)

    A and E, for my mutation I suggest cooperation between queens.

  30. - Top - End - #210
    Pixie in the Playground
     
    Zombie

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    Default Re: Evolution in the Playground (Game II)

    Ok will hold tight and look forwards to the next update. Hopefully we'll get some Dm decided bonus/flaws to catch up with the time sink.

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