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Thread: perform/deception and spells
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2017-03-24, 01:19 AM (ISO 8601)
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- Nov 2015
Re: perform/deception and spells
Last edited by Desamir; 2017-03-24 at 01:22 AM.
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2017-03-24, 05:27 AM (ISO 8601)
- Join Date
- May 2015
- Location
- Massachusetts
Re: perform/deception and spells
Yes I love that idea, skills in combat. I let players use them all the time
More idea you got the better.
I let a valor bard spin his sword, performance vs insight, and for the rest of the turn everyone else got advantage, and the enemy was dazed... like a cool hypnotic wave
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2017-03-24, 06:19 AM (ISO 8601)
- Join Date
- Feb 2017
Re: perform/deception and spells
"Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote il. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation."
So it seems that the gestures and sounds really are dependent on the spell
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2017-03-24, 01:11 PM (ISO 8601)
- Join Date
- Mar 2016
Re: perform/deception and spells
I don't follow exactly what connections you're drawing here.
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Taking the subtle spell metamagic into account, any ways of recognizing that someone is casting a spell, other than VSM components, exist by DM fiat (a glowing aura is hardly subtle, but there's some wiggle room if you can perform the mental contortion required to come up with some other reason to call this 'subtle' instead of 'unrestrained.')
By my own sensibilities there's a good deal of variation between both caster and spell type, in terms of exactly what kind of magical -stuff- gets kicked up into the air (maybe some glowing lines left behind by the caster's fingers, or just that atmospheric pressure thing that everyone in fightan' anime seems able to sense,) so for particularly flashy casters you're probably not gonna falsely convince somebody that you're casting a big spell just by miming it, but having any of the prestidigitation and minor illusion type cantrips would convince me that the caster can pretty much replicate enough effects to make this worth rolling a deception check. For sneakier types, especially anybody that performs assassinations or otherwise takes contracts involving subterfuge and/or misdirection, I'd expect very muted magical displays, if any, so putting on your striped shirt and playing pantomime should be enough there. Your standard mage that participates in duels or anything like warfare probably has a few arcane tells that show a spell is coming, but nothing over the top, and that whole ordeal is rather fast paced anyway so the absence of those effects wouldn't be an enormous indication that no magic was happening, save for those who can feel the arcane plucking at the weave, but that's easily achieved by casting a cantrip. You've got some leeway in how strong you expect that arcane sense to be, but because you've got to cast detect magic to recognize stuff that's already in effect I expect it to be pretty weak overall.
I rather like the idea of this all coming together as an improvised action, so for balance purposes I'm inclined to say that casters can recognize what spell is being cast, and if they don't know the spell directly they can tell how big it is (plus I feel cheated when other DMs hit me with some strange description of magic missile where I'm forced to guess if casting shield will get me out of a fairly big hit.) As an improvised action we can take a little bit of everything in order to override that kind of knowledge with an effect that's close enough to fool the enemy caster. This takes a dice roll and eats up action economy so I'm probably going to be happy with the effect it has on combat, but it doesn't make every combat a pain in the ass to resolve, with DM and character hiding what spells they are casting from each other until people declare how they react (which is way more new-ish player friendly than when I see people running it like that,) and we've established lots of little moving parts that can be leveraged to break this tactic if it becomes too dominant in combat, for unforseen reasons.
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2017-03-24, 07:20 PM (ISO 8601)
- Join Date
- Feb 2014
Re: perform/deception and spells
Originally Posted by Naanomi
Originally Posted by Spellbreaker26
Originally Posted by Desamir
It's not what we're saying, which is the most obvious thing to any observer, but the method of saying it. Now, if you had someone with perfect pitch I suppose they could recognize an exact patter on the fly...but that is insanely rare.
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2017-03-24, 08:20 PM (ISO 8601)
- Join Date
- Nov 2013
- Location
- NW USA
- Gender
Re: perform/deception and spells
What I meant was we can look at the counterspell process in two ways:
1) I see someone start talking funny and wiggling their fingers, I cast counterspell and their process crumbles; wasting the Spell energy for their upcoming Fireball with nothing happening at all
2) Someone throws a tiny Fireball across the battlefield, and moments before it bursts I cast counterspell and the ball of fire bursts into harmless sparks instead of a massive explosion
The spell (particularly the range limitations) make me think (1) is more likely the 5e counterspell mechanics, I'm just saying that (2) looks cooler and fits the classic 'wizard duel' visuals more; and would give more reason to suspect that recognizing the spell is a reasonable idea (though 'faking spell casting' it probably easier with (1))Last edited by Naanomi; 2017-03-24 at 08:21 PM.
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2017-03-24, 08:40 PM (ISO 8601)
- Join Date
- Nov 2015
Re: perform/deception and spells
You wouldn't need perfect pitch, you'd just need the ability to recognize a tune or a rhythm. To continue the music analogy, if you know how to cast the spell yourself, you know how to "play the tune" and you'd easily recognize someone else playing the same melody.
Same thing if the spell has somatic components--if it's perceptible, you may be able to recognize it.
To clarify, I'm not saying this is supported or refuted by anything in the game rules, I'm just suggesting that it's plausible from an in-world perspective.Last edited by Desamir; 2017-03-24 at 08:44 PM.