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Thread: Starjammer Ship Combat Rules
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2017-03-22, 10:45 AM (ISO 8601)
- Join Date
- May 2012
Starjammer Ship Combat Rules
Anyone that has access to this new content have a review of how their ship combat rules work? Does it seem to play well. I have tried to get a Spelljammer for 3.5 or PF going, but there are so many variations on how ship combat works, I am wondering if these guys got this essential part of the game right. Any thoughts?
Things I have referenced so far for ship combat:
http://lost.spelljammer.org/TBLIV/lsccs3e/
Dungeon Magazine92
Pathfinder Skull and Shackles
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2017-03-24, 10:05 AM (ISO 8601)
- Join Date
- May 2012
Re: Starjammer Ship Combat Rules
Ok quick addition to the thread...
What rules does the community find most satisfying when trying to convert 2E Spelljammer to 3.5 or PF?
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2017-03-24, 11:37 AM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2017-03-24, 11:53 AM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
Re: Starjammer Ship Combat Rules
This thread is not about Starfinder, it is about the 3rd-party Starjammer, being built alongside Starfinder. As far as the ship combat rules go, they are very similar to the naval combat rules in Pathfinder, with the addition of "vessel points" which take the place of HP. Each VP is worth 10 HP, and were created to help keep track of the massive amount of HP that ships have.
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2017-03-29, 01:25 PM (ISO 8601)
- Join Date
- May 2012
Re: Starjammer Ship Combat Rules
What is your opinion of how the gameplay is for ship combat? Is it user friendly or does it get bogged down? How do they handle ship vs player situations or if players want to act on their own independent from the overall ship turn?
If you don't want to get into specifics, do you recommend this ruleset as compared to other attempts to bring this 2E type gameplay to 3.5/PF?
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2017-03-29, 11:15 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
Re: Starjammer Ship Combat Rules
Unfortunately, having no real gameplay experience with the ruleset, I cannot answer that.