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Thread: new feat idea
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2017-03-22, 09:54 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- NC, USA
- Gender
new feat idea
Hi All,
I have a wonderful idea for a feat. I find the one big problem with staffs is that if the super powerful Wizard of Doom has a super powerful Staff of Doom but it only has 50 charges so the wizard lost all that XP and money that is required to make a staff. I thought of a solution for that problem, to create a feat, and here it is
Everlasting staff
Prerequisite: Knowledge (arcana) or Knowledge (religion) 12 ranks, ability to cast 5th level divine or arcane spells
Benefit: You can bond with one staff to be able to recharge that staff. To bond with a staff the staff must be fully charged and the caster must spend 16 undisturbed hours meditating with the staff. Then the caster can meditate with the staff while he is preparing his spells for the day and get 10 more charges for the staff (maximum 50 charges) or meditate with his staff for 8 undisturbed hours to fully recharge the staff. You can only be bonded to one staff and you can break you bond with your staff be doing a 1 hour ceremony that consumes 15 of the staffs charges. You must wait at least a week after breaking you bond with one staff before you can bond another staff.
I am wondering if you think that this feat is balanced, if the prerequisites are fair, and most importantly is there already a feat that does this exact same think.
Thanks, Baby GaryLast edited by Baby Gary; 2017-03-22 at 09:57 PM.
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2017-03-22, 10:03 PM (ISO 8601)
- Join Date
- Mar 2013
Re: new feat idea
You'll get the most traction by posting this in the Homebrew forum. You can report your own post and request to have it moved there.
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2017-03-22, 10:05 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Texas
- Gender
Re: new feat idea
for future reference, homebrew is actually a separate forum, so when you're making your own stuff you'll likely get more responses quicker if you post it over there.
your basic thought process is sound, but there isn't a need for this feat. following your same idea, there are items called "runestaves" in the magic item compendium that already work like this.I've got a new fantasy TTRPG about running your own fencing school in a 3 musketeers pastiche setting. Book coming soon.
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2017-03-22, 10:41 PM (ISO 8601)
- Join Date
- Sep 2014
- Gender
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2017-03-22, 10:47 PM (ISO 8601)
- Join Date
- May 2011
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2017-03-22, 10:52 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- NC, USA
- Gender
Re: new feat idea
i forgot about rope trick...
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2017-03-22, 10:55 PM (ISO 8601)
- Join Date
- Sep 2014
- Gender
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2017-03-22, 11:05 PM (ISO 8601)
- Join Date
- May 2011
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2017-03-22, 11:14 PM (ISO 8601)
- Join Date
- Feb 2017
- Location
- NC, USA
- Gender
Re: new feat idea
maybe 5 charges, go you think that that would be more even. and maybe change the amount recharged when medetaiting for 8 hours to 10 or 15 charges
Last edited by Baby Gary; 2017-03-22 at 11:16 PM.
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2017-03-22, 11:19 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Barstow, CA
Re: new feat idea
Take a look at everlasting wands. They can do some of what you are already looking for as items.
Few things are more disturbing to a dragon than to be attacked by a naked gnome slathered in BBQ sauce.
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2017-03-22, 11:27 PM (ISO 8601)
- Join Date
- May 2011
Re: new feat idea
The problem isn't the time, the problem is the concept itself. Staves are meant to be consumable, but giving a player unlimited uses of pretty much every spell in the game is extremely powerful. Casters are already capable of dominating encounters in 3-5 spells at the mid-levels, why give them a source of limitless spells?
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2017-03-22, 11:36 PM (ISO 8601)
- Join Date
- Sep 2014
- Gender