Results 1,171 to 1,200 of 1336
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2018-03-10, 06:10 PM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-10, 10:23 PM (ISO 8601)
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- Sep 2014
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- Alabama
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2018-03-12, 04:33 PM (ISO 8601)
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- Dec 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Quick question on order of operations for certain combinations of talents:
Let's say I'm playing a conscript who specialized in the Brute sphere. When I successfully drag, bull rush, reposition, or overrun an enemy while I have martial focus, I can make a trip or grapple attempt against them as an attack of opportunity. Down the line, I take the Drop (Manhandle) talent, which lets me trip an enemy as a free action when I successfully drag, bull rush, reposition, or overrun them.
Would I be able to choose the order these triggers go off in, letting me do something like bull rush > grapple as an AoO > apply Drop to trip, activating talents like Rollercoaster?
As a side note, with Drop it notes that if you also have the hammer talent you can damage your enemy with the trip as though the ground was a wall. Am I correct to assume this only applies to trips made as a manhandle, not any trip a character who possesses both the Drop and Hammer talents performs?Holy crap, I have a blog!
When one has made a decision to kill a person, even if it will be very difficult to succeed by advancing straight ahead, it will not do to think about doing it in a long, roundabout way. One's heart may slacken, he may miss his chance, and by and large there will be no success. The Way of the Samurai is one of immediacy, and it is best to dash in headlong.
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2018-03-14, 03:31 PM (ISO 8601)
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- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-14, 04:18 PM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I know they're working on it (it was part of the stretch goals that was made), but I've no word on if it's out yet, though I do plan on buying it when it does. Which reminds me:
So did you guys get the prints back yet? You said that it'd take a week or three to get a final print run on them, and as soon as you did, you could begin sending physical copies to your backers. That was a month ago. Any news on when we can expect them?Avatar by Coronalwave
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2018-03-14, 04:51 PM (ISO 8601)
- Join Date
- Jul 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Q 414 What does a Mad Scientist's unethical science inventions count as for applying improvements?
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2018-03-14, 06:01 PM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar made by Mehangel - "Neigh?"
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2018-03-14, 06:17 PM (ISO 8601)
- Join Date
- May 2012
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2018-03-14, 08:25 PM (ISO 8601)
- Join Date
- Apr 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Hero Lab files are not out yet.
According to the guy who's working on them, progress is being made.
It's the same guy who made the Spheres of Power files, and the files for the related handbooks as well.
He has a thread for Spheres of Power, which gets the odd Spheres of Might question, on the Wolflair Hero Lab forum.Last edited by Ualaa; 2018-03-23 at 04:04 PM. Reason: Fixed a typo, changing: "now out" to "not out", for clarity.
~ Ualaa
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2018-03-17, 12:33 PM (ISO 8601)
- Join Date
- Mar 2012
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2018-03-19, 09:14 PM (ISO 8601)
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- Jul 2005
- Location
- UK
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Is intentional that using the default option to trade proficiencies out for a martial tradition causes a character to lose any special class proficiencies (eg, Soulknives would lose their Mindblade proficiency)?
Last edited by ChrisAsmadi; 2018-03-19 at 09:15 PM.
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2018-03-19, 11:46 PM (ISO 8601)
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- Sep 2014
- Location
- Alabama
- Gender
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2018-03-20, 12:25 AM (ISO 8601)
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- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Can attacks that deal non-lethal damage inflict Bleed through the Duelist sphere?
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2018-03-20, 07:59 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- UK
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
but characters who do not may choose to trade their starting proficiencies (other than simple weapons, light armor, and bucklers, if applicable) for a martial tradition at 1st level,
e: Is it intentional that Runic Knight adapts Spellstrike so that it works with ranged weapons but doesn't change Spell Combat (beyond getting it late) so you can use it with ranged weapons?Last edited by ChrisAsmadi; 2018-03-20 at 06:20 PM.
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2018-03-23, 11:17 PM (ISO 8601)
- Join Date
- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Regarding a Battlefield Tinkerer using a Dual Blade: You don't have to sheathe the weapon to change modes, so what happens if a Battlefield Tinkerer splits his Dual Blade and then wants to change the mode to a different weapon?
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2018-03-24, 01:08 PM (ISO 8601)
- Join Date
- Oct 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Question! Does the Battle Companion archetype for animal companions allow them to take a Martial Tradition or no?
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2018-03-26, 11:48 AM (ISO 8601)
- Join Date
- Jul 2013
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2018-03-26, 11:50 AM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-26, 11:06 PM (ISO 8601)
- Join Date
- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Anything for Armor Spikes?
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2018-03-27, 01:00 AM (ISO 8601)
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- Nov 2009
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- Legendary Games
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
A 402: This is intended to allow you to break the normal rules for grappling, falling under the specific (the ability allowing you to make an AoO) trumping the general (no AoOs allowed during grapple).
I hate to say that you probably won't get sage answers because Michael's busy with other projects, and he was the designer of that class unless someone else on SoM/CotS wants to chip in with answers about it.Last edited by N. Jolly; 2018-03-27 at 01:12 AM.
My Pathfinder class guides
Alchemist
Barbarian
Warpriest
Investigator (Guide Addendum)
Gunslinger
Kineticist
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2018-03-30, 05:26 AM (ISO 8601)
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- Dec 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-30, 08:31 AM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Originally Posted by ICN
Q 404: Chi gong counts as a light weapon, which means it's eligible for use with the energy blade talent; is that intentional?
Q 405: Does an Enhancer Sage get any bonus if they take the lingering enhancement talent?
Q 406: Do the bonus dice provided by the meditation ability have an action cost?
Q 407: Can the Sage manipulate items in any way within the reach of the Rubber Ki ability?
Q 408: For the infuser combat maneuver replacement thingy, should any penalties carried by the combat maneuver attempt carry over to the reflex save dc? e.g. the open hand sphere allows an unarmed trip attempt as a move action, but at a -2 penalty. If the Sage replaces that trip attempt with the infuser ability, should the reflex save DC be reduced by two?
Q 409: Do Sage magic talents count as ki abilities for the purposes of the ring of ki mastery?
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2018-03-30, 12:52 PM (ISO 8601)
- Join Date
- Oct 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Regarding the Sage again, can their Chi Gong dice get multiplied on a crit? They're not precision damage - they're piercing - so I could see arguments either way.
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2018-03-30, 03:02 PM (ISO 8601)
- Join Date
- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Armiger Workflow Check
Armiger 6
Prowess:
- Line Breaker
Talents:
- Barrage (Base, Mobile Focus)
- Sniper (Base)
- Equipment (Huntsman, Splitshot, Shortbow Mastery)
Feats:
- Great Focus
- Vital Strike
Weapon: Shortbow
Customized Weapon: 3 different groups of 50 arrows
Stats: 10/20/10/10/10/10
Default attack: +14/+9 = +6 (BAB) +5 (Dex) +2 (+1 from bow, +1 from Enhanced Customization) +1 (Point Blank from Barrage)
Stating with both foci
Start with Barrage Expending Focus using group 1 arrows
- +8 (14-4-2 w/ Vital Strike @ target 1) / +8 (14-4-2 Splitshot @ target 2 w/o Vital Strike) / +10 (14-4 First Extra Barrage Attack @ target 1 w/o Vital Strike) / +10 (14-4 Second Extra Barrage Attack @ target 1 w/o Vital Strike)
- +9 (14-5 Shortbow Mastery @ target 1 w/o Vital Strike)
If any of those hit, Expend Focus and switch to group 2 arrows
- Move between 10 ft and 1/2 move to regain a focus with Mobile Focus w/p provoking from target 1 with Linebreaker
- +12 (14-2 Rapid Assault w/o Vital Strike)
If any of those crit, spend immediate action to switch to any other group of arrows and recover focus.
Likely end with 1 Focus, so I can do all of this again if I can recover 1 focus during the barrage.
I can also start off with Sniper's Deadly shot in the first block to
- +12 (12-2 w/ Vital Strike and Deadly Shot Damage @ target 1) / +12 (14-2) Splitshot @ target 2 w/o Vital Strike
- +9 (14-5 Shortbow Mastery @ target 1 w/o Vital Strike)
Last edited by RedMop; 2018-03-30 at 03:06 PM.
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2018-03-31, 03:15 PM (ISO 8601)
- Join Date
- May 2012
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2018-03-31, 05:20 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Redmop - you cannot regain focus more than once per round.
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2018-03-31, 06:35 PM (ISO 8601)
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- May 2010
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2018-03-31, 10:33 PM (ISO 8601)
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- Dec 2015
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2018-04-02, 05:30 AM (ISO 8601)
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- Jun 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I was just going through Telekinesis with an eye for combining the two Spheres product lines and searched to see if this was resolved. Looks like not so much yet. I think that a good rule of thumb would be that anything that lets an effect be used as a normal attack in virtually all ways (standard attack, full attack, can use associated feats with it, counts as a weapon or natural/unarmed attack, etc.) should allow it to be used fully in SoM.
For Telekinesis that would be the Dancing Weapon (counts as a weapon and allows melee feats w/Flair), Flair (allows ranged feats), and Mobile Bludgeon (allows full attacks) talents (possibly adding Divided Mind if you wanted to wield more than one weapon at a time). That would be a total talent cost of 4 (or 5 w/Divided Mind) if you count the cost of the Telekinesis base sphere. There would be absolutely no need for any other feat/talent tax to get this done. Perhaps shaving a couple of those off as requirements would be ideal.
Most of this was heavily implied in the clarifications in Ch 7 of the Telekinetics Handbook but I think that this sort of thing needs to be spelled out a bit so we know what's already on the table.
Thoughts?Last edited by Quarian Rex; 2018-04-02 at 05:33 AM.
Avatar of awesome goodness courtesy of Cdr.Fallout.
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2018-04-06, 09:01 AM (ISO 8601)
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- Jul 2013
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- Utah
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Only flat non precision damage, base weapon damage, and damage that calls itself an exception to the previous gets multiplied on a crit.
So it would seem that the Chi Gong gets multiplied, only when as its own strike. Not when adding it to your unarmed damage or similar.
To quote Champions of the Spheres: "A class or archetype that gains Blended Training counts as possessing the Combat Training class feature for all purposes." So no, they could not.Last edited by Doc_Maynot; 2018-04-06 at 09:09 AM.