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  1. - Top - End - #1
    Ogre in the Playground
     
    Yael's Avatar

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    Default Calling Outsiders to the Material Plane?

    I am looking for ways to call demons into the Material without the need of the Summoning subschool (or the Calling subschool, due to level requirements). To keep them in the material. Although not necesarilly under the caller's control (obviously).

    The only way I know that can happen, is via a Ritual to summon the Dalmosh (MMV p17), with 10,000gp worth of fine food and drink.

    Any help?
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    Default Re: Calling Outsiders to the Material Plane?

    do you need anyone in particular, or just a demon? dalmosh is trivial to summon, even at very low levels by a psion or wizard using creation.
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    Default Re: Calling Outsiders to the Material Plane?

    Pazuzu, Pazuzu, Pazuzu

    Level 1
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Barbarian in the Playground
     
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    Default Re: Calling Outsiders to the Material Plane?

    Gate.

    No really Gate. It has two effects. One is to call a specific creatures (Calling) and the other creates a solid gate between planes. (Creation) effect. Just open up a Gate to (Insert Plane Name Here) concentrate on it as your allies go through a gather up whatever outsiders you want and they can just mosey on over.

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    Ogre in the Playground
     
    Yael's Avatar

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Venger View Post
    do you need anyone in particular, or just a demon? dalmosh is trivial to summon, even at very low levels by a psion or wizard using creation.
    General stuff, I'm planning to throw Manes as CR 1 challenges. Just to give an example.

    Quote Originally Posted by Psyren View Post
    Pazuzu, Pazuzu, Pazuzu

    Level 1
    What? W-wha?

    Quote Originally Posted by Zancloufer View Post
    Gate.

    No really Gate. It has two effects. One is to call a specific creatures (Calling) and the other creates a solid gate between planes. (Creation) effect. Just open up a Gate to (Insert Plane Name Here) concentrate on it as your allies go through a gather up whatever outsiders you want and they can just mosey on over.
    Seems pretty useful, but it still is the Gate spell, the 9th level overpowering stuff isn't available for this particular BBEG.
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    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
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    Spamalot in the Playground
     
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Yael View Post
    What? W-wha?
    If you say Pazuzu's name 3 times - and you're not already CE - he can teleport to your location and help you out. It's the easiest way to call a demon to you in the game. (FC1 pgs. 76-77).

    Quote Originally Posted by Yael View Post
    Seems pretty useful, but it still is the Gate spell, the 9th level overpowering stuff isn't available for this particular BBEG.
    You can cast gate via a candle of invocation (for most characters, affordable long before 9th-level spells normally should be.)
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Ogre in the Playground
     
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Psyren View Post
    If you say Pazuzu's name 3 times - and you're not already CE - he can teleport to your location and help you out. It's the easiest way to call a demon to you in the game. (FC1 pgs. 76-77).



    You can cast gate via a candle of invocation (for most characters, affordable long before 9th-level spells normally should be.)
    Wow on Pazuzu's.

    Thanks for reminding me of CoI's second effect.
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    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

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    Default Re: Calling Outsiders to the Material Plane?

    Don't forget that you can make stuff up.

    I once ran an adventure centered around demons, and I decided there was an unstable rift to the Abyss in some cave where cultists would perform dark rituals involving human sacrifice to bring demons to the material plane (sort of like a soul for a soul thingie). Then they just used their at-will teleportation to get to wherever I needed them to be.
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    Ettin in the Playground
     
    BlackDragon

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    Default Re: Calling Outsiders to the Material Plane?

    Incantations can be optimal for calling a specific fiend.
    Also iirc theres ways to use truenames to summon demons etc
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Gildedragon View Post
    Incantations can be optimal for calling a specific fiend.
    Also iirc theres supposed to be ways to use truenames to summon demons etc
    Fixed that for you. Seriously, I have looked those rules over time and time again, and while I in no way to claim to be an expert on the matter, I have yet to see a reasonable and logical way to use any of it to summon any outsider with truenaming alone. You can do research into an outsiders truename, which is a time, skill point, and money sink hole all in one, but all I can tell that will do is lower their saves against utterances.

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    Default Re: Calling Outsiders to the Material Plane?

    A cleric with Craft Wondrous Item and the Plane Shift spell could make a Cubic Gate (DMG/SRD), which specifically has a chance creatures come check out the gate every minute. Create such an item that links to the Abyss as one of its linked planes.

    Cubic Gate
    This item is fashioned from carnelian. Each of the six sides of the cube is keyed to a plane, one of which is the Material Plane. The character creating the item should choose the planes to which the other five sides are keyed.

    If a side of the cubic gate is pressed once, it opens a gate to a random point on the plane keyed to that side. There is a 10% chance per minute that an outsider from that plane (determine randomly) comes through it looking for food, fun, or trouble. Pressing the side a second time closes the gate. It is impossible to open more than one gate at a time.

    If a side is pressed twice in quick succession, the character so doing is transported to a random point on the other plane, along with all creatures in adjacent squares. (The other creatures may avoid this fate by succeeding on DC 23 Will saves).

    Strong conjuration; CL 13th; Craft Wondrous Item, plane shift; Price 164,000 gp.

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Buufreak View Post
    Fixed that for you. Seriously, I have looked those rules over time and time again, and while I in no way to claim to be an expert on the matter, I have yet to see a reasonable and logical way to use any of it to summon any outsider with truenaming alone. You can do research into an outsiders truename, which is a time, skill point, and money sink hole all in one, but all I can tell that will do is lower their saves against utterances.
    in addition to truename research, there's the truename binding line. it's planar binding, but worse in every way.
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    Quote Originally Posted by weckar View Post
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by ksbsnowowl View Post
    A cleric with Craft Wondrous Item and the Plane Shift spell could make a Cubic Gate (DMG/SRD), which specifically has a chance creatures come check out the gate every minute. Create such an item that links to the Abyss as one of its linked planes.
    This is also useful.
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    Quote Originally Posted by Ursus the Grim View Post
    "Narass, what's the scouter say about their power level?"

    "**** if I know."
    >> My Extended Signature <<

    Hey guys, I'm a vestige! And a spell!

    Awesome avatar by Cuthalion.

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    NecromancerGuy

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Gildedragon View Post
    Incantations can be optimal for calling a specific fiend.
    Also iirc theres ways to use truenames to summon demons etc
    Incantations, you say? Know of any handy examples?
    Quote Originally Posted by Keld Denar View Post
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    Default Re: Calling Outsiders to the Material Plane?

    Any demon with twenty levels of truenamer can be summoned simply by speaking its name.

    That demon will be useless in a fight. But hey, it's a option.

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    Ettin in the Playground
     
    BlackDragon

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Coidzor View Post
    Incantations, you say? Know of any handy examples?
    The Fires of Dis
    It may be too destructive for use but one could construct a less... "Send the caster to hell amidst fiery annihilation of everything around them" incantation tailored to a specific fiend
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

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    Barbarian in the Playground
     
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Gildedragon View Post
    Incantations can be optimal for calling a specific fiend.
    Also iirc theres ways to use truenames to summon demons etc
    Quote Originally Posted by Coidzor View Post
    Incantations, you say? Know of any handy examples?
    Page 174, Unearthed Arcana. It even shows you how to make your own! And it's not even that difficult! (And lemme tell you, I'm one of those people who can't grasp the Sha'ir...)
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Ashtagon View Post
    Any demon with twenty levels of truenamer can be summoned simply by speaking its name.

    That demon will be useless in a fight. But hey, it's a option.
    Not necessarily. While a level 20 Truenamer isn't that good in a fight a Demon/Devil that has 5-20 HD + the Truenamer levels will actually be dangerous. Imagine a Balor with 20 levels of Truenamer. Probably not a CR 30 encounter, but calling it by level >20 and it is going to be scary for your enemies.

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    Lizardfolk

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    Default Re: Calling Outsiders to the Material Plane?

    There are sacrifice rules in Book of Vile Darkness that include the summoning of demons and the granting of wishes, I use those for my occult needs. Planar bing and greater planar binding are both available, and can be reached by a low level character with the judicious use of torture and a crowd of interns.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Tvtyrant View Post
    There are sacrifice rules in Book of Vile Darkness that include the summoning of demons and the granting of wishes, I use those for my occult needs. Planar bing and greater planar binding are both available, and can be reached by a low level character with the judicious use of torture and a crowd of interns.
    Those rules are really easy to manipulate. Way too easy.
    Have an altar to a god.
    Have 10 followers (better if have 100)
    Torture the day before.

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    Titan in the Playground
     
    Lizardfolk

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Starbuck_II View Post
    Those rules are really easy to manipulate. Way too easy.
    Have an altar to a god.
    Have 10 followers (better if have 100)
    Torture the day before.
    Yuppers, they are there to explain why low level priests have demons and invisible stalkers guarding their temples, not for players. It also helps to explain how high level magic like raise dead and create greater undead are available to the populace; they have to get together and kill an outsider to raise Beth from the dead.
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

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    ElfRangerGuy

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Tvtyrant View Post
    Planar bing
    The search engine of the cosmos!

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    Titan in the Playground
     
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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by KillianHawkeye View Post
    The search engine of the cosmos!

    Lol. Spell Yahoo!, powered by Planar Bing!
    Quote Originally Posted by The Glyphstone View Post
    Vibranium: If it was on the periodic table, its chemical symbol would be "Bs".

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    ElfRangerGuy

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by Tvtyrant View Post
    Lol. Spell Yahoo!, powered by Planar Bing!
    Suddenly I'm thinking about Wizards with magical, search-enabled iBooks instead of spellbooks, LOL
    "Nothing you can't spell will ever work." - Will Rogers

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    Ettin in the Playground
     
    BlackDragon

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    Default Re: Calling Outsiders to the Material Plane?

    Quote Originally Posted by KillianHawkeye View Post
    Suddenly I'm thinking about Wizards with magical, search-enabled iBooks instead of spellbooks, LOL
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

  26. - Top - End - #26
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    MindFlayer

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    Default Re: Calling Outsiders to the Material Plane?

    Maybe the Halaster's Fetch line? They're Calling spells but I think it may work for your purposes. They function as Summon Monster but three spell levels higher (so Halaster's Fetch I draws from the Summon Monster I list, but it's a 4th level spell, up to Halaster's Fetch VI as a 9th level spell) but they're Calling instead of Summoning and when the duration of the spell (rounds/level) is over the creature remains on the Material Plane. If you're just looking for justification to have a few demons on the Material Plane for a low-level party to run into, somewhere a few countries over an untidy Wizard cast a few too many Halaster's Fetch spells and left Dretches and Bloodbag Imps running around all over the place.

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