Results 31 to 40 of 40
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2017-04-28, 04:35 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Where do you borrow ideas from for your campaign?
Sometimes, I get ideas from media I consume, in the form of concepts and plots I can twist into different approaches.
I probably draw a lot from TVtropes, honestly, because playing with tropes can be fun.
I also tend to draw inspiration for specific game systems and settings from the materials on those settings, themselves. The Exalted game I'm running is mostly of this form. That, plus efforts to mesh the Backgrounds of my PCs into the setting and figure out what connects to which, where, how, and why.
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2017-04-28, 08:40 PM (ISO 8601)
- Join Date
- Jun 2013
Re: Where do you borrow ideas from for your campaign?
I have a GM who gets her plot ideas from Harlequin novels.
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2017-04-29, 12:32 PM (ISO 8601)
- Join Date
- Jun 2011
Re: Where do you borrow ideas from for your campaign?
For all of your completely and utterly honest needs. Zaydos made, Tiefling approved.
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2017-04-30, 06:06 AM (ISO 8601)
- Join Date
- Sep 2015
- Gender
Re: Where do you borrow ideas from for your campaign?
History, Tolkien, and other people's games mostly for me.
I have said multiple times that each episode synopsis for DuckTales would make for a good premise for a D&D game, but alas, I've never tried it.
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2017-04-30, 07:37 AM (ISO 8601)
- Join Date
- Jul 2014
Re: Where do you borrow ideas from for your campaign?
All over.
For a pulp campaign I used the stories from the Tintin comics. For another I took stories from hellboy and the bprd.
For one supers campaign I used the james bond modules from victory games. At other times Ive borrowed major storylines from Marvel, DC and Image comics.Beyond Heroes: A site dedicated to heroic roleplaying of all eras including fantasy, pulp, modern and future with my own magic system and compatible with OD&D, AD&D 1E and 2E. And a section for the Palladium rpgs. Most articles available as downloadable PDFs either from the main site or the Facebook group.
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2017-04-30, 08:48 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Sweden
- Gender
Re: Where do you borrow ideas from for your campaign?
I usually try to extrapolate from other campaigns. If I am lazy then I will burrow, if I am not then I will extrapolate.
Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2017-04-30, 04:36 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2017-05-01, 11:39 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- I'm on a boat!
- Gender
Re: Where do you borrow ideas from for your campaign?
The CGI was an effect of the low budget they were working with. The movie was worth watching, and I stand by that. It's not "go buy the Blu-Ray" good, but it's worth renting, or borrowing from a friend.
And he still had paladin powers because this was based off 4e, not 3e.Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2017-05-01, 12:20 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Where do you borrow ideas from for your campaign?
I like to
stealborrow maps and premade encounters from published modules from AD&D and 5e, and Adventurers' League modules quite liberally, and sometimes the initial setup, but don't adhere too closely to the plot. I'll often pull from several different ones and kitbash, refluff, and rearrange them into something that bears very little resemblance to the sources.
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2017-05-01, 02:58 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Pacific Northwest
- Gender