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  1. - Top - End - #1
    Dwarf in the Playground
     
    OldWizardGuy

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    Default [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

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    Night of the Iron Fangs


    Our adventure begins in the town of Phaendar, nestled along the southern bank of the Marideth River, a stone’s throw from the Southern Fangwood Forest. Trade comes through the town over Phaendar Bridge, the only suitable place to traverse the swift, rapid-coursed river for 50 miles in either direction. The town of 400 residents rarely sees any excitement, making the Market Festival a major source of news, entertainment, and revenue. The two-day affair, held once every 3 months, gathers farmers and herders from across the Nesmian Plains, as well as woodcutters from the nearby Fangwood and prospectors from the Hollow Hills, to trade for supplies and raw materials. Even traders from the “big city” of Tamran make their way to the event, swelling the town’s population to half again its normal size.

    The country of Nirmathas might have only existed for about a century at this point, but the town of Phaendar is almost three times that old, and through all those years its population has never risen above a half-thousand. Still, even this tiny settlement is one of the largest towns in southern Nirmathas, surviving in the war torn region due to both having little value in itself, and being impossible to defend (though taking it in the first place would likely be easy).

    A small town on the southwest edge of the Fangwood forest, Phaendar was originally built on the forgotten ruins of a Chelish fort. It stands tall compared to the flat lands that surrounds its southern edge. With no apparent strategic value and no way to sneak up on the town the citizens have not known the toils of war and displacement so common in southern Nirmathas. The town is currently celebrating it's quarterly market festival, a time when the population swells to about 600 as hunters come in from the hinterlands and merchants travel from nearby cities looking for goods. During this time the town is surrounded by a field of tents to accommodate all the new arrivals.

    Naturally, such a place offers little in ways of entertainment and therefore the Trade Festival, every three months, is the major event for the town, lending much needed respite, reprieve, and trade in the rugged hinterlands. Drawing in the farmers, herders, hunters, woodcutters, prospectors, traders, and professional merchants from the larger cities - the festival and those it brings is often the only source of news from the civilized lands.

    With the first day of the festival drawing to a close, most locals would be retiring to their farms and houses if not for the influx of guests raising the population by half again of its regular number. Parties of locals and visitors are still milling about the town’s market green. With all of the excitement many of the merchants are just now setting down to dinner. Even with cooking fires blazing, the smells of stew and grilled game meats hanging in the air, they keep taking customers and discussing the events of the season - trading wares and tales into the night.

    But the party happens all over, particularly at the Taproot Inn, a relatively small building that is almost filled as everyone exchanges their latest stories. Greatest of these story tellers is Aubrin the Green, a once Chernasadro now turned Caydenite cleric. She has the greatest stories around having lived through so much as a member of the rangers. As Phaendar’s market festival draws crowds from all over Nirmathas, many come solely to hear Aubrin recount bawdy tales of adventure from her youth. This night, she held forth at the Taproot, the town's single inn, known to the locals as "the Root."



    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
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    Spoiler: image
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    The Root is owned and run by Jet, a recent transplant to Phaendar of mixed Shoanti and Varisian descent with twin black braids, black eyes, and an iconic teal scarf worn around her waist. Outside, the celebration continues, as raucous shouts carry on the night air. Warmed by the firelight after a long day, any levity comes as a welcome reward to the rough, earthy souls of this riverside trade town.

    In particular in the common room of the Taproot Inn a local celebrity Aubrin the Green, ex-ranger turned a priestess of the Drunken God, has gathered a small crowd consisting of the inn keep Jet, a few visiting merchants, their body guards, a couple of local farmers and hunters, and a few individuals of various origins who, at this point, have no idea of their destinies...

    Everyone in the Inn intently listens to the ranger as she retells the tales of her earlier exploits with the boastfulness fitting of a Caidenite.
    “So there I am, thinking, when will I ever be able to talk to a bear again? So before the grizzly can stand back up, I turn to it and say, ‘All I need is the honey. You can keep the bees!’” The room erupts into laughter as Aubrin finishes her winding story and takes another draught from her tankard. “But it’s fine now. All’s good. She named a cub after me. Someday I’m going to have to check in on little Ow Oh Gods That’s Too Many Bees.”

    Jet heads into the back rooms to fulfill a request while crowd members share their own boasts and jokes, and eventually someone tops off Aubrin’s tankard and pushes her back into the center of the room. "All right, all right! Don’t shove,” she slurs a bit. “Okay, Cayden strike me down if this isn’t true—

    The front door explodes into splinters. A cry of agony pierces the chaos. Aubrin lies on the floor, gasping and clutching at the blood gushing from a wound in her chest. A ballista bolt still quivers in the wall behind her. The terrified villagers assembled scream and run for cover. Some rush up stairs to hide while others head for the back rooms intent on escape through the back door.

    Two hobgoblins in military dress stand beyond the shattered door, blades drawn. Behind them, lit by the glow of burning homes, dozens—perhaps hundreds—of hobgoblin soldiers march the street. As Phaendar burns you realize that the shouts of celebration are now replaced by the panicked screams of the frightened and dying. Behind them, above the flames and humble rooftops, rises a tower of black stone.

    The first one through the door, a tall, squint-eyed brute, looks over the people gathered and leers. "All right, you lot! Drop any weapons you have and kick 'em over. You're working for the Ironfang Legion now," he says, trying to intimidate them into cooperation.

    His accomplice, a shorter fellow with a scar over one eye, clutches a backpack in one hand bulging with items. "You'll cooperate, if you know what's good for you!" he shouts, trying to back up his comrade as he brandishes a cruel looking sword in his other hand.





    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
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    Spoiler: image
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    Oreld's Fine Shop - labeled with a small shingle hanging out front- is one of the few buildings in town made entirely of stone. Mortared white blocks form the walls of this odd-shaped cottage.

    Owned by three generations of healers and herbalists in the Oreld family, Oreld's fine shop supplies Phaendar with remedies, dye, glue, and paint. The shop's owner Vane Oreld, a middle aged man is also the closest thing that Phaendar has to a doctor. He resents the imposition and swears vociferously when his healing skills are required, but he is too much of a perfectionist to let anyone else fill the role. Vane is a middle aged Taldan with light brown skin, amber eyes, dark brown hair, and a neatly trimmed beard. He wears a shirt whose cuffs are stained with unknown substances and breeches under a thick leather apron.

    The shop consists primarily of a desk, a few crowded shelves, and a cluttered window display. The alchemist's shop is neatly organized, its shelves filled with jars, bottles, and paper envelopes. A couple discusses softly with Vane whether they need a powder or a cream.

    Scorch marks that shift in color from black to dark blue to glimmering violet mar one wall. The door to the shop stands open and you hear a bloody scream from outside.

    The front window explodes into splinters. A cry of agony pierces the chaos. Oreld lies on the floor, gasping and clutching at the blood gushing from his neck. A Javelin protrudes from his jugular and wind pipe in a weird way, you hear him wheeze and begin to drown in his own blood. He drops the diaper rash cream he was just extolling the virtues of, the glass jar shattering on the floor. The husband screams. What a mess.

    Two hobgoblins in military dress stand beyond the window and doorway, one chuckling wickedly. Behind them, lit by the glow of burning homes, dozens—perhaps hundreds—of hobgoblin soldiers march the street. As Phaendar burns you realize that the shouts of celebration are now replaced by the panicked screams of the frightened and dying. Behind them, above the flames and humble rooftops, rises a tower of black stone.

    The first one through the door, a tall, squint-eyed brute, looks over the few of you and leers. "All right, you three! Drop your weapons and kick 'em over! You're working for the Ironfang Legion now, unless you would prefer to be rations!" he shouts, trying to intimidate the group of you into cooperation.

    His accomplice, the taller fellow with the javelins, lets go of his quiver and draws a morningstar. "You will cooperate, or we will make you cooperate. Everyone breaks eventually." he growls low in trade common, trying to back up his comrade.

    Behind you a whimper can be heard from the back room. "to the basement, quickly now." you hear someone, a female voice, say.





    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
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    Spoiler: image
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    Phaendar Trading Company

    A signpost by the road announces the clapboard wooden shop and barnlike smithy sharing a single large stone wall to be the Phaendar Trading Company. The smithy's double doors stand open, revealing a large, still-glowing forge within. Two goats and a horse chomp on oats peacefully in the adjacent pen.

    The heart of Phaendar is the trading post where farmers, hunters, and artisans come to trade, and where travelers stop in to resupply. The store primarily sells seed, timber, farm supplies, horse shoes, and contracts for raw materials, but all sorts of odds and ends wind up in the small shop.

    The stone wall of the smithy is one of the oldest structures in Phaendar, being part of a small fortress built to guard the road when the Chelish army first erected the bridge. The fort collapsed long long ago with its stones and supports looted to construct other buildings, but the town smithy still uses the original fortress's forge.

    The current owner of Phaendar Trading Company is the cantankerous and scheming dwarven smith Kining Blondebeard. Despite her readily apparent lack of compassion, she is known to live up to the letter of her agreements and turns out fine metal goods that the town relies upon. Most locals accept her inhospitable personality as "a Dwarf thing" and leave her be. Countless burn scars mar Kining's pale skin and she keeps her iron-gray hair cut in a short wedge.

    The trade yard adjacent to the shop has been mostly cleared out for the festival apart from some lumber, a wagon on blocks, and a few chickens running about.

    The animal pen looks run down, but serviceable. The horse is awaiting new shoes as the goats drink from the trough. You notice a few buckets hanging from the wall.

    In the smithy, the centuries-old forge provides ample space for working iron and steel as well as limited farrier services. A torch is set near the forge in a wall sconce burning bright. The siblings Lirosa and Taidel play on the hayloft ladder. A chain is held on the wall restricting the movement of the work crane. A large anvil, a small anvil, a quenching bucket, hardwood table, and the typical smithy accouterments adorn the room.

    On the interior of the shop it is drab and dominated by sacks of seed, bolts of cloth, barrels of nails, and staples like flour and salt. Kining's small bedroom is off to one side, and shows even less decoration. On the walls hang a longsword, two battle axes, a beautiful alchemical silver rapier, and a masterwork light steel shield. leaning against the wall by the counter is a masterwork backpack and a crate with a dozen water skins in it and a climbing kit thrown atop.

    As Chase and Raffa Nimes peruse the wares on display they hear the vendor just outside trying in vain to sell some alchemist's fire at nearly a month's wages per bottle. Breaking off his monotone sales pitch you hear him curtly shout About Face!

    With the center of town covered in tents, market stalls, and wagons most lines of sight are blocked. As you glance around yourself you see within spittin' distance two hobgoblins in military dress approaching you with weapons drawn! The owner of the trading company is not more than ten feet from you and the wily dwarf sees them too, moving to a hammer rack in the open smithy next to you. You see a flask of what you can only assume is alchemist's fire sailing through the air at the hobgoblins.

    Behind them, lit by the glow of burning homes, dozens—perhaps hundreds—of hobgoblin soldiers march the street. Phaendar burns, shouts of celebration now replaced by the panicked screams of the frightened and dying. Behind them, above the flames and humble rooftops, rises a tower of black stone.

    A torch is tossed onto the thatch roof from a passing Hobgoblin and a thick smoke begins to rise.


    Spoiler: The view to the South (out of town, from Phaendar Trading Company)
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    Spoiler: images
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    Spoiler: Maps and Such
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    Maps and Such



    2. Phaendar


    A: Oreld's Fine Shop
    B: Phaendar Trading Company
    C: Riverwood Shrine
    D: Taproot Inn
    E: Phaendar Bridge
    F: Aiden's and Jocasa's Cabin
    G: Veric's and Septimus' house
    H: Ulva's Family's Farm



    Last edited by Edd; 2017-05-22 at 12:59 AM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: Rolls for Initiative!
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    (d20+1)[10] G1
    (d20+1)[12] G2
    (d20+1)[19] G3
    (d20+1)[19] G4
    (d20+1)[5] G5
    (d20+1)[11] G6
    (d20+5)[10] Darren Browne
    (d20+2)[4] Wyra Whitemane
    (d20+4)[12] Nomad Chase
    (d20+2)[18] Lu Bu Sago
    (d20+4)[6] Raffa Nimes
    (d20+2)[13] Cpl. Gabriel Ginger

    (4d8)[19] ballista bolt


    Spoiler: locations
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    D. Taproot Inn "the Root"
    Darren Browne
    Wyra Whitemane

    A. Oreld's Fine Shop
    Lu Bu Sago

    B. Phaendar Trading Company
    Nomad Chase, Raffa Nimes,
    Cpl. Gabriel Ginger (vendor)


    Spoiler: in order
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    [19] G3 (holds action until after G4, then enters the doorway to Oreld's Fine Shop)
    [19] G4 (throws Javelin)
    [18] Lu Bu Sago
    [13] Cpl. Gabriel Ginger
    [12] Nomad Chase
    [12] G2 (holds action to assist G1's intimidate; +2)
    [11] G6 (Charges Cpl. Ginger and his table)
    [10] Darren Browne
    [10] G1 (Intimidates the ENTIRE room x13 people)
    [6] Raffa Nimes
    [5] G5 (burned badly, takes Total Defense)
    [4] Wyra Whitemane
    G7 trotting up with a longbow...
    G8 trotting up with a longbow...


    Cpl. Gabriel Ginger, Lu Bu Sago, Nomad Chase, & Darren Browne: you're up!
    Last edited by Edd; 2017-05-18 at 01:34 AM.

  3. - Top - End - #3
    Ogre in the Playground
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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Gabriel Ginger is extolling the virtues of alchemist fire (Poorly) in his monotone pitch, when he see the hobgoblins approach. Were he a cleverer salesperson, he might have said something to the effect of "Like So". Being who he is however all he manages is About Face. His tone is still low with just the slightest hint of urgency (His drill sergeant would be ashamed). He punctuates this with the toss of the vial that was being discussed. He grabs his bow and quiver from behind the stall, and it is only then that he takes in the rest of the scene and is filled with dread and dismay.
    Last edited by Novabomb; 2017-05-16 at 12:43 AM.

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    Titan in the Playground
     
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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Lu Bu

    Lu Bu whirls in surprise, his long hair spread by the motion. He looks quickly at Oreld, trying to see if the man might be save, while he moves to a sheltered position.

    Spoiler
    Show

    Heal check? to see if Oreld is at -10 or can be saved. Heal (1d20+6)[18]
    Move to the top left corner of the shop behind shelves (cover) and crouch (more cover!)

    I assume that the heal check is a standard action. If it's a free action, let me know and I'll ready a spell for next round.

    Last edited by J-H; 2017-05-17 at 01:40 PM.
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    Dwarf in the Playground
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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Darren Browne had been half-listening to the Aubrin's tales, half-trying to concentrate, talking to himself in a subdued voice as he reviewed his next performance with Silent Image that was scheduled for tomorrow - what better time than the market festival to entertain his fellow citizens and attract potential future settlers to his new home?

    Unfortunately, the sudden entrance of two hobgoblins - soldiers, by the looks of it - and the grim entrance of war into his formerly peaceful life disrupted his daydream.

    Perhaps someone else may have been shocked by the sudden burst of violence - Darren had spent more than half of his life in a city constantly preparing for battle, where vigilance was held as one of the highest virtues and mandatory drills for evacuation and self-defense were a natural part of life.

    With a deep frown, he rose from his seat - mentally calling to his lifelong friend, Water, to defend him - and raised his voice in a mighty shout: "Everyone, stay calm and move to the back!"

    He raised his hand, his inner turmoil too great to think of anything elaborate as he concentrated and called forth the Illusion of a simple, grey stone wall in front of the two hobgoblins. With a flimsy illusion concealing the people inside the inn from the sight of the soldiers, he glanced about, trying to spot anyone else who may be trained in the ways of war who could help in the defense of Phaendar's citizens.

    Spoiler: Actions
    Show
    Immediate action: Activate Shroud of Water to gain +4 armor bonus to AC.
    Move action: Stand up
    Free: Shout(see above).
    Standard: Use Silent Image - as SLA, it has no verbal or somatic components; the hand movements are more for dramatic effect. The image created is a grey wall with coarse texture, mimicking stone covering the three squares in front of the red hobgoblin - the wall is 10' high, or high enough to reach the ceiling of the building if that's within the 6x 10' cube budget Darren is working with.
    Will Disbelief at DC 15 if interacted with.

    Concerning Illusions:
    I'm basing my actions -unless the DM decides otherwise- on These four articles about illusions.


    Spoiler: MiniSheet
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    Quote Originally Posted by MiniSheet
    Darren Browne
    male LN Human Kineticist, Level 2, Init +5, HP 23/23, Speed 30'
    Senses: Perception +5
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 4, Ref 4, Will 2, CMB +1, Base Attack Bonus +1
    ranged touch Cold blast +5 (1d6+2, x2) Range: 30' / 120'
    Shroud of Water (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 18, Int 11, Wis 13, Cha 8
    Condition None
    Starting location (D) - Taproot Inn.

    Notable items:
    -1x Toothpick of Pyrotechnics
    -1x Flash Powder
    -1x Antitoxin (+5 vs poison)
    -1x Antiplague(+5 vs disease)
    -1x Smelling Salts
    Last edited by Albertus Magus; 2017-05-27 at 06:59 AM.

  6. - Top - End - #6
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Raffa Nimes

    A low whine escapes Raffa as he hears the thatched roof ignite. He looks around like a trapped animal, and actually gasps in relief when he sees the hobgoblins.

    Spoiler: Stats
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    Waiting for my turn. AC 14 (flat-footed), hp 15/15.

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Lu Bu
    After assessing the shopkeeper's condition with a trained glance, Lu Bu seeks shelter behind a shelf close to the goblin.

    He pats a rune on one of his gloves, and it glows as he points at the hobgoblins. A directed jet of hot steam blows into the goblin's face and out the door, hitting the goblin behind it as well.

    Spoiler
    Show

    Move to the square just northwest of the A1 label (10' from hobgob).
    Swift action to activate Arcanist's Gloves for +2 CL

    Jet of Steam (4d4)[7] damage, Reflex DC 16 half.

    Status:
    HP 11
    AC 12

    No buffs/debuffs in play.
    Did not use initiative reroll, so Vengeful Spirit is not in effect.
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  8. - Top - End - #8
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
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    Spoiler: image
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    The Root

    With but a thought the man in the long coat who saddled up to the table you're at, Darren his name was, conjures a figment of stone across the doorway blocking line of sight to the goblins. You recognize the spell but he said no command word to complete it. The Hobgoblin standing in the doorway gives a start and a growl and screams out "YOUR PARLOR TRICKS WONT FOOL ME, YIELD OR DIE" as you see the tip of (presumably) his sword wave through the conjured wall.

    This is all too much for the assembled crowd. Many stand up with their hands up, a few move towards the back room. The illusion is very good, even Wyra believes you just conjured it into being. Five of the commoners begin moving towards the front door with heads low and hands high. whimpers of "please don't kill me", and "we yield" drift to your ears. From their movements you fear some of the commoners can see through the illusion but don't have the will to withstand the intimidation.

    Spoiler: Round 1
    Show

    Silent Image WILL15: (figment)
    (d20+1)[11] G1 Disbelief
    (d20+1)[11] G2 Disbelief
    (d20+7)[9] Wyra Disbelief
    (d20+7)[13] Aubrin Disbelief
    (2d20+2)[20][4](24) expert 1 Disbelief
    (8d20)[19][18][20][18][7][1][8][2](93) commoner 1 Disbelief

    G1 fails his Disbelief, on his turn he uses his Move action to prod at the wall with his sword for auto-disbelief. Once he can see through the illusion he bellows out the most intimidating intimidate check ever. Everyone is shaken and coerced. (-2 AT, -2 SAVES, -2 CHECKS) and G1 is pissed off.

    (d20+6)[22] G1's Intimidate
    (d20)[4] G2's Aid Another (+2) target DC 10
    Vs. Modified Level Check d20+HD+WIS
    (d20+2)[13] Wyra's Modified Level Check
    (d20+3)[21] Darren's Modified Level Check
    (d20+8)[13] Aubrin's Modified Level Check
    (2d20+1)[15][1](16) expert 1 Modified Level Check
    (8d20+1)[10][18][19][12][5][13][1][15](93) commoner 1 Modified Level Check

    (d20+5)[10]Darren's Sense Motive
    (d20+5)[20]Darren's Perception
    (d20+4)[9]Wyra's Sense Motive
    (d20+0)[14]Wyra's Perception
    (d20+1)[18]Wyra's Spellcraft (-X, no somatic or verbal)

    Spoiler: Darren's Perception
    Show
    you hear movement behind you, through the back wall. You recall Jet had gone into the back room moments before the combat. Perhaps she is hiding in the cellar or perhaps she is defending the back door.





    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
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    Oreld's Fine Shop

    The javelin really took a toll on Vane, his eyes look blank as he drowns in his own blood slowly. You know that even if his wounds are healed in time he may still not survive.

    As you rush forward the first Hobgoblin's eyes go wide, not having expected any resistance. As you level your finger at him he grits his teeth in expectation one moment, wincing at the scalding pain the next. They both let out disquieting screams as their skin begins to boil and peel away. The closer hobgoblin clutches at his face and begins to backpedal. The laughing hobgoblin's mirth is curtly cut short as his nose begins to fall away, blisters erupting instantly across the left side of his face, skin luffing off curdling from the inside. You see him vomit on his chin, his sword that he just drew falling from his hand absently. Standing stunned he reaches into his jacket...

    You notice the wife in her maternal glory barely missing a beat, moving behind the counter both for cover and to search frantically for a remedy. The husband stands there dumbly, not even moving away from the window, he stares blankly at his childhood friend bleeding out on the floor, uncomprehending. From the back room you hear the sound of a door latch clicking into place.

    Spoiler: Round 1
    Show


    (d20+3)[13] G4 Javelin Sneak Attack vs AC 6
    (2d6+2)[7]
    (1d6+2)[5] if it is a Crit (20/x2)

    Jet of Steam REF16: half
    (d20+2)[12] G3 Reflex
    (d20+6)[7] G4 Reflex

    woohoo full damage! They are both moderately wounded. (about 60% health)

    (d20+1)[7] Wife's Perception
    (d20+3)[20] Lu Bu Perception
    (d20+2)[3] Lu Bu Sense Motive
    (d20+9)[23] Lu Bu Knowledge (History)

    Spoiler: Konwledge History DC16 - Lu Bu
    Show
    You recognize the insignia on the shoulder of their uniforms, these are Ironfang Legion soldiers. The mercenaries were responsible for the Ramgate Massacre two years ago, they have been absent from the battlefield ever since. What they are doing here or who they could be working for is beyond your comprehension. You know that they are trained almost as well as they are equipped preferring ambush tactics and overwhelming force. They only take prisoners of those who are docile, they have no qualms of killing a potential slave if it has an attitude.

    The Ironfang Legion served Molthune loyally as one of its infamous “monster regiments,” mercenary units of nonhuman creatures, hired without official sanction to pillage during the coflict between Molthune and Nirmathas. The force served with distinction and earned a reputation for innovative tactics and fearless soldiers, culminating in a devastating rout of Nirmathi guerrillas assaulting Fort Ramgate (now referred to as the Ramgate Massacre by its few Nirmathi survivors). Without a word, the Ironfangs vanished shortly thereafter, soon followed by several other monster regiments, quickly depleting Molthune’s mercenary forces.

    Two years ago General Hakar needed to fortify Fort Ramgate against Nirmathi militia fighters, so he hired some (34) hobgoblin mercenaries called Fortune's Blood (They weren't the Ironfang Legion yet). Then, during summer, sixty Nirmathi waged a full on assault on Fort Ramgate under the cover of night. A spy learned of the attack and warned the hobgoblins, and while the Nirmathi attacked a bunch of empty tents the hobgoblins came out of hiding and swarmed them, killing 55 of them and loosing only six.

    While the surviving five fled the hobgoblins turned on the civilian supporters in the woods slaughtering the fletchers, healers, and scouts the rebels brought with them. This was the Ramgate Massacre. Molthrune had a thing against killing unarmed civilians, however, and the entire company was dismissed.






    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
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    Spoiler: image
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    Phaendar Trading Company

    As the Alchemist's fire strikes true the hobgoblins howl in pain. It splashes down spraying the trailing Hobgoblin and his eyes go wide with rage. He raises his shield and charges forth at Cpl. Ginger bending low to smash the table into his face.

    Shoulder rolling low as he plows through the flames he raises the table up like a bulwark and presses forward pushing you back. His weight behind the table is smashes into you hard, you feel glass crunching against your chest as bottles go flying around you.

    You notice the dwarf hefting a large forge hammer, turning to engage.

    A hundred feet away another pair of Hobgoblins turn to see their compatriot on fire and screaming. Raffa can see a clear shot to them through the doorway. As they notice Cpl. Ginger engaged they start heading that way.

    The smoke from the rooftop begins to turn to flames... another minute and the whole roof will be on fire.

    Spoiler: Round 1
    Show

    Nomad Chase is now considered to be either delaying his turn or holding an action. when he gets back he can take a standard action or take his whole turn and move down the initiative as appropriate. If we make it all the way back around I will have him draw his weapon and defend himself.

    (d20+1)[20] Alchemist Fire, second range increment vs AC12 (touch)
    if it hits G5: (1d6)[5] (+4)
    Splash: [1] (+4)
    if it misses: (1d8)[7]
    a 6 will hit his friend (G6) for the 1d6 damage, a 5 or a 7 will splash damage (1) both hobgoblins, 1, 2, 3, 4, or 8 does (1) damage to primary target only.

    G6 Charge -> Bullrush the table into Cpl. Ginger
    (d20+5)[14] VS DC5 to push the table into your square toppling whatever was atop it.
    (d20+1)[15] VS CMD13 to push you back 5' (only if the above roll beat a DC10)
    (d20+5)[6] VS DC15 REFLEX else the table falls onto you dealing (1d3)[1] damage.

    Damn he got you good. What was on the table? I hope it doesn't break.
    Awesome job - you hit really well with that alchemist's fire.




    Spoiler: Enemy Status
    Show

    G1 (pissed off and in control - intimidate: coerce)
    G2 (waiting to try to use that +4 to disbelieve)
    G3 -7 (steam)
    G4 -7 (steam)
    G5 -9 (Fire) ON FIRE
    G6 -5 (Fire)


    Raffa Nimes, Wyra Whitemane you're up !
    Last edited by Edd; 2017-05-18 at 01:24 PM.

  9. - Top - End - #9
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Raffa's very first instinct is to get out of the building, so he strides out the door. On the way, he draws his bow, andreflexively intones a spell as he nocks an arrow. Raffa locks eyes with the burning hobgoblin just before he releases the arrow.

    Spoiler: ooc
    Show
    move action 15' due west while drawing bow, swift action to enhance it with arcane pool, standard action to cast acid splash, spell strike to deliver it with an arrow. Attack on G5 (1d20+7)[9], damage (1d8+4)[9]+(1d3)[2] acid

    Spoiler: status
    Show
    AC 20, touch 16, cmd 19, hp 15/15, arcane pool 3/4

  10. - Top - End - #10
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Phaendar Trading Company

    As the half-orc strides forward he draws his bow, knocks an arrow, whispers an arcane word to complete his cantrip, and releases. It is beautifully precise and well trained, but just as he releases; the hobgoblin, who was struck with the Alchemist's Fire, drops to a knee in his efforts to extinguish the flames. The arrow sails off to hit the wall of a building and clatter to the ground. Having extinguished the flames his head snaps up quickly as he hears the arrow sail by his ear, hatred in his eyes he turns on his heel and readies his shield.

    Spoiler: Round 1
    Show

    REF (d20+2)[17] vs DC 15 to avoid catching on fire. (immediate response)
    (d6)[6] if burning
    REF (d20+6)[9] stop, drop, n' roll. put that fire out! (on G5's initiative)
    (d6)[6] if G5 fails to put out fire.

    having put out the fire G5 readies his shield taking Full Defense for +4 AC and waits for his reinforcements.



    Spoiler: Enemy Status
    Show

    G1 (pissed off and in control - intimidate: coerce)
    G2 (has +4 buff to disbelieve)
    G3 -7 (steam)
    G4 -7 (steam)
    G5 -9 (Fire) / (Defense) 20AC
    G6 -5 (Fire) / (Charge) 14AC (+2 cover AC towards Cpl. Ginger, momentarily)
    G7 @100' about to enter initiative
    G8 @100' about to enter initiative



    Spoiler: A NEW MAP !
    Show




    Wyra Whitemane, Nomad Chase - you're up !
    Last edited by Edd; 2017-05-18 at 12:10 PM.

  11. - Top - End - #11
    Orc in the Playground
     
    PaladinGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Wyra Whitemane

    The sudden turnabout from lighthearted revelry to savage brutality left Wyra’s head spinning, but she was no milk-blooded turncoat to turn over her weapon to the likes of these.

    The man, Darren, who had shared her table had tried some illusion. Perhaps he could try another? “If you can give them something to fight, we can begin an evacuation,” she suggested quietly. “There is a soldier I knew from the war, Gabriel, that I saw at the trading company. He can help us evacuate the town, or what remains of it, north of the river.”

    With a servant of warm-hearted Cayden lying prone upon the floor, her immediate path was clear. Those patrons not cowed by the invader’s threat seemed already to be pushing their way to the back of the room, and a possible path of escape. Springing from her chair Wyra pushed through the press of bodies, calling past the frightened patrons toward the Goblinoid foe.

    “Freedom is of the gods, cur, and not so readily surrendered. My life and sword are sworn to holy Sarenrae, and you shall have neither. Honest folk such as these will not bend the knee to ill-omened lickspittles like you.”

    With her left hand resting on the hilt of her blade, Wyra channelled the energy of her divine mistress into the fallen Aubrin who lay at her feet, praying quietly, “May the Dawnflower return you to us fallen shepherd, for your flock needs tending, and my blade is no crook.”


    Spoiler: Actions
    Show
    Move Action: Toward Aubrin, ending in the square diagonally north east of her.
    Standard Action: Lay on Hands: Aubrin, (1d6)[6]


    Spoiler: Status
    Show
    AC 19, Touch 13, CMD 18, HP 20:
    +2 Dodge AC vs Goblinoids
    Vulnerability to Cold Iron 1
    +2 Per Dice of Magical Healing
    Shaken: –2 attack, saves, skill/ability checks.

  12. - Top - End - #12
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Nomad Chase

    Chase had been caught more off-guard by these events, but was ready for combat. Moving outside, Chase moved behind the archer (pulling out his aklys) and took his place for the battle that was upon them. He made sure to let the archer know he was no enemy.

    "I'll keep him from charging."

    Chase prepares for the hobgoblin to strike, ready to trip any who approach the archer.

    Spoiler: OOC
    Show
    Chase had delayed his turn, and has moved 15 feet west by northwest to just behind and to the left of Raffa. He has readied an action for a trip attempt to any enemy who move within 15 feet of him.
    Last edited by Just Helping; 2017-05-18 at 10:11 PM.

  13. - Top - End - #13
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
    Show

    Spoiler: image
    Show


    The Root

    Laying your hands upon Aubrin her eyes snap open with a jolt. No longer stunned but still quite staggered Aubrin props herself up against the wall a bit and burbles out some vacant observations about the situation;
    "It... it sounds like there is an army outside the door. How did they fall on us without beeing seen? These damn plains are so flat you can see an elk from two days off, let alone an army..."
    she winces and presses her hands against the bloody hole in her chest. "They sound large... too large to fight on the ground like fools... " her head lolls as she drifts and then snaps back to. "We need to gather what we can, cross the bridge, and hide out in the Fangwood. I-I know a few secrets, and a few people that may keep us safe. Should probably figure out how to take down the bridge while we are at it, else they'll just march across afore we have a chance to hide."

    The Hobgoblins command the crowd from the front entrance, moving aside and letting them pass to the waiting slavers outside.

    Spoiler: Round 2
    Show

    Aubrin - Stunned, 11/43 HP, Staggered: 8 HRs -> Sickened: 7 Days -> Ribs Healed, ready to go.
    G1 and G2 mind the door letting the docile prisoners pass.
    Four commoners and an Expert move out the front door at the behest of G1 !
    G2 takes his turn trying to disbelieve the illusion, having been told that he should.
    (d20+5)[9] G2 Disbelieve VS DC15 but not being able to. He just doesn't get it...

    (d20+5)[8]Darren's Sense Motive
    (d20+5)[18]Darren's Perception
    (d20+4)[13]Wyra's Sense Motive
    (d20+0)[11]Wyra's Perception
    Spoiler: Darren's Perception
    Show
    you hear footsteps upstairs.





    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
    Show


    Oreld's Fine Shop
    Staring straight ahead, vacant, the husband starts screaming "SHARON! SHAARONNN!!! GET OUT HERE!"
    His wife flipping through envelopes of dried herbs and poultices, she murmurs to herself.
    you hear movement from the back room; locks clacking and the sound of footsteps climbing stairs.

    The closer Hobgoblin, clutching at his face, disappears around the corner of the door frame, out of sight.
    The other immediately goes for help drawing a healing potion from his jacket as he moves around the opposite corner of the shop back towards the public square. "BALOR! CLEGGAIN!! TO ME - NOW !"

    Spoiler: Round 2
    Show

    Jason, Commoner 1
    Nancy, Aristocrat 1
    Sharon Oreld Adept 1
    (1d8+1)[7] health for G4; Back to full...
    G4 Moves, Draws a potion, Drinks it, calls out.
    G5 goes for a potion, back to the front stone wall of the Shop, minding the door with a readied action

    (d20+3)[7] LuBu's Perception
    (d20+3)[20] LuBu's Sense Motive; no novice to battle, you anticipate that the Hobgoblin is waiting in ambush outside the door.

    Spoiler: Konwledge History DC16 - Lu Bu
    Show
    You recognize the insignia on the shoulder of their uniforms, these are Ironfang Legion soldiers. The mercenaries were responsible for the Ramgate Massacre two years ago, they have been absent from the battlefield ever since. What they are doing here or who they could be working for is beyond your comprehension. You know that they are trained almost as well as they are equipped preferring ambush tactics and overwhelming force. They only take prisoners of those who are docile, they have no qualms of killing a potential slave if it has an attitude.

    The Ironfang Legion served Molthune loyally as one of its infamous “monster regiments,” mercenary units of nonhuman creatures, hired without official sanction to pillage during the coflict between Molthune and Nirmathas. The force served with distinction and earned a reputation for innovative tactics and fearless soldiers, culminating in a devastating rout of Nirmathi guerrillas assaulting Fort Ramgate (now referred to as the Ramgate Massacre by its few Nirmathi survivors). Without a word, the Ironfangs vanished shortly thereafter, soon followed by several other monster regiments, quickly depleting Molthune’s mercenary forces.

    Two years ago General Hakar needed to fortify Fort Ramgate against Nirmathi militia fighters, so he hired some (34) hobgoblin mercenaries called Fortune's Blood (They weren't the Ironfang Legion yet). Then, during summer, sixty Nirmathi waged a full on assault on Fort Ramgate under the cover of night. A spy learned of the attack and warned the hobgoblins, and while the Nirmathi attacked a bunch of empty tents the hobgoblins came out of hiding and swarmed them, killing 55 of them and loosing only six.

    While the surviving five fled the hobgoblins turned on the civilian supporters in the woods slaughtering the fletchers, healers, and scouts the rebels brought with them. This was the Ramgate Massacre. Molthrune had a thing against killing unarmed civilians, however, and the entire company was dismissed.




    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
    Show

    Spoiler: image
    Show


    Phaendar Trading Company

    As the table falls down upon you a wince of pain, but more in anticipation, creases your face. As bottles go flying you feel glass crunching, crushing, against your chest. Eyes wide in horror you pray that it isn't the acid or glue. The horse whinnies and rears nearly kicking the water tough over.

    Two of the villagers inside grab swords and shields off of the walls and form up next to Chase. "we'll kill 'em dead" says one. The other looks over his shoulder at the burning roof, his eyes going wide "Mark! Get out of there!" he yells.

    Blondebeard, now equipped with a great maul, strides forward towards the hobgoblin who is upon you taking his flank. Smashing down with brutal might The Blondebeard lets out a deafening war scream as she caves in the skull of the hobgoblin that bull rushed Cpl. Ginger. His head splits open with a sickening splatter, brains painting your coat. His corpse collapses against the table. "BWAAAGH!! .. GET THE **** OFF MY LAND!!!" she screams.

    The approaching hobgoblins ready their longbows as they enter to 90', one letting fly, the arrow sails wide of Nomad Chase. Seeing the dwarf's gruesome display they dare get no closer.

    Spoiler: Round 2
    Show


    Vial #4 crushed for 3 damage (rolled in OOC thread) you are no longer hung over. PHEW.

    Enter The Blondebeard. Cornugeon Vital Strike!
    (d20+7)[20] smash! (2d12+11)[17] (16 STR, 2H Power Attack 4, Vital Strike) vs 14 AC
    (d20+6)[9] Auto-Demoralize (Cornugeon Smash)
    if crit: (19-20/x4) +1 Greathorn Greathammer
    (d20+6)[18] to confirm (1d12+4)[7] bonus damage

    (d20+3)[4] twang! (1d8)[7] at Chase
    (d20+3)[16] twang! (1d8)[6] at Raffa (waits on initiative)
    if crit:
    (d20+3)[13] to confirm (1d8)[5] bonus damage
    (d20+3)[21] to confirm (1d8)[1] bonus damage

    (2) Warrior 1 , (1) Expert 1 (Mark) inside, fire spreads. (2) Commoner 1 inside hay loft

    (d20+6)[9] Chase's Knowledge (local)

    Spoiler: Knowledge (local) - Humanoids (Hobgoblins)
    Show

    Spoiler: Knowledge Local (Humanoids) DC 6, 11, 16, 21, 26 TRAINED ONLY OR DO NOT READ
    Show


    up to 5 pieces of useful information, the first one at DC 6, if trained in Kno (Local) to realize they don't fall so easily.

    17 HP typical, 18 HP occasionally. Some are already injured and have 12 HP.

    http://paizo.com/pathfinderRPG/prd/b...hobgoblin.html






    Spoiler: DM ONLY, DO NOT READ
    Show
    21-31 Townsfolk:
    4-7 (4+1) Oreld's (Expert 2 Vane, Adept 1 Sharon, Aristocrat 1 Nancy, Commoner 1 Jason, a Child, 7-10 PP)
    5-7 (5+1) PTCo. (Dwarf 6 Kinning, Warrior 1 Seth, Warrior 1 Stephen, Expert 1 Mark, 2 1st level commoners, 11-15 PP)
    6-8 (5+1) Riverwood Shrine (Adept 2 Rhyna, 2 1st level warriors, 1st level adept, 2-4 1st level commoners, 8-12 PP)
    6-7 (10+ 2) The Root (Cleric 3 Ranger 3 Aubrin, Aristocrat 2 Jet, 1st level warrior, 1st level Aristocrat, 2 1st level experts, 6 1st level Commoners, 5-8 PP)
    0-2 random encounter (2) Trapped Commoners


    Spoiler: Rolls for Initiative!
    Show

    (d20+2)[14] G7
    (d20+2)[8] G8
    (d20+2)[6] G9
    (d20+2)[9] G10
    (d20+2)[4] G11
    (d20+2)[10] G12
    (d20+2)[21] Kinning Blondebeard
    (d20+2)[11] Aubrin the Green
    (d20+2)[13] Jet
    (d20+2)[4] Vane Oreld
    (d20+2)[3] The crowd at The Root
    (d20+2)[22] The crowd at Oreld's Shop
    (d20+2)[14] The crowd at P.T. Co.


    Spoiler: summary in initiative order
    Show

    note that the crowds are friendly towards you, you may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    Round 2
    S[22] The crowd at Oreld's Shop (moving about)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), Held Action - minding doorway
    S[19] G4 -7 (steam) threw Javelin, dropped Morning Star, +7 healing potion, called for reinforcements.
    S[18] Lu Bu Sago @Oreld's (healing belt)
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase and Raffa)
    I[13] Jet (unknown to PC's ; in the back room)
    C[13] the scene at Phaendar Trading Company
    C[13] Cpl. Gabriel Ginger @PTCo
    I[12] G2 (has +4 buff to disbelieve, but failed anyhow)
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Talking, giving good advice, has long-term injury)
    I[10] Darren Browne @the Root (gather power, held blast)
    I[10] the scene at the Taproot Inn
    I[10] G12 ?
    I[10] G1 (pissed off and in control - intimidate: coerce the ENTIRE room x13 people)
    S[13] the scene at Oreld's Fine Shop
    S[9] G10 Cleggain ?
    C[8] G8 @100' about to enter initiative, trotting up with a longbow...
    C[6] Raffa Nimes @PTCo
    C[-] Nomad Chase @PTCo
    S[6] G9 Balor ?
    C[5] G5 -9 (Fire) / (Defense) 20AC
    I[4] G11 ?
    I[4] Wyra Whitemane @the Root
    S[4] Vane Oreld (HEALED!)
    I[3] The crowd at The Root (5 MOVED OUT THE DOOR)


    Spoiler: A NEW MAP !
    Show

    Round Two! Fight!



    Lu Bu Sago, Cpl. Gabriel Ginger, & Darren Browne: you're up!
    Last edited by Edd; 2017-05-22 at 01:25 AM.

  14. - Top - End - #14
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Lu Bu

    Lu Bu takes the opportunity to dash across the shop. His fingers find a rune on his belt, which takes on a teal glow that transfers to his index finger. He reaches out, touching Vane with the glowing finger. The bleeding stops.
    Spoiler
    Show

    Move: Just north of Vane

    Std: Healing belt, 1 charge for (2d8)[11] healing

    HP11
    AC12
    Fort+2/Ref+2/Will+4

    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
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    Against the Idol of the Sun (high level hexcrawl)

  15. - Top - End - #15
    Dwarf in the Playground
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    Default Darren Browne

    Darren Browne

    The illusory wall conjured by Darren hadn't served its purpose to defend civilians from the wrath of war. Already, the cold claw of fear and hopelessness had wormed its way into the breast of many a citizen of Phaendar, some choosing to relinquish their freedom in the faint hope of saving their skin.

    Though he, too, was briefly shaken by the soldier's rage, his concentration faltered and the "wall" faded away, Darren Browne chose to do his best in spite of the situation.
    Reaching out through the planar fabric, he drew strength from the elemental plane of water and exclaimed in the tongue of Heaven: "നിയമദാതാവും ദൈവഭക്തനുമായ എന്റെ ഭവനത്തെ സംരക്ഷിക്കാനുള്ള ശക്തി എനിക്കു നൽകണമേ!"
    Spoiler: Celestial
    Show
    Lawgiver, Judge of the Gods, grant me the strength to defend my home!


    The brief invocation of his divine patron was accompanied and almost rendered unintellegible by a large display of elemental fury as hundreds of tiny, glittering shards appeared around Darren with the sound of breaking ice. The man in a trenchcoat raised both hands, the fingers splayed as he stretched his arms and made a grasping gesture, seemingly pulling something together that shed a brilliant, blue glow through his two hands that were cupped around it - he shifted his stance as he stared intently at the one who had issued the threat.

    Spoiler: Actions
    Show
    Cease concentrating on Silent Image.
    Move action: Gather power. Knowledge(Local) DC 11 (Spymaster's Handbook pg 8, Recognize class ability) to identify what he's doing.
    Free: Shout(see above).
    Standard: Ready an action to use Kinetic Blast on G1: [roll] 1d20+3[/roll] vs touch AC; range 120', (1d6+2)[3] cold dmg. Trigger conditions: As soon as G1 talks or moves, attacks, charges or takes total defense.


    Spoiler: MiniSheet
    Show
    Quote Originally Posted by MiniSheet
    Darren Browne
    male LN Human Kineticist, Level 2, Init +5, HP 23/23, Speed 30'
    Senses: Perception +5
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort 4, Ref 4, Will 2, CMB +1, Base Attack Bonus +1
    ranged touch Cold blast +5 (1d6+2, x2) Range: 30' / 120'
    Shroud of Water (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 18, Int 11, Wis 13, Cha 8
    Condition Shaken
    Starting location (D) - Taproot Inn.

    Notable items:
    -1x Toothpick of Pyrotechnics
    -1x Flash Powder
    -1x Antitoxin (+5 vs poison)
    -1x Antiplague(+5 vs disease)
    -1x Smelling Salts
    Last edited by Albertus Magus; 2017-05-27 at 07:00 AM.

  16. - Top - End - #16
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
    Show

    Spoiler: image
    Show


    The Root

    The leader screams out "I see you Wizard!" Pointing his sword at Darren. He strides forward, pushing past the patrons on his way, nearly toppling two into the table at Wyra's back. Darren releases his Kinetic Blast into the fray, it veers wide nearly striking one of the coerced patrons drawing a meek yelp. Coming in at Darren with a fast and low jab the hobgoblin sneers at your arcane defenses driving his sword deep into your belly.

    Just then a loud, rapid *BANG*BANG* is heard from the back room. The two patrons trying to sneak into the back room yelp in surprise.

    Spoiler: Round 2
    Show

    Aubrin - Stunned, 11/43 HP, Staggered: 8 HRs -> Sickened: 7 Days -> after 7 days ribs are healed, ready to go.

    G11 (1d20+2)[6] DC 13 Strength Check to break down simple door
    G12 (1d20+2)[14] DC 8 Aid Another +2 (easy circumstance, running kick)
    LOL SADNESS. They remain outside, ambush ruined.

    G1 enters and exits enemy squares, as they are unarmed they may not take any opportunity upon him.
    G1 attacks Darren!
    (1d20+4)[19] Longsword/19-20
    (1d8+2)[8]
    (1d20+4)[10] If crits on a 19-20
    (1d8+2)[5]

    OUCH! Darren is struck for 8 damage! Longsword through the guts! That **** REALLY hurts.

    (d20+5)[19]Darren's Sense Motive
    Spoiler: Darren's Sense Motive
    Show
    xx.

    (d20+5)[20]Darren's Perception
    Spoiler: Darren's Perception
    Show
    you realize that you have been stabbed for 8 damage and it REALLY hurts. On a positive note you don't think that the back door gave way.

    (d20+4)[23]Wyra's Sense Motive
    Spoiler: Wyra's Sense Motive
    Show
    you expect that Aubrin really wants to help badly but doubts that she can. You anticipate that the lead hobgoblin, who now just entered, REALLY wants to gut that "Wizard"

    (d20+0)[13]Wyra's Perception
    Spoiler: Wyra's Perception
    Show
    xx.





    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
    Show


    Oreld's Fine Shop

    As you lay your hand upon him his eyes snap open and he takes a wheezing breath. He is awake. But it doesn't sound good, you can hear the blood in his lungs as he tries to cry out, his lips frothing. He tries to crawl towards the back door past the husband.

    His friend yells out in joy "Oh thank the gods! Thank you so much... Vane! Vane! are you with us?!" he kneels down by Vane's head, gingerly reaching for the javelin still protruding from his neck.

    The door to the back room opens and Sharon peeks out, her eyes going wide in horror. "Oh my god Vane! She throws the door open the rest of the way, entering the room. Jason, help me get him in here!" Jason's wife looks up at Sharon "Sharon, which one is it?!" she asks worriedly holding a pile of envelopes filled dried herbs and a couple of different colored vials in outstretched arms. You hear a quiet whimper coming from behind Mrs. Oreld.

    Outside the shop you can see that the bastard did indeed get his friends. And they do not look friendly. One of them clad in platemail, you estimate him to be four hundred pounds of muscle. As they advance you hear the large one bellow "WHAT THE **** HAPPENED TO YOUR FACE DUGGIN?" the other hobgoblin pawing at his scars cowers in deference, picking his morning star off of the ground. The third hobgoblin approaching seems to be pulling out a grenade...

    Spoiler: Round 2, 3
    Show

    Balor moves up, drawing her roiling alchemical mixture.
    Cleggain moves up, belittling Duggin as he passes he hefts his jovar in both hands.
    Vane wakes up! attempts to speak!
    Sharon opens the door
    Jason says some stuff and makes himself prone
    Nancy gets the good stuff, and some other stuff.
    G3 Drinks his potion and continues minding the door.
    healing for (1d8+1)[2]
    (G4) Annoyed with his own weakness Duggin seethes at Cleggain. After picking up his morning star he moves south looking for some children to butcher.

    (d20+3)[10]LuBu's Sense Motive
    Spoiler: LuBu's Sense Motive
    Show
    xx.

    (d20+3)[11]LuBu's Perception
    Spoiler: LuBu's Perception
    Show
    xx.




    Spoiler: summary in initiative order
    Show

    note that the crowds are friendly towards you, as you are trying to defend them. You may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    S[22] The crowd at Oreld's Shop (moving about)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway
    S[19] G4 -7 (steam), +7 potion, threw Javelin, dropped Morning Star, called for reinforcements, moved south.
    S[19] the scene at Oreld's Fine Shop, Round 3
    S[18] Lu Bu Sago @Oreld's (healing belt)
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase and Raffa)
    I[13] Jet (unknown to PC's ; in the back room)
    C[13] the scene at Phaendar Trading Company, Round 2
    C[13] Cpl. Gabriel Ginger @PTCo
    I[12] G2 (has +4 buff to disbelieve, but failed anyhow)
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Talking, giving good advice, has long-term injury)
    I[10] Darren Browne @the Root (gather power, held blast)
    I[10] G12 Kick Door
    I[10] G1 (Attack Darren, SHAKEN HAS FADED FROM YOU, intimidate: coerce the ENTIRE room x13 people)
    S[9] G10 Cleggain 2H's his jovar and moves up.
    C[8] G8 @100' about to enter initiative, trotting up with a longbow...
    C[6] Raffa Nimes @PTCo
    C[-] Nomad Chase @PTCo
    S[6] G9 Balor draws a hybridized flask
    C[5] G5 -9 (Fire) / (Defense) 20AC
    I[4] G11 Kick Door
    I[4] the scene at the Taproot Inn, Round 2
    I[4] Wyra Whitemane @the Root
    S[4] Vane Oreld (HEALED!)
    I[3] The crowd at The Root (5 MOVED OUT THE DOOR)


    Spoiler: A NEW MAP !
    Show


    map is early in round 2, before Cpl.Ginger's turn.



    Wyra Whitemane, Cpl. Gabriel Ginger; you're up!
    Last edited by Edd; 2017-05-20 at 11:20 PM.

  17. - Top - End - #17
    Orc in the Playground
     
    PaladinGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Wyra Whitemane

    Every second was critical, and Wyra knew she could not both organise a retreat and fight this battle. Still recovering from her injury, Aubrin would have to serve the former role. "Aubrin, we cannot flee without supplies. Those who cannot fight must gather what they can from the inn before we make our push for the bridge." Wyra grabbed the cleric's shoulder in a gesture of reassurance, "Remember that we serve a higher calling. We serve not because of our own ability, but because of the need that presents itself. Have faith."

    With that, Wyra turned back toward the Hobgoblin that was threatening the injured Daniel, uttered a wordless warcry, charged toward the brute, drawing her falchion from its sheath as she did so, and delivering a furious blow into the beast's flank.

    Spoiler: Actions
    Show
    Full Round Action: Charge toward G1, occupying the opposite square to Daniel, to provide flanking, granting a total +4 bonus due to charging, also provides attack. Draws Falchion.
    Free Action, diplomacy to encourage Aubrin: [roll]1d20+10[/roll]
    Charge Attack with Falchion [roll]1d20+10[/roll] for [roll]2d4+4[/roll] damage.


    Spoiler: Stat Block
    Show
    Wyra Whitemane
    M LG Half-Elf Paladin, Level 2, Init 2, HP 20/20, Speed 20
    AC 19, Touch 13, Flat-footed 17, CMD 18, Fort 9, Ref 6, Will 7, CMB +5, Base Attack Bonus 2
    Masterwork Falchion (-) +6 (2d4+4, 18-20*2)
    Longbow (60) +4 (1D8, *3)
    Morningstar (-) +5 (1D8+3, *2)
    Masterwork Chainmail, Heavy Wooden Shield (+6 Armor, +2 Dex, +1 Misc)
    Abilities Str 17, Dex 14, Con 14, Int 12, Wis 10, Cha 18
    Condition Vulnerability 1 to Cold Iron,
    +2 Death Effect Saving Throws,
    +2 Per Dice of Healing
    +2 Dodge AC vs Goblinoids
    -2 AC due to Charge
    Last edited by Wymmerdann; 2017-05-21 at 02:31 AM.

  18. - Top - End - #18
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
    Show

    Spoiler: image
    Show


    The Root

    (Be sure to read Post #16 first.)

    Offering Aubrin heartening words, you turn to face your adversary. Seeing his back exposed, while he is distracted by his sadistic glee, you see ample opportunity to strike vengeance down upon him. Charging forth, paying the toppling patrons no more mind than to not twist your ankle, you strike out with your falchion slicing deftly into the hobgoblin’s flank and drawing forth a deep bellow of pain. On the ground you see one of the townsfolk kick out at the lead hobgoblin’s ankle, attempting to throw him off balance.

    Behind you his friend yells out "They resist us! " You hear his pounding footfalls approach with celerity and twist just in time to mitigate the blow, he draws blood, but just barely.

    Having heard your words and taken them to heart Aubrin calls out to the room as she draws forth a healing potion from her bandoleer.
    "HAVE FAITH FRIENDS, RALLY TO ME! We retreat to the Fangwood! Gather what you can fast, afore we move."
    Aubrin winces in pain again as she begins raising the potion to her lips.

    The two townsfolk closest to her heed her words and help her to her feet. "thank the gods you are alive, let me help you up."

    The townsfolk by the kitchen door move to the bar and start collecting the essential supplies. "only what we need now. Whiskey, Rye, Mead... - NO! LEAVE THE WINE PAUL!"

    Spoiler: Round 2
    Show


    Wyra deals 7 slashing damage to G1.
    Wyra commands Aubrin to lead the townsfolk.

    (5d20+2)[58] Crowd's Perception
    Seeing G1 being ganged up on, the intimidation begins to fade, reactions to him changing from friendly to neutral.

    The closest commoner attempts to kick out at him when he goes for a swing, trying to disrupt his footing
    (d20+1)[18] Aid Another DC 10, +2 AC for Darren Browne

    The two closest to Aubrin move to assist her in getting up
    (d20+2)[20] Drag DC8
    (d20+1)[20] Aid Another DC8

    Jet’s held action: unknown
    (d20)[8]

    (out front) G13 (d20)[12] Intimidate Vs. Modified Level Check d20+HD+WIS
    (d20+1)[14] one Level 1 Expert Modified Level Check
    [vroll]5d20+1[/vroll] four level 1 Commoners Modified Level Check

    (out front) G14 (d20+12)[16] Use Rope (dex check+10) vs (d20+1)[9] Escape Artist (dex check)
    (no idea how this works outside of grapple in Pathfinder, lol, dex checks I assume?)
    If tied properly: DC23 to escape.
    Spoiler: image
    Show


    G2 (out front) with the illusion dispelled G2’s eyes go wide and he charges forth into Wyra letting go of the backpack he held as he moves. With sword going high for the heart he strikes forth;
    (d20+8)[19] G2 Charges Wyra - AC 19
    (d8+2)[3] Longsword - STABS WYRA

    Aubrin - 11/43 HP, Staggered (8 HRs), Sickened (7 Days) after 7 days ribs are healed, ready to go.
    Spoiler: Staggered
    Show

    A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

    Append Draw from Sheath (Movement Action) to command NPC’s (Movement Action)
    -Draw healing potion,
    -Command the room.

    (d20+5)[24] Darren's Sense Motive
    Spoiler: Darren's Sense Motive
    Show
    You fear that this is only a ruse to get the healer surrounded, yet you take heart that the hobgoblins are still outnumbered... inside here at least. You recognize the two closest villagers are trying to help the combat and will likely take whatever orders you throw at them.

    (d20+5)[23] Darren's Perception
    Spoiler: Darren's Perception
    Show
    Most of the townsfolk gathered here are quite a bit drunk, also, you hear some of the subdued patrons run off down the street, having regained their will.

    (d20+4)[19] Wyra's Sense Motive
    Spoiler: Wyra's Sense Motive
    Show
    You're getting flanked! Did this guy just call out for reinforcements?

    (d20+0)[8] Wyra's Perception



    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
    Show


    Oreld's Fine Shop

    (Be sure to read Post #16 first.)

    Upon seeing Sharon he stops struggling immediately and gives a visible, shuddering, sigh of relief.

    As Sharon sees Vane she surges forward with a glance out the window, eyes wide she grabs him roughly grasping his upper body and the javelin together with a seemingly well practiced half-nelson and begins dragging him backwards toward the… operating room. "Vane, for the love of god, stay with us…” Jason helps the best he can grabbing Vane’s legs for her. "Just bring everything Nancy" .

    Holding a pile of envelopes filled dried herbs and some assorted vials Nancy brings them in close and looks around herself quickly grabbing a few more things off of the shelf.

    In the back room you can make out a tall stiff bed and a couple of tables with surgical instruments arrayed. A small boy, no more than four or five sits in the corner by the bed against the wall, whimpering.

    With these two new enemies approaching fear begins to clamp down on your senses.

    Spoiler: Round 3
    Show

    Balor moved up, drawing her roiling alchemical mixture.
    Cleggain moved up, belittling Duggin as he passed, he hefted his jovar in both hands.
    Vane woke up! attempted to speak!
    Sharon opens the door and drags Vane toward the operating room.
    Jason says some stuff and makes himself prone, then assists Sharon
    Nancy got the good stuff, and some other stuff. And some more good stuff.
    G3 Drank his potion and continues minding the door.
    After picking up his morning star Duggin moved south looking for some children to butcher.

    Jason helps Sharon drag Vane towards the back room.
    (d20+1)[10] Drag DC8 (on a 1 have wound begin bleeding again, javelin only partially secured)
    (d20+1)[13] Aid Another DC8 (on a 1 have wound begin bleeding again, javelin only partially secured)

    Nancy looks for the good stuff (d20+2)[8] Perception (Search) DC varies.

    (d20+3)[21] LuBu's Sense Motive
    Spoiler: LuBu's Sense Motive
    Show
    They want to put Vane onto the operating bed and heal him up. Besides you, only Sharon sees that a grenade is about to come through the window. She did not drag Vane as far as she had hoped and now, she fears, they may all die. You notice Sharon glance up to you quickly as she drags Vane, you presume she is hoping that you can at least buy her some time.

    (d20+3)[15] LuBu's Perception
    Spoiler: LuBu's Sense Perception
    Show
    With the door frame, shelving, and the glass on the floor the entry is pretty defensible.



    Spoiler: Konwledge History DC16 - Lu Bu
    Show
    You recognize the insignia on the shoulder of their uniforms, these are Ironfang Legion soldiers. The mercenaries were responsible for the Ramgate Massacre two years ago, they have been absent from the battlefield ever since. What they are doing here or who they could be working for is beyond your comprehension. You know that they are trained almost as well as they are equipped preferring ambush tactics and overwhelming force. They only take prisoners of those who are docile, they have no qualms of killing a potential slave if it has an attitude.

    The Ironfang Legion served Molthune loyally as one of its infamous “monster regiments,” mercenary units of nonhuman creatures, hired without official sanction to pillage during the coflict between Molthune and Nirmathas. The force served with distinction and earned a reputation for innovative tactics and fearless soldiers, culminating in a devastating rout of Nirmathi guerrillas assaulting Fort Ramgate (now referred to as the Ramgate Massacre by its few Nirmathi survivors). Without a word, the Ironfangs vanished shortly thereafter, soon followed by several other monster regiments, quickly depleting Molthune’s mercenary forces.

    Two years ago General Hakar needed to fortify Fort Ramgate against Nirmathi militia fighters, so he hired some (34) hobgoblin mercenaries called Fortune's Blood (They weren't the Ironfang Legion yet). Then, during summer, sixty Nirmathi waged a full on assault on Fort Ramgate under the cover of night. A spy learned of the attack and warned the hobgoblins, and while the Nirmathi attacked a bunch of empty tents the hobgoblins came out of hiding and swarmed them, killing 55 of them and loosing only six.

    While the surviving five fled the hobgoblins turned on the civilian supporters in the woods slaughtering the fletchers, healers, and scouts the rebels brought with them. This was the Ramgate Massacre. Molthrune had a thing against killing unarmed civilians, however, and the entire company was dismissed.




    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
    Show

    Spoiler: image
    Show


    Phaendar Trading Company

    (Be sure to read Post #16 first.)

    The roof over the storefront half of the building is just catching ablaze now. It won't be too long until the fire reaches the other end of the building, with the farm animals still in the pen you worry that once the hayloft catches ablaze things will start moving very quickly.
    First out of the storefront of the Trading Company comes a canny half-orc archer, and behind him a seasoned fighter with an aklys. A moment later two younger men form up on either side of the fighter with their shields raised.

    Having sold these young fighters some kindness earlier, you caught their names, Seth and Stephen, cousins if you recall correctly. Cpl. Ginger calls out to the younger one "Stephen! Fetch water for the roof! You’re just a target standing out there! Quickly now! Hurry up!
    Stephen looks up at you, his eyes wide as he begins to move to your stern command.

    Spoiler: Round 2
    Show


    G8 fires an arrow at Raffa [16] it catches in his chain shirt, the links stopping the head from penetrating.
    G7 is readying another arrow
    G5 is in full defense
    Two figures approach swiftly from the west.


    (d20+2)[22] Cpl. Gabriel Ginger's Sense Motive
    Spoiler: Cpl. Gabriel Ginger's Sense Motive
    Show
    (DC 20)
    Seeing Stephen's eyes go wide, you realize he is looking over your shoulder. You turn about to see a villager stop in his tracks weirdly.

    (d20+7)[9] Cpl. Gabriel Ginger's Perception
    Spoiler: Cpl. Gabriel Ginger's Perception
    Show
    Peering through the darkness you can only see some vague movements. Squatting down you pick up a couple flasks, taking cover behind the toppled table and coming face to... face... with the felled hobgoblin. You were debating whether or not to draw more attention, but now the dwarf is extracting her greathammer. Your eyes fixate on the gore of the caved in skull as the hammer leaves it falling apart on the ground. Your train of thought is lost as your mind blanks and stoic pall sets about you.


    The table lays at your feet on its side (in your square) you may gain cover behind it from any direction you choose. Having taken double movement there is plenty of time to get around it and take some cover. +2 AC standing behind it, +4 AC if you fall prone (free action) in addition to the +4 AC vs ranged for being prone. Let me know which vials you pick up first, which side of the table you want to be on, and feel free to re-write your command words to the NPCs.

    ~~~***~~~

    (d20+0)[13] Raffa Nimes's Sense Motive
    (d20+5)[9] Raffa Nimes's Perception

    (d20+7)[24] Nomad Chase's Sense Motive
    Spoiler: Nomad Chase's Sense Motive
    Show
    The archers are not going to get closer, but take pot shots at you trying to break the defensive line while they wait on reinforcements. They are not going to save their friend in melee.

    (d20+7)[25] Nomad Chase's Perception
    Spoiler: Nomad Chase's Perception
    Show

    (DC 20)
    Hearing a scream from your left, you look to see a villager being run through. Peering through the darkness you can see two more hobgoblins move swiftly down the street charging at the unarmed as they clear the way towards the trading company.
    (DC 22)
    you hear .. children? break into your mind state - inside the barn where the forge is behind you. The roof over the storefront half of the building is just catching ablaze now. It won't be too long until the fire reaches the other end of the building, with the farm animals still in the pen you worry that once the hayloft catches ablaze things will start moving very quickly.





    Spoiler: Rolls for Initiative!
    Show

    (d20+2)[9] G13
    (d20+2)[13] G14


    Spoiler: summary in initiative order
    Show


    note that the crowds are friendly towards you, you may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    S[22] The crowd at Oreld's Shop (dragging vane, searching for equipment)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway (Obscuring Mist)
    S[19] G4 -7 (steam), +7 potion, threw Javelin, dropped Morning Star, called for reinforcements, moved south.
    S[18] Lu Bu Sago @Oreld's (healing belt, Scroll of obscuring mist, take cover)
    S[17] the scene at Oreld's Fine Shop, Round 3
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase and Raffa +2 AC)
    I[13] Jet (unknown to PC's ; in the back room)
    C[13] Cpl. Gabriel Ginger @PTCo (picks up vials, takes cover, commands townsfolk)
    I[12] G2 charges Wyra! (-2 AC) Stabs her near the collar bone for 3 damage and provides flanking for G1
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Standing up, rallying the troops, has long-term injury)
    I[11] the scene at the Taproot Inn, Round 3
    I[10] Darren Browne @the Root (+2 AC from commoner's Aid Another)
    I[10] G12 Kick Door
    I[10] G1 (Attacked Darren, SHAKEN HAS FADE intimidate: coerce the ENTIRE room x13 people, stabbed by Wyra for [7]
    S[9] G10 Cleggain 2H's his jovar and moves up. (Obscuring Mist)
    C[8] G8 @90' longbow, fires at Raffa and…
    C[7] the scene at Phaendar Trading Company, Round 2
    C[6] Raffa Nimes @PTCo
    C[-] Nomad Chase @PTCo (+2 AC from commoner's Aid Another)
    S[6] G9 Balor draws a hybridized flask (Obscuring Mist)
    C[5] G5 -9 (Fire) / (Defense) 20AC
    I[4] G11 Kick Door
    I[4] Wyra Whitemane @the Root
    S[4] Vane Oreld (HEALED!)
    I[3] The crowd at The Root 5 moved out the door, 1 Aid Another Darren, 2 assisting Aubrin, 2 gathering supplies, 2 upstairs
    [xx] G13 Intimidate (Coerce)
    [xx] G14 Use Rope (Bind Prisoners)


    Spoiler: A NEW MAP !
    Show

    Later in Round 2...



    Raffa Nimes, Nomad Chase, Lu Bu Sago; you're up!



    (because I deleted the unnecessary Crit Confirmation rolls)

    * post roll count doesn't match database
    Last edited by Edd; 2017-05-22 at 12:38 AM.

  19. - Top - End - #19
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Lu Bu

    Spoiler: old stuff
    Show
    Safe for the moment, Lu Bu retrieves a small flask of beaten copper from one of the pockets on his robe. He tugs at the cork for a moment, then throws back his head and chugs the potion in a single gulp. Magic flows into his body as the effects hit, seeming to push out through his skin before disappearing.

    He crouches next to the broken window, looking out at the three hobgoblins.
    Spoiler
    Show

    Potions are only around 1-2oz, not even a mouthful in size really.
    Potion of Mage Armor, +4 AC, 1 hour duration.

    AC 16, HP11.

    Lu Bu's eyes widen as he spots a grenade being readied. He quickly pulls a scroll from a pocket, and invokes the magic, covering most of the inside of the shop - as well as the outside - in a thick grey fog, making it impossible for the grenadier to aim effectively at the window or doorway of the building.

    Spoiler
    Show

    Using my scroll of Obscuring Mist. It radiates from a grid intersection, and I'm using the most northwesterly one, so that the treatment room to the south is mostly unaffected.
    If I'm really, really lucky, she'll throw the grenade at the door (easier target than a window), and hit the guy at the door instead!

    AC 12, HP11
    Last edited by J-H; 2017-05-21 at 09:38 PM.
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  20. - Top - End - #20
    Troll in the Playground
     
    CasualViking's Avatar

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Raffa takes a few deep breaths, then moves away from the trading company, moving into cover at the corner of the nearby building, and shoots back at G8. He mutters to himself "come on, come in closer you astards, i'll show you".

    Spoiler: bowshot
    Show
    (1d20+6)[10], (1d8+3)[11]

  21. - Top - End - #21
    Barbarian in the Playground
     
    BlueWizardGirl

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Nomad Chase

    Realizing that he needs to stay where he is, Chase calls out to the remaining brother.

    "Seth, I can hold here. Help the kids in the barn."

    Right, first came the guarded one in front. Chase throws his aklys out to trip the invader, then approaches him.

    Spoiler: Actions
    Show

    Trip Attempt: +6 (Weapon Finesse) vs CMD: (d20+6)[13] to trip
    Move: Forward 10 feet, 1 space is now between him and the invader.

  22. - Top - End - #22
    Dwarf in the Playground
     
    OldWizardGuy

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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    (Refer to posts #16 & #18, as required)

    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
    Show

    Spoiler: image
    Show


    Phaendar Trading Company

    Raffa takes a few deep breaths, then moves away from the trading company, moving into cover at the corner of the nearby building, and shoots back at one of the archers, shot going wide.
    He mutters to himself. "come on, come in closer you astards, i'll show you".

    Chase calls out to the remaining warrior. "Seth, I can hold here. Help the kids in the barn." Then he throws his aklys out to trip the guarded one in front and approaches.
    Barely avoiding getting his legs swept the hobgoblin appears to try to keep pace with Chase, backing up as he advances. Suddenly the hobgoblin charges forwards, feigning a stab and then sweeping out Chase's legs with his shield! An arrow streaks in from the north but flies over where Chase once was as he falls prone.
    The Blondebeard, wailing in fury, rushes forth at the nearest hobgoblin swinging her mighty hammer down upon him in a great arc as he trips Chase. As you fall to a knee, an arrow streaking over where you once were, you hear the sickening crack of a spine breaking. The hobgoblin slumps into a pile of himself, unconscious, chest heaving.
    "AND YOU!" Blondebeard screams.

    With Stephen running for water Seth hesitates for a moment longer, doing what he can to aid you, before heading in to the barn to see who is left inside.

    Meanwhile inside the storefront Mark is hastily stuffing what he can fit into a backpack, and hiding from the hail of arrows.

    Two figures approach swiftly from the west

    Spoiler: Round 3
    Show


    C[6] Raffa Nimes
    C[-] Nomad Chase
    (+2 AC again from commoner's Aid Another)
    (+4 AC vs ranged for full cover)
    (-4 to hit Chase at range since he is prone)

    C[5] G5 -9 (Fire) / (Charge 14AC) (1d20+5)[20] to Trip Chase with his Longsword & Shield (CMB vs 16 CMD) granting Chase cover from the archers!

    C[21] Kinning Blondebeard (Two handing her Greathammer)
    Charging Cornugeon Vital Strike!
    (d20+11)[26] (-2 no charge) smash! (2d12+5)[13] (6 BAB, 16 STR, Vital Strike) vs 14 AC
    (d20+6)[20] Auto-Demoralize (Cornugeon Smash)
    if crit: (19-20/x4) +1 Greathorn Greathammer
    (d20+11)[23] (-2 no charge) to confirm (1d12+5)[13] bonus damage

    C[14] G7 @90' longbow, fires at Chase and misses.
    (d20-1)[11] (chase has full cover now) twang! (1d8)[7]

    C[14] The crowd at P.T. Co. (
    Seth - reinforcing Chase (d20+2)[13] vs DC10, then moving to the barn.
    Stephen - moving to the stables, hopping the fence.
    Mark - loading up a backpack inside the burning building.

    (G7 is readying another arrow)

    (d20+2)[6] Cpl. Gabriel Ginger's Sense Motive
    Spoiler: Cpl. Gabriel Ginger's Sense Motive
    Show
    (DC 20)
    Seeing Stephen's eyes go wide, you realize he is looking over your shoulder. You turn about to see a villager stop in his tracks weirdly.

    (d20+7)[26] Cpl. Gabriel Ginger's Perception
    Spoiler: Cpl. Gabriel Ginger's Perception
    Show
    Peering through the darkness you can only see some vague movements. Squatting down you pick up a couple flasks, taking cover behind the toppled table and coming face to... face... with the felled hobgoblin. You were debating whether or not to draw more attention, but now the dwarf is extracting her greathammer. Your eyes fixate on the gore of the caved in skull as the hammer leaves it falling apart on the ground. Your train of thought is lost as your mind blanks and stoic pall sets about you.


    The table lays at your feet on its side (in your square) you may gain cover behind it from any direction you choose. Having taken double movement there is plenty of time to get around it and take some cover. +2 AC standing behind it, +4 AC if you fall prone (free action) in addition to the +4 AC vs ranged for being prone. Let me know which vials you pick up first, which side of the table you want to be on, and feel free to re-write your command words to the NPCs.
    [Note] This happened on the previous turn (2), so after you declare these things then take your full turn for Round 3.

    ~~~***~~~

    (d20+0)[9] Raffa Nimes's Sense Motive
    Spoiler: Raffa Nimes's Sense Motive
    Show
    xx

    (d20+5)[22] Raffa Nimes's Perception
    Spoiler: Raffa Nimes's Perception
    Show
    As you approach the building across the way trying to gain cover from the archers you see two more hobgoblins coming towards the Trade Company from the west. As two villagers flee before them, the trailing one is run through with a longsword, falling to the ground unconscious, bleeding out. The second hobgoblin looks to you with challenge in his eyes.


    (d20+7)[23] Nomad Chase's Sense Motive
    Spoiler: Nomad Chase's Sense Motive
    Show
    The Dwarf seems pretty pissed to have hobgoblins sacking her town. She will likely go on a killing spree until incapacitated or bound unless otherwise dissuaded. She seems to be paying little mind to the fact that her business is burning. Perhaps she assumes it is inevitable that it will be burned by the end of the night anyhow, but to see all of those provisions lost would be a shame.

    (d20+7)[22] Nomad Chase's Perception
    Spoiler: Nomad Chase's Perception
    Show
    Tripping to prone you find yourself facing east, looking beyond the Trade Company you see more and more hobgoblins crowd the square by the second. You see one in platemail some hundred yards off and his accomplice throwing a grenade into the front of a building. The corpse in front of you provides you cover from the archers, and the dwarf blocks the way to the approaching hobgoblins off to the west. Inside the building behind you you can hear Mark stuffing a bag of things, and to the southwest the horses and mules whinnying and slamming the fence rails in the stable. Smoke begins to creep into the storefront behind you and wind out the front door.





    Spoiler: Rolls for Initiative!
    Show

    (d20+2)[10] G15
    (d20+2)[16] G16


    Spoiler: summary in initiative order
    Show


    note that the crowds are friendly towards you, you may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    S[22] The crowd at Oreld's Shop (dragging vane, searching for equipment)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway (Obscuring Mist)
    S[19] G4 -7 (steam), +7 potion, threw Javelin, dropped Morning Star, called for reinforcements, moved south.
    S[18] Lu Bu Sago @Oreld's (healing belt, Scroll of obscuring mist, take cover)
    S[17] the scene at Oreld's Fine Shop, Round 3
    C[16] G16 ?
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase, +2 AC)
    I[13] Jet (unknown to PC's ; in the back room)
    C[7] the scene at Phaendar Trading Company, Round 3
    C[13] Cpl. Gabriel Ginger @PTCo (picks up vials, takes cover, commands townsfolk)
    I[13] G14 Use Rope (Bind Prisoners)
    I[12] G2 charges Wyra! (-2 AC) Stabs her near the collar bone for 3 damage and provides flanking for G1
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Standing up, rallying the troops, has long-term injury)
    I[11] the scene at the Taproot Inn, Round 3
    I[10] Darren Browne @the Root (+2 AC from commoner's Aid Another)
    I[10] G12 Kick Door
    I[10] G1 (Attacked Darren, SHAKEN HAS FADED intimidate: coerce the ENTIRE room x13 people, stabbed by Wyra for [7]
    C[10] G15 ?
    I[9] G13 Intimidate (Coerce)
    S[9] G10 Cleggain 2H's his jovar and moves up. (Obscuring Mist)
    C[8] G8 @90' longbow, fires at Raffa and misses.
    C[6] Raffa Nimes @PTCo (moves out of LOS to draw in archers)
    C[-] Nomad Chase @PTCo ( moves forward, +2 AC from commoner's Aid Another)
    S[6] G9 Balor draws a hybridized flask (Obscuring Mist)
    C[6] The map, currently
    C[5] G5 @-5, unconscious, broken spine (-9 Fire, -13 Greathammer)
    I[4] G11 Kick Door
    I[4] Wyra Whitemane @the Root
    S[4] Vane Oreld (HEALED!)
    I[3] The crowd at The Root 5 moved out the door, 1 Aid Another Darren, 2 assisting Aubrin, 2 gathering supplies, 2 upstairs



    Spoiler: MAP
    Show

    Round 3




    Darren Browne, Cpl. Gabriel Ginger; you're up!
    Last edited by Edd; 2017-05-24 at 04:42 PM.

  23. - Top - End - #23
    Dwarf in the Playground
    Join Date
    Jan 2017

    Default Darren Browne

    Darren Browne

    Pain. Fierce, staggering pain lanced through Darren as cold steel penetrated his coat, his wollen vest and pierced his belly. He could see the sadistic glee on the hobgoblin's face, before the chaos of combat continued and a woman with minor elven features - curious what details one noticed when your senses were amplified by adrenaline and fear - drew a falchion and charged to his aid, cutting the callous soldier who wounded him.

    He was effectively pinned, his back to the wall, the bar to his right, the table to his left...but the wooden stool just behind him gave him an idea.
    Swiftly ascending, he called out "Someone use a table to bar the back door, before more soldiers break in!"
    He drew his dagger with his left, gloved hand from his belt, then fixed the blood-crazed eyes of the hobgoblin in front of him with a piercing glare and unleashed another freezing ray at point-blank range into his face.

    Spoiler: Actions
    Show
    5'-step on the stool he was previously (At the start of Round 1) sitting on, gaining higher ground and preparing to move over the bar on future turns. The stool could be sundered/kicked away, which would likely force a reflex save for Darren to avoid falling prone.

    Move action: Command locals(see speech above). We were lucky once, that the door resisted. Better prevent it from happening altogether. Appended action: Draw Weapon(dagger).
    Standard: Use Kinetic Blast on G1, provoking TWO AoOs(1st because it's an SLA, 2nd because it is a ranged attack in melee): (1d20+5)[21] vs touch AC; range 30', (1d6+2)[6] cold dmg.


    Spoiler: MiniSheet
    Show
    Quote Originally Posted by MiniSheet
    Darren Browne
    male LN Human Kineticist, Level 2, Init +5, HP 15/23, Speed 30'
    Senses: Perception +5
    AC 18, Touch 14, Flat-footed 14, CMD 15, Fort +4, Ref +4, Will +2, CMB +1, Base Attack Bonus +1
    ranged touch Cold blast +5 (1d6+2, 20/x2) Range: 30' / 120'
    Shroud of Water (+4 Armor, +4 Dex)
    Abilities Str 10, Dex 18, Con 18, Int 11, Wis 13, Cha 8
    Condition +2 AC vs one Attack (Aid Another)
    Starting location (D) - Taproot Inn.

    Notable items:
    -1x Toothpick of Pyrotechnics
    -1x Flash Powder
    -1x Antitoxin (+5 vs poison)
    -1x Antiplague(+5 vs disease)
    -1x Smelling Salts
    Last edited by Albertus Magus; 2017-05-27 at 07:02 AM.

  24. - Top - End - #24
    Ogre in the Playground
    Join Date
    Sep 2015

    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Cpl Ginger

    Previous Command: Get those animals out, and salvage what ya can, we're ta lose the building.

    He puts the desk between himself and the archers, and replies with his own missile fire.
    Spoiler: OOC
    Show

    Attack (1d20+3)[14] Dmg (1d8)[7]
    ConfAttack (1d20+3)[20] ConfBonusDmg (2d8)[12]

  25. - Top - End - #25
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Quote Originally Posted by Edd View Post
    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
    Show

    Spoiler: image
    Show


    The Root

    Slicing deftly into the hobgoblin’s flank you draw forth a deep bellow of pain. On the ground you see one of the townsfolk kick out at the lead hobgoblin’s ankle, throwing him off balance.

    Darren Browne, effectively pinned, hops atop the wooden stool just behind him calling out "Someone use a table to bar the back door, before more soldiers break in!"
    Drawing a dagger from his belt he fixes the hobgoblin in front of him with a piercing glare, unleashing a freezing ray into his face. The hobgoblin swings at Darren in his moment of opportunity but to no avail as the water shroud turns away his blow. The heat is leeched away in an instant, the water in his skin freezes and expands, shattering his face in a most gruesome display. Severely injured, the wail he lets out is muffled only by his frozen jawbone.

    In fury he strikes out blindly at Darren with his longsword before stepping back towards the door. As the blade whistles through the air you hear another loud BANG! BANG! at the back door of the Inn and pray that the door holds for a few more seconds.

    Spoiler: Round 3
    Show


    Wyra deals 7 slashing damage to G1.
    Wyra commands Aubrin to lead the townsfolk.

    I[10] Darren Browne @the Root (+2 AC from commoner's Aid Another)
    Freezes the **** out of that hobgoblin for 6 cold damage. G1's AoO missed (rolled in OOC thread)

    I[10] G12 Kick's Door
    (d20+2)[6] DC13 Strength Check to break down simple door

    I[10] G1 Attacked Darren, intimidate: coerce the ENTIRE room, Stabbed[7], Cold [6], Attack Darren
    oops, dice rolled here
    Attack Darren, who is on high ground, with a longsword[9], Miss
    and take a 5' step towards the door.


    (out front) G13 (d20)[18] Intimidate Vs. Modified Level Check d20+HD+WIS
    (1d20+1)[14] one level 1 Commoner Modified Level Check
    COERCED TO BE BOUND

    I[4] G11 Kick Door
    (d20+2)[18] DC13 Strength Check to break down simple door
    DOOR DOWN

    Jet’s held action: unknown
    (d20+2)[3]
    CRIT FAIL

    Aubrin - 11/43 HP, Staggered (8 HRs), Sickened (7 Days) after 7 days ribs are healed, ready to go.
    Spoiler: Staggered
    Show

    A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

    -drew a healing potion,
    -Commanding the room.

    (d20+5)[8] Darren's Sense Motive
    Spoiler: Darren's Sense Motive
    Show
    xx

    (d20+5)[19] Darren's Perception
    Spoiler: Darren's Perception
    Show
    You hear the back door splintering. The footsteps upstairs have ceased. You can see that your cold did enough damage to make this one flee for his life.

    (d20+4)[6] Wyra's Sense Motive
    Spoiler: Wyra's Sense Motive
    Show
    Someone might stab at you.

    (d20+0)[4] Wyra's Perception
    Spoiler: Wyra's Perception
    Show
    You are in a melee combat.




    ~~~***~~~

    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
    Show


    Oreld's Fine Shop

    As the obscuring mist seeps up through the floor and envelops the room you nearly knock a bottle off of the shelf, as it rocks back and forth you grab it to silence it, lest your position be given away.

    Outside you can hear the platemail squeaking, ever closer. From just twenty feet away you can hear his voice as he speaks quietly, likely to the one attempting to hide behind the door frame. "Damnable Elf Magics. Where is the wind when you need it?" And then loudly, "Balor! smoke out that Elf! I have the door!"

    a few seconds pass before you hear the sound of glass breaking violently.

    you see Nancy, at arm's reach just beyond the counter, throw up a shoulder as she turns, guarding her face.

    "Oh. Bloody hell.” escapes Sharon's lips.
    "Wha-" Jason begins a reply.

    The crying from the back room grows louder.

    Spoiler: Round 3
    Show


    S[18] Lu Bu Sago Scroll of obscuring mist!
    S[9] G10 Cleggain moves up, holds action to attack anything entering an adjacent square.
    S[6] G9 Balor moves up and tosses a hybridized flask of Acid and Fire through the broken window...
    (d20+1)[18] DC 10 +4 (Hit Jason + Full Cover/Window frame) Jason, being the last target she saw before the mist sprung up, perfectly framed through the window, is the target of her desire.
    (d20)[17] DC 11 (Total Concealment 50% miss Obscuring Mist)
    (d8)[7] miss radius, 1 falls short - clockwise. (Aiming at Jason, Vane is 1, LuBu is 3, Nancy is 6, Sharon is 7)
    (d6+2)[6] Acid and (d6)[4] Alchemist's Fire +
    if direct hit - Ref save or burn for 1d6 again next round

    WOW, Direct hit on Jason, splashing everyone, I bet Jason's unconscious form won't be able to stop, drop, and roll...


    Sharon screams
    (d8+2)[10] loudly
    (d20)[14] Jason isn't aiding anything anymore.

    Nancy was looking for the good stuff (d20+3)[11] Perception (Search) and is now ducking for cover! In a moment she will look up and see her husband.

    **
    [edit] thank you Nova for the clarification.
    Jason is at -7 health, bleeding out unconscious (4 Acid Damage, 4 Fire damage, +2 damage via alchemist's Int of 15)
    his wife, Nancy is behind the counter so I will rule she took half of the splash damage, this is a DM fiat I believe (2/4 HP, Aristocrat 1)
    Sharon Oreld was at 3/3 health (Adept 1) and is now at -1 health, bleeding out unconscious (1 Acid, 1 Fire, +2 via alchemist's Int of 15)
    Vane Oreld was at 8/8 health since your healing belt put him to full, but he has a javelin through his neck and lungs full of blood and is therefore effectively Stunned until this can be remedied. He takes 4 splash damage (1 fire, 1 acid, +2 damage via alchemist's Int of 15)
    [/endedit]
    **

    (d8)[4] LuBu's Sense Motive
    Spoiler: LuBu's Sense Motive
    Show
    They want to put Vane onto the operating bed and heal him up. Besides you, only Sharon sees that a grenade is about to come through the window. She did not drag Vane as far as she had hoped and now, she fears, they may all die. You notice Sharon glance up to you quickly as she drags Vane, you presume she is hoping that you can at least buy her some time.

    (d20+3)[19] LuBu's Perception
    Spoiler: LuBu's Sense Perception
    Show
    With the door frame, shelving, and the glass on the floor the entry is pretty defensible.



    Spoiler: Konwledge History DC16 - Lu Bu
    Show
    You recognize the insignia on the shoulder of their uniforms, these are Ironfang Legion soldiers. The mercenaries were responsible for the Ramgate Massacre two years ago, they have been absent from the battlefield ever since. What they are doing here or who they could be working for is beyond your comprehension. You know that they are trained almost as well as they are equipped preferring ambush tactics and overwhelming force. They only take prisoners of those who are docile, they have no qualms of killing a potential slave if it has an attitude.

    The Ironfang Legion served Molthune loyally as one of its infamous “monster regiments,” mercenary units of nonhuman creatures, hired without official sanction to pillage during the coflict between Molthune and Nirmathas. The force served with distinction and earned a reputation for innovative tactics and fearless soldiers, culminating in a devastating rout of Nirmathi guerrillas assaulting Fort Ramgate (now referred to as the Ramgate Massacre by its few Nirmathi survivors). Without a word, the Ironfangs vanished shortly thereafter, soon followed by several other monster regiments, quickly depleting Molthune’s mercenary forces.

    Two years ago General Hakar needed to fortify Fort Ramgate against Nirmathi militia fighters, so he hired some (34) hobgoblin mercenaries called Fortune's Blood (They weren't the Ironfang Legion yet). Then, during summer, sixty Nirmathi waged a full on assault on Fort Ramgate under the cover of night. A spy learned of the attack and warned the hobgoblins, and while the Nirmathi attacked a bunch of empty tents the hobgoblins came out of hiding and swarmed them, killing 55 of them and loosing only six.

    While the surviving five fled the hobgoblins turned on the civilian supporters in the woods slaughtering the fletchers, healers, and scouts the rebels brought with them. This was the Ramgate Massacre. Molthrune had a thing against killing unarmed civilians, however, and the entire company was dismissed.




    ~~~***~~~

    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
    Show

    Spoiler: image
    Show


    Phaendar Trading Company

    Get those animals out, and salvage what ya can, we're ta lose the building! Cpl. Ginger shouts. As he ducks behind the table laying on its side he draws his bow and takes a shot at the archers to the north. He makes contact, but does not draw blood.

    Raffa takes a few deep breaths, then moves away from the trading company, moving into cover at the corner of the nearby building, and shoots back at one of the archers, shot going wide.
    He muttering to himself Raffa barely notices the fifth hobgoblin coming out of the shadows full speed at his back, longsword swinging.
    As Raffa whirls to defend himself another arrow streaks in from the north just as he turns his back.

    Spoiler: Round 3
    Show


    C[13] Cpl. Gabriel Ginger (draw & shoot bow from cover)
    The arrow strikes his armor but does not penetrate. 14 vs AC15 :(

    C[10] G15 Charges Raffa Nimes
    (d20+6)[26] Charge! Strike with Longsword (d8+2)[5]
    (d20+6)[14] Crit Confirm for Longsword (d8+2)[10]
    Errr... Natural 20.
    Raffa Nimes, 15 damage :/


    C[8] G8 @65' fires his longbow at Raffa...
    (d20)[14] Miss chance for concealment 20% DC5
    (-2 for partial cover, +2 for flanking)
    (d20+3)[11] Twang! with Longbow (d8)[4]
    (d20+3)[19] Crit Confirm for Longbow x3 (2d8)[7]
    Miss

    (d20+2)[18] Cpl. Gabriel Ginger's Sense Motive
    Spoiler: Cpl. Gabriel Ginger's Sense Motive
    Show
    xx


    (d20+7)[25] Cpl. Gabriel Ginger's Perception
    Spoiler: Cpl. Gabriel Ginger's Perception
    Show
    xx


    Spoiler: Raffa Nimes's Perception
    Show
    As you approach the building across the way trying to gain cover from the archers you see two more hobgoblins coming towards the Trade Company from the west. As two villagers flee before them, the trailing one is run through with a longsword, falling to the ground unconscious, bleeding out. The second hobgoblin looks to you with challenge in his eyes.

    He charges forth, seeing you clearly with his darkvision. Deep into your chest he stabs, puncturing your stomach. Your stomach acid begins poring over your small intestine and left lung. The pain is impossible, mind deadening, everything goes black. Your breathing stabilizes.


    Spoiler: Nomad Chase's Sense Motive
    Show
    The Dwarf seems pretty pissed to have hobgoblins sacking her town. She will likely go on a killing spree until incapacitated or bound unless otherwise dissuaded. She seems to be paying little mind to the fact that her business is burning. Perhaps she assumes it is inevitable that it will be burned by the end of the night anyhow, but to see all of those provisions lost would be a shame.


    Spoiler: Nomad Chase's Perception
    Show
    Tripping to prone you find yourself facing east, looking beyond the Trade Company you see more and more hobgoblins crowd the square by the second. You see one in platemail some hundred yards off and his accomplice throwing a grenade into the front of a building. The corpse in front of you provides you cover from the archers, and the dwarf blocks the way to the approaching hobgoblins off to the west. Inside the building behind you you can hear Mark stuffing a bag of things, and to the southwest the horses and mules whinnying and slamming the fence rails in the stable. Smoke begins to creep into the storefront behind you and curl out the front door.
    The half-orc archer crossed the street in an attempt to gain some cover against the enemy archers, strafing and firing towards them as you see one of the hobgoblins comming in from the west charge into his back with a deadly critical, felling your ally to the ground in a single strike. He lies unconscious.





    ~~~***~~~

    Spoiler: Rolls for Initiative!
    Show

    (d20+2)[4] G17
    (d20+2)[19] G18


    Spoiler: summary in initiative order
    Show


    note that the crowds are friendly towards you, you may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    S[22] The crowd at Oreld's Shop (dragging vane, searching for equipment)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway (Obscuring Mist)
    S[19] G4 -7 (steam), +7 potion, threw Javelin, dropped Morning Star, called for reinforcements, moved south.
    S[18] Lu Bu Sago @Oreld's (healing belt, Scroll of obscuring mist, take cover)

    C[16] G16 jogging up to Cpl. Ginger from the shadows
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase, +2 AC)
    I[13] Jet (unknown to PC's ; in the back room)
    C[13] Cpl. Gabriel Ginger @PTCo (takes cover, commands townsfolk, shoots bow)
    I[13] G14 Use Rope (Bind Prisoners)
    I[12] G2 charges Wyra! (-2 AC) Stabs her near the collar bone for 3 damage and provides flanking for G1
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Standing up, rallying the troops, has long-term injury)
    I[10] Darren Browne @the Root (+2 AC from commoner's Aid Another)
    I[10] G12 Kick Door !
    I[10] G1 intimidate: coerce the ENTIRE room x13 people, Attack Darren, stabbed[7], cold[6], Attack Darren
    C[10] G15 Charges Raffa, AC14
    I[9] G13 Intimidate (Coerce) commoner
    S[9] G10 Cleggain 2H's his jovar and moves up. (Obscuring Mist) Holds Attack for adjacent melee damage
    C[8] G8 @65' longbow, fires at Raffa and...
    C[7] the scene at Phaendar Trading Company, Round 3
    C[6] Raffa Nimes @PTCo (moves out of LOS to draw in archers)
    C[-] Nomad Chase @PTCo ( moves forward, +2 AC from commoner's Aid Another)
    S[6] G9 Balor draws a hybridized flask (Obscuring Mist)
    S[6] the scene at Oreld's Fine Shop, Round 3
    C[6] The map, currently
    C[5] G5 @-5, unconscious, broken spine (-9 Fire, -13 Greathammer)
    I[4] G11 Kick Door !
    I[4] the scene at the Taproot Inn, Round 3
    I[4] Wyra Whitemane @the Root
    S[4] Vane Oreld (HEALED!)
    I[3] The crowd at The Root 5 moved out the door, 1 Aid Another Darren, 2 assisting Aubrin, 2 gathering supplies, 2 upstairs



    Spoiler: MAP
    Show

    Round 3




    Raffa Nimes, Nomad Chase, Wyra Whitemane; you're up!

    Oreld's fine shop is paused before Vane Oreld's action,
    after explosion crowd will react and then we implement LuBu's action seen two posts below.
    wow that is rough.
    Last edited by Edd; 2017-05-25 at 10:55 PM.

  26. - Top - End - #26
    Orc in the Playground
     
    PaladinGuy

    Join Date
    Oct 2009

    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Wyra

    Wyra gasped as the steel blade slammed into her collarbone, but recovered quickly, as her armor bore the brunt of the impact. Aubrin had the help of the townsfolk and it seemed the spellcaster Darren was in more immediate danger, though he had driven the hobgoblin leader backwards with the force of his conjuration.

    She slashed at the stricken hobgoblin as it moved past her, hoping to fell one of her enemies before more joined the fray and they were overwhelmed. As her blow struck true, she called out in victory, but knew the worst was still to come.

    She turned toward the hobgoblin that had struck her, "Know that your own fate is the same, swine, should you continue this tyrannical course."

    She called out to Aubrin and Darren "There are more of these creatures in the town square, and others breaking in from behind. The path to safety must lie to the north, and the bridge there, but if we can secure things here, I will make for the shrine, and then the trading company. We must save who we can."

    Spoiler: Attack Action
    Show
    Falchion vs G1[roll]1d20+6[/roll](2d4+4)[8]

    Spoiler: Other Action
    Show
    Smite Evil vs G2 - VS G2- +4 Deflection AC, +4 to hit, +2 damage
    5' Step alongside G2 to the east.

    Spoiler: Statblock
    Show
    Wyra Whitemane
    M LG Half-Elf Paladin, Level 2, Init 2, HP 17/20, Speed 20
    AC 19, Touch 13, Flat-footed 17, CMD 18, Fort 9, Ref 6, Will 7, CMB +5, Base Attack Bonus 2
    Masterwork Falchion (-) +6 (2d4+4, 18-20*2)
    Longbow (60) +4 (1D8, *3)
    Morningstar (-) +5 (1D8+3, *2)
    Masterwork Chainmail, Heavy Wooden Shield (+6 Armor, +2 Dex, +1 Misc)
    Abilities Str 17, Dex 14, Con 14, Int 12, Wis 10, Cha 18
    Condition Vulnerability 1 to Cold Iron,
    +2 Death Effect Saving Throws,
    +2 Per Dice of Healing
    +2 Dodge AC vs Goblinoids
    VS G2 +4 Deflection AC, +4 to hit, +2 damage [smite evil]
    Last edited by Wymmerdann; 2017-05-25 at 11:17 PM.

  27. - Top - End - #27
    Titan in the Playground
     
    J-H's Avatar

    Join Date
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    Texas
    Gender
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    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Lu Bu

    Stepping back, Lu Bu taps a couple of eggshell grenades. "Girls, grab these. If anyone comes through the door, or you see anyone through the window, throw them." He begins casting a spell.

    Spoiler
    Show

    5' step, talk, begin casting Sleep (full round action).
    Things published on DM's Guild
    Campaign Logs:
    Baldur's Gate 2 (ongoing)
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  28. - Top - End - #28
    Barbarian in the Playground
     
    BlueWizardGirl

    Join Date
    Sep 2015

    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Nomad Chase

    Sighing at the ironic attack, Chase drops what hold he has of the aklys to stand up, pulling out his spiked chain as he does so. As much of a shame as it was, Chase doubted that he could convince the shopkeeper to halt her more successful attacks to save the trading post, and Chase himself was not sure how to do so himself. Still, nothing ventured.

    "We'll be able to rout these invaders, but might you try to save your shop?" Chase asked, readying once again to trip another opponent.

    Spoiler: OOC
    Show
    Chase's actions:
    • Free Action: Drop aklys
    • Move action: Stand Up
    • **Draw Spiked Chain while doing so
    • Free Action: Diplomacy check to convince shopkeeper to try and save the trading post
    • Standard Action: Ready trip attempt vs. next enemy to enter 10 foot range


    Diplomacy check: (d20+4)[21]

  29. - Top - End - #29
    Troll in the Playground
     
    CasualViking's Avatar

    Join Date
    Jul 2016
    Location
    Denmark
    Gender
    Male

    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Raffa Nimes crumples against the hobgoblin as the sword pierces his mail shirt and his body. Then he straightens up, and spits in the hobgoblin's face as he pushes himself back and off the blade with a one-handed shove.

    Raffa coughs out a spell, and an arrow hammers into the hobgoblin's armor, freezing his furs solid and covering him in a fine haze of powdery snow, but the second arrow takes him hard.

    Spoiler: What crit? and actions
    Show
    Unless we're playing with some house rule I missed, that crit didn't confirm. Actions: 5' step backwards, spell combat to cast snowball then regular shot. First shot (1d20+5)[10], damage (1d8+4)[6]+(2d6)[8] cold damage + Fort save DC 14 or staggered 1 round. Second shot (1d20+5)[21], damage (1d8+4)[11].


    Spoiler: Status & stats
    Show

    AC 20 (-2 vs non-goblins),touch 16 (-2 vs non-goblins),FF AC 14, CMD 19 (-2 vs non-goblins), FF CMD 13.
    Arcane Pool 3/4
    Hit Points /15

    Fortitude +5 ((1d20+5)[17]), Reflex +6 ((1d20+6)[10]), Will +5 ((1d20+5)[19])
    Perception +5 ((1d20+5)[21]), Sense Motive +0 ((1d20)[4])
    Knowledge (any) +3 ((1d20+3)[20]) max. 10

    5 random rolls: (1d20)[20](1d20)[3](1d20)[3](1d20)[10](1d20)[3]
    Last edited by CasualViking; 2017-05-26 at 02:46 AM.

  30. - Top - End - #30
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2017
    Location
    Florida
    Gender
    Male

    Default Re: [IC] 3.5/PF [E6-Brawler] Ironfang Invasion

    Spoiler: D. Darren Browne & Wyra Whitemane at the Taproot Inn
    Show

    Spoiler: image
    Show


    The Root

    From atop your stool you gain a better vantage of the scene at the Root. Having delt a hideous blow to the hobgoblin leader moments after Aubrin's words of encouragement, the crowd begins to take heart.
    Scrambling to get out of immediate danger the hobgoblin takes three steps towards the door, swinging at you in rage and missing. No sooner does his blade whip through the air than the half-elf takes the opening cutting deep into him again, felling the beast to the ground, his sword clattering onto the floor at your feet. Calling out in victory she turns to face his accomplice as he reclaims his sword from the grasp of her armor and she calls out a challenge. "Know that your own fate is the same, swine, should you continue this tyrannical course." She warns him as the commoner who was assisting you gets himself off of the floor and moves to assist Wyra.
    She calls out to Aubrin and you "There are more of these creatures in the town square, and others breaking in from behind. The path to safety must lie to the north, and the bridge there, but if we can secure things here, I will make for the shrine, and then the trading company. We must save who we can."
    Out front you see two more hobgoblins, one of them binding prisoners, the other intimidating the patrons into submission as they leave the Inn.
    No sooner than your words escape your lips for the townsfolk to bar the back door that you hear it splinter and give way. Dagger in hand you look over the bar to see the townsfolk looting the liquor give a start at the sound and begin scrambling for something to defend themselves with. You hear a yelp from the back room and the ring of steel.
    As Aubrin is helped to her feet she throws back a potion and her chest wound mends a bit more. "Get me back there and put a sword in my hand." she says to the two helping her stand, and they comply, helping her walk towards the door to the kitchen at the back of the room. "And you two!" She snaps at the two behind the bar "Get that cask of fresh water down, we will need it more than the rum. We will be leaving out the back door."

    Spoiler: Round 4
    Show


    Wyra deals 8 slashing damage to G1, felling him.
    Wyra Smites G2
    I[3] The crowd at The Root 5 moved out the door, 1 Aid Another Darren, 2 assisting Aubrin, 2 gathering supplies, 2 upstairs
    The closest commoner attempts to aid Wyra in her assault on G2.
    (d20+1)[8] Aid Another DC 10, +2 AT for Wyra Whitemane, failing
    The two closest to Aubrin assist her getting across the room, failing
    (d20+2)[7] Drag DC8, failing
    (d20+1)[21] Aid Another DC8, frustrated
    I[13] Jet (unknown to PC's ; in the back room)
    (d20)[17] Success!
    I[13] G14 Use Rope (Bind Prisoners) (d20+12)[30] Use Rope (dex check+10) vs (d20+1)[4] Escape Artist (dex check) If tied properly: DC23 to escape. Success!
    I[12] G2 attacks Wyra! (d20+4)[11] Longsword, if hit (d8+2)[9], if threaten a crit (19-20/x2) (d20+4)[15] if hit (d8+2)[3] failing
    I[11] Aubrin the Green (Standing up, rallying the troops, has long-term injury)
    Drinks potion (d8+3)[11]

    Aubrin - 22/43 HP, Staggered (8 HRs), Sickened (7 Days) after 7 days ribs are healed, ready to go.
    Spoiler: Staggered
    Show

    A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition.

    -drank a healing potion,
    -Commanding the room.

    (d20+5)[18] Darren's Sense Motive
    Spoiler: Darren's Sense Motive
    Show
    Hobgoblin #2 is not prepared for his buddy to die and then to be flanked, he is scared, ready to flee.

    (d20+5)[16] Darren's Perception
    Spoiler: Darren's Perception
    Show
    You hear the back door splintering. The footsteps upstairs have ceased. You can see that your cold did enough damage to make this one flee for his life.

    (d20+4)[8] Wyra's Sense Motive
    Spoiler: Wyra's Sense Motive
    Show
    Someone might stab at you.

    (d20+0)[4] Wyra's Perception
    Spoiler: Wyra's Perception
    Show
    You are in a melee combat.




    ~~~***~~~


    Spoiler: A. Lu Bu Sago at Oreld's Fine Shop
    Show

    Spoiler: image
    Show


    Oreld's Fine Shop

    As the obscuring mist seeps up through the floor and envelops the room you nearly knock a bottle off of the shelf, as it rocks back and forth you grab it to silence it, lest your position be given away.
    Outside you can hear the platemail squeaking, ever closer. From just twenty feet away you can hear his voice as he speaks quietly, likely to the one attempting to hide behind the door frame. "Damnable Elf Magics. Where is the wind when you need it?" And then loudly, "Balor! smoke out that Elf! I have the door!"
    a few seconds pass before you hear the sound of glass breaking violently.
    you see Nancy, at arm's reach just beyond the counter, throw up a shoulder as she turns, guarding her face.
    "Oh. Bloody hell.” escapes Sharon's lips.
    "Wha-" Jason begins a reply.
    The crying from the back room grows louder.

    The ensuing explosion rips through the room.
    Vane cries out as the acid and entrails spray over him and he watches Sharon fall to the floor, unconscious and severely wounded. Her hold on him falling loose the javelin lolls reopening his wound. As Jason is disemboweled by the grenade his eyes roll back and he falls to his knees, and onto his face. His wife Nancy looks up as her guard falls to see Jason falling to the ground, green flames catching his clothing ablaze. She screams out for him, face twisting in horror. "JASON?! JASON!" she rounds the counter and falls over him, the reagents falling to the floor between them.

    Quote Originally Posted by J-H View Post
    Lu Bu
    Stepping back, Lu Bu taps a couple of eggshell grenades. "Girls, grab these. If anyone comes through the door, or you see anyone through the window, throw them."
    He begins casting a spell. 5' step, talk, begin casting Sleep (full round action).
    Spoiler: Round 4
    Show


    RD 4-
    S[4] Vane Oreld - Stunned (javelin & blood in lungs - fix one condition to move to staggered)
    S[22] The crowd at Oreld's Shop (dragging vane, searching for equipment, DIAF)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway (Obscuring Mist)
    S[18] Lu Bu Sago @Oreld's (healing belt, Scroll of obscuring mist, take cover, command: eggshell, Casting Sleep)
    S[17] the scene at Oreld's Fine Shop, Round 4

    [edit] thank you Nova for the clarification.
    Jason is at -7 health, bleeding out unconscious (4 Acid Damage, 4 Fire damage, +2 damage via alchemist's Int of 15)
    his wife, Nancy is behind the counter so I will rule she took half of the splash damage, this is a DM fiat I believe (2/4 HP, Aristocrat 1)
    Sharon Oreld was at 3/3 health (Adept 1) and is now at -1 health, bleeding out unconscious (1 Acid, 1 Fire, +2 via alchemist's Int of 15)
    Vane Oreld was at 8/8 health since your healing belt put him to full, but he has a javelin through his neck and lungs full of blood and is therefore effectively Stunned until this can be remedied. He takes 4 splash damage (1 fire, 1 acid, +2 damage via alchemist's Int of 15)
    [/endedit]
    **

    Lu Bu's Sense Motive
    Spoiler: LuBu's Sense Motive
    Show
    They want to put Vane onto the operating bed and heal him up. Besides you, only Sharon sees that a grenade is about to come through the window. She did not drag Vane as far as she had hoped and now, she fears, they may all die. You notice Sharon glance up to you quickly as she drags Vane, you presume she is hoping that you can at least buy her some time.

    Lu Bu's Perception
    Spoiler: LuBu's Sense Perception
    Show
    With the door frame, shelving, and the glass on the floor the entry is pretty defensible.



    Spoiler: Konwledge History DC16 - Lu Bu
    Show
    You recognize the insignia on the shoulder of their uniforms, these are Ironfang Legion soldiers. The mercenaries were responsible for the Ramgate Massacre two years ago, they have been absent from the battlefield ever since. What they are doing here or who they could be working for is beyond your comprehension. You know that they are trained almost as well as they are equipped preferring ambush tactics and overwhelming force. They only take prisoners of those who are docile, they have no qualms of killing a potential slave if it has an attitude.

    The Ironfang Legion served Molthune loyally as one of its infamous “monster regiments,” mercenary units of nonhuman creatures, hired without official sanction to pillage during the coflict between Molthune and Nirmathas. The force served with distinction and earned a reputation for innovative tactics and fearless soldiers, culminating in a devastating rout of Nirmathi guerrillas assaulting Fort Ramgate (now referred to as the Ramgate Massacre by its few Nirmathi survivors). Without a word, the Ironfangs vanished shortly thereafter, soon followed by several other monster regiments, quickly depleting Molthune’s mercenary forces.

    Two years ago General Hakar needed to fortify Fort Ramgate against Nirmathi militia fighters, so he hired some (34) hobgoblin mercenaries called Fortune's Blood (They weren't the Ironfang Legion yet). Then, during summer, sixty Nirmathi waged a full on assault on Fort Ramgate under the cover of night. A spy learned of the attack and warned the hobgoblins, and while the Nirmathi attacked a bunch of empty tents the hobgoblins came out of hiding and swarmed them, killing 55 of them and loosing only six.

    While the surviving five fled the hobgoblins turned on the civilian supporters in the woods slaughtering the fletchers, healers, and scouts the rebels brought with them. This was the Ramgate Massacre. Molthrune had a thing against killing unarmed civilians, however, and the entire company was dismissed.




    ~~~***~~~


    Spoiler: B. Nomad Chase, Raffa Nimes, and Cpl. Gabriel Ginger at the Phaendar Trading Company
    Show

    Spoiler: image
    Show


    Phaendar Trading Company

    Get those animals out, and salvage what ya can, we're ta lose the building! were the last words out of your mouth before taking cover behind the table and drawing out your bow. As you drop back behind the cover you are pretty sure that the arrow didn't sink deep enough to do any real damage.

    As you ready yourself you see the figures rushing in from the west are indeed more hobgoblins. They seem to be everywhere. Hundreds fallen upon you with no warning at all. A huge tower of black stone in the center of town where there was nothing there just 30 seconds prior. None of it makes sense. Just then you hear the half-orc grunt in pain and you can only guess that he was struck by the marauding hobgoblins. You hear arcane words and a chain being readied.
    You hear the fighter say "We'll be able to rout these invaders, but might you try to save your shop?".
    The dwarf, Kinning Blondbeard by name, grins wryly at the fighter as he picks himself up out of the dirt. "BOYS! GET THIS DAMNED FIRE OUT, WE NEED TO HOLE UP FOR A MINUTE AND GATHER SUPPLIES. THEIR WILL BE NO HOLDING THE TOWN, ITS TO THE FANGWOOD WITH US."

    "But there are two more hiding in the hayloft" says Seth, as he enters the barn. As Stephen attempts to calm the horses preparing to open the gate he looks over his shoulder at the burning roof, his eyes going wide "Mark! The roof is on fire! Help me put it out!" he yells. A moment later a wiry young many comes out of the storefront eyes worried, hesitantly crossing the trade yard over to the stables as arrows fall around him. The half stuffed backpack of supplies left sitting on in the storefront by the door.

    Blondebeard pulls out a potion, offering it forth to Chase "Follow me" she says, turning towards the pinned down half-orc archer. As you follow her gaze you see him crumpling under the weight of a heavy thrust from the first hobgoblin charging in from the west. The scraping of metal is plain on your ears as he extracts himself from the blade, stepping back, and firing two arrows off in rapid succession. One finding purchase with a hollow thud. The air leaves the hobgoblin's chest with a wheeze.

    With a start you realize the other hobgoblin from the west has freed his sword and is now moving at you fast! His longsword drawn, he whirls it down and around at you, but thankfully you dodge it just in time. Leaping back you ready a grenade.

    An arrow whirs past you from the north, as your neck whips about you see it thud firmly into Chase's chest.

    Spoiler: Round 4
    Show


    Rd 4 order:

    C[6] Raffa Nimes @PTCo (moves out of LOS to draw in archers, gets stabbed, shoots a hobgoblin at point blank for 11)
    C[-] Nomad Chase @PTCo (stands up, readies his chain, talks to Blondebeard)
    C[5] G5 @-6, unconscious, broken spine, bleeding out (-9 Fire, -13 Greathammer)
    C[21] Kinning Blondebeard (Two handing her Greathammer) drops it to one hand and draws a potion, offering it to chase and beckoning him to follow after commanding the fire be put out.
    C[16] G16 charges Cpl. Ginger from the shadows, stabbing forth, but missing.
    (d20+6)[13] charge with longsword 19-20x2
    (d8+2)[4] damage
    (d20+6)[11] crit confirmation
    (d8+2)[7] bonus damage
    C[14] G7 @90' longbow, fires at Chase and ...
    (d20+3)[19] twang! (1d8)[8] at Chase, striking true! OW!
    (d20+3)[10] crit confirm (2d8)[3] bonus damage
    C[14] The crowd at P.T. Co.
    Calming horses, fetching buckets

    Round 4 fire spread (2 squares)
    (d20)[7] DC11 to spread
    (d20)[16] DC11 to spread
    (3 squares)...


    [18] Cpl. Gabriel Ginger's Sense Motive
    Spoiler: Cpl. Gabriel Ginger's Sense Motive
    Show
    The hobgoblins want to keep the pressure on, keep you engaging until their reinforcements arrive.


    [25] Cpl. Gabriel Ginger's Perception
    Spoiler: Cpl. Gabriel Ginger's Perception
    Show
    These aren't the only hobgoblins coming from the west, more footsteps yet approach. You catch a glimpse of an arrow going over your head, missing Mark as he makes a bolt from the storefront door.


    Spoiler: Raffa Nimes's Perception
    Show
    As you approach the building across the way trying to gain cover from the archers you see two more hobgoblins coming towards the Trade Company from the west. As two villagers flee before them, the trailing one is run through with a longsword, falling to the ground unconscious, bleeding out. The second hobgoblin looks to you with challenge in his eyes.

    He charges forth, seeing you clearly with his darkvision. Deep into your chest he stabs, puncturing your stomach. Your stomach acid begins poring over your small intestines and you see red. Leaping back your rigorous training takes hold as arcane words escape your lips and your bowstring twangs twice in rapid succession.


    Spoiler: Nomad Chase's Sense Motive
    Show
    The Dwarf seems pretty pissed to have hobgoblins sacking her town. You have distracted her for the moment and she commands the locals to help her with the fire. Few would disobey her command, and they likely find it preferable to wading into melee with these fierce mercenaries.


    Spoiler: Nomad Chase's Perception
    Show
    Inside the building behind you can hear Mark drop the bag of things and move to the dwarf's command. To the southwest in the stable the horses and mules begin to calm at the behest of Seth and Stephen. Smoke begins to creep into the storefront behind you and curl out the front door.
    The half-orc archer crossed the street in an attempt to gain some cover against the enemy archers, strafing and firing towards them as you see one of the hobgoblins coming in from the west charge into his back with a sure strike. He stumbles backward off of the blade spitting on the hobgoblin, and then in the blink of an eye he whispers a spell, knocks an arrow and lets fly, knocks an arrow and lets fly. The second one striking true dead centermass on the hobgoblin, you can hear the wind go out of him from here.




    ~~~***~~~


    Spoiler: summary in initiative order
    Show


    note that the crowds are friendly towards you, you may command them with a Movement Action (Assist Me! +2, Defend here, Follow, etc.)

    S[22] The crowd at Oreld's Shop (dragging vane, searching for equipment)
    C[21] Kinning Blondebeard (Two handing her Greathammer)
    S[19] G3 -7 (steam), +2 potion, Held Action: minding doorway (Obscuring Mist)
    S[19] G4 -7 (steam), +7 potion, threw Javelin, dropped Morning Star, called for reinforcements, moved south.
    C[19] G18 ?
    S[18] Lu Bu Sago @Oreld's (healing belt, Scroll of obscuring mist, -4 splash)
    S[17] the scene at Oreld's Fine Shop, Round 4
    C[16] G16 jogging up to Cpl. Ginger from the shadows
    C[14] G7 @90' longbow, fires at Chase and misses.
    C[14] The crowd at P.T. Co. (Reinforcing Chase, +2 AC)
    I[13] Jet (unknown to PC's ; in the back room)
    C[13] the scene at Phaendar Trading Company, Round 4
    C[13] Cpl. Gabriel Ginger @PTCo (takes cover, commands townsfolk, shoots bow)
    I[13] G14 Use Rope (Bind Prisoners)
    I[12] G2 charges Wyra! (-2 AC) Stabs her near the collar bone for 3 damage and provides flanking for G1
    C[11] G6 DEAD, Killed by Kinning Blondebeard
    I[11] Aubrin the Green (Standing up, rallying the troops, has long-term injury)
    I[4] the scene at the Taproot Inn, Round 4
    I[10] Darren Browne @the Root
    I[10] G12 Kick Door ! Enter Back Room
    I[10] G1 (-4 HP) intimidate: coerce the ENTIRE room x13 people, Attack Darren, stabbed[7], cold[6], Attack Darren, stabbed[8]
    C[10] G15 Charges Raffa, AC14 (-11 Arrow in chest)
    I[9] G13 Intimidate (Coerce) commoner
    S[9] G10 Cleggain 2H's his jovar and moves up. (Obscuring Mist) Holds Attack for adjacent melee damage
    C[8] G8 @65' longbow, fires at Raffa and...
    C[6] Raffa Nimes @PTCo (moves out of LOS to draw in archers)
    C[-] Nomad Chase @PTCo ( moves forward, +2 AC from commoner's Aid Another)
    S[6] G9 Balor draws a hybridized flask (Obscuring Mist)
    C[5] G5 @-5, unconscious, broken spine (-9 Fire, -13 Greathammer)
    I[4] G11 Kick Door ! Enter Back Room
    I[4] Wyra Whitemane @the Root (-3 stab)
    S[4] Vane Oreld (4/8, bleeding again)
    C[4] G17 ?
    I[3] The crowd at The Root 5 moved out the door, 1 Aid Another Darren, 2 assisting Aubrin, 2 gathering supplies, 2 upstairs



    Spoiler: MAP
    Show

    Top of Round 4
    (apart from wyra's 5' step, Raffa's 5' step, and my mistake with Raffa)




    Cpl. Gabriel Ginger, Darren Browne; you're up!

    Oreld's fine shop is paused during LuBu's action in case he needs to change anything, and also waiting on round 4 to finish
    Last edited by Edd; 2017-05-28 at 08:00 PM.

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