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2017-05-22, 07:52 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-22, 10:17 PM (ISO 8601)
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- Oct 2011
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- Ho Chi Minh City
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-23, 05:20 PM (ISO 8601)
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- Feb 2005
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
I tend to find Rogue Trader characters (obligatory exception to Explorators) to be the overall-squishiest characters relative to their own content, because their wealth gives them access to Space Marine-level damage and equipment while they remain humans only slightly tougher than Dark Heresy acolytes; with opponents scaling equivalently, it is the most Rocket-Taggy of a very Rocket-Taggy system.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2017-05-23, 05:37 PM (ISO 8601)
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- Jul 2012
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
I think RT does have the most utility psychic powers in it as well though, which is a neat bonus to the various psykers you can build in it.
Like that one power you can get which lets you summon a GM determined daemon with lower willpower than you. Because that could never go wrong.
Or more practical, the frost powers that let you put dying party members in stasis or freeze enemies solid, the one that makes you immune to corruption points and the ones that let you buff your whole party's various stats in a psy rating (or was it willpower bonus? I forget which) radius bubble.
Very little is as potentially scary as some Astropaths working together to all get +30 to all their stats, plus bonuses to dodge and hit from Divination.Sanity is nice to visit, but I wouldn't want to live there.
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2017-05-23, 08:25 PM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
So i was watching 40k Theories, and i just discovered the Black Dragons Chapter. How have i not heard of Baraka the Chapter?? Seriously, they have Bone blades that come out of their arms! That is so Metal
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2017-05-24, 01:41 AM (ISO 8601)
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- Apr 2007
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Adamantium-sheathed bone blades, no less.
They've been around a while - there's even a couple of novels with them as the protagonists, I believe - so I don't think it's something obscure that just slipped by. I think it's just that, when talking about borderline-Renegade Chapters, people tend to think of the Space Wolves and the Dark Angels/Blood Angels Successors first, the campaign-based ones (such as the repentant losers of the Badab War, etc) second, and the individual "quirky" guys last.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2017-05-24, 02:05 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-24, 03:16 AM (ISO 8601)
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- Apr 2011
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- Australia
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2017-05-24, 05:40 AM (ISO 8601)
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- Oct 2012
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- Tharggy, on Tellene
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-24, 09:10 AM (ISO 8601)
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- Nov 2014
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
There's one Deathwatch short story, I believe, with one as the viewpoint character. And the entire point of the group, IIRC, is that it's made of near-Heretical chapters. So that's interesting. I do suggest a read, I've highly enjoyed the Deathwatch story collection, and that story has always made me remember the Black Dragons.
The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep.~ That's your horoscope for today.
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2017-05-24, 10:04 AM (ISO 8601)
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- Jul 2012
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2017-05-24, 10:21 AM (ISO 8601)
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- May 2006
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2017-05-24, 10:23 AM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
I don't think they smoke or drink enough to be wolverine knockoffs.
But whats funny is that in the absurd universe of 40K, then Wolverines adamantium spurs are just another melee weapon.
I mean yes it is the hardest material the Imperium knows. But its just blades, not a chainsaw.. or encases in a field of energy that disrupt molecular bounds.thnx to Starwoof for the fine avatar
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2017-05-24, 11:42 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
But it looks cool.
You may as well just say 'Carcharadons just have black eyes and razor teeth.' When what you really mean is...
"SPACE SHARKS!!! have black eyes like the blank, staring, black pit of death, and their razor-sharp smile is the last thing you'll ever see before they tear out your jugular with their teeth, because they can. SPACE SHARKS!!!"
But wouldn't a Chainsword basically do the same thing?
Missing. The. Point.
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2017-05-24, 12:20 PM (ISO 8601)
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- Apr 2011
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- Australia
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-24, 01:45 PM (ISO 8601)
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- Apr 2007
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- England
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
The Space Sharks are a meme, drilled into the ground and buried with piles of dead, beaten horses just like every other thing on the internet that even vaguely resembles a "joke".
The Carcharodons, however, when played straight and written in a context that actually shows what they're about, rather than what people THINK they're about, are pretty damn cool. They are almost literally Loyalist Night Lords, which is just lots of fun.~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2017-05-24, 02:43 PM (ISO 8601)
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- Apr 2011
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- Australia
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2017-05-24, 03:50 PM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
But it looks cool.
You may as well just say 'Carcharadons just have black eyes and razor teeth.' When what you really mean is...
"SPACE SHARKS!!! have black eyes like the blank, staring, black pit of death, and their razor-sharp smile is the last thing you'll ever see before they tear out your jugular with their teeth, because they can. SPACE SHARKS!!!"
But wouldn't a Chainsword basically do the same thing?
Missing. The. Point.thnx to Starwoof for the fine avatar
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2017-05-24, 07:57 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
I'm not saying I disagree. But, my point was that Black Dragons don't 'just have arm blades' (forgetting that some of them also have have horns, many of them have scaly skin, and they breathe fire instead of acid), anymore than Carcharadons 'just have razor teeth'. In many ways, all Space Marine Chapters are lame, because every single one of them is just more 'Power Armour and Boltguns'. What makes Chapters - and Legions - interesting is the personality, emotions, and personal character behind them. Judging from Death of Antagonis, the Black Dragons are so much more than 'arm blades' (and horns, scaly skin and fire breathing), they're abominations, and half the Chapter wants to do MOAR mutations, and half the Chapter wants to execute the other half. They have to steal gene-seed from their dead allies because their gene-seed (Salamanders?) is ****ed (a la Flesh Tearers).
Appearance is superficial, much like screaming 'SPACE SHARKS!!!' is. If your only focus is on arm blades and razor teeth, then no. Those things don't really serve any practical purpose at all. Why the arm blades? Why the razor teeth? What's so special about Raven Guard? Well, nothing, really. Except for the fact that everyone sucks except them.
Marines is Marines is Marines. Unless you don't want them to be. Except Space Wolves, who suck.
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2017-05-24, 08:51 PM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Agreed, the arm blades just help draw attention to them, cuz they are weird. Then i read about the Dragon Claws in their Chapter and i went "These guys are even more cool than i thought. Super Sized Dragon Marines, Metal!" Then you get into all the other weird crap going on with them and they get even more interesting.
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2017-05-24, 10:35 PM (ISO 8601)
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- Feb 2017
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Isn't that more generally a mark of good or bad 40k fluff? The characters/events may look cool, but if the writers don't give them personalities to match (which they frequently don't) they are boring pretty quick. That said, when they do get personalities, it really does work quite well.
Also, what is the gender balance of the Militarum Tempestus? I would imagine that not every female member of the Schola Progenium would display the requisite qualities to become a Sister of Battle (extreme zealotry, etc) and thus some must end up in the Storm Troopers, but how many? If any books state the numbers (or state outright that all females become Sisters of Battle) that would be ideal, but I'm guessing they don't. Alternatively, I could assume that the qualities that make good Sisters of Battle also make good Commissars. In that case, assuming that all males who display extreme loyalty and an uncaring nature become Commissars, and all females that display similar characteristics display become Sisters of Battle, then comparing the number of Sisters of Battle to number of Commissars would allow me to calculate what proportion get left behind (assuming that equal numbers of orphans of each gender). Does anybody know either number? Please help.Last edited by Mr. E; 2017-05-24 at 10:35 PM.
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2017-05-24, 10:59 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Not a clue. Schola Progeniums teach the children of the Imperium. Specifically, orphans in the Imperium - especially of ranking officials - are streamlined into the following...
- [Arbites]
- Storm Troopers
- Commissars
- Imperial Navy Officers
- Imperial Assassins
- The Inquisition
- Sisters of Battle
Some schools are even recruiting grounds for Space Marine Chapters (especially in Ultramar). While anyone could potentially join any organisation in the list, Orphans, are nearly always drafted, because they don't have a Family, and so they get drafted to the Imperium, because who else even cares about them?
So, yes. Female Scions could exist, but I can't think of any examples. Meanwhile, I can list females of every other position.
I would imagine that not every female member of the Schola Progenium would display the requisite qualities to become a Sister of Battle
Does anybody know either number?
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2017-05-25, 12:44 AM (ISO 8601)
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- Mar 2010
Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
It occurs to me that this is what I've never been able to put my finger on about why I don't like Space Marines fluff: so much of their narrative space is defined by what they are that it's hard to make them unique without making them not Space Marines. They are an entire army of paladins; they either fight and die gloriously in glorious boring bloodshed, or they risk falling and then angst about risking falling and then fall or die gloriously as previously mentioned. All the angst about genetic purity just adds a racism-y flavor to the existing, and tired, purity angst already running through paladins of all types.
Really, Space Marines are expensive servitors; they're a replaceable part of a killing machine made of ceramite and mass-reactive shells and overgrown kids with a bunch of extra organs and hypno-brainwashing. They know no fear, and so cannot have character arcs that involve overcoming fears; they don't have enough free time to believably have non-war interests, let alone aspirations beyond "kill a bunch of stuff and then die for the Emperor." They don't set up illicit stills in the Chapel-Barracks, they don't play cards for lho-sticks, and they don't even use contractions (at least according to the FFG RPG). Their war will never end except in their (glorious) death, they don't have families, they don't get old and weary or sick... it's just hard to come up with many distinct personalities for them, let alone for a subset of them even more restricted by needing to be a distinctive Chapter. At least the Traitor Marines can have a range of ambitions and experience emotions other than anger and self-righteousness.
I don't mean to say that the Marines are a bad faction or that anyone's wrong for liking them. I just don't see why we need nearly as many Chapters as we have when "Space Marine" is already so narratively limiting.
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2017-05-25, 01:01 AM (ISO 8601)
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- Zagreb
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2017-05-25, 01:33 AM (ISO 8601)
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- Oct 2011
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
I imagine that the numbers of females sent to the Sororitas (and graduates sent to the Ministorum) depends on the influence of the church in the area, proximity to convents etc.
If there's pressing need for Tempestus Scions, I imagine we'd get more, particularly if the head teacher was a former Tempestor Prime or something.
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2017-05-25, 02:25 AM (ISO 8601)
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- Jul 2011
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
There's no reason whatsoever that we couldn't see Female Scions. (I know of, and sympathise with, people who say the primaris marines were a missed opportunity to introduce female marines in the same no-fuss way they did for the stormcast.) I have some Statuesque Miniatures female veteran heads - sunglasses, beanie caps, cigars - and I'm deciding what to do with them: put them on Iron Armour to make alt-sororitas? or on Genestealer Cults to make a cool rebel alliance force (which could act as cultists or Inquisition equally well.) Or just make lady Scions.
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2017-05-25, 03:34 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
There's no reason whatsoever that we couldn't see Female Scions. (I know of, and sympathise with, people who say the primaris marines were a missed opportunity to introduce female marines in the same no-fuss way they did for the stormcast.
But again i guess GW dont see to much of a need for this, when they have Sisters of Battle?
Perhaps it would actually not be needet if Sisters actually became playable in the rebbot?thnx to Starwoof for the fine avatar
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2017-05-25, 04:46 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
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2017-05-25, 06:17 AM (ISO 8601)
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- Apr 2011
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Please, can we not start the insanity that is/was the female marines argument again?
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2017-05-25, 06:18 AM (ISO 8601)
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Re: Warhammer 40K Fluff Discussion XIII: You Must Smash Additional Pylons!
Maybe they have? We haven't seen their full fluff yet and if they've gone the "there's basically no way to tell the difference post-augmentation unless you strip them naked" route we'd have no indications from the models. This improved process would make a perfect excuse to quietly slip that in.
I mean, I know that if they said I can have my primaris marines be female, considering that the minis look way less horrible than the old models, I'd probably start an army of them.Last edited by Tome; 2017-05-25 at 06:24 AM.