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Thread: Magic Items - PEACH
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2017-05-24, 02:38 PM (ISO 8601)
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Magic Items - PEACH
Here's some magic items I've made while I'm bored. A few things to note first:
1. I'm generally trying to avoid +X bonuses. Also, I like the idea of PROC effects, so several of these items have a PROC.
2. Sword of the Damned and the Cloak of Ruin are loosely based on Craven Edge and Kabal's Ruin from Critical Role
3. Ashbringer/Frostmourne are (obviously) from Warcraft. Also, I know they're incredibly overpowered. I don't care. :)
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2017-05-30, 05:09 AM (ISO 8601)
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Re: Magic Items - PEACH
So are you looking for rarity ratings? There's a lot of items here, I can see why people didn't respond.
Spoiler: Ninja_Prawn's ratings (pages 1-2 only so far)Stunning Maul wants to be rare, with that 15 DC and the powerful stunned condition, but the low chance of it triggering means it'd be underpowered in that tier. I say: give it a +1 bonus and then call it rare.
Radiant Hammer is pretty damn strong. I have no problem calling it very rare.
Shield of Shield seems like it would be very popular. It just about sneaks into uncommon, for me.
Throwing Shield probably shouldn't be a magic item. It should be statted up as an exotic weapon, then the 'returning' version is an uncommon magic item.
Terrifying Axe is uncommon and should have its DC cut to 13.
Greatsword of Vengeance needs a new name, because that one's taken (Swords of Vengeance come in all sizes). It also needs a new gimmick, because it's basically a Sword of Answering without the +3 bonus. As-is, I'd rate it rare.
Sword of Impending Doom is kind of weird. Probably uncommon, but someone should do the maths on it.
Sword of Seeking seems like it should be uncommon.
Ring of the Last Word is going to have to be uncommon, though I doubt it justifies its opportunity cost unless you're having a specific problem with a recurring villain who likes to Counterspell.
Weapon of Slaying is juicy. Very rare, at least.
Dimension Gem seems to step on the Iron Flask's toes quite a lot. As such, I guess it has to be legendary?
Bow of Force looks uncommon to me.
Sword of Persuasion honestly doesn't even make it to uncommon. I'd rate it common. Also why is it a sword? Doesn't really feel right.
Staff of the Hand... yeah, that's another common.
Dagger of the Thief can be uncommon. Inspired by The Last of Us?
Shield of Sacrifice is sort of weird. I guess most people will use it to sacrifice 1 maximum HP to revive an unconscious ally? In which case you'd have to say it's quite powerful. Rare?
Boots of Supreme Accuracy seems like an uncommon, but maybe they should only work for melee attacks?
Greatsword of Returning is clearly uncommon.
Tome of Knowledge could use some stronger flavour. Why are the pages blank? Why does it sometimes make you mad? Mechanically, I can't rate it higher than common, even though this item feels like it should be a unique artifact.
Robe of the Powerful Mind is pretty nice. Solidly uncommon.
Dark Edge of Insanity was clearly named by a teenager who thinks he's a lot more metal than he is. Also, I'd be more disturbed by an occasionally-blinking eye than a never-blinking eye, in the context of an inanimate object. I guess it makes rare.
Sword of the Damned seems like it would be a pain to use in a pen & paper game. Frequently changing people's ability scores is just not worth it. Also the save vs. instant death bit makes it pretty much unusable for any but the most recklessly insane PCs. No, Lonely Blade, don't use it!
Solution To Enhance Resistance Or Increase Direct Strength is good. +4 strength for 1 minute is a significant boost, and the item isn't consumed like a potion would be. I think rare is fair.
Chromatic Armor must rate as very rare, just for the number of resistances it packs into one attunement slot.Last edited by Ninja_Prawn; 2017-05-30 at 09:34 AM.
Lydia Seaspray by Oneris!
A Faerie Affair
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2017-05-30, 04:45 PM (ISO 8601)
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Re: Magic Items - PEACH
That's exactly what I was looking for! Thanks for the feedback. I know some of them are really niche items, but I'm ok with that.
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2017-05-31, 03:09 AM (ISO 8601)
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Re: Magic Items - PEACH
Time for round 2!
Spoiler: Pages 3-4Cloak of Ruin gives you strong buffs to both offense and defense. I'd rate it very rare, since it's stronger than a Mantle of Spell Resistance.
Armor of the Old Gods is flat out better than a Helm of Comprehending Languages (though for some reason that one doesn't require attunement), so it should be rare.
Wild Robes must come from the Feywild! Magic Resistance is good enough to warrant rare, even with the WMS risks.
Cloak of the Mists is another very rare.
Massacre Sword has a powerful feature with a big drawback... I'm not sure how much weight each side should be given. Very rare? It's not totally clear what you mean by 'stacks' here. Is it that the effect's duration gets extended?
Boots of Speed need to be renamed; there's already an item by that name. Uncommon should do for these.
Cloak of the Dawn is actually a blue cloak trimmed with black, not white-and-gold. What's the DC for Sunbeam? I guess it's got to be very rare.
The Ashbringer is legendary; perhaps it should be reformatted into an artifact.
Frostmourne definitely needs to be reformatted as an artifact.
Gnomish Ulitity Belt contains a spelling error - it should be 'utility'. It's kind of hard to rate, but must be rare at the least.
Helm of Many Faces weighs in as uncommon. And a bit creepy.Lydia Seaspray by Oneris!
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2017-06-01, 04:36 PM (ISO 8601)
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Re: Magic Items - PEACH
Thanks Ninja! I really appreciate you taking the time to look over these. I've changed a few things already from the feedback.
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2017-06-01, 09:03 PM (ISO 8601)
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Re: Magic Items - PEACH
I'm not going to make many suggestions as to rarity, but I'll share what I'm thinking about the items themselves.
Edit: Moar itumz!
Spoiler: Magic Items & Stuff
Stunning Maul
Nice, strong ability that is pretty crimped by proccing on a critical hit. Normally, I'd suggest making the feature usable 1/short or long rest, but I do kind of like the proc effect. Maybe make it happen if the attack roll result is 18-20, instead of strictly on a critical? A 15% of proccing seems a bit more reasonable, and you're liable to see it come up often enough to feel good about having this weapon.
Radiant Hammer
I'd want this if I were a cleric. It's strong, but not overpowered.
Shield of shield
Great item. Definitely a strong effect. (Note that usually spells are referred to in lower case and italics when encountered in any text except the class spell lists.)
Throwing Shield
I concur with Ninja_Prawn about making this a weapon (martial weapon, though, since 5e doesn't seem to have exotic ones, unless you want to create that category) and then making the returning version magic.
Terrifying Axe
Same remark about when the weapon procs as the stunning maul. Also concur with Ninja_Prawn that the DC is too high.
Helm of Many Faces
Would it not be easier to simply say that the helm lets you cast disguise self on yourself once per day?
Sword of Impending Doom
Spoiler: DOOOOOOOOOOOM!!!!!
(Image credit Blizzard Entertainment)
Interesting effect. I like it.
Sword of Seeking
Good ability. Unless combats in 5e go on a bit longer than in previous editions (which, if memory serves, tended to be 3-5 rounds), though, using an action to determine invisible creatures is a pretty steep cost.
Ring of the Last Word
Pretty weaksauce. I'd have the ring's effects also work on dispel magic. Even then, it's probably not worthwhile. Is there any sort of thematically-appropriate 1/day ability you could add?
Weapon of Slaying
Whoa nelly. But maybe change the name? After all, there are already arrows of slaying, and they have a rather different effect.
Dimension Gem
Kind of a weaker trap the soul effect? I guess you wanted something that worked a bit like the iron flask but could work on creatures native to the plane of existence you're on when you use it? I'm not sure I'd let creatures inside the gem attack it, but maybe give them a means of escape?
Bow of Force
Cool.
Sword of Persuasion
I like the ability (I sort of wish the rod of rulership had this feature alongside its charm effect), but like Ninja_Prawn, I'm struggling to see why this is a sword. Maybe a pendant or headpiece?
Staff of the Hand
Nothing to write home about, but not every item has to be super-powerful or super-cool.
Dagger of the Thief
Very distinctive and evocative ability. I like it.
Shield of Sacrifice
The effect is too easy to game, in my view. If you're just about to take a short rest, for instance, you could reduce yourself to as low as 1 hit point and give someone a big heal, then just get it all back, three times per adventuring day (using the DMG assumption of 2 short rests during the day). I suggest recovering normal hit point maximum after a long rest. Now, if something like that's your intent, well and good, but it doesn't scream "sacrifice". Alternately, you can specify that your hit point maximum returns to normal, but your current hit points don't increase.
Boots of Supreme Accuracy
The ignoring difficult terrain thing and the effect for which the boots are named don't mesh, thematically, but they are boots, so I can see why you would add a mobility effect to them. Otherwise... nice boots.
Tome of Knowledge
I like this item. I'd be tempted, given the madness effect, to rename it the tome of forbidden knowledge, but that's just me.
Robe of the Powerful Mind
I'd add that you have to be able to cast spells to use/attune to the item. Also... any level!? Wow. I'd be inclined to cap that effect at 7th level.
Cloak of Ruin
Another really powerful item.
Dark Edge of Insanity
Given the potential drawback, and given the axe's theme, and given how awesome its name is, I'd be inclined to increase the damage you inflict - or change it to a saving throw, with something like 4d6 damage plus a frightened rider effect on a failed save, and half damage and no rider effect on a success. I would also change the word order slightly: the convention used for spells and monster abilities is to describe the area of effect, and then describe what happens to what happens to each creature in the area - that is, something like this (using your original effect):
Originally Posted by Dark Edge of Insanity
Sweet. What a weapon. Definitely a... double-edged sword.
Steroids
Haha funny name. Also, nice item.
Chromatic Armor
IIRC the dragonborn breath weapons are similar, and whenever they have a 15-foot cone, the line alternative is 5 by 30 feet. So I would suggest either increasing the size of the cone, or decreasing the length of the line.
Armor of the Old Gods
Not everyone who wears this will necessarily have a spellcasting feature, so you'd be better off specifying a DC: either a fixed DC, or keying of one of the user's ability scores (Wisdom or Charisma, I'd reckon).
Wild Robes
Another quite powerful item. Also, wild magic surges are fun.
Cloak of the Mists
Cool item.
The Ashbringer
Definitely should be an artifact. Also, 'demon' is a tag that is usually applied to creatures of the fiend type (all demons, for instance, are already fiends), so you don't need to specify it.
Frostmourne
Also must be an artifact. The damage scaling with every soul swallowed by the blade could get out of hand if someone hangs on to the weapon for a long time. Maybe put a cap on it or expend some of the bonus dice to create wraiths?
Gnomish Utility Belt
Holy smokebombs, Batman!
Boots of Alacrity
You can probably drop "character" from "character levels".
Massacre Sword
An interesting effect. I'd think, though, that for the ability to slay armies, getting more attacks would matter than posting bigger numbers on the number of attacks you normally get.
Cloak of the Dawn
Nothing too special compared to some of the items here, but thematic and cool.
Last edited by Composer99; 2017-06-02 at 03:05 PM.
~ Composer99
D&D 5e Campaign:
Adventures in Eaphandra
D&D 5e Homebrew:
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2017-06-02, 01:32 AM (ISO 8601)
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Re: Magic Items - PEACH
Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2017-06-02, 03:06 PM (ISO 8601)
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Re: Magic Items - PEACH
~ Composer99
D&D 5e Campaign:
Adventures in Eaphandra
D&D 5e Homebrew:
This can be found in my extended homebrew signature!
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2017-06-05, 06:55 PM (ISO 8601)
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- Nov 2015
Re: Magic Items - PEACH
Thank you both!! Sorry for the late reply. I've been out of town for a few days.
Also, I apologize in advance if I get a name wrong in a quote. :)
SpoilerStunning Maul wants to be rare, with that 15 DC and the powerful stunned condition, but the low chance of it triggering means it'd be underpowered in that tier. I say: give it a +1 bonus and then call it rare.
Stunning Maul
Nice, strong ability that is pretty crimped by proccing on a critical hit. Normally, I'd suggest making the feature usable 1/short or long rest, but I do kind of like the proc effect. Maybe make it happen if the attack roll result is 18-20, instead of strictly on a critical? A 15% of proccing seems a bit more reasonable, and you're liable to see it come up often enough to feel good about having this weapon.
Radiant Hammer is pretty damn strong. I have no problem calling it very rare.
Radiant Hammer
I'd want this if I were a cleric. It's strong, but not overpowered.
Shield of Shield seems like it would be very popular. It just about sneaks into uncommon, for me.
Shield of shield
Great item. Definitely a strong effect. (Note that usually spells are referred to in lower case and italics when encountered in any text except the class spell lists.)
Throwing Shield probably shouldn't be a magic item. It should be statted up as an exotic weapon, then the 'returning' version is an uncommon magic item.
Throwing Shield
I concur with Ninja_Prawn about making this a weapon (martial weapon, though, since 5e doesn't seem to have exotic ones, unless you want to create that category) and then making the returning version magic.
Terrifying Axe is uncommon and should have its DC cut to 13.
Terrifying Axe
Same remark about when the weapon procs as the stunning maul. Also concur with Ninja_Prawn that the DC is too high.
Greatsword of Vengeance needs a new name, because that one's taken (Swords of Vengeance come in all sizes). It also needs a new gimmick, because it's basically a Sword of Answering without the +3 bonus. As-is, I'd rate it rare.
Sword of Impending Doom is kind of weird. Probably uncommon, but someone should do the maths on it.
Sword of Impending Doom
Interesting effect. I like it.
Sword of Seeking seems like it should be uncommon.
Sword of Seeking
Good ability. Unless combats in 5e go on a bit longer than in previous editions (which, if memory serves, tended to be 3-5 rounds), though, using an action to determine invisible creatures is a pretty steep cost.
Ring of the Last Word is going to have to be uncommon, though I doubt it justifies its opportunity cost unless you're having a specific problem with a recurring villain who likes to Counterspell.
Ring of the Last Word
Pretty weaksauce. I'd have the ring's effects also work on dispel magic. Even then, it's probably not worthwhile. Is there any sort of thematically-appropriate 1/day ability you could add?
Weapon of Slaying is juicy. Very rare, at least.
Weapon of Slaying
Whoa nelly. But maybe change the name? After all, there are already arrows of slaying, and they have a rather different effect.
Dimension Gem seems to step on the Iron Flask's toes quite a lot. As such, I guess it has to be legendary?
Dimension Gem
Kind of a weaker trap the soul effect? I guess you wanted something that worked a bit like the iron flask but could work on creatures native to the plane of existence you're on when you use it? I'm not sure I'd let creatures inside the gem attack it, but maybe give them a means of escape?
Bow of Force looks uncommon to me.
Bow of Force
Cool.
Sword of Persuasion honestly doesn't even make it to uncommon. I'd rate it common. Also why is it a sword? Doesn't really feel right.
Sword of Persuasion
I like the ability (I sort of wish the rod of rulership had this feature alongside its charm effect), but like Ninja_Prawn, I'm struggling to see why this is a sword. Maybe a pendant or headpiece?
Staff of the Hand... yeah, that's another common.
Staff of the Hand
Nothing to write home about, but not every item has to be super-powerful or super-cool.
Dagger of the Thief can be uncommon. Inspired by The Last of Us?
Dagger of the Thief
Very distinctive and evocative ability. I like it.
Shield of Sacrifice is sort of weird. I guess most people will use it to sacrifice 1 maximum HP to revive an unconscious ally? In which case you'd have to say it's quite powerful. Rare?
Shield of Sacrifice
The effect is too easy to game, in my view. If you're just about to take a short rest, for instance, you could reduce yourself to as low as 1 hit point and give someone a big heal, then just get it all back, three times per adventuring day (using the DMG assumption of 2 short rests during the day). I suggest recovering normal hit point maximum after a long rest. Now, if something like that's your intent, well and good, but it doesn't scream "sacrifice". Alternately, you can specify that your hit point maximum returns to normal, but your current hit points don't increase.
Boots of Supreme Accuracy seems like an uncommon, but maybe they should only work for melee attacks?
Boots of Supreme Accuracy
The ignoring difficult terrain thing and the effect for which the boots are named don't mesh, thematically, but they are boots, so I can see why you would add a mobility effect to them. Otherwise... nice boots.
Greatsword of Returning is clearly uncommon.
Tome of Knowledge could use some stronger flavour. Why are the pages blank? Why does it sometimes make you mad? Mechanically, I can't rate it higher than common, even though this item feels like it should be a unique artifact.
Tome of Knowledge
I like this item. I'd be tempted, given the madness effect, to rename it the tome of forbidden knowledge, but that's just me.
Robe of the Powerful Mind is pretty nice. Solidly uncommon.
Robe of the Powerful Mind
I'd add that you have to be able to cast spells to use/attune to the item. Also... any level!? Wow. I'd be inclined to cap that effect at 7th level.
Dark Edge of Insanity was clearly named by a teenager who thinks he's a lot more metal than he is. Also, I'd be more disturbed by an occasionally-blinking eye than a never-blinking eye, in the context of an inanimate object. I guess it makes rare.
Dark Edge of Insanity
Given the potential drawback, and given the axe's theme, and given how awesome its name is, I'd be inclined to increase the damage you inflict - or change it to a saving throw, with something like 4d6 damage plus a frightened rider effect on a failed save, and half damage and no rider effect on a success. I would also change the word order slightly: the convention used for spells and monster abilities is to describe the area of effect, and then describe what happens to what happens to each creature in the area - that is, something like this (using your original effect)
Sword of the Damned seems like it would be a pain to use in a pen & paper game. Frequently changing people's ability scores is just not worth it. Also the save vs. instant death bit makes it pretty much unusable for any but the most recklessly insane PCs. No, Lonely Blade, don't use it!
Sword of the Damned
Sweet. What a weapon. Definitely a... double-edged sword.
Double-edged sword, indeed!
Solution To Enhance Resistance Or Increase Direct Strength is good. +4 strength for 1 minute is a significant boost, and the item isn't consumed like a potion would be. I think rare is fair.
Steroids
Haha funny name. Also, nice item.
Chromatic Armor must rate as very rare, just for the number of resistances it packs into one attunement slot.
IIRC the dragonborn breath weapons are similar, and whenever they have a 15-foot cone, the line alternative is 5 by 30 feet. So I would suggest either increasing the size of the cone, or decreasing the length of the line.[/quote]
Both valid points. I'll definitely take a closer look at the use effect.
Cloak of Ruin gives you strong buffs to both offense and defense. I'd rate it very rare, since it's stronger than a Mantle of Spell Resistance.
Cloak of Ruin
Another really powerful item.
Armor of the Old Gods is flat out better than a Helm of Comprehending Languages (though for some reason that one doesn't require attunement), so it should be rare.
Armor of the Old Gods
Not everyone who wears this will necessarily have a spellcasting feature, so you'd be better off specifying a DC: either a fixed DC, or keying of one of the user's ability scores (Wisdom or Charisma, I'd reckon).
Wild Robes must come from the Feywild! Magic Resistance is good enough to warrant rare, even with the WMS risks.
Wild Robes
Another quite powerful item. Also, wild magic surges are fun.
Cloak of the Mists is another very rare.
Cloak of the Mists
Cool item.
Massacre Sword has a powerful feature with a big drawback... I'm not sure how much weight each side should be given. Very rare? It's not totally clear what you mean by 'stacks' here. Is it that the effect's duration gets extended?
Massacre Sword
An interesting effect. I'd think, though, that for the ability to slay armies, getting more attacks would matter than posting bigger numbers on the number of attacks you normally get.
Boots of Speed need to be renamed; there's already an item by that name. Uncommon should do for these.
Boots of Alacrity
You can probably drop "character" from "character levels".
Cloak of the Dawn is actually a blue cloak trimmed with black, not white-and-gold. What's the DC for Sunbeam? I guess it's got to be very rare.
Cloak of the Dawn
Nothing too special compared to some of the items here, but thematic and cool.
The Ashbringer is legendary; perhaps it should be reformatted into an artifact.
The Ashbringer
Definitely should be an artifact. Also, 'demon' is a tag that is usually applied to creatures of the fiend type (all demons, for instance, are already fiends), so you don't need to specify it.
Frostmourne definitely needs to be reformatted as an artifact.
Frostmourne
Also must be an artifact. The damage scaling with every soul swallowed by the blade could get out of hand if someone hangs on to the weapon for a long time. Maybe put a cap on it or expend some of the bonus dice to create wraiths?
Gnomish Ulitity Belt contains a spelling error - it should be 'utility'. It's kind of hard to rate, but must be rare at the least.
Gnomish Utility Belt
Holy smokebombs, Batman!
Helm of Many Faces weighs in as uncommon. And a bit creepy.
Helm of Many Faces
Would it not be easier to simply say that the helm lets you cast disguise self on yourself once per day?
Thanks for your thoughts!! I really appreciate it!Last edited by Oramac; 2017-06-05 at 06:56 PM.
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2017-06-06, 03:42 AM (ISO 8601)
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Re: Magic Items - PEACH
What? Were you living under a rock in February 2015? No one I know talked about anything else for weeks! I think the fact that the wikipedia page is just titled The dress without any qualification emphasises how big of a deal this was.
Lydia Seaspray by Oneris!
A Faerie Affair
Homebrew: Sig
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2017-06-06, 03:19 PM (ISO 8601)
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2017-06-07, 08:23 PM (ISO 8601)
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Re: Magic Items - PEACH
IIRC there aren't many creatures in the MM with counterspell as part of their innate spellcasting feature, or with it prepared.
DMs can always swap out other prepared spells for counterspell, but the bottom line is that, unless an adventure or campaign features a lot of spellcasters, anyone who wants this ring is using up a precious, precious attunement slot for something that is unlikely to benefit them nearly often enough to justify said use.
Edit: Granting the ability to cast counterspell helps. I'd suggest 3/day the attuned wearer can cast either counterspell or dispel magic.Last edited by Composer99; 2017-06-07 at 08:26 PM.
~ Composer99
D&D 5e Campaign:
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2017-06-08, 12:50 AM (ISO 8601)
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Re: Magic Items - PEACH
Last edited by Ninja_Prawn; 2017-06-08 at 03:41 AM.
Lydia Seaspray by Oneris!
A Faerie Affair
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2017-06-08, 02:20 AM (ISO 8601)
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Re: Magic Items - PEACH
Can I just say I love the Wild Robes? Though am I slightly disappointed there is no cheese to be summoned.