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  1. - Top - End - #871
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    So. Is there a realistic option for Daemons that aren't Smite-spamming mono-Tzeentch lists? Slaanesh seems to still suffer from troops made of tissue paper.
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  2. - Top - End - #872
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Quote Originally Posted by Selpharia View Post
    So. Is there a realistic option for Daemons that aren't Smite-spamming mono-Tzeentch lists? Slaanesh seems to still suffer from troops made of tissue paper.
    Plaguebearers are hugely durable and hold objectives well - AP and damage values mean nothing to them, and they ignore more than 50% of any wounds they suffer via 5++ and Disgustingly Resilient.

    Daemon Princes are really good - they're fast and hit hard, and don't cost that many points (especially if you just give them claws). Astartes Daemon Princes can still have the Daemon and Nurgle keywords, but also give the relevant daemons reroll 1s to hit (which is very handy) and have the Heretic Astartes keyword which means they can use Warptime on themselves to first-turn charge anything that worries you.

    Nurglings are pretty bad at everything, but they deploy close enough to charge, so if they have something you don't want shooting at your Seekers (say, a devastator squad or something) just give it some Nurglings - they'll take a couple turns to die and it stops them shooting the valuable stuff.

    I'd say that Plaguebearers, Seekers, Princes, and some of whatever spice you want seems like a good core to a list. Seekers are super fast and put out a ton of attacks - good for chopping up hordes which are probably gonna be around quite a lot. Screamers are solid too. I haven't looked at most of the Khorne stuff but a bloodthirster is a pretty good source of high damage hits to take out anything particularly durable.

  3. - Top - End - #873
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    Post Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Quote Originally Posted by Selpharia View Post
    So. Is there a realistic option for Daemons that aren't Smite-spamming mono-Tzeentch lists? Slaanesh seems to still suffer from troops made of tissue paper.
    Khorne seems to be pretty good demonwise.

    Heralds of Khorne and just plain scary, as they add +1 strength to any Khorne Demon unit within 6", meaing strength 6 demons on the charge (+1 from Unstoppable Ferocity)

    Flesh Hounds are good as they provide you with some denying for psychic powers

    Bloodletters are great due to the fact their swords have AP -3, and can cause damage 2 instead of 1 on a 6+

    Skull Cannons are quite good as one of the few ranged weapons available to Khorne Demons, but can still put up a decent fight in melee

    Personally I think Khorne Demons are a pretty viable option, due to their increased strength and attacks on the charge via Unstoppable Fury and their invulnerable saves to save them from shooting. If they can get into combat, which they are much more likely to achieve now, they're going to be a force to be reckoned with.
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  4. - Top - End - #874
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Since snipers are so good this edition, is a vindicaire worth taking on its own?
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  5. - Top - End - #875
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Quote Originally Posted by Turalisj View Post
    Since snipers are so good this edition, is a vindicaire worth taking on its own?
    Yes. As long as you can put a cheap(ish) squad in front of him, so he can't be targeted by opposing Snipers.
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  6. - Top - End - #876
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Quote Originally Posted by Turalisj View Post
    Since snipers are so good this edition, is a vindicaire worth taking on its own?
    Hits on a 2+, wounds on a 2+, AP -3, ignoring both cover and invul saves: all good.

    But doing only D3 damage isn't great when characters can have up to 9 wounds, and he no longer does anything to stop command squads LoSir!-ing the damage onto a mook. Plus he lost the ability to pick-out special weapons or sergeants.

    So he's good at picking off weaker characters without retinues (eg, non-deathstar builds), but against tougher ones or ones who brought friends he shouldn't be your only plan for character-killing.
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  7. - Top - End - #877
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    PSA; The new Tactical Objectives cards fit in Magic: The Gathering-sized card slips. I don't know if this helps anyone.
    Last edited by Cheesegear; Today at 08:54 AM.
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  8. - Top - End - #878
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    I'll have to order a vindicare from my FLGS, no way I'm paying $10 for shipping on a $32 model
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  9. - Top - End - #879
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    Bleuh, I dunno what army I want to start. I know I want to do something (haven't seriously started a new army in the 4 years I've been playing), but everything looks fun right now. A good problem to have, I guess.

  10. - Top - End - #880
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    Default Re: Warhammer 40K Tabletop XXX: Imperium After Dark

    I think I'm going to build Ynnari for my main 8th edition army. They seem like an army that's both powerful and fluffy - a lot of Imperium stuff is awesome, but it's difficult to make an army that's both good and isn't a mashup of different factions. Also nobody in my local playgroup plays Eldar currently.

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