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  1. - Top - End - #31
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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    Quote Originally Posted by Xuc Xac View Post
    The term you're looking for is "anastomosing river". It's essentially many parallel rivers connected by channels that flow between them to create a lot of islands. If the canyon was cut by a large anastamosing river, the "islands" would become massive towers or plateaus that divide the canyon into many smaller interwoven canyons. It looks similar to a "braided river" which has many small islands of sediment such as sand bars, but an anastomosing river has more permanent islands of solid material (or sediment with a lot of plants to bind them together so they don't erode and change like sand bars do, but that's not relevant to our canyon).
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    That seems hard to believe without a water collection system on one end and large outlet on the other, and I'm not so sure that folks have meant that kind of directionality up to this point, but if you want to actually write that into an entry then we can default to a long strip of land where we mostly refer to what's North or South* of a location, and what's East or West if we happen to actually populate the width of the fissure.

    *They don't need to literally be North and South. They're just the primary axis. The fissure could run mostly East-West relative to the planet but tilted by about ten degrees, and we'd still call it North and South just because it's easier to think of directions on a roughly rectangular area like that. Unless people were really into that whole compass contraption, which seems significantly less useful here, I suspect they would orient things in whatever way they found easiest to draw or otherwise represent for giving people directions.

    31) The Dajra Plateau
    Standing atop steep cliffs, but well away from either side of the fissure, lies the Southernmost civilization that the Vaoruhpti have and any political awareness of (and perform some meager trade with.) It's not entirely clear how their various yak and llama like livestock were able to scale the cliffs, which usually require extensive climbing gear for humanoids to ascend, but the recent installation of some very large scale lifts has allowed them to start exporting members of their overcrowded herds. Although the meat on these animals is comparable to other common livestock, the indigenous peppercorns that grow on the plateau have given the meet a particularly positive reputation, and the previous scarcity in surrounding areas relegated this to the luxurious indulgences of rich nobles. The dwarves are quite proud of this investment, and plan to take a sizeable, but fair, cut of the profits for several generations.
    Last edited by Zorku; 2017-06-12 at 05:10 PM.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    32) Elasnan

    Elasnan is a primarily human nation whose primary benefits come from having multiple rivers running through it at convenient locations making its trading highly prosperous. Elasnan also has some of the most active alchemical work of any major country, and their alchemists were responsible for first figuring out the difficult processes need to alloy the eldritch ore with other medals. While Elasnan is a monarchy, in practice the monarch has little real power. The primary governmental power lasts in a tricameral legislative system, with one house elected by region, one house elected by proportional vote for parties, and one house consisting of heads of major noble families.

    Legend says that the royal family descends from a cadet branch of the Imperial line of the Empirate of Caquerkies, but people from outside Elasnan generally do not take this claim seriously. There are also legends of the some ancient blessing given to the royal family by a powerful Jinn but again few outside Elasnan believe these claims.
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  3. - Top - End - #33
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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    33: The Kingdom of Lalonde:

    A medium-small realm whose star is on the rise under the leadership of the recently crowned Queen Roxanne II. Lalonde has a strong army for its size, though it is not especially aggressive. Though its territory includes some excellent farmland, it does not export much food. Its chief export is lapis lazuli, from the several rich veins in the portion of the Fissure-wall it controls. Moreover, a powerful mage has recently arisen in Lalonde, and has discovered a technique by which he can enchant lapis lazuli to block divination magic, making amulets that render their wearers invisible to scrying or wall inlays that prevent magical eavesdropping on discussions in that room.
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    33: The Underhalls of Lalonde
    A short while after the wizard Suvius discovered his enchanting technique, a series of underground structures we uncovered, already fitted with lapis based anti-scrying measures. Due to an abundance of elaborate death traps and no signs of who is responsible for this, or why, people have generally not made much effort to explore very far into these structures. They seem to be built on a colossal scale that could sprawl out underground for miles, but notable skeptics insist that the traps would thin out much more quickly than this if the few brave explorers weren't already fairly close the the back end of the structures. If anyone has actually been much further into these structures, they've been tight lipped about it thus far.

    Due to the difficulty explaining how these structures got there, and why nobody noticed them sooner, there are a great many rumors and conspiracy theories focused on explaining how so much lapis got there and how Suvius is connected to any of this. His general reaction to hearing any of these ideas is to almost completely lose his composure. Some people take this as evidence of some dishonesty on his part, while others say that just about anyone would be driven mad under that kind of harassment, and that it wouldn't make any sense to set himself up like this if he had been up to even the least incriminating behaviors people keep ascribing to him.

    How any of this actually happened, is quite a bit weirder than anything that has been uttered close enough for Suvius to overhear.

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    35. Petlian- North of Lalonde lies the expansionist theocracy of Petlin. Within Petlin hundreds of settlements and buildings carved into the cliff sides and hills within the valley. The citizens of Petlin worship the goddess among the flowers, and seek to spread her sacred flower feilds to the neighboring web of valley's within the fissure. Major imports include Red weed oil and piston weed, while the major export is the deep blue jhin flower.

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    36. Petlian Counterfeiting
    Due to similarities in coloration, several criminal organizations have become quite expert at fabricating inert anti-scrying inlays. After an only somewhat risky heist, they will have installed a gap in the anti-scrying measures of their victim, and acquired the means to protect safehouses used in other criminal affairs.

    The nobility briefly started to seal all of their inlays within thicker walls, but when they discovered that criminals were still able to steal them undetected, many decided it was better to leave the inlays exposed for easier examination.

    It is rarely the Petlians that do the actual counterfeiting, but the source of the flowers makes for a stickier idea in the minds of commoners.

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    37. Deep Blue Jhin flower- The Deep Blue Jhin flower is a the national symbol of Petalin and is often found, not only in the valleys owned by Petalin, but within certain areas of northern Lalonde. The flower is both a prized alchemical ingredient, legend has it that philosopher Thiene used it to gain immortality, and an effective dark blue dye.

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    38. Desaum

    Mainly seated around the rim of a small opening to the frozen depths of the fissure, the city of Desaum stands apart from all her neighbors. The inhabitants of Desaum are, above all else, devoted to beauty, which is quite strange given that almost the entire city is blind. They have a mixture of mundane and magical means for reducing the troubles caused by this condition, but to outsiders none of these tools seems to quite explain how the people of Desaum stay aware of their surroundings.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    37. For each familiar and well-known branch of the Fissure, three more are unexplored. While many of these uncharted lands lie on the fringes of civilization, some, nestled right between developed kingdoms, remain uninhabitable due to impassable terrain, dangerous wildlife, or hostile "savage" tribes. These hazardous areas force nomads, merchants, and armies to take the long way around. Travel between settlements that may only be a few miles away from each other as the crow flies can take weeks. Of course, fleeing criminals and other persecuted individuals will often try their luck at these deadly crossings if it means escape. Peddlers hoping for an advantage over their rivals (or desperately trying to turn their last coins into a full purse) will seek out rumored "safe paths". Anyone who manages to cross with their life intact would have an enormous head start on their pursuers or competitors, though for most people this advantage is simply not worth the risk.
    Last edited by Thorongil; 2017-06-26 at 04:19 PM.

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    I kind of get the impression that a lot of the better kingdoms would make a nice means of scaling the cliffs up to the jungle level and then try to establish a nice little footpath so that their messengers could dart back and forth with news.

    Pretty good hazard pay as a messenger too, what with all the runners that go missing or have to outrun large felines.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    Quote Originally Posted by Zorku View Post
    I kind of get the impression that a lot of the better kingdoms would make a nice means of scaling the cliffs up to the jungle level and then try to establish a nice little footpath so that their messengers could dart back and forth with news.

    Pretty good hazard pay as a messenger too, what with all the runners that go missing or have to outrun large felines.
    No doubt- though some kingdoms will likely be situated where the cliffs are too sheer to be scaled by any but messengers with a death wish (ie, closing the way to merchants and such), and many would guard the way in and out of the Fissure better than a thief guards his purse.

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    Quote Originally Posted by Thorongil View Post
    No doubt- though some kingdoms will likely be situated where the cliffs are too sheer to be scaled by any but messengers with a death wish (ie, closing the way to merchants and such), and many would guard the way in and out of the Fissure better than a thief guards his purse.
    Nah, you just need one person to get up there, and if it's a steep cliff then the stone is pretty sturdy. You can either fashion and maintain a lift or dig out some stairs a few yards into the cliff face. Maybe some weird combination of factors totally shuts down all three methods of getting up there but that shouldn't be the case for most civs.

    Any place where you've got some dwarves and the least bit of concentrated wealth, you'd expect there to be a nice mostly-open walkway channeled into the side of the cliff well below jungle height... except where there are savage and hostile areas that will harass such walkways. It's all just big enough for a person to comfortably jog along, or less comfortably let someone else squeeze by you (else you'd have animals living on it,) until they have to climb a bunch of stairs the take the "less risky" jungle path for most of the stretch they want to bypass.

    The mail is serious business.

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    Quote Originally Posted by Zorku View Post
    Nah, you just need one person to get up there, and if it's a steep cliff then the stone is pretty sturdy. You can either fashion and maintain a lift or dig out some stairs a few yards into the cliff face. Maybe some weird combination of factors totally shuts down all three methods of getting up there but that shouldn't be the case for most civs.

    Any place where you've got some dwarves and the least bit of concentrated wealth, you'd expect there to be a nice mostly-open walkway channeled into the side of the cliff well below jungle height... except where there are savage and hostile areas that will harass such walkways. It's all just big enough for a person to comfortably jog along, or less comfortably let someone else squeeze by you (else you'd have animals living on it,) until they have to climb a bunch of stairs the take the "less risky" jungle path for most of the stretch they want to bypass.

    The mail is serious business.
    Not sure if it's sarcasm or not, but just in case:

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    There's plenty of room for both cases in the Fissure. Particularly if not all civilizations are exactly as advanced as each other, and not all geology is identical.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    38. Dust pixies. A small creature the size of a man's thumb, these winged creatures are most often found in the jungles and forests of the fissure. Their purpose in life seems to be to gather the sand that blows off the surface and down into the fissure, and return it to the surface. They tend to be diurnal, and are seldom seen by people. But they must number in the untold millions given how little sand makes its way down to the lower levels. Some scholars speculate that the sand in the lower levels acts like a sponge, grasping nutrients and water. The pixies eat the sand and process the nutrients.
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    Quote Originally Posted by Thorongil View Post
    There's plenty of room for both cases in the Fissure. Particularly if not all civilizations are exactly as advanced as each other, and not all geology is identical.
    I didn't put that in a numbered entry so it's not canonical.

    If it was a problem though then you would have contradicted my post first :/

    Quote Originally Posted by lt_murgen View Post
    38. Dust pixies. A small creature the size of a man's thumb, these winged creatures are most often found in the jungles and forests of the fissure. Their purpose in life seems to be to gather the sand that blows off the surface and down into the fissure, and return it to the surface. They tend to be diurnal, and are seldom seen by people. But they must number in the untold millions given how little sand makes its way down to the lower levels. Some scholars speculate that the sand in the lower levels acts like a sponge, grasping nutrients and water. The pixies eat the sand and process the nutrients.
    :D

    I don't know why but this makes me so happy.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    ... I'm just going to put this here.

    39) The Thing on the Cliff

    This ghost story is common among travelers. There are some variances in detail depending on who or where the story is being told, but the basic story is the same.

    There was once a merchant who walked through a narrow valley, the cliff-faces so close that the sun was only able to light it at midday.

    At noon, the merchant glanced up, and on the highest cliff visible, he could see a vaguely human-shaped shadow. "That's unusual," they told themself, and moved on.

    The sickle-shaped moon rose to the center of the sky, bathing the valley with silver light. The merchant, tired as they were, made camp for the night. Looking up at the cliff, which was clear to see in the moonlight, the merchant noted that the figure was still there on the cliff, following him/her.

    The merchant chuckled. "How strange," they thought, and sent to sleep. In the morning, the merchant continued on their journey.

    When the sun rose to its apex, the merchant looked back up at the cliff. The figure was gone from the highest cliff, but now was at the second-highest, looking down at the merchant.

    The merchant looked at the figure, and blinked. "How unusual," the merchant thought, and continued on their way, occasionally glancing back to see the figure following at the edge of the cliff.

    That night, when the moon rose once again, the merchant made camp in a copse of trees, barely able to see the cliff-face above them. Glancing through the branches, the merchant was sure that the figure was there, searching for where they camped. The merchant became concerned. "Just who is that up there?"

    The morning came, and the merchant continued at a hurried pace. When noon came, they looked back up at the cliff, the figure was now at the closest cliff, and the somewhat-human shape was contorted, with a head with horns, arms too large, and eyes that glowed green. The merchant was now afraid to look back, looking upon how the shadowy figure walked with a strange gait, the torso swinging like a pendulum while the horned head bobbed in birdlike fashion.

    The merchant, panting and panicked, found a village, rushing into the cover of the houses. The village-folk were kindly, and were open to letting him stay and restock their supplies.

    The merchant talked with the village-head about what he saw on the cliff. The kindly chief laughed, and told him to rest. That night, the merchant looked out of the inn's window, up at the cliff, where the twin beads of green looked down at him.


    Most retellings end with the merchant being awakened in the middle of the night, the creature standing over his bed, but there are cases where the story teller continues, with the villagers being eaten alive in the middle of the night. The few that remain would blame the merchant for the deaths, running them out of town, where the thing on the cliff would stalk the merchant for one last night before devouring them.
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    Quote Originally Posted by Zorku View Post
    I don't know why but this makes me so happy.
    Thank you. They were just a minor creation to explain why the desolate sands above haven't filled in the fissures.
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    40. Marid. A nomadic, hermaphroditic, and amphibious people who's claim to fame is being native to the crushing depths of the undersea (that's what I'm calling the ocean under the fissure). Their head's are shaped like a cuttlefish, their feet are like a hairless goat's, and their chest is shaped like an upside down right triangle covered in chitin. Their most human feature are their hands and mouths, and even those are webbed with two thumbs and contain large fangs. Marid are famous for being traders, traveling underwater to corner dangerous markets. They sell exotic fish, ice that won't melt, and art of all kinds, especially stories.

    (A note on technology and warfare: most metals don't hold up well in the undersea, and swords aren't very practical. Marid weaponry consists of military picks, spears, clubs, and crossbows. Armor is primarily scale mail. And materials used include chitin, scales, bone, and the aforementioned ice.)
    Last edited by Jackalias; 2017-07-26 at 05:34 PM.

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    41)types of mages
    The term mage is used to refer to magic users of any type. A wizard is generally used to refer to magic users who are official in the eyes of the state which means either that they payed an agency money, had formal training, or are simply at the behest of the government. A witch(whether this refers to females only is a point of contention) is generally someone who has had informal training in the magic arts, often from a parent or another witch. The public opinion on witches varies wildly some romanticizing them others despise them but they often come at a lower price than a wizard. A shaman is used to either refer to a male witch or a witch who comes from an uncivilized area. Sorcerers are usually mages without training and are suprisingly common. An arch mage is a magic user who is regarded to be one of the most powerful in the fissure. This does not necessarily mean that they are wizards but often time they are given a noble title if they pledge loyalty to a kingdom.

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    Quote Originally Posted by JellyPooga View Post
    Interesting that it wasn't written in Draconic. Are Kobolds keeping their deviant pleasures secret from their dragon masters now? It's the beginning of the revolution and it's starting in the bedroom nest!

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    42. The Fissures- The fissures are a catch-all turn for a series of trade networks through out the valley's of the Verdant fissure stretching from the the arctic to the equatorial regions. Exotic animals, ivory, gold, jhin flowers, silk, and gems make their way through the fissures via gigantic caravans that cross most major nations.

    43. Sand guzzlers- Colossal flying ray like creatures that filter feed within the sandstorms above ground level, they frequently nest within remote valley's. While normally docile they can be quite territorial during mating season and will thrash any unfortunate caravan to happen upon their breeding grounds. Scholars have recently found their blood is useful for lighting long term lanterns.

    44. Ivory jhin flower- An ivory white flower that when ground up and dried produces an extremely potent hallucinogenic smoke. While the substance has been banned in many valley's demand remain high in the verdant fissure.

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    45. The Inverted Tower of Butros- Legends speak of an underground tower in the far north of the Verdant Fissure. It's entrance is hidden, and nobody knows how far down it goes. It is believed to have been created by a powerful priest named Butros. He went on a quest to seek a Jinn known as The Balance, and asked him for a tower tall enough to reach the heavens so that he could climb it to meet the gods. This wish was granted. However, the tower was built underground. It is rumored that an army of stone men resides inside the tower, built to protect the gods from intruders. Some believe that they are actually there to guard a vast treasure, and many have died trying to obtain its riches.
    Last edited by Juicy Kisses; 2017-07-30 at 06:27 PM.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    Hrrrmmmm....

    I have been debating whether or not the desert-level of the fissure should be livable, with small nomadic cultures running up into the desert to reach different valleys, but I also was the desert to still be a major obstacle (well, it still would be a thing, but much less intimidating). What do you guys think?
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    It'd prob be a good idea if it was open to limited local habitation, as it opens up more story possibilities. IRL the Tuareg inhabit the sahara desert, so its not entirely implausible, perhaps most people live in underground hollows or near the occasional oasis.

    Most people probably don't have incentive to cross the desert since there would nearly always a verdant fissure that leads to their destination.

    Also the jhin were brought up earlier, but they're unable to enter the verdant fissures.

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    I vote for it to be common wisdom that the desert is effectively suicidal to attempt to live in(backed up by many failed expeditions), but for little-to-not-known race/s//tribe/s to inhabit it.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    46: The Amber Republic: A largish and militarily aggressive nation, noted for the size and discipline of its armies and the richness of its iron mines. It has conquered several smaller nations, and integrated them into its own structure. Two (the former Kingdom of Trenth and Ascrel Vale) even have seats on the Republic's ruling council. It is happy to trade with those neighbors it does not go to war with, with its principle exports including iron and iron products, fine wine, and various lumber products. Its flag is an amber rose on a lavender field.

    47: Blightsteel: Some years ago, Archmage Pluvius of the Amber Republic discovered how to alchemically alloy traces of witchmetal into steel. The resulting alloy, known as blightsteel, has nearly the same strength and toughness as pure steel, but the traces of witchmetal mean that any injury inflicted by a blightsteel weapon will fester horribly. Even the tiniest scratch can result in the loss of a whole limb. Several of the Amber Republic's elite divisions now carry blightsteel weapons, and the fear of the agonizing deaths they can inflict is one more tool in the Amber Republic's arsenal. Needless to say, the Amberites do not sell blightsteel, though a few pieces of blightsteel weaponry have slipped their control by various other means.
    Last edited by ReaderAt2046; 2017-08-16 at 07:18 PM.
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    Quote Originally Posted by ReaderAt2046 View Post
    46: The Amber Republic: A largish and militarily aggressive nation, noted for the size and discipline of its armies and the richness of its iron mines. It has conquered several smaller nations, and integrated them into its own structure. Two (the former Kingdom of Trenth and Ascrel Vale) even have seats on the Republic's ruling council. It is happy to trade with those neighbors it does not go to war with, with its principle exports being raw iron and well-made armor and weapons. Its flag is an amber rose on a lavender field.

    47: Blightsteel: Some years ago, Archmage Pluvius of the Amber Republic discovered how to alchemically alloy traces of witchmetal into steel. The resulting alloy, known as blightsteel, has nearly the same strength and toughness as pure steel, but the traces of witchmetal mean that any injury inflicted by a blightsteel weapon will fester horribly. Even the tiniest scratch can result in the loss of a whole limb. Several of the Amber Republic's elite divisions now carry blightsteel weapons, and the fear of the agonizing deaths they can inflict is one more tool in the Amber Republic's arsenal. Needless to say, the Amberites do not sell blightsteel, though a few pieces of blightsteel weaponry have slipped their control by various other means.
    Some questions
    1) was pluvius appointed as archmage for discovering blightsteel?
    2) does this alchemical process involve magic?
    3) what exactly is witchmetal?
    4)is there some countermeasure to blightsteel?
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    Quote Originally Posted by JellyPooga View Post
    Interesting that it wasn't written in Draconic. Are Kobolds keeping their deviant pleasures secret from their dragon masters now? It's the beginning of the revolution and it's starting in the bedroom nest!

    This forum has century gothic as a font. That's pretty cool

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    Bugbear in the Playground
     
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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    Further questions:
    Why would a "militarily aggressive" nation known for its iron sell well made armor and weapons to their neighbors? Do they just not plan ahead at all?

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    Quote Originally Posted by Newtonsolo313 View Post
    Some questions
    1) was pluvius appointed as archmage for discovering blightsteel?
    2) does this alchemical process involve magic?
    3) what exactly is witchmetal?
    4)is there some countermeasure to blightsteel?
    1) Probably, I hadn't entirely decided.

    2) Yes, I'm pretty sure alchemy is a subset of magic in this setting.

    3) It's a magical metal. Very soft, very low melting point, contains lots of raw magic, causes madness and sickness if ingested. You'll see several references to it in this thread.

    4) Probably, but if so the Amberites keep it very secret.

    Quote Originally Posted by Xuc Xac View Post
    Further questions:
    Why would a "militarily aggressive" nation known for its iron sell well made armor and weapons to their neighbors? Do they just not plan ahead at all?
    You're right, that doesn't make sense. I'm not sure what I was thinking and will edit that now.
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

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    Barbarian in the Playground
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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    While you're at it, exporting the raw iron seems like a weird choice. They have the means to fashion it into weapons and armor, so they could presumably also perform the crafting to turn the iron into plows and tools and the like, and then sell those things at a greater mark up. Usually your main industry has you scrambling to import the resources from countries that are too poor to process it all into fine goods. Finished goods also make it kind of annoying for a rival to buy your iron at a much higher price per pound if they want to melt it down to make weapons.

    Now, exporting lower grade weapons could make a lot of sense if these guys enjoy proxy wars. Perhaps some of the smaller nations that they have gobbled up were kept weak by fighting against each other in an ultimately futile effort. The Amber Republic would just have to march in with a well rested army at the point where the other two nations were thoroughly fatigued and... declare that they'll be taking control of some city now. If they're a militant nation they probably acquired their holdings by a variety of means and skillful manipulation of less savvy neighbors, but even so they probably wouldn't pull this particular trick too terribly often, since people aren't blind and ignorant of what their neighbors are up to. The common folk are often blind and ignorant in just that way though, so with a modest spy network you could probably figure out which band of rebels would greatly benefit from acquiring a lot of generic weapons, especially if you were really crafty and let them think that they actively stole those goods while in transit...

    That's all dangerous and risky, but a lot of great leaders do dangerous and risky stuff in moderation.

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    Default Re: Let's Build a Setting! "The Verdant Fissure"

    48: The Leanaí Beach: The Leanaí Beach occupy the Georjatec Vale, far to the South. This vale is a powerful magical hotspot, one that is attuned to the growth of bees. Massive hives line the walls of the vale, with honey literally dripping from them ready to collect, and the air is thick with bees. Long exposure to this magic has also caused almost all of the Leanaí Beach to develop a magical connection with the bees that fill their vale, enough to ensure that they are rarely stung. For some, the connection is stronger, allowing them to persuade swarms of bees to abandon their old hives, leaving behind wax and comb for the harvesting, or direct swarms of bees against any invaders. They are by and large a peaceful vale, exporting vast quantities of honey and beeswax candles. The Leanaí Beach are led by a council, with each of their villages appointing a representative. The flag of the Leanaí Beach is a golden bee on a white field.
    Prince Fraternal of Pudding, Snuzzlepal, Feezy Squeez Lover, MP, Member of The Most Noble And Ancient Order Of St. George, King of Gae Parabolae.

    Lego Ergo Sum

    "Everyone's cute if you just look at them the right way"~Rebekah Patton Durham, Princess of Pudding.

    "If they have stats, we can kill them... I'd like to point out that we also have stats..." ~ PhoenixGuard09.

    Warhammer 40K: Where the faction that is a cross between the Inquisition and Space Nazis are the good guys.

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