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  1. - Top - End - #1
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    Lord Raziere's Avatar

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    Default [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    This freeform game/universe is general fantasy setting inspired by.....various fantasy sources, but is generally aiming to be a general fantasy thing with its own world.

    The setting:
    Spoiler: General Notes
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    -We're on a single not yet named continent, the only one with civilization in the world. the setting is yet unnamed (But I'm leaning towards Pangaea myself but y'know, just an idea we can work out).

    -The technology is medieval. The most advanced thing barring magic is the crossbow. It can be repeating crossbow, those do exist, but nevertheless to keep it fantasy, technology will not go past the crossbow.

    -humans, elves and dwarves live in the terrestrial realm, but the elves and dwarves here are old school Fair Folk types who do things like have fae magic but get hurt by cold iron, switch children with changelings, get warded by salt and have to tell the truth when you ask them three times and are called Alfar and Duergar respectively. the normal dwarves and elves you may be used to are the half-elves and half-dwarves of the setting who live among humans, while orcs are non-evil not stupid, live in the harshest environments in the world and thus have evolved to be highly dangerous warriors just to survive, and thus people fear them regardless. There are probably many more races out there still not named that you can play.

    -magic itself is more mysterious, spiritual or thematic than consistent or scientific. mages can utilize it effectively but have to specialize so that they are fire mages or water mages just as small sample of the wide variety of possibilities out there, and its unheard for anyone to wield more than one kind of magic. furthermore, the personal magical power cannot rise to city-destruction levels or above. any spell powerful enough to destroy a city in one shot requires a ritual with a lot of preparation and time spent chanting that can be easily interrupted. any magic above that is the domain of very powerful beings, gods, miracles that you might see once in a lifetime, powerful plot-level artifacts and so on, and of course, gods are not player characters. nor are mages inherently better or more powerful than fighters

    -Necromancy is not inherently evil, but its used in some armies as a source of troops, and like all magic its dangerous, can be corrupting and potentially disastrous if you don't wield it responsibly. Necromancy is in short a tool like anything else, and no tool is inherently good or bad.

    -Speaking of the gods, they and various other spirits dwell in what is called the Spiritual Realms or Celestial Realms depending on how you name it. While there is a City of Heaven in these Spiritual realms, only people with the morality of saints or messiahs are allowed in by the decree of the King of Heaven for the Angels do not want a single drop of sin to stain the Most Perfect City of Heaven, and thus a vast majority of the ghosts in the spiritual realms are not allowed in and have to venture forth to find somewhere else in the Spiritual Realms in the afterlife, which is a strange adventure unto itself.

    -Back on the continent, there are various kingdoms with feudal politics, intrigue and war abound. At least two are warring against each other. While monsters and demons roam the wilderness along with deserters, bandits, raiders animals and so on. Venturing out from any town or city is inherently dangerous, and most villages keep to themselves for fear dying to wild beasts and want nothing more than stability in their lives when they live at the mercy of the weather determining whether their crops will grow or wither, with famine and disease being constant fears, and religion often being their source of stability, with the villagers almost always being illiterate, isolated, cliquish and superstitious, they're not stupid but neither are they heroic or wanting anything to do with lords and the outside world.

    -Finally the few cities are not much better, being full of markets and trade but also crime, cutthroat politics, gaudy nobles and slums galore. Many thieves guild ply their trades, some being extortionists, others offering beggars and the lowly a means to move up in the world in an unusual way and still others being assassins or smugglers. However getting involved in such crime is of course always dangerous, and magic is used among the criminals to get their way.

    -the environments of the continent are of course varied and contain all the biomes one could think of. As well as probably more than few places hidden from plain sight, some lands that dip into the Spiritual Relams and follow different rules, old ruins, caverns that lead to strange environments full of magic, islands that appear and disappear and sometimes lands that you can only find when you do certain strange actions and so on- while there is only one continent, that doesn't mean that what you see on the map is all thats there.

    -Finally There is no alignment or vancian magic.


    Ok, but what can I actually play?
    -anything you want really, as long as its not a god or something incredibly magically powerful enough to break the setting. though there might be something I haven't thought of yet, so if your unsure, just come and talk it over in this thread and we can work it out.

    Spoiler: THE RULES
    Show
    Firstly, no godmodding (or godmoding). A far better explanation of godmodding than I can give is here.
    Second, please remember that we plan to have a far more directed plot than Nexus. Please run any major spanners in the works past guys on this thread first.
    Third, don't ruin anyone else's fun. I can't stress this enough.
    Fourth, have fun!

    New and Improved (but loose) Rules v.1.1!
    These "rules" are more loose guidelines that serve another FFRPG very well so I adopted them into this one, because they work.

    1. Consider asking to join in fights before jumping in.
      Please respect that all plots might not be open. Alternatively, if you yourself want to keep a fight cordoned off from other participants, say so in the OOC, at the beginning of your post, or both.
    2. TALK major fights over with your opponent!
      This is to keep arguments about who's the better fighter, who should win, blablablablabla, out of the OOC. Of course, talk these things over in PM, or some kind of IM service. While arguments might break out over said PM/IM... It keeps it out of the OOC. Which is what we're trying to do here. On that note...
    3. Don't argue in the OOC!
      They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So, if you have a problem with someone, try to talk it out in PM or IM before using the OOC.


    To avoid confusion, you can use location tags to indicate shifts in time and place. Like this:

    [Earth; East City; Noon]

    <Stuff happening.>

    [Outer space; late Earth night]

    <More stuff happening.>

    This way, we can keep track where everyone is, since it's not economical to make a new thread for every little place.


    If you wish to add a Character PM me the info and I will add it.
    Spoiler: Character Roster
    Show

    Character Roster:

    Roster key:

    [KIA] : Killed-in-action. This character has bit the dust, kicked the bucket, thrown in the towel, went to a better place, rests in pieces, yadda yadda. Their place is now in our fond memories and flashbacks.
    [MIA] : Missing-in-action. A player vanished and left their character off-screen, but the character was too important to be retconned out. Referring to these characters (and wondering where they are) is allowed, but their fate is left undisclosed unless their player returns.
    [NPC] : Non-player character. A character who can be controlled by anyone in need.
    [WIP] : Work-in-progress. A character is incomplete and not ready to be played yet.
    (Currently played by X) : informs if a character is being played by someone else than who made their registry post.
    Crossed-over: This character has been retconned out. They are considered never to have existed in the story. Don't refer to them.



    Empty character template:

    <Your character's name here>
    Spoiler
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    Age: Exact number or rough estimation.
    Gender: Male, female, etc.
    Height: Centimeters and/or feet and inches.
    Weight: Kilograms and/or pounds.
    Species: What kind of creature your character is?
    Station: Your character's current lot in life.

    Description:
    Spoiler
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    What does your character look, feel, smell and sound like?


    Personality:
    Spoiler
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    How does your character think? What drives him and what kind of a fellow is he?


    History:
    Spoiler
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    What has happened to your character before the game and made them who they are?


    Story So Far:
    Spoiler
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    You can summarize and update here what has happened to your character during the game.


    Abilities:
    Spoiler
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    What is your character good or bad at? What special things can he do or knows?
    .


    Other information:
    Spoiler
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    Anything you can't fit to the brackets above, such as equipment or property your character owns.


    Anything else? I'll leave it to other posts of mine to post the extended notes for all this I came up with.
    I'm also on discord as "raziere".


  2. - Top - End - #2
    Bugbear in the Playground
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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Posting interest, characters to come.
    Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.

  3. - Top - End - #3
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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    I think I might roll up the aforementioned shadowfolk noble from Kingdom B. Details coming tomorrow.
    "I'M just a guy with a boomerang... I didn't ask for all this flying... and MAGIC!!!" -Sokka

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    Quote Originally Posted by Wuff View Post
    the biggest nerd ever who transforms into BEAR is of course alluring.

  4. - Top - End - #4
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    Lord Raziere's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Then I think I've come up with my own character:

    Umbrana, The Shadow Knight
    Spoiler
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    Age: 21
    Gender: Female
    Height: 6 feet
    Weight: Technically weightless, plus the weight of whatever she is wearing, most often her armor
    Species: Shadow Folk
    Station: Shadow Knight-Errant

    Description:
    Spoiler
    Show

    For most she is someone who never comes out of her full body plate armor with a black cape, armor colored dark blue with twinkling stars upon it and full moon upon its chest plate. She carries a round shield with a crescent moon taking up the entire shield, a white moon halberd on her back and a dark blue saber with a moon white guard. She often rides her Moon Panther which is black with silver-blue eyes.

    Without her armor, she is a black silhouette of tough looking woman with shoulder-length hair with two glowing yellow eyes.


    Personality:
    Spoiler
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    Umbrana is one who willingly left her Kingdom to keep it stable at the decree of her king. She works to protect the innocent and fight for whats right. Her experiences of being exiled and decried by the Night Court as a commoner who just wanted to power grab for all that has done has left her disillusioned yet she still does the right thing anyways. She is unsure of her feelings towards Princess Lunesse still, but has decided to stay away from her own kingdom for the good of everyone within. She finds the Terrestrial World interesting but feels sadness over her never being able to return home.


    History:
    Spoiler
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    Umbrana started as a villager of the Realm of Night, where the Shadowfolk live. A realm separate from the rest of the world and only accessible through certain locations with a strong association with shadow at night. A world of eternal night, lit only by distant stars and the fickle moon. She always wanted to be a Shadow Knight, a protector of this realm herself. She practiced all her childhood until by luck a Shadow Knight by the name of Sir Noxen came to her village to protect them from a demon. At first she dismissed her out of hand, but in determination she followed him and helped him slay the demon before it harmed anyone else despite the danger.

    Umbrana became his squire as a result and thus trained under him to become a Shadow Knight. He was a calm, patient teacher and made sure to impress upon her the dangers of being a Shadow Knight- that being one was to go forth and protect people every day, to put her life on the line. He taught her the magic they use- Night Magic to summon their Lunar Panthers to ride upon in both this and the normal realms, to fire crescent beams of lunar energy, control shadows and other such things, while teaching her to fight in armor for while in darkness and the shade, Shadow Folk are flexible and reshapeable, in clothing that protects them from being burned to death by the sun they have to be bound by the clothing's shape.- of course, the clothing must cover them entirely while in the sun, just to make sure. She was soon wearing chain armor, a plain black sword and shadewood shield with bandana to cover her face under the chain helm, and soon a Lunar Halberd was forged for her as her primary weapon

    At age 16, the Princess of the Realm of Night, Princess Lunesse, was kidnapped by a monster from the Realm of Flame. The King proclaimed that any warrior who could rescue the Princess would be promised her hand in marriage and thus the kingdom. They rode forth to confront the Flame monster, but Sir Noxen was lured into a trap
    and killed by the time she got there, it was too late. He was dead. From the scene of his death she deduced that there was someone controlling the monster and thus took up his Crescent Moon Shield, Moon Plate Armor and Noxen's Night Saber. With caution she figured out who was controlling the flame monster, killed him in an ambush not caring the reasons why he kidnapped Princess Lunesse, fought a terrifying battle against the Flame monster which all her strength to survive, then brought back Princess Lunesse.

    At first people thought that Sir Noxen had done it and that Umbrana had died, but as she took off her helm, she explained the situation and how he died. The Night Court was shocked, and the King thanked Umbrana and told her that she had become a full knight, but given the unusual circumstances of the rescue he would have to think upon how the reward would work as he was not a king who went back on his word. However other nobles accused Umbrana of killing Sir Noxen herself to climb up the ranks of status then try to marry the Princess despite both being women to just to gain power, Lunesse tried to speak in her defense and that she killed the ones who kidnapped her, but this did not prove whether Sir Noxen died by her or the kidnappers hands.

    The King facing a difficult political situation, knowing that he couldn't kill Umbrana to appease the court for saving his daughter, yet couldn't just hand her the Kingdom as a reward or lose the nobility, he instead opted to exile her from the Realm of Night with all her belongings. Umbrana, knowing that the stability of the Kingdom came before any of her own desires, accepted this left the Realm of Night for the Terrestrial Realm, she had only rescued the Princess out of duty anyways and the thought of power never crossed her mind. Princess Lunesse fell for her, but Umbrana herself did not expect this and did not know how to feel about it, turning her down and leaving the Realm for the sake of the Kingdom, taking the fall as all Knights do.

    Now five years later she wanders the Terrestrial Realms among humans and other races, clad in her Moon Armor to protect herself outside during the day, righting whatever wrongs she can and fighting for the innocent upon her Lunar Panther.


    Story So Far:
    Spoiler
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    You can summarize and update here what has happened to your character during the game.


    Abilities:
    Spoiler
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    Shadow Body:
    Without clothes she is a infinitely shape-able and flexibility black shadow with two yellow glowing lights for eyes. However she is vulnerable to being to death by the sun unless she wears clothes to cover herself up. This means during the night she can fight outside her armor much more wildly and more creatively than during the day. Unlike other mortals she can enter the Realm of Night through any shadow, as well as hide in anyone's shadow from the sun.

    Night Magic of the Shadow Knights:
    Can cast various spells thematically connected to the night, such as summon a Moon panther as a mount whose connection to moon allows it to ride during night and day, fire darkness and moon blasts as ranged attacks, create shadow walls and other stuff that relates to combat. such magic has weaknesses to fire and sun magic though.

    Moon Armor:
    Plate armor as hard as steel and protects one from the sun and sun-based magic, as well a round shield with a crescent moon on it.

    Vantoria, The Lunar Halberd:
    her signature Halberd that she carries as a weapon white steel and glows like the moon, with a special enchanted ability being that she can throw it as far as she can and it will always return to her hand.

    Noxen's Night Saber:
    The saber that Sir Noxen once carried, and her back up weapon. the user can will its blade to briefly turn incorporeal to slip through defenses to pierce the foes flesh, thus bypassing shields with any stab.

    Knight Combat Training:
    Has been trained to fight as a knight, with a spear, sword, charges on mounts, as well built up strength to move well in plate armor without getting tired, and is experienced in combat.

    Super-Strength:
    Constant training and fighting in heavy armor have made her stronger than most and she can bust through walls and turn over carriages herself, as well as leap higher than most.



    Other information:
    Spoiler
    Show

    Anything you can't fit to the brackets above, such as equipment or property your character owns.
    I'm also on discord as "raziere".


  5. - Top - End - #5
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    Celticbear's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Alright, here we go:

    Margorath

    Spoiler
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    Age: Somewhere in his forties
    Gender: Male
    Hieght: Nearly seven feet (2 meters)
    Weight: N/A
    Species: Shadowfolk
    Station: Royal Councilor

    Spoiler: Description
    Show
    Wears a black robe and gloves. Wears a mask that looks like this:
    Spoiler: Mask
    Show

    Underneath he is a formless shadow with two red pinpricks for eyes. His voice is hollow.


    Spoiler: Personality
    Show
    To someone who just met him, Margorath seems to be emotionless. This is not the case. In private, he is very emotional. His profession, Royal Councilor, makes it so that he cannot show weakness. He is cold and calculating, and terribly vile.


    Spoiler: History
    Show
    Margorath always wanted to be the one in power. His race made that effectively an impossibility due to distrust between the dominant race (humans) and his. So he studied magic. Specifically he studied demon summoning. If he couldn't rule humanity, he could rule these creatures of darkness. The first one he summoned though was extremely powerful, and Margorath could not bind it to his will. The demon found Margorath amusing, and aloud him one wish within the demon's power to grant. Margorath asked to be a person connected to royalty, an influential person. The demon waved his hands, and a very strange set of events aloud Margorath to become a royal councilor of a king. Over time Margorath became the decider of every decision the king made.


    Spoiler: The Story So Far
    Show
    To be started soon!


    Spoiler: Abilities
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    Shadowfolk: Unless protected by clothing, Margorath's shadow body will burst into flames, killing him nearly instantly.

    Demonic Magic: Besides summoning demons, Margorath has made countless deal with them, gaining the following abilities (Demon abilities are the ones in italics):

    Hellfire: Smells like brimstone, burns all the same as regular fire. Deals extra damage against angelic creatures

    On Black Wings: A GTFO ability. Has the ability to unsheathe bat wings (that don't burst into flames on contact with the sun)

    Mask of the Fallen: Whoever wears this mask has the ability to bind lesser demons to their will. (To clarify, think that demon summoning let's you summon demons, but doesn't let you control them. The mask let's you control them.)


    Spoiler: Other Information
    Show
    Margorath will probably be the first main antagonist. With Raziere's permission of course.
    "I'M just a guy with a boomerang... I didn't ask for all this flying... and MAGIC!!!" -Sokka

    Avatar by linklele

    Quote Originally Posted by Wuff View Post
    the biggest nerd ever who transforms into BEAR is of course alluring.

  6. - Top - End - #6
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    Lord Raziere's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    1. I think the Shadow Body is pretty accurate, just keep in mind that there is a short window of time to jump into a shadow to save themselves from the sun. it has to be fast, but they can do it.

    2. Yeah his motivation to make sense. Margorath seems to be one with ambition and I imagine being confined to a magical realm outside the rest of the world where its eternal night and the Terrestrial Realm being full of sunlight half the time inimical to Shadowfolk would certainly be grating on someone who wants power.

    So yeah, I'm okay with this. lets just wait until everyone else has submitted their characters before starting, I'm sure there are a few others interested in this.
    I'm also on discord as "raziere".


  7. - Top - End - #7
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    Iceseer's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    right sorry for the blackout. I'll post my character soon.
    thanks for linkele for my avatar

  8. - Top - End - #8
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    Lord Raziere's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Now to post up notes upon many things:

    Spoiler: Expanded Setting Notes
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    All this is broad strokes stuff. for individual characters, things are more flexible.

    Spoiler: Species
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    -orcs are not evil, just a race of beings that evolved in the most harshest possible environments in the world, being incredibly resistant to disease and poison, possessing regeneration, super strength and being 8 ft tall. They actually have two ways to reproduce: either the normal reproductive methods or by implanting the corpses of their fallen foes with parasites that feed upon the corpse to grow into a new orc, and thus reproduce through both love and war. They constantly fight monsters for survival. However it is rare to see an orc wield anything more complex than a club or their own fists, this doesn't mean they're stupid but given their strength and greater physique its harder to design armor and weapons for them, but orcs don't really need such most of the time given their power.

    -go real old school with elves and dwarves, cold iron weakness, salt and needing to tell the truth when asked three times, the whole works to make them Fae/Fair Folk with mystical Fae powers and such rather than just another kind of human. the normal kinds of these you might be used to are the half-elves and half-dwarves, and even then have Fae themes to them due to their half heritage, that and Changelings of course.

    -shadowfolk who dwell in a world of shadow, not evil, and burn to death when exposed to sunlight, look like silhouettes with eyes and can reshape themselves to whatever form they want as long are not within sunlight. they can shield themselves from the sun by wearing covering up clothes or armor or hiding inside a building, or within the shadow of something else.

    -Gorgons are cursed by the spirit of beauty out of jealousy of their appearances so that all who look into their eyes get turned to stone. They live on an island isolated from the rest of the continent to protect everyone else and many use stone magic, often using it to animate statues both of petrified intruders and carved to defend themselves, and use blindfolds when they go on the main land and their eyes of their snakes to see around when traveling.

    -Some Harpies rule kingdoms in the mountains and use song magic to lure people into traps. They let the winds carry their songs far and wide and they live in houses built far from the ground, their kingdom is isolated and they think little of ground-bound races, being more concerned about Sylphs and Stormling Nomads, but Duergar give them trouble more than they like to admit.

    -Merfolk dwell in the sea, having lower fish halves but also scales all over their body. Given the nature of water, they cannot read or write and store information in other ways using magic rituals to make Memory Pearls that store vast amounts of information and use spears as their primary weapon. They think of the surface dwellers as exotic and are curious about it to a degree, but find themselves stifled by their lack of legs and find going on land dangerous as a result of moving too slow, and thus those venture out are the creative, but methods to gain legs still give away their merfolk nature, often give in them scaled legs with webbed feet.

    -hybrids in general should have some measure of significance beyond appearance, offering weaknesses and strengths they don't normally have and the results should be more mystical and supernatural than genetic.

    -demons are still inherently evil but there are no succubi among them, with a focus on them being incredibly varied as non-guilty enemies to fight.



    Spoiler: Religion and the Spiritual Realms
    Show
    -I'm thinking Heaven should be a single city in the Spiritual Realms, this city has incredibly high standards and you need to be at minimum a saint to get in, no not just Good, a SAINT AT MINIMUM. to the point where a vast majority of people have been turned away by angels to go live their afterlives in other places of the Spiritual Realms with their own problems and spirits and strange rules, with the afterlife being a strange adventure all of its own

    -religions like a goddess of love who smiles on couples of all types and pairings no matter their orientation and her servants are good versions of succubi who are kind and caring to all. another is a god of shadows who preaches freedom and independence and thus their followers are constantly persecuted by other religions and kings for being a threat to the status quo, only one religion of light aiming to get into Heaven, animist and polytheist religions that are NOT henotheist and so on....

    The religions I'm personally thinking of putting in:

    The Worshipers Of Heaven:
    Your usual popular religion worshiping light and virtue, it is said that it was was made when a mortal created the first city long ago and invented civilization while decrying all beasts and nature, becoming king and ascending to become the King of Heaven when he built the Heavenly City as well in his death, shunning the spirits of the natural Spiritual Realms as ones of nature who allows bestial savagery. Since Heaven has incredibly high standards to get in with only saints or above being allowed, this religion is forced by the beings they worship to hold everyone to those standards and try to correct their every mistake in some manner whether through forgiveness or justice, as well as constantly worrying about themselves not living up to those standards. Thus their High Priest is forced to have a sterling, sparkling clean reputation in order to get their position. The King of Heaven just as he disliked not having a single drop of barbarism or savagery in his city in life, does not tolerate a single drop of sin in his Heavenly City as a god.

    Unfortunately this religion cares more about abstract morality than peoples feelings, more about unity of civilization and law than the unity of families and lovers. Their efforts of the mortal world are focused on keeping civilization stable and following the King of Heaven's celestial designs. Unfortunately the honest believers can be both good and bad, while there are dishonest priests who use the religion as nothing more than to gain power for themselves. The Angels do nothing about this- all are judged by the Angels at the gates of Heaven when life has ended, so they no need to judge and punish anyone early.

    The Temple of Nalania:
    This religion was formed when a kind woman named Nalania walked throughout the land preaching kindness and compassion, so much so that when she died, the Angels automatically opened the gates for her, her compassion so great that they could do nothing else. In response, Nalania rejected them and Heaven, unable to accept their harsh judgement of all things. She turned away from Heaven with the Angels disbelieving and made her own realm, not perfect but as a goddess it was the best she could do, and made the Succubi to her own servants of love and compassion to all.

    Her worshipers thus strive to show compassion, bringing in outcasts of all kinds to shelter them in their temples and try to solve their problems and teach them to be stronger. They accept all forms of consensual love. While they mean well, don't have the ridiculous standards of the Worshipers of Heaven, some can be naive at times and let down their guard for liars who are good at tricking the compassionate. Nevertheless, the Worshipers of Nalania hold no tolerance for those inflict suffering on others. Kind they may be, but try to harm any innocent or victim and they will hold nothing back against those who dare.

    The Cult of Jamar
    In life, Jamar was a scoundrel who sought to create a revolution, to overthrow kings and nobles and put in a new system of true justice decided by the people, believing that freedom is justice, that the two concepts are inherently linked. However he failed and was beheaded while he shouted "Seek Justice in Liberty, my followers! Seek a world where your not bound by birth or destiny in the shadows!" making him a martyr. Now cults worship him in the shadows, many of them assassins and thieves led by elected small councils who hand out their take of the money evenly, or barbarian tribes that most civilization looks down upon for their strange barbaric chaotic ways, or pirates on ships. The Cult seeks to bring a universal justice to all, one not bound by a lordship, a crown or a religion. Many of them use Soul Chain magic, spells formed by the chains that were broken from their bindings to fate when they undergo a ritual of Jamar and now re-purposed to allow them greater freedom.

    It is notable that this Cult does not have a uniform appearance or method. Jamar is a paradoxical shadow being, wanting both freedom and justice but also a universal unity that nevertheless focuses on individuality and diversity. The only indication of people being a follower often is the symbol of Jamar: a crow taking flight, which some wear as tattoo or has a amulet on, or draws on a wall or any number of creative methods, with prayer being simple, silent and towards the nearest Crow of Jamar. Furthermore Jamar actually has many names such as Jannara, Dark Crow, Vakal, He-Who-Creeps, Hidden Sword, Teruki, and many others, and just as many forms, and while he was male in life his forms are many and his gender identity is just as a fluid.



    Spoiler: Skills
    Show

    Mages:
    -I'd say most mages learn one school of magic at maximum. pyromancers wield fire, illusionists use illusions, truth mages wield truth magic, alchemists use alchemy, enchanters make magic items, and so on so forth- one mage one magic. you have to pick one magical thing to do, stick with it and use it creatively, whatever it is specialize and make the best of it. that specialization can be whatever you want, as long as its an actual specialization and the possibilities are many and varied. also magic isn't inherently tied to scholarly pursuits, its more a thing of a thing of spirit than knowledge, through scholars do study magic to try and figure it out but they are far from the only people who use it, and a magic-using warrior is more likely to be better at fighting with magic than a person who just uses pure magic. and of course cast at will

    The Academy of Candles
    One of the very few secular learning centers in the entire world, this academy of pyromancers that teach discipline and control over flame. They believe in the light of knowledge and reason, but also restraint so that their flame doesn't burn everything around them. To them the flame embodies both the potential for something far greater and better but also the danger of it all going out of control. They wield power carefully, trying to find a balance between action and thought. Emotional pyromancers who get angry and allow their flame to go out of control are punished harshly. The academy was started by the First Pyromancer, Prometheus. They use fire as flexibly as possible, using hearths and flames as scrying windows, mastering flame to the point where they can cook anything with their magic, forging and reforging things as they like, using rituals to make their books immune to flame, and other feats of creative fire use to its full potential.

    Fighters
    -at the same time pure fighters can train them selves to great heights of strength and fighting skill beyond real life capabilities, wield massive weapons and weird weapons as well as heavy armor made of metals that most people can't even walk in. they are not inherently worse than a magic users, which are more limited than god-wizards.

    Thieves Guilds:
    the problem with thieves is that they're low-powered and thus kind of rubbish against super-powerful warriors, magical wizards, dragons, angels, demons and everything else in the entire freaking universe. So how do we fix that? How does your cynical soundrel compete with all these supernatural stuff that would normally kill them six ways to sunday? well first they probably have to be smart, knives are for slitting throats of humans just as fragile you and good for hiding on your person, bows are for sniping magical and powerful things from afar, with special arrows designed to pierce their magical defenses, maces for shattering stuff swords and such can't, and a thieves guild is probably just as magically varied as anywhere else, its just that the methods of using magic are different: a thief with fire magic has probably learned a spell to to make fire leap out of a candle without anyone being able to tell the rogue did it for assassinations and distractions, they can probably turn to smoke to pass through cracks and bars.

    that and there are probably multiple thieves guilds but not all with the same name and the same methods competing against each other, with the Thieves Guild itself being a general most mercantile thing accepting any advantage and method, a religious one that probably worships a god that allows them powers like turning invisible making objects they want to steal float over to them, night vision and so on, a third that might be more a mafia of werewolves or something, and no one just doesn't want to mess of a mafia of werewolves, and I can see vampires being a known thieves guild as well but I can also see them being the nobles of a particular kingdom who use their vampiric powers to defend against even greater monsters while sucking blood as a tax, perhaps the vampire thieves guild is connected to the kingdom? of course some vampires are just dirty bandits on the road with a few zombies in their control shaking people down for blood rather than money.

    Magic Limitations:
    basically the lowest possible bar for what I consider high-powered is "can destroy a city in a single ultimate attack" so my idea for that, is for this setting to make it so that any spell that can destroy a city or above requires a big ritual and lots of preparation, like just tons of it, hours at least. anything below city destruction is the PC power level. anything above city destruction is the power level of various complicated rituals that can be easily disrupted, powerful villains and the mysterious workings of gods. there is a lot of cool powers and cool fights that can happen below city destruction level.

    Necromancy:
    undead are like just corpse robots people use, some use them as convenient replacement for slave labor and some people send hordes of poorly designed zombies, some lord design high quality undead bodyguards or soldiers for their army, some take the corpse of a genius and make special rituals to create a super-genius spirit within that corpse to try and calculate big numbers or something and oh no why is this undead super spirit rebelling against you and how are they figuring out all this magic so quickly aaaaaaah this magic ritual went horribly wrooooong.

    and some might just be frankensteins monster who some guy made with feelings and an actual sapient mind for some reason trying to figure out its existence straight of Promethean: the Created.

    perhaps its all just down to how you design them. perhaps some necromancers do the limb replacement thing and your a necrorg if you lose an arm, instead of a cyborg. as for ghosts, they generally just stick around for probably the usual reasons and I don't see any reason fix what ain't broke about ghosts. their reasons for being ghosts and what they do seems pretty obvious.

    but of course, people are superstitious and wary of the dangers of anyone wielding magic, so just because something is useful doesn't mean people accept necromancers giving them new arms. that and any magic is dangerous in the wrong hands. thats just the nature of power. too widespread and it becomes sci-fi y'know?

    point is, I think necromancy even if its not inherently evil, should still be dangerous and potentially lead to someone using it in evil ways. like all magic. there have probably been wars around where undead troops were just unleashed on the battlefield and never really stopped marching around and attacking people. just like how there are probably pyromancers leading packs of bandits to get any loot they want, or former knights enhanced by enchantments now turned bandit because the war they were fighting is over and that is all they know. common people have good reason to hold onto their cold iron and silver weapons. fantasy is dangerous! medieval society is dangerous without needing outside threats, because medieval society is actually pretty fragile at best and pretty chaotic and unstable at all other times. and fantasy is giving medieval society magical stuff that screw up the balance of power something fierce. and so on and so forth

    Beast Knights
    beast knights have the ability to transform into a giant mythical beast partially or fully depending on the situation, drawing upon primal magic to do so, while powerful to fight off threats to civilization, civilization itself hates them for being beasts in humanoid skin. they can partially transform for situations like fighting indoors so that they don't destroy buildings.

    there are however people that use the magic for other uses. While most people mistakenly refer to all people who can transform into a single form as a Beast Knight, Morph Assassins are different in that they often take the form of humanoid or smaller forms to sneak up on people and kill them, and is often used for killing someone in one identity, running away, transforming out of sight then slinking off with no one the wiser in their other identity. Beast Knights themselves dislike it when you confuse the two.



    There is no alignment and no god-wizards/vancian casting.

    I'm also on discord as "raziere".


  9. - Top - End - #9
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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    putting general intrest. Need to think of concpet.
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Ok, lets decide perhaps the two nations and where we will start.

    because if I remember, the plot is two kingdoms at war, over Margoraths influence or whatever.

    Kingdom A- lets call it.....Rannfeld, is an orthodox Worshipers of Heaven nation or Heavenist. the current King, Janneck Rannfeld is heavily religious, with faith magic and is basically on a crusade against the other kingdom, lets call it Altinum who instead has a polytheistic pantheon and whose king has become politically corrupt by Morgarath.

    we will start like many fantasy tales....in a small village. one where the men have already been taken as recruits for the armies, but isn't important enough to defend. A defenseless town, one that groups of deserters from both armies begin to close in on....so that they can start taking up banditry. Welcome to Malden.
    I'm also on discord as "raziere".


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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    umm.. I was thinking about a tortured child, with heritage of few unnatural beings, which was exprienced on.
    He has escaped trying to find home, but cursed with his powers, and haunted by the cult who raised him.
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Sounds good igor! can't wait to see it.

    anyways, I'll be starting off with Umbrana but of course be introducing characters over time as I feel like for plots and such. just let lemme know when your character is actually completed so we can start.....
    I'm also on discord as "raziere".


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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    b]Epoh Hope[/b]
    [spoiler]
    Age: 12
    Gender: Male/or else
    Height:1.30 M
    Weight: 24 Kg.
    Species: Human, with bloodlines of many races.
    Station: A runaway expriement

    Description:
    Spoiler
    Show
    Epoh is ginger head, with pale skins, and looks thin and sick. Usually his eyes are blind folded- but when not, they are blindingly shine with magical power. Sharp ears hint of elven heritage. Wearing broken enchanted shackles and rugs.


    Personality:
    Spoiler
    Show
    Scared child looking for his place, and running away from his fate.


    History:
    Spoiler
    Show

    Epoh Hope, was probably one from dozens to be called this name. But he were the first one to survive, with rare bloodline, of elves, dwarves, shadowfolk, he has survived the experiments. During an accident, Epoh run away from the "Order OF Hope", hoping to find a place to belong to, which doesn't require serving scary people.



    Story So Far:
    Spoiler
    Show
    You can summarize and update here what has happened to your character during the game.


    Abilities:
    Spoiler
    Show


    Wild Sorcery which he barely control.
    Street Sense The streets are his home, which he is know very well
    stealth
    pick pockets.


    .


    Other information:
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Ok I'll consider that good enough and start the IC thread. Mostly because I don't think anything will happen if I keep waiting.
    I'm also on discord as "raziere".


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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    umm... yeah, I am not proud of it. What should I edit?
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    whats the order of hope? why was he made? what were they trying to accomplish? backstory could use expanding in my opinion to get a better idea of who he is. also don't try to get too sci-fi with this, the word "experiment" can be un-immersive if we don't be careful. we're trying to be classic fantasy with this after all, which means no magitech.
    I'm also on discord as "raziere".


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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Quote Originally Posted by igordragonian View Post
    b]Epoh Hope[/b]
    [spoiler]
    Age: 12
    Gender: Male/or else
    Height:1.30 M
    Weight: 24 Kg.
    Species: Human, with bloodlines of many races.
    Station: A runaway expriement

    Description:
    Spoiler
    Show
    Epoh is ginger head, with pale skins, and looks thin and sick. Usually his eyes are blind folded- but when not, they are blindingly shine with magical power. Sharp ears hint of elven heritage. Wearing broken enchanted shackles and rugs.


    Personality:
    Spoiler
    Show
    Scared child looking for his place, and running away from his fate.


    History:
    Spoiler
    Show

    Epoh Hope, was probably one from dozens to be called this name. But he were the first one to survive, with rare bloodline, of elves, dwarves, shadowfolk, he has survived the experiments. During an accident, Epoh run away from the "Order OF Hope", hoping to find a place to belong to, which doesn't require serving scary people.



    Story So Far:
    Spoiler
    Show
    You can summarize and update here what has happened to your character during the game.


    Abilities:
    Spoiler
    Show


    Wild Sorcery which he barely control.
    Street Sense The streets are his home, which he is know very well
    stealth
    pick pockets.


    .


    Other information:

    Kinda gives me legion vibes, I like him. Background could use more details, but Raziere already said that.
    "I'M just a guy with a boomerang... I didn't ask for all this flying... and MAGIC!!!" -Sokka

    Avatar by linklele

    Quote Originally Posted by Wuff View Post
    the biggest nerd ever who transforms into BEAR is of course alluring.

  18. - Top - End - #18
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    igordragonian's Avatar

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    sorry, crazy irl...
    Thanks for the OOTSkage of OOTS art, Lord Raziere.

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    Who want to join some freeform Naruto Rp?
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  19. - Top - End - #19

    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Can people still join this? I'm interested.

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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    Yeah sure?

    I'd given up hope for this thread but sure, whatever. since no one seems to be responding to anything, I'll take anything at this point.
    I'm also on discord as "raziere".


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    Default Re: [Fantasy ITP] OOC Thread 1: Beast Knights Are WHAT?

    I'm still here.
    "I'M just a guy with a boomerang... I didn't ask for all this flying... and MAGIC!!!" -Sokka

    Avatar by linklele

    Quote Originally Posted by Wuff View Post
    the biggest nerd ever who transforms into BEAR is of course alluring.

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