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Thread: Three Amigos SC
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2017-06-21, 11:10 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Garet assists in checking the door. Arlen is happy to lead the way through the door.
Last edited by muffywo45; 2017-06-21 at 11:10 AM.
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2017-06-21, 11:36 AM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
When you get to the door, you notice it is a "J" door. You use the key and it opens right up. Garet looks at the door and notices once again that the trap in the door has been disabled. You look inside and see a featureless, thirty foot long hall with another round door at the other end. A narrow five foot diameter tunnel breaches the middle of the south wall and heads off into darkness. Feralas looks at Lightfoot and there is no indication that he smells anything.
Searching the entrance, Garet finds a pit trap right as you enter the room. He pulls out his tools and thinks he has disabled the trap. Upon further inspection of the room, Tahlas finds a hidden door and Garet opens it.Last edited by papikr; 2017-06-21 at 11:43 AM.
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2017-06-22, 02:18 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Garet opens the secret door that Tahlas finds. Seeing no traps, Arlen walks inside. Small mounds of rubble fill this ten foot high, twenty foot square chamber. Most of the detritus is piled near a roughly hewn five foot diameter tunnel bored into the west wall. Three wooden chests sit in the middle of the floor. The chests' lids are carved and painted with anthropomorphic figures resembling a badger, a fox and a rabbit. The smashed remains of three padlocks lie strewn around the chests. A wooden lever juts from an iron plate set into the south wall. The lever looks like it can slide up and down, and is currently in the down position.
Looking through the room, you find no traps.
Garet searches through the badger chest and finds nothing.
The fox chest initially seems to have nothing, but upon further inspection, Garet finds a false bottom, inside of which he finds a silver bracelet that he thinks is worth 25 gp, a small pouch containing three citrines worth 50 gp each, and a tiny glass vial with some dust inside.
The rabbit chest contains a gray bag in it.
Feralas detects another secret door near the tunnelLast edited by papikr; 2017-06-22 at 02:20 PM.
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2017-06-22, 04:06 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Tahlas flips the lever to the up position in case it locks another trap. Then proceeds to follow the group as they go back to the previous hallway.
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-22, 06:17 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Upon flipping the switch up, the group hears a switch flip under the trap that they just disarmed, just like the previous switch had done. They encounter an "I" door at the other end of the trapped hallway. Garet does his thing and unlocks and disarms the door. The door opens and you see that marble staircases split this room into three levels: a rubble strewn foyer where you entered, a ten foot square marble landing and an upper hall supported by two pillar sculpted to resemble petrified trees. Between the pillars rests a graven throne. An elderly gnome wearing a silver crown is slumped in the throne, his soft snores echoing throughout the room. The thirty foot expanse of wall behind the throne is carved with frescoes depicting a complex array of gears. Another noteworthy feature is a cherubic gnome's face carved in bas-relief on the west wall of the landing.
Spoiler: AllOn the map: the dark gray is the throne. The light gray is the bas-relief carving. The outlined 10x10 square with the light gray is the landingLast edited by papikr; 2017-06-22 at 06:19 PM.
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2017-06-23, 10:13 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Talhlas moves silently around the room trying to get behind the sleeping gnome before settling into place. Feralas, Matrim and Lightfoot look on at the entrance of the room.
Spoiler: ActionsMove Silently:(1d20+8)[18]
Hide: (1d20+8)[24]The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-23, 12:18 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Once Tahlas steps onto the 10 ft by 10 ft landing, a voice comes from the gnome carving in front of him.
In common, the voice says...If you wish an audience with the king, place your finest coin in my mouth
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2017-06-23, 02:48 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Tahlas places a gold piece in the gnome carving's mouth and the coin disappears.
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2017-06-24, 08:39 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Tahalas places his hand on the gnome's shoulder. His hand goes straight through the gnome as if he was an illusion. Upon further inspection of the landing, Garet notices a very well hidden trap that looks dang near impossible to disarm. Tahlas notices no traps on the throne, but does notice a hidden area on the arm of the chair.
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2017-06-24, 10:27 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Tahlas opens the secret compartment in the throne and the king's image speaks. Betrayed we are by our own magic, one by one we fade away - Jzadirune's lost! Oh how tragic! We curse the vanishing day.
Inside the armrest, Tahlas finds 76 gp, and an "N" and "E" key
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2017-06-24, 10:49 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Garet attempts to disable the trap.
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2017-06-24, 11:04 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Garet attempts to disable the trap on the landing, and felt very confident in his attempt, but it did not disable
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2017-06-24, 11:17 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Garet tells everyone to move away and attempts to trigger the trap.
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2017-06-24, 11:25 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Well, the trap cannot be disabled that I can see.
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2017-06-26, 07:40 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Tahlas continues to search the rest of the room before suggesting we go back to the secret door in the previous room.
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 07:42 AM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Upon trying to trigger the trap, Garet begins to feel more clumsy. Tahlas looks around the room and finds nothing else of interest
As each person steps onto the platform, the voice returns. Each person places a gp in its mouth and the coin disappears. Looking at the armrest on the throne, Tahlas notices that every time a coin is placed in the mouth, one appears in the arm rest.Last edited by papikr; 2017-06-26 at 07:55 AM.
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2017-06-26, 09:46 AM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Garet looks at the next door and sees that it is a U door. He unlocks and disarms the door. When the door opens, Lightfoot sniffs and makes a low growl, but then seems confused. Metal wreckage and broken gears lie strewn about this oddly shaped chamber. Standing in the middle of the room is a half-built metal framework of a four-legged, five-foot-tall construct with one arm ending in a spiked wedge. Its other arm is nowhere to be seen. You see another door to the north as well as tunnels to the north and south. Upon entering the room, you barely see a figure dash into the northern tunnel from behind the metal figure.
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2017-06-26, 09:58 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Feralas tentatively moves into the room keeping a hand on Lightfoot. He looks at the metal construct and asks Does anyone have any idea what this is?. Tahlas and Matrim move into the room but keep their distance from the metal creature.
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 10:09 AM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
The three halflings also move into the room cautiously.
Arwen looks at creature carefully.Spoiler: DMKnowledge Engineering (1d20+6)[24]
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2017-06-26, 10:15 AM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
Arwen looks at the metal figure and determines that it is an unfinished pulverizer automaton. Normally these guys are not anything you want to mess with. They like to smash you with their spiked arms or scream at you. He also knows that they have a 50/50 chance of working.
In the room you find nothing of value, just some parts you would assume are for the robotLast edited by papikr; 2017-06-26 at 10:26 AM.
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2017-06-26, 10:38 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Tahlas, Feralas and Matrim keep their distance from the machine and make their around the room to the northern door to follow the figure that left.
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 12:17 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
The group follows the tunnel to the right and up. Tahlas sees that it opens into a room that has a very acrid stench. There are two large tables draped in cobwebs. A;chemical apparatus clutters one tabletop, while the other table has been flipped on its side, spilling its contents into the middle of the room. Amid the fragments of shattered glass lie some broken candles, some spent tindertwigs, various sundry utensils, and a pile of rags. Against the opposit wall stands a cabinet, its door set with jagged shards of frosted glass. It looks like someone smashed through the glass to reach the contents within. Mounted to the ceiling is a web-shrouded wooden fan connected to some gears and a rope belt that crosses the ceiling and disappears into the north wall.
As Tahlas enters the room, the pile of rags rises up into the air forming a humanoid silhouette
Spoiler: AllRoll initiative. If you want someone besides Tahlas entering into the room first, let me know
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2017-06-26, 01:51 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
The Raggamoffyn flies at Tahlas and slams into him
Spoiler: TahlasAttack: (1d20+4)[20]
Damage: (1d6+3)[9]
If successful Grapple (1d20+4)[24]
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2017-06-26, 02:17 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
As Tahlas gets grappled by the Raggamoffyn, a skulk pops up wrapped in the same type of rags and throws a tanglefoot bag over Tahlas's head.
Spoiler: ThrowThrow (1d20+3)[17]
The tanglefoot bag explodes behind Lightfoot.
Spoiler: FeralasRoll a d20 for meLast edited by papikr; 2017-06-26 at 02:20 PM.
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2017-06-26, 03:41 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Tahlas tries to move to the side and attack the things that are on him.
Spoiler: AttackAttack:(1d20+4)[11]
Damage:(1d4+2)[3]
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 04:53 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
Feralas moves into the room and tries to pull the things attacking his brother off of him and he directs Lightfoot to attack the skulk.
Spoiler: RollsWolf Attack:(1d20+3)[18]
Damage:(1d6+1)[6]
D20 to help Tahlas (don't know what you want so add whatever you need)
(1d20)[1]
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 08:19 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Arlen charges the Skulk
Spoiler: DMAttack was an 18 and damage a 4
Garet charges into melee as well but misses.
Arwen chants a few words of magic and a ball of energy leaves his outstretched hand.
Spoiler: Magic Missile DamageTargeting the skulk damage (1d4+1)[4]
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2017-06-26, 08:25 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Three Amigos SC
The cleric enters the room and fires a crossbow bolt at the skulk
Spoiler: AttackAttack:(1d20+3)[14]
Damage:(1d8)[8]
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2017-06-26, 08:30 PM (ISO 8601)
- Join Date
- Apr 2017
Re: Three Amigos SC
The raggamoffyn attached to Tahlas tries to wrap himself firmly around the elf.
Spoiler: Tahlasgrapple check to wrap:(1d20+4)[11]
The Skulk swings his rapier at Arlen
Spoiler: ArlenAttack:(1d20+3)[5]
Damage:(1d6+2)[3]
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2017-06-26, 09:05 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Three Amigos SC
Garet attacks the skulk in front of him twice, carefully keeping his balance.
Spoiler: Garet Details
AC now 18 5 foot step to trade spots with Arlen
Attack 1 (1d20+2)[5]
Damage (1d4+1)[2]
Defensive Damage (1d6)[1]
Attack 2(1d20+2)[5]
Damage (1d4+1)[3]
Defensive Damage (1d6)[2]
Last edited by muffywo45; 2017-06-26 at 09:05 PM.