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2017-06-13, 03:53 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Plague Doctor by Crimmy
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2017-06-13, 03:55 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
You donīt have to go as heavy-handed as the artifacts rules, itīs enough to go with Mindscapes that are able to simply shut down stuff like AMF as part of their individual planar traits.
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2017-06-13, 03:59 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The term "Artifact" in this context purely a D&D term. In other settings, the tools of the gods may or may not be immune to such things. That also doesn't cover Dweomer of Transference, since the line of text you quoted only refers to AMF.
Has Dr. Strange's gear been shut down of AMFs in his own setting?
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2017-06-13, 03:59 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
A really fun fact is that Doctor Strange has stats in the old TSR Marvel Super Heroes Role-Playing Game, the one that used the FASERIP system. He can basically reproduce any power you can think of more or less at will by virtue of the fact that he has them as spells.
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2017-06-13, 04:00 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Originally Posted by http://www.d20srd.org/srd/spells/antimagicField.htmOriginally Posted by https://comicvine.gamespot.com/doctor-strange/4005-1456/Last edited by Mato; 2017-06-13 at 04:09 PM.
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2017-06-13, 04:04 PM (ISO 8601)
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2017-06-13, 04:05 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Yes, but first I'd like a bit more information as to how said powers work. If it's a spell then it would be stopped by DoT.
The wizard can just attack from his fast flowing demi-plane where every Planck second in the normal planes is equal to a billion years in the demi plane.The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:08 PM (ISO 8601)
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2017-06-13, 04:10 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
He was also defeated by Plantman. Friggin' Plantman of all people. And it wasn't a long fight. Plant Man one-shotted Dr. Strange. (I think it was in Defenders #37.) Plantman's just a guy with plant-based weaponry. And not, like, cool weaponry or anything.
http://imagizer.imageshack.us/a/img28/2302/defend6.jpg
https://cryptobotanicalfindings.file..._003.jpg?w=584Last edited by SimonMoon6; 2017-06-13 at 04:15 PM.
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2017-06-13, 04:10 PM (ISO 8601)
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2017-06-13, 04:12 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Genesis doesn't let the wizard create his own fast time plane and Dr Strange can freely travel through time, it doesn't even matter if the wizard gets ten quadrillion actions per minute on Earth because Dr Strange can spend an eternity in the moment before them even after they occur.
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2017-06-13, 04:12 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:15 PM (ISO 8601)
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2017-06-13, 04:16 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Genesis does indeed let the wizard create his own fast time plane.
Can you give me some sort of citation for Strange's time mastery? Can he affect some one while "spending an eternity in the moment"?
Because assassinating someone from a fasting flowing demi plane is easy for a wizard to accomplish. They can even use planar bubble to bring their planar trait with them.
I really don't understand what you're saying. I also think you underestimate just how powerful a D&D wizard is.Last edited by ColorBlindNinja; 2017-06-13 at 04:18 PM.
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2017-06-13, 04:17 PM (ISO 8601)
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The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:18 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Or a Megaman Robot
Random text to extend the legnth of this post
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2017-06-13, 04:20 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by Tainted_Scholar; 2017-06-13 at 04:20 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:26 PM (ISO 8601)
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2017-06-13, 04:29 PM (ISO 8601)
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- Nov 2016
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- Virgo Supercluster
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:38 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
[citation needed] But here, I have it for you. "Unless otherwise noted in a description, every plane in the D&D cosmology has the normal time trait." ~DMG.
His comics and the film that came out last year that made over six hundred million dollars and was kind of a pretty big deal. You should watch it some time, Kaecilius was even able to pull him self into a reverse time stream which if you think about it should be pretty impossible without some kind of temporal sense immune to any form of time manipulation and the ability to instantly jump any another spellcaster's spell effect. And that's pretty mild compared to Dr Strange's comics.
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2017-06-13, 04:40 PM (ISO 8601)
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2017-06-13, 04:40 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Like I said there is still solutions involving getting the author to write how your wizard beat dr strange.
One simple solution is to just mind control it or replace the author by an ice assassin of him.
Alternatively get him in a basket-weaving contest without magic and win using your stupidly high rank in basket-weaving(in the dr strange comics I am quite sure that dr strange is a super cool doctor and a wizard but was he shown as having a lot of training in basket weaving?)?
It was never said that the vs had to be done by killing the other.Last edited by noob; 2017-06-13 at 04:45 PM.
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2017-06-13, 04:42 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Genesis.
"The spellcaster determines the environment within the demiplane when he or she first casts genesis, reflecting most any desire the spellcaster can visualize."
Time is a planar trait.
And then in Psionic Genesis.
"You cant manipulate the time trait on your demiplane; its time trait is as the Material Plane."
A line which is strangely absent from normal genesis. Meaning that normal Genesis can indeed manipulate the time flow of the demiplane.The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:43 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Hold on now, you can't have your cake and eat it. Either terms have D&D definitions or they don't. So if "artifact" doesn't have its D&D definition, neither does "spell", and so Dweomer won't do jack and perhaps even AMF won't.
Unless of course the parameters of this contest are "everything is defined in such a way as to make the wizard win."Last edited by Psyren; 2017-06-13 at 04:46 PM.
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2017-06-13, 04:44 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Time is a planar trait. Genesis lets you choose whatever planar trait you want. This include fast time.
D&D wizards are immune to time effects thanks to Selective Temporal Repair. Celerity + Foresight means that the wizard can act before any combatants he faces.
You can attack your opponent from you demi plane or force the rules of your demi plane on the universe you inhabit.
That's a rather bizarre argument. "Spell" is a pretty general term, while I cannot think of another work of fiction that has the same definition of "artifact" that D&D does.
Edit: This is akin to claiming that D&D gods are immune to disintegration, so all gods in other works of fiction must be too.Last edited by ColorBlindNinja; 2017-06-13 at 04:47 PM.
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2017-06-13, 04:47 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
How exactly is Strange suppose to drag the Wizard into his Demi-Plane when the Wizard is going to just to use Celerity then Plane Shift to head to her Demi-Plane as soon as the fight starts.
It really doesn't matter if we use D&D definitions or not. The Wizard can just snipe Strange from her Demi-Plane.Last edited by Tainted_Scholar; 2017-06-13 at 04:49 PM.
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:47 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by Florian; 2017-06-13 at 04:49 PM.
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2017-06-13, 04:49 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Last edited by Psyren; 2017-06-13 at 04:50 PM.
Plague Doctor by Crimmy
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2017-06-13, 04:51 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
What if the reason D&D artifacts are immune to AMf is a trait of the artifact and not the AMF?
The False Balance Fallacy
The tendency to interpret the rules, not based on any validity with RAW or logic, but that which makes the game (in their eyes) more balanced.
This tendency is often fueled by the incorrect belief that the game is balanced or the desire for it to be.
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2017-06-13, 04:52 PM (ISO 8601)
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Re: D&D 3.5 Wizard VS Classic Dr. Strange
Letīs not dance around the point. D&D uses "in" and "out" mechanics. Artifacts are a case of "out" mechanics that simply are not covered by the rules, because there is no interaction that has to be covered, simple as that.
Itīs the other way around. Things like AMF only cover "minor" magic and ignore the rest, while things like Artifacts cover "major" magic that mortals never can reach.Last edited by Florian; 2017-06-13 at 04:54 PM.