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    Pixie in the Playground
     
    NinjaGuy

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    Default Modifying then animating the dead?

    I have a psionic artificer in my current game of 3.5 who loves to push the grey area of the rules to the limit. His current plan is to take the bones of a recently dead humanoid, transform them with a flesh to stone variant he made called "flesh to Crystal" kinda self explanatory, make it permanent, then take each individual bone Crystal and craft various cognizant crystals, power stones, dorje and other such psionc objects, put them in a pile and animate them.

    What I would like to know is would this work with animate dead, create undead, or any other method?
    Does it violate the "mostly intact corpse" requirement, or any other part of the spell?

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    Thurbane's Avatar

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    Default Re: Modifying then animating the dead?

    Well, since we're in homebrew territory, there isn't really going to be a RAW answer; but as a DM, I would say no.

    What you've got isn't a corpse, it's a bunch of crystals...

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    Necroticplague's Avatar

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    Default Re: Modifying then animating the dead?

    Quote Originally Posted by Inaba View Post
    What I would like to know is would this work with animate dead, create undead, or any other method?
    HAHAHAHAno. This doesn't work on a ridiculous amount of levels.

    1. Flesh to Stone only works on creatures. A humanoid's corpse is an object, and thus not a valid target.
    2. Even ignoring that, a crystal statue of your body is not a corpse, it's a statue. Thus, it's not a valid target.
    3. Even if said statue could theoretically be considered a corpse, taking it apart for use as raw materials would make it no longer an intact corpse, which at least Animate Dead needs. And as for Create undead, well, I'll let the spells do the talking.
    Quote Originally Posted by Stone to Flesh
    The creature is not dead,....
    Quote Originally Posted by Create Undead
    The spell must be cast on a dead body.
    So no, he is not trying to 'push the grey area'. He's trying something the rules flat-out do not allow for.

    Side note, 'make it permanent' is unnecessary for Flesh to Stone, because it's instantaneous, meaning it doesn't wear off on it's own (it's a step above Permanent, can't even be dispelled).
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    Pixie in the Playground
     
    NinjaGuy

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    Default Re: Modifying then animating the dead?

    Thanks for all the help, your replies are well received.

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    Ettin in the Playground
     
    BlackDragon

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    Default Re: Modifying then animating the dead?

    If he wants to make a grisgol he needs to find a lich
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    Quote Originally Posted by Deophaun View Post
    Player: I'll use a classic ploy. "Help! Guards! He's having a seizure!"
    DM: You're the only one in the prison.
    Player: I'm very convincing.
    DM: And there are no guards.
    Player: But there's masonry.
    DM: It's not even animate, let alone sentient.
    Player: That's ok. I'll take the penalty.

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    Zanos's Avatar

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    Default Re: Modifying then animating the dead?

    Stone to flesh specifically creates corpses when used on a statue, and animate dead specifically targets corpses. If you stone to flesh some kind of statue you can use animate dead on it, but what this artificer hasn't isn't a corpse anymore then he would have if he shoved a squirrel into a woodchipper.
    Last edited by Zanos; 2017-07-22 at 01:32 AM.
    If any idiot ever tells you that life would be meaningless without death, Hyperion recommends killing them!

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    Pixie in the Playground
     
    NinjaGuy

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    Default Re: Modifying then animating the dead?

    Hmm.... What if you then cast the reverse after enchanting said crystals, Crystal to flesh in this case? (Although a typical artificer could just enchant the rocks from the normal spell into universal items, thus removing the Homebrew element I believe) Would the bones retain the psionic capabilities?

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