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  1. - Top - End - #211
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    Why are you all being so mean to Yklikt
    I dont think they are bein mean, just having different way to do thing.
    Something to fight

  2. - Top - End - #212
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    Default Re: Villainous Competition XX​I: Yarr!

    So, I was thinking that maybe we should have a few rounds with more restrictions, in the manner of some of the earlier Villainous Competitions.

    The last few rounds have had rather loose requirements for villains and as good as that is for variety I find myself somewhat missing the challenge of fulfilling more challenging requirements.
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  3. - Top - End - #213
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    Default Re: Villainous Competition XX​I: Yarr!

    You mean in terms of mechanics? Well, that's not a bad idea, I guess, though some of the more creative entries I've seen wouldn't have made it if we'd gone with that.
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  4. - Top - End - #214
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by danielxcutter View Post
    You mean in terms of mechanics? Well, that's not a bad idea, I guess, though some of the more creative entries I've seen wouldn't have made it if we'd gone with that.
    That can't be right, since restrictions vary from round to round.
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  5. - Top - End - #215
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    No this is bullying. Don't let them abuse you like this!
    It's not bullying yet. Most people around here just suspect foul play if you are constantly deleting posts rather than editing them to say what's new.
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  6. - Top - End - #216
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    Default Re: Villainous Competition XX​I: Yarr!

    I'm just confused and waiting for one, unified post with a real judging.

    Also, no restrictions, thanks. They tend to, well, RESTRICT the kinds of inventive characters you can make.
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  7. - Top - End - #217
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Jormengand View Post
    I'm just confused and waiting for one, unified post with a real judging.

    Also, no restrictions, thanks. They tend to, well, RESTRICT the kinds of inventive characters you can make.
    Well, if you want all the builds judged at once you'll have to wait for GrayDeath, but there have been some judgments already in small pockets.

    I think restrictions can actually help inventiveness sometimes, though, as people might need to think of new ways to build the villain concepts they have.
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  8. - Top - End - #218
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Tiri View Post
    Well, if you want all the builds judged at once you'll have to wait for GrayDeath, but there have been some judgments already in small pockets.

    I think restrictions can actually help inventiveness sometimes, though, as people might need to think of new ways to build the villain concepts they have.
    I'm on board. Can't have ups without downs, can't have candy without greens, so too can we not have wide open contests without the counterbalance of restrictive ones.
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  9. - Top - End - #219
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Jormengand View Post
    I'm just confused and waiting for one, unified post with a real judging.
    I been doing my judging pieces by pieces, and I have unified post a few page back with all finished judging a.
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  10. - Top - End - #220
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    WhiteWizardGirl

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    Default Re: Villainous Competition XX​I: Yarr!

    I like the idea of doing some rounds that are more restrictive, though I think we should have some wide-open rounds like this one as well. Having restrictions in some rounds could provide an interesting challenge, but having them in every round could feel too constraining.

  11. - Top - End - #221
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    Default Re: Villainous Competition XX​I: Yarr!

    I feel maybe more restrictive round easier for judging
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  12. - Top - End - #222
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    Default Re: Villainous Competition XX​I: Yarr!

    The only kind of creativity that restrictions build is the kind of creativity you need to get around the choking restrictiveness of "You're not allowed to be a pyromaniac without the fire subtype because reasons" and so forth. It's not some yin and yang thing; restrictions are restrictive.




    Can we actually have the post, with the judging, here, on this page, as a new post rather than back-edited into a post without announcing that it's been done?
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  13. - Top - End - #223
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    Default Re: Villainous Competition XX​I: Yarr!

    Judgement here.

    Spoiler: Ulgaal, the Planar Corsair
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    • Originality: 3. It is unusual to advance the villain without classes, even in this competition. I have only seen this one time before. Optimization of rebuking is also pretty standout, as most of the time it is dismissed as a useless tactic. You do have some cool mechanical tricks like squid jetbikes and skeleton elsewhales, but sadly, I cannot give you the points because even you have admitted you didn't come up with it yourself. Also, you cannot get points for original fluff, because there is none


    • Power: 4. Ulgaal is a pretty powerful caster but at higher levels he cannot get the same kind of power with the highest level spells as a PC full caster. Rebuking has been optimised but getting the exact minions you want is also hard. Also I think you wasted a lot of potential power on the Corpsecrafter feats which are useless for you.


    • Elegance: 4. One problem, Corpsecrafter feat line. It is useless for you. Other than that I see no problems with the build.


    • Memorability: 4. The whole ghost ship theme is definitely frightening, and the visual of riding the skeleton elsewhales around and jetbikes is good. However Ulgaal doesn't seem to have a lot of motivation other than just being really evil. That hurts your score here.


    • Total: 15

    Comments: This is mechanically original, and the image it presents is scary and good for villains. But like a lot of other villains this round I cannot tell why he does what he does.


    Spoiler: Daggadol
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    • Originality: 4. Wow. I am just very surprised. I would never have guessed you would use a kraken, although it is pretty typical for a kraken to be throwing ships around and crushing them with brute strength. For a pirate, the classes are unexpected too, especially Hulking Hurler. Her backstory not so much, since love is a common villain motivation for doing things people would not do otherwise.
    • Power: 5. This is a pretty powerful villain. She can do well in melee and ranged combat. Clearly she is not good at that much outside but that is not what she is for.
    • Elegance: 4. All pretty elegant except for that one Hulking Hurler dip. I cannot see anything you don't qualify for.
    • Memorability: 3. Daggadol fights well, and there is another way to defeat her PCs might find interesting. However you have already said, she is a secondary villain type and in the end she is mainly just another random encounter, even if a big one. She doesn't really have any flashy tricks either, it's the big monster just ripping stuff up and chucking it around. She does steal, which is unusual for krakens, but that is already after most of the action is over.
    • Total: 16

    Comments: This is an impressive villain when talking about size and shock value, but her motivations are not compelling. This is not someone you can build even part of a campaign around, and I doubt most PCs are going to seriously care about a kraken's tragic love story.


    Spoiler: Kyra the Taker
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    Originality: 1. The race, Darfellan, aquatic. No surprise there. Her classes are not at all unexpected for a pirate captain, and intimidation is a pretty well-used tactic. The only unusual parts of this build is the unarmed striking, but that is not enough to pull your score up. I also cannot give you points for backstory as 'a thug good at punching and sailing' is not a backstory.
    Power: 3. Kyra is good at intimidation and sneak attacking, but especially at higher levels these are things it is common and easy to be immune to. You admitted she cannot stand up to PCs in close combat if she can't get them all at once. Ranged combat also feels like it might be a problem. I feel like you also wasted a lot of potential on all those Thug levels. You maybe could have used them for something more interesting.
    Elegance: 3. Many problems here also. Most obvious? You have the Zhentarim fighter levels, but nowhere did you say you are a member of Zhentarim. No backstory strikes again. Then, at first level, you have 5 maxed skills but Thug only gives you 4. This problem continues with more levels. Then, the Marshal dip. Such a typical dip, doesn't help your case.
    Memorability: 2. I just cannot see anything to differ her from a typical pirate. Unarmed fighting, maybe. That's it.
    Total: 9
    Comments: No backstory is hurting this character greatly. She has one commonly used trick, and a slightly unusual fighting style. PCs will remember a fight with her if you are lucky but they will not remember her.


    Spoiler: Tadashi Shirahama, "The Wave Man"
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    Originality: 3. Human, nothing special. The eastern themed classes are something new, Scarlet Corsair is not. On the whole his story is nothing special but the eastern elements make it a little unusual.
    Power: 4. He has an interesting fighting style with lots of things he can do. For a fighter I think he is pretty high scoring. However, it seems like he cannot handle ranged opponents so well.
    Elegance: 2. You seem to qualify for everything, but 4 dips is painful to your score. The build is not a simple one to use and track all the different abilities.
    Memorability: 3. Eastern fluff and a varied fighting style will make the villain memorable, but motivations are nothing special.
    Total: 13
    Comments: I like the overall concept but as a character he does not have much real personality apart from cruelty.


    Spoiler: The Sea Dirge
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    • Originality: 5. This is just amazing. The most original entry here, a corrupting bard boat. Race, classes are things I absolutely could not have guessed, just that.
    • Power: 5. For a bard, the closest I can compare this to, this is pretty powerful. The spells are good and it has some music. It can do it's corruption thing well and even if it somehow gets into a fight its still a giant ship.
    • Elegance: 1. No dips, it all works well and qualify for everything. Except... How do you get your Intelligence score? Without that, this doesn't work as a villain AT ALL. It cannot even take class levels.
    • Memorability: 4. While this is an amazing concept the players may not even realise it is there if it does its job well. So I must take a point off here
    • Total: 15

    Comments: I've said all I can. This is just amazing. Apart from the Intelligence problem, which is a big one.


    Spoiler: Ebbeth Unyak
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    • Originality: 3. You are good at this storm theme, but that is not an original one. Races and classes are pretty expected, except maybe Druid. The backstory is just explaining how she is getting her abilities, but not clear drives and motivations.
    • Power: 5. As a caster, Ebbeth is just okay, definitely not great. The same goes for the bard abilities. This is what happen with the large amount of multiclassing. However, that is still a significant amount of power, and what Ebberth really stands out for is storm themed abilities. Reading this entry feel everything flow together in a distinct way that retains full power, so I give a full score here.
    • Elegance: 5. Qualifies for everything, no dips, generally all goes together.
    • Memorability: 4. Here is an amazing storm themed villain with many dramatic powers, but unfortunately I must say her motivations are not clear enough.
    • Total: 17

    Comments: I like the feel of this villain very much, but despite a decently written backstory I am not really feeling much of a character in her. That is what hurts her concept as a whole.


    Not done yet, but I moved it up for Jormengand.
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  14. - Top - End - #224
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    Default Re: Villainous Competition XX​I: Yarr!

    I had an idea that never made it into reality using the infamous "threat the coast as a shirt" line and was wondering how to make a pirate character to literally do just that. All that I could find was some alter selfing to become a Raiment or a Ragamoffyn. Any other thoughts on how to pull this off?
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by The Viscount View Post
    I had an idea that never made it into reality using the infamous "threat the coast as a shirt" line and was wondering how to make a pirate character to literally do just that. All that I could find was some alter selfing to become a Raiment or a Ragamoffyn. Any other thoughts on how to pull this off?
    You could always use a mithral chain shirt as a vehicle for your consciousness and inhabit it via steelsteal to terrorize water-adjacent communities.
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    PirateCaptain

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    Default Re: Villainous Competition XX​I: Yarr!

    Restrictions don't need to force you to be/have something. Take the Fallen Heroes round, for example, where one of the restrictions is to not be a Paladin

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    Thumbs up Re: Villainous Competition XX​I: Yarr!

    I've already got the next round idea firmly in mind. It will have at least one restriction, and I may or may not more restrictions to it.

    IN general, yes, I've been going with more open-ended reqs, but I'm definitely not against restrictions. I do believe they add to competitions.
    Villainous Competition XXI​: Yarr!

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by ben-zayb View Post
    Restrictions don't need to force you to be/have something. Take the Fallen Heroes round, for example, where one of the restrictions is to not be a Paladin
    Right, so what does this add?

    - If a build concept doesn't involve paladin, nothing happens.
    - If a build concept does involve paladin, the build doesn't get submitted.

    Sure, we can imagine the magical case where the frustration of someone's paladin build not working inspires them to build something better, but really all it does is stop people submitting builds which don't meet the criteria.
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  19. - Top - End - #229
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    Default Re: Villainous Competition XX​I: Yarr!

    Honestly part of the reason I haven't been submitting as much is the lack of restrictions. Fire round had a lot of restrictions, and that helped a lot, while the Ooze round had very little actual restrictions but they were difficult to attain, so I had a better time. I don't do well with open-ended stuff.

  20. - Top - End - #230
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    PirateCaptain

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Jormengand View Post
    Right, so what does this add?

    - If a build concept doesn't involve paladin, nothing happens.
    - If a build concept does involve paladin, the build doesn't get submitted.

    Sure, we can imagine the magical case where the frustration of someone's paladin build not working inspires them to build something better, but really all it does is stop people submitting builds which don't meet the criteria.
    It adds limits, like most restrictions do, but not to the point where it requires you to insert a specific race/class/feat/etc to your character concept.

    The question is, "Do restrictions have to add something else other than what they are supposed to?"

    And yes, there is merit to the claim that imposing limits encourages creativity

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    I think Jormengand is just bitching because restrictions have penalized his build before.
    Novolin, oh Novolin when will you learn. When will you learn that insulting people is not a way to live life, that being nice and fair and following the rules is what really makes who you are at the end of the day, Oh when will you learn.

    also no offense, that would be quite ironic, being mean while I was saying NOT to be mean.
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    Im not insulting, it is true. I havent said anything bad about him.
    Well, using the term "bitching" is certainly somewhat derogatory.

    Also, I'd like to say I'm impressed with how much you seem to have managed to make everyone dislike you with such a low post count. That's efficiency!

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    Im not insulting, it is true. I havent said anything bad about him.
    it sort of was insulting. Your last comment about him b***hing is what I would call insulting. Some others may have different opinions but that is what I think.
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    Oh wadda you know Gary you're just a baby.
    Quote Originally Posted by Nifft View Post
    Celestial avocado salad, that's awful.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by GreatWyrmGold View Post
    So, point to D&D for mythological accuracy. Savor it—it's a pretty rare occurrence.

  24. - Top - End - #234
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    Default Re: Villainous Competition XX​I: Yarr!

    also why did you delete your last comment? (well the one about B***hing) also I agree with Hackulator.
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    Oh wadda you know Gary you're just a baby.
    Quote Originally Posted by Nifft View Post
    Celestial avocado salad, that's awful.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by GreatWyrmGold View Post
    So, point to D&D for mythological accuracy. Savor it—it's a pretty rare occurrence.

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    I saw well-known forum member use it before in this comp and no one said they are insulting
    Who was that?
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    Oh wadda you know Gary you're just a baby.
    Quote Originally Posted by Nifft View Post
    Celestial avocado salad, that's awful.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by GreatWyrmGold View Post
    So, point to D&D for mythological accuracy. Savor it—it's a pretty rare occurrence.

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    I saw well-known forum member use it before in this comp and no one said they are insulting
    Well the threshold is lower when you're reviled, I guess? I dunno, I don't really know you nor do I know what person or post you are talking about.

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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    I just said you liar
    is it just me or are some of Novolin's post disappearing?
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    Oh wadda you know Gary you're just a baby.
    Quote Originally Posted by Nifft View Post
    Celestial avocado salad, that's awful.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by GreatWyrmGold View Post
    So, point to D&D for mythological accuracy. Savor it—it's a pretty rare occurrence.

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    Default Re: Villainous Competition XX​I: Yarr!

    Put me in the camp that enjoys the restrictions. I find it gets my creativity flowing. Generally the more the better.
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Baby Gary View Post
    is it just me or are some of Novolin's post disappearing?
    Troll tactic. Now where have we seen this before?
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    Default Re: Villainous Competition XX​I: Yarr!

    Quote Originally Posted by Novolin View Post
    This is not fair.cwhy others use bitching, it okay, when I use, suddenly insult.
    If anyone used B***hing in anything I would call them out on it, it is not just you.
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    Quote Originally Posted by The Cats View Post
    Oh wadda you know Gary you're just a baby.
    Quote Originally Posted by Nifft View Post
    Celestial avocado salad, that's awful.
    Quote Originally Posted by Jormengand View Post
    Yes, but immunity to wizard and resistance to fighter kinda makes up for it.
    Quote Originally Posted by GreatWyrmGold View Post
    So, point to D&D for mythological accuracy. Savor it—it's a pretty rare occurrence.

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