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  1. - Top - End - #151
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    (you can back post search checks for the eels)

    By general consensus the party starts to follow 'Clumsy's' tracks.

    (no marching order, party moving as a loose pack with the tracker types in front).

    The landscape is a patchwork of blasted, scorched, and untouched green. The naturally rolling low hills of the island now being overlayed by a random network of craters of various sizes.

    The native vegetation, and there is more left of it than you might imagine, is mostly low deciduous trees and shrubs with a mix of herbs and grass. There are also many mushrooms ranging in size from tini-tiny to dwarf sized. Some of these have re-spouted quickly in the burnt and cratered areas.

    The tracks lead though a few patches of mushrooms, which you pass without incident.

    Which leads us to an incident.

    Spot (yes, I know, 'perception', but I'll keep calling them spot or search as needed.) checks everyone.

  2. - Top - End - #152
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Perception check: (1d20+10)[21]

    Also, something we forgot: cure the druid's wounds. I'll just retcon it here. (1d8+1)[4]
    Awesome avatar by Linklele. Thank you!

  3. - Top - End - #153
    Titan in the Playground
     
    Snowbluff's Avatar

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    Sep 2011

    Default Re: Expedition to the Craters.

    Clarity looks around.

    Spoiler: Perception
    Show


    (1d20+16)[17] perception

    Clarity has scent 30 feet. She can detect enemies twice as far if they're upwind, or only half as far if they're downwind.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  4. - Top - End - #154
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    (scent isn't that useful when everything smells like burnt fungus)

    Hidecheck (1d20+5)[19]

    Tiny purple fungi, mouse sized, pop out of the ground at or between your feet (1 per party member) and attack with tendrils as they emit a high pitched whistle.

    (if you passed the check, roll an attack against your non-flatfoot armor class.

    If you fail, roll against your flatfoot AC.

    Attack is 1d20. Damage is 1d3. If damaged, roll DC 11 save vs poison. Damage is 1 dex per round until successful save.

    After resolving the attack on yourself, you may counter attack. AC 14, 1 Hp, non-flank-able, non-critable, already in your space.

    After you attack, roll initiative. )
    Last edited by jakarta; 2017-07-09 at 11:13 AM.

  5. - Top - End - #155
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    Druid : Spot (1d20)[1]
    attack against (1d20)[9] dam (1d3)[2]; save (1d20)[9]
    Counter attack (1d20)[8]

    Initiative for next round: (1d20)[3]

    Magus : Spot (1d20)[1]
    attack against (1d20)[20] dam (1d3)[3]; save (1d20)[10]
    Counter attack (1d20)[6]

    Initiative for next round: (1d20)[20]

    (I'll mentally add modifiers after checking their sheets)

    Both NPCs missed. Magus taking dex damage.
    Last edited by jakarta; 2017-07-09 at 12:29 PM.

  6. - Top - End - #156
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    confirm crit on magus: (1d20)[4]

  7. - Top - End - #157
    Titan in the Playground
     
    Snowbluff's Avatar

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    Sep 2011

    Default Re: Expedition to the Craters.

    Clarity is startled! By hiding below her, the creature averted her enhanced senses.

    Spoiler: Fungus attack!
    Show


    (1d20)[9]
    (1d3)[1]



    Spoiler: Clarity rolls
    Show

    Fort (1d20+3)[6]
    EDIT: It missed me, no fort needed :p

    Init (1d20+1)[11]

    Claw (1d20+4)[12]
    (1d4+3)[4] slashing, (1d6)[5] bleeding per round
    Last edited by Snowbluff; 2017-07-09 at 08:31 PM.
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  8. - Top - End - #158
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Durr is alert enough to notice the tiny mushrooms sprouting in front of him. He tries to dodge the tendril reaching him.
    Spoiler: Fungus' actions
    Show

    to hit (1d20)[18]
    damage (1d3)[3]


    Spoiler: Durr's actions and saves
    Show

    Fort (1d20+6)[9] DC 11
    to hit (1d20+5)[25]
    damage (1d8+4)[12]

    EDIT: initiative 1d20+1 = 18 (rolled in OOC thread)
    Last edited by ahyangyi; 2017-07-10 at 04:47 AM.
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  9. - Top - End - #159
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Spoiler: Critical hit as a revenge!
    Show

    Critical confirm
    (1d20+5)[11]

    Extra damage in case of confirmed critical (3x damage)
    (2d8+8)[20]


    Annoyed by his own failure at dodging the fungus, Durr swirls his axe and almost managed to hammer the fungus into the grounds.
    Last edited by ahyangyi; 2017-07-09 at 10:14 PM.
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  10. - Top - End - #160
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    quote:

    After resolving the attack on yourself, you may counter attack. AC 14, 1 Hp, non-flank-able, non-critable, already in your space.


    end quote.

    Durr cut the 'shiit' out of that 'shiitake' already. He can stop now.

    Npcs rd 2.

    Druid:
    Roll against: (1d20)[15], dam (1d3)[3] ; crit (1d20)[16]

    Save (1d20)[5]
    Counter (1d20)[5]



    Magus:
    Roll against: (1d20)[5], dam (1d3)[2] ; crit (1d20)[6]

    Save (1d20)[3]
    Counter (1d20)[19]

    Druid took a hit and is loosing dex. Misses his mushroom.
    Magus kills his mushroom and looses a 2ed point of dex.
    Last edited by jakarta; 2017-07-10 at 02:51 AM.

  11. - Top - End - #161
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Durr moves to help the druid. He flanks the mushroom.

    Spoiler: OOC
    Show

    to hit (1d20+7)[17]
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  12. - Top - End - #162
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    The poison in one of Durr's feet stings Durr.
    Spoiler: OOC
    Show

    Durr's fortitude save
    (1d20+6)[8] DC 11
    Last edited by ahyangyi; 2017-07-10 at 04:52 AM.
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  13. - Top - End - #163
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    Battlelog

    Surprise round/round 1:
    Mushrooms pop up and attack. Hide check 19.

    Clarity: Missed and misses.

    Durr: Hit and hit back. 3 dam, 1 dex

    Druid: Missed and misses

    Magus: Hit and misses. 3 dam, 1 dex

    Ansel: Pending

    Mira: pending

    Armas: Pending

    Round 2:
    Top of round, Fungus.
    Hits Druid. 3 dam, 1 dex
    Misses Magus.
    (others pending)



    20: Magus: Kills fungus. fails save, total: 3 dam, 2 dex

    18:Durr: Kills druid's mushroom. Fails save. Total: 3 dam, 2 dex.
    current total: 3 dam. 1 dex.

    11: Clarity:

    3 Druid: Attack ineffective,. needs to save again next round. current total: 3 dam. 1 dex.

  14. - Top - End - #164
    Titan in the Playground
     
    Snowbluff's Avatar

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    Sep 2011

    Default Re: Expedition to the Craters.

    Clarity attacks the fungus!

    Spoiler
    Show
    2 claws
    Will 5 foot step to hit another fungus if this first one goes down.

    (1d20+4)[7]
    (1d20+4)[13]
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  15. - Top - End - #165
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    The paladin apparently can't hit shiitake.

    Mushroom attacks paladin: (1d20)[11]; dam (1d3)[3]

  16. - Top - End - #166
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    One of Durr's foot visibly swells due to the mushroom poison. Durr's movement seems to be impeded by that by a bit. "If this continues I'll be clumsy. I'll trip over myself." Then Durr suddenly realized this could also be what happened to the creature he has been tracking.

    Spoiler: OOC
    Show

    Round three fort save (1d20+6)[12] DC 11
    And help people if some of them are still fighting mushrooms
    to hit (1d20+7) 18 (if can't flank, minus two from this)


    Fortunately for Durr, he is lucky* enough that his foot stops swelling more. While it's still quite uncomfortable for him, and it certainly makes his dodging and reflexes harder, he is mostly fine and stable in the foreseeable future.
    Spoiler: OOC
    Show

    *I mean, literally. He had to rely on his +2 lucky bonus on fort saves to end the poison effect.
    Last edited by ahyangyi; 2017-07-11 at 01:22 PM.
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  17. - Top - End - #167
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.

    Durr chops the mushroom at the foot of the halfling.

    *Crick-et*.

    Her head falls at his feet, expression of wide eyed shock staring up at him.

    For a moment he wonders if he somehow hit her with his ax, but he looks up to find her still standing body is being held up by the shoulders by an insectoid thing with a toadstool-like head that is munching on the stump of her neck!

    (Durr is adjacent to the 'jump scare' monster. Everyone else is a move action from being adjacent or within striking range. In phone dial pad terms, the monster is at 5 and Durr is at 4 due west of it. Position 1 would be NW. Everyone else can move to relative positions.)

  18. - Top - End - #168
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Durr's sparkling golden eyes blinks, signaling his surprise at his findings. He can't tell if it's a plant, a vermin, or a magical beast.
    Spoiler: Knowledge roll
    Show

    Is it a magical beast that Durr knows or is able to guess a bit about?
    (1d20+0)[2]

    EDIT: Apparently Durr knows absolutely nothing about this thing.
    Last edited by ahyangyi; 2017-07-12 at 12:39 PM.
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  19. - Top - End - #169
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.

    Never hear of it at all.

  20. - Top - End - #170
    Ogre in the Playground
     
    Nightraiderx's Avatar

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    Nov 2011

    Default Re: Expedition to the Craters.

    Amras fumbles with his bow, noticing the mushrooms growing and attacking the others, however the main target seems to be the insectiod monster, without a thought he begins to aim for it's head, casting a spell as he fires the arrow.

    "May my aim strike true, watch your head!" as he threads the arrow.

    Spoiler: Ooc:
    Show
    Initiative:
    (1d20+7)[23]

    Full Action to cast True strike in spell combat and attack with deadly aim: (-4 for firing into melee):
    (1d20+22)[31]

    Damage:
    (1d6+5)[6]
    Last edited by Nightraiderx; 2017-07-13 at 01:09 PM.

  21. - Top - End - #171
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.

    A solid hit.

    (the fungus cricket showed up on round 3. need attacks for rounds 1 and 2.)

  22. - Top - End - #172
    Titan in the Playground
     
    Snowbluff's Avatar

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    Default Re: Expedition to the Craters.

    The paladin steps away and attacks.

    Spoiler
    Show

    Claws
    (1d20-1)[18]
    (1d4+1)[3]

    (1d20-1)[4]
    (1d4+1)[5]

    I will make a five foot step. To attack me the tiny fungus will have to provoke and attack of opportunity.
    Also if an enemy is in reach of my glaive I will attack it.

    Glaive
    (1d20+4)[13]
    (1d10+4)[10]
    Avatar of Rudisplork Avatar of PC-dom and Slayer of the Internet. Extended sig
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  23. - Top - End - #173
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.

    The paladin finally kills the tiny mushroom, and steps towards the insect thing. She swings but misses.

    The Thing bites at Durr.

    (1d20+6)[19], dam (1d6+4)[6]

    (roll fort vs poison if it hits)

    ----------------------

    Taura has had an exciting morning. After agreeing to the gnomes' price, she and the rest of the team climbed into the Gnomes.... what did they call it? zepplin coptor or something.... sausage shaped bag of gas with a canoe under it with a couple of pedal powered fans....powered by a team of 4 gnomes and stirred by the front and rear drivers. It actually did fly. Did being the problem now.

    Easy job. Go to island. Pick up any metal and crystals and odd things you find. Signal the boat. But stuff in boat. Get back on flying machine and leave. Meet boat on the west shore later. Avoid any of the Baron's officials so you don't have to share the 'sky metal'. The Baron's jurisdiction technically ends at the East shore anyway. Nothing living on the island except mushrooms and turtles. Called Mushroom Turtle Island even.

    But....

    1) Mushrooms aren't supposed to have fangs.
    2) Mushrooms aren't supposed to have wings.
    3) Turtles aren't supposed to have wings either.
    4) Turtle shells aren't supposed to bounce around like that.
    5) Flying mushrooms and bouncing turtle shells aren't healthy for fans or gnomes.
    6) Parachutes and bungee cords do NOT complement each other.

    But..., She is 'safely' on the ground now, for values of 'safe' that involve swarms of carnivorous cockroaches and attacks by screaming killer fungus.

    The rest of her team, if they are alive, have been scattered by the wind.

    She saw the crashed gnome air ship...and the carnivorous cockroaches eating the remains of the gnomes. Too bad they never mentioned how they were going to signal that boat to come....

    Hearing the sounds of battle, she looks over the top of a hill. But it isn't any of her team. A woman in armor with a polearm, a half orc with one of those orc ax things, a dead hafling woman, and a few others fighting a big fungus-roach thing...

    Maybe it is time to make friends?

    (Taura is east of the monster. The 1/2 orc and others are west of the monster. She can charge into flanking if she likes....)

  24. - Top - End - #174
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.


  25. - Top - End - #175
    Barbarian in the Playground
     
    Flumph

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    Jul 2017

    Default Re: Expedition to the Craters.

    Before being able to process what is going on on this strange land, Taura sees the strange being fighting with some beings that she may know what race they are. Specially the half-orc, she knows that race for sure.

    Taura starts to position herself around the strange roach-thingy, within charge distance. (I don't know if I should truly be attacking that thing, what if it explodes? I don't want to inhale anything poisonous. I'll wait for someone to attack it and then charge.) She thinks to herself, while positioning her greataxe in her hands. She will enter rage as before charging, and because she want to kill that thing ASAP, she will be power-attacking.

    Spoiler: Charge Atk/Dmg
    Show
    (1d20+7)[15]
    (1d12+11)[17]

  26. - Top - End - #176
    Bugbear in the Playground
     
    ahyangyi's Avatar

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    Default Re: Expedition to the Craters.

    Failing to dodge the half-fungus insect, Durr looks obviously painful after that bite. While Durr looks like a strong half-orc, he lacks the unnatural vigor many other half-orc possesses.
    Spoiler: OOC & rolls
    Show

    (Lacking the unnatural vigor) Durr does not have ferocity.
    Fortitude save (1d20+6)[13]
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  27. - Top - End - #177
    Ettin in the Playground
     
    GnomeWizardGuy

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    Default Re: Expedition to the Craters.

    Poison effects for Durr:
    Spoiler: ouch!
    Show
    (1d2)[2]
    Stg and (1d2)[1] CON.

  28. - Top - End - #178
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    The new 1/2 orc knocks part of the wingcase off the cricket thing.

    The cricket thing responds by kicking at her with his back feet.
    1:(1d20+6)[15], dam (1d4+2)[6], crit (1d20+6)[12]

    2:(1d20+6)[9], dam (1d4+2)[5], crit (1d20+6)[20]

  29. - Top - End - #179
    Firbolg in the Playground
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    England

    Default Re: Expedition to the Craters.

    Alia is humming as she approaches the fight, and she doesn't stop as she processes what's going on. That Tauru lady who was on the balloon is fighting with the strangers, so that works for her. They must be friendly to some degree.

    She continues to walk towards the fight, her humming becoming a brief musical chant before she seems to scream at the monster, although no sound is heard.

    Spoiler
    Show

    Taking a move action 30ft closer, then casting Ear-Piercing Scream (based on Taura's charge, assuming the move will get her within 30ft).

    (1d6)[6] sonic damage and target is dazed for 1 round, DC 15 Fort save halves damage and removes dazing.

  30. - Top - End - #180
    Ettin in the Playground
     
    GnomeWizardGuy

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    Jul 2011

    Default Re: Expedition to the Craters.

    Taura takes a kick to the gut, then the sonic spells makes the Cricket's head explode!.

    In the distance you hear chirping. Chirping all around....

    The remaining little purple mushrooms disappear into the soil.

    This is a good thing, right?

    (introductions? Running?)

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