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2017-10-16, 01:29 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A263
The Warforged Domain from Faiths of Eberron allows for this.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 264
Is there any way to bypass Crit immunity of creatures such as Undead, Oozes, and those wearing armors of Heavy Fortification?
Q 265
For the Targeteer Fighter's (Dragon 310) ability "Sniper", do I have to be able to use the iterative attacks to benefit from it? Say, can a Fighter 11 use this ability with a Heavy Cross bow to make its crit range 17~20?
Q 265-B
Do you suffer penalties from feats such as Rapid Shot when using this "Sniper"ability?Last edited by heavyfuel; 2017-10-16 at 01:56 PM.
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2017-10-16, 05:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 264 Partial Yes.
The Rogue ACF "Penetrating Strike" (Dungeonscape, pg 13) lets them deal half their normal sneak attack dice to such creatures, but only when flanked and not when they lose Dex to AC.
The Magic Item Compendium has a few Greater Weapon Crystals that can do that for specific types of creatures. Demolition for Constructs, pg 65; Truedeath for Undead on pg 66.
Others might exist, but I don't know about them.Kaedanis Pyran, tai faernae.
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2017-10-16, 08:02 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 266
If I cast Polymorph Any Object on my familiar (say, a Raven), and permanently change it into a Willora (City of Splendors p.141, tiny magical beast), is there any rule that says it can no longer serve as my familiar? Assume my Raven familiar has an Int of 14. Would I be required to take the Improved Familiar feat?Last edited by Thurbane; 2017-10-16 at 08:04 PM.
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2017-10-17, 04:42 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 267
A Human Barbarian has a speed of 40 feet.
A Catfolk Barbarian has a speed of 50 feet.
A Human Duskblade under the effect of Swift Expeditious Retreat has a speed of 60 feet.
What are their speeds if they wear a Breastplate?
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2017-10-17, 04:48 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 264 additions
There are also three spells.
Golem Strike is a wiz/sor 1 spell and allows you to sneak attack constructs.
Grave Strike is a cle/pal 1 spell and works with undead.
Vine Strike is a dru/rng 1 spell and works with plants.
These spells are all cast as a swift action and last for a single round.
They have been printed in Complete Adventurer and reprinted in Spell Compendium.Last edited by noce; 2017-10-17 at 04:48 AM.
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2017-10-17, 10:21 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Question 268
if certain races (such as the goliath) get the powerful build quality do they get a bonus on special attacks due to size?Last edited by Westhart; 2017-10-17 at 10:21 AM. Reason: Fixed question number
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2017-10-17, 12:29 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Answer 268: Yes. Using the Half-Giant as an example:
Originally Posted by SRD
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
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2017-10-17, 01:02 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 249 partial
Not to my knowledge.
Another similar problem not covered in rules is if a Large creature can increase its reach wielding a Tiny spiked chain, or the like.
Here, it is stated that a Large creature gains the benefit of a reach weapon only if that weapon is at least of Large size, and so on.
Based on this, a creature could gain cover from a tower shield only if that shield is at least of its size.
This is totally not covered in the core rules.Last edited by noce; 2017-10-17 at 01:03 PM.
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2017-10-18, 04:09 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 269
Less RAW and more reference, but in what book is the Magic-Blooded Template?Kaedanis Pyran, tai faernae.
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2017-10-18, 04:15 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 269
Dragon #306, which is considered 3.0 material.
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2017-10-18, 10:17 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 270
Many swarms are listed with "Immunity to Weapon Damage."
One of my players has a cleric/monk type build for fisticuffs.
Unarmed Strike: By RAW, is it "weapon damage"? More to the point, are Swarms with Immunity to Weapon Damage therefore immune to Unarmed Strike?
I know a Monk's UAS is "considered" a weapon for most purposes, but I wasn't sure if it got to also be counted as "not a weapon" for the rare benefits like bypassing weapon damage immunity.
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2017-10-18, 11:05 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 270
They're immune to weapon damage, unarmed strike damage, and natural weapon damage.
They're just immune to damage done by weapons and natural weapons.
It's like trying to disperse a bee swarm punching bees one by one.
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2017-10-19, 11:32 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q271: is there a limitation on the number of ioun stones you can have?
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2017-10-19, 01:06 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Last edited by Thurbane; 2017-10-19 at 01:06 PM.
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2017-10-19, 09:09 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 272
Are extra damage dice - such as from Sneak Attack or Iaijutsu Focus - multiplied when a Monk uses Decisive Strike (PHB2 p51)?
Please provide the RAW text that matches your answer
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2017-10-20, 01:14 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q273
Does an archmage high arcana ability to change a spell to a spell like ability qualify as "innate spell like ability" for purposes of Supernatural transformation (Savage species)
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2017-10-20, 01:55 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 274
Can you mix and match the UA Monk fighting styles?
Say, get the 1st level of Sleeping Tiger for Weapon Finesse, and the second level of Hand and Foot for Deflect Arrows?
Q 274b
If you already have the bonus feat granted (say, you have Weapon Finesse when you take you first level in Sleeping Tiger Monk), nothing happens, right? You don`t get another feat, not even Improved Initiative
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2017-10-20, 04:43 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 274
Answering my own question, you can pick up different bonus feats, but doing so negates the Skill Bonus the school gives you and disallows you from getting the Bonus Ability at lv 6
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2017-10-20, 05:17 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 273
This is an often debated issue. "Innate", in regards to SLAs, is never truly defined by RAW. There is no entry for "innate" in the official glossary. Rules Compendium also lacks any real game definition of "innate". Neither of those sources, in the defintion of SLAs, make any dictinction between SLAs granted by class levels or feats, and those granted by race/template.
Some of the fluff text/reqs for various PrCs in Savage Species (Master of Flies, Siren, Sybil) would seem to imply "innate" = racial. In the PHB, "innate" usually seems to apply to racial abilities, such as a Dwarf's Stonecunning, or Gnome's racial bonus to saves against Illusions. However, a Sorcerer's ability to cast spells is also described as "innate".
It's a DMs call, but many argue that SLAs granted by class or feats, rather than race/template, are not truly innate for the purposes of Supernatural Transformation.
TLDR; ask your DM.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-10-23, 08:58 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q275: several clarifications on grapple:
a) When you would get an attack of opportunity, can you use it to start a grapple attempt? If you can, do your opponent get an attack of opportunity against you? If you use that technique to interrupt a spell, what happens to the spell? Automatically failed because the caster cannot finish casting while grappling? Not failed (if successful concentration check) because the grapple takes place after the spell is complete?
b) When you are using one of your multiple attacks per round to initiate a grapple, do you get the penalty on the hold check too? As a monk, can I use flurry of blows to make an extra grapple attempt?
c) When moving into the opponent space, do I provoke an attack of opportunity even if the movement is a 5-foot step? Do I provoke the attack if I have improved grapple? If I use acrobacy or spring attack?
d) Do monks lose their WIS bonus to AC when grappled? Can rogues and monks use (improved) evasion while grappling?
e) If someone from outside attacks a grappling character, are there any other effect besides the loss of DEX to AC? Shouldn't all participants in the grapple get cover anyway? I remember reading somewhere that attacking a grappled character carries a 1 in 4 chance of hitting another character in the grapple, but I can't find the rule anymore. Was it an old rule that got changed later or I just imagined things?
f) If I choose to try to damage my opponent with an opposed grapple check (the "damage your opponent" option) does that count as a single attack or as a standard action? Can I use that option to deal damage more than once per round? Can I use flurry of blows to use that option more?
g) is trying to pin an opponent equivalent to an action or to an attack?
All the manualo says is "Some of these actions take the place of an attack (rather than being a standard action or a move action)" but it's not very clear which are which.Last edited by King of Nowhere; 2017-10-23 at 08:59 AM.
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
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2017-10-23, 10:33 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 276
Is there any benefit from drawing a hidden weapon using Sleight of Hand? Is the enemy flat-footed or Dex denied for example?
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2017-10-23, 11:37 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q 277
If a PC character goes to the Plane of Mirrors, a mirror-self copy of the character is created, who senses* where the PC is, and tries to hunt him down and kill him. If it kills the PC, it can escape the Plane of Mirrors.
*The mirror-self knows the location of its original self, but the reverse isn’t true unless the two meet. The mirror-self also has the memories of the original at the moment of creation, including which mirror the original used to enter the Plane of Mirrors.
The PC is killed, the mirror-self escapes, and the PC's party later gets him raised from the dead after leaving the Plane of Mirrors. Does the PC still sense where his mirror-self copy is?
What fashion does this knowledge take? Is it like Discern Location, where he simply knows the name of the place the mirror-self is? Or is it just a sense of where the mirror-self is in relation to the PC ("he's 20 feet that way, so he must be behind that door.")? Does it work across planes?
I'm tempted to treat it as the Revenant's Find the Guilty ability:
Find the Guilty (Ex): So long as a revenant and its killer are on the same plane of existence, the revenant will know which direction its killer can be found in and how far away he is. Depending on the magical abilities of the base creature, this extraordinary sense may even work across planar boundaries.
A 275
a) Yes, you can start a grapple as an AoO. See Table 8-2, right column, on page 141 of the PHB.
Action Type Varies
Disarm7 (page 155) Yes
Grapple7 (page 155) Yes
Trip an opponent7 (page 158) No
Use feat8 Varies
...
7 These attack forms substitute for a melee attack, not an action. As melee attacks, they can be used once in an attack or charge action, one or more times in a full attack action, or even as an attack of opportunity.
If the spell being cast has a Somatic component, and the AoO grapple succeeds, then yes, the spell is prevented. If it does not have a Somatic component, the caster would get to make a Concentration check to complete the casting despite the interruption.
The grapple takes place before the casting of the spell (AoO's interrupt the action that triggered it).
Originally Posted by PHB p 137
b) If a DM wanted to maintain uniformity in the grapple rules, he could have you suffer iterative attack penalties to your grapple checks on the initial hold, but technically that doesn't come into effect unless you have already reached Step 4: Maintain Grapple. So the RAW answer to your question is, "No."
I'm not sure on the Flurry of Blows part. I'd lean toward "no," but that's not a RAW answer in any way.
c) The movement into an opponent's space isn't a five-foot step. Movement that isn't a 5-foot step always provokes from those that threaten you (but not your now-grappled opponent, since he no longer threatens an area).
Step 4: Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.
1 prevent (something or someone) from moving or operating as normal.
No Movement: You can’t move normally while grappling.
e) Grappled targets lose their Dex to AC (and it seems Monks, etc, would also lose their Wis to AC). No cover is gained. The 50%* chance to hit the wrong target is only imposed upon ranged attacks into a grapple, not melee attacks. See Table 8-6 on page 151 of the PHB:
Defender is . . . Melee Ranged
Grappling (but attacker is not) +01 +01,3
...
3 Roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.
* 50% assuming two grapplers. It is an equal chance per grappler, so roll a d3 if there are three grapplers, etc.
f) Damaging your opponent is an attack, so takes place of one of your iterative attacks, assuming you have a BAB of +6 or higher. Yes, you can do it more than once per round; If you have a BAB of +13, you could attempt it three times on your turn, at relative bonuses of +13, +8, and +3.
Not sure on Flurry of Blows. It would be the same as the Flurry answer to question B.
g) Pinning your opponent uses one of your iterative attacks.
If the action doesn't say otherwise under each specific type of grapple action, it takes the place of an iterative attack. Note using the Escape Artist skill, under "Escape from Grapple," which specifies it is a standard action. Also see "Draw a Light Weapon," which specifies it is a move action.Last edited by ksbsnowowl; 2017-10-24 at 12:38 AM.
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2017-10-24, 12:51 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A276 Partial yes
It's a standard action that doesn't provoke attacks of opportunity, so it removes the AoO.
EDIT: Corrected by heavyfuel.Last edited by Ianuagonde; 2017-10-25 at 12:33 PM.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Re: 276
I think there are one or two Skill Tricks in Complete Scoundrel related to Sleight of Hand and catching a foe flat-footed when drawing a hidden weapon.
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q278
If one wished to craft mundane ammunition that were also art objects what craft skill(s) would be involved?
Would one craft the ammo first then decorate it?
If so, would one make 50 arrows then decorate them one by one?
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2017-10-25, 03:21 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
A 278
The crafting order would depend in what way they are art objects.
If you are making arrows, then painting them, you would first make them (Craft: Bowyer/Fletcher check), then you would decorate them (Craft: painting).
If you are making them structurally unique (arrows with carvings along the shaft, or a spiral flute cut into the shaft), I imagine you'd make a combined check, effectively making the the Craft: Bowyer/Fletcher check and the Craft: Woodcarving check simultaneously. Failing either would likely ruin it for the purposes of being a functional piece of artwork, though it still might be passably useful, depending upon which check failed (i.e. - fail the woodcarving check, and you might be able to still make a usable arrow out of it).
Edit: Yes, I imagine each arrow would require its own decoration check.Last edited by ksbsnowowl; 2017-10-25 at 03:22 AM.
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2017-10-26, 12:52 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?
Q279
Can you grapple a ghost if your natural weapons are considered magical?