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    Post Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 295

    None as far as I can see.

    MI is Adept 2, Beguiler 2, Bard 2, Hexblade 2 and Sor/Wiz 2 only.

    GMI is Beguiler 4, Bard 4 and Sor/Wiz 4 only.

    You might be able to get it into an existing domain (possibly Trickery) using the Customize Domain feat (Dragon # 325).

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Debatra View Post
    Q 295

    Are Mirror Image and/or its Greater variant in any Cleric Domains?
    No, sorry.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A291

    I found this Half-Minotaur template that's apparently from Dragon Magazine. excluding that, theres also the spell charge of the triceratops that might be allowed to become permanent if you ask your DM nicely

    Links:
    http://www.realmshelps.net/monsters/...minotaur.shtml
    https://dndtools.net/spells/spell-co...eratops--4017/
    LGBTitP

    Quote Originally Posted by ViperMagnum357 View Post
    I think I would agree with Boggartbae

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 295 Partial There is always the Spell domain (Forgotton Realms & D&D Glossary):
    Quote Originally Posted by Spell Domain
    3 Anyspell[For]: You can read and prepare up to a 2nd-level arcane spell from a scroll or spellbook in a 3rd-level domain spell slot.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 296 Do temporary HP stabilise you when you're below 0? Would the temp HP wearing off while you're below 0 cause you to need to start rolling for stabilisation?
    Last edited by GilesTheCleric; 2017-11-02 at 04:39 PM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q297. What are weapons reach for each size category? Namely reach for a sword, a lance, a whip.
    Last edited by ayvango; 2017-11-03 at 09:26 AM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 297

    I am too lazy to list all size categories, but you can figure them out yourself easily after my explanation

    The sword does not modify the reach (e.g. if a creature's reach is 10 ft, its reach with a longsword is 10 ft as well)

    The lance doubles the creature's reach (e.g. if a creature normally has 15 ft. reach, it has 30 ft reach with the lance)

    The whip has a fixed reach of 15 ft. By raw this means no matter what reach a creature normally has, with a whip it has 15 ft reach.

  8. - Top - End - #548
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    I would be more specific. What reach would have small lance? Tiny lance?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q298: For a shield meant for shield bashing, if it's meant to be both a masterwork shield and a masterwork weapon does that mean that it has to have both the +300 cost for masterwork weapons and the +150 cost for masterwork armor?

    Q299: If I'm taking the half-elf Fighter substitution levels from Races of Destiny, does the smaller hit die and expanded skill list apply to every level of Fighter I take, or only to the levels of Fighter that are affected by the ACFs?

    Q300: Didn't quite get the answer I wanted on this earlier, so I'll rephrase it: If a spell has a special casting requirement (such as a racial one with the Furnace Within spell from Races of Eberron) does that casting requirement transfer to a wand (or similar magic item)? I'm aware that someone with UMD could circumvent a racial requirement, but I'm trying to discern if the requirement exists in the first place, or if that's one of those "up to the creator of the item" sorts of things.

  10. - Top - End - #550
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by ayvango View Post
    I would be more specific. What reach would have small lance? Tiny lance?
    Table 8-4, PHB, p149.
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  11. - Top - End - #551
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by zergling.exe View Post
    Table 8-4, PHB, p149.
    That closes questions about a sword. What about lances and whips?

  12. - Top - End - #552
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by ayvango View Post
    That closes questions about a sword. What about lances and whips?
    Do you even have a rulebook?

    Lance:
    Quote Originally Posted by PHB p. 117
    Lance4
    [...]
    4 Reach weapon.
    Quote Originally Posted by PHB p. 112 f.
    Reach Weapons: Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
    So double whatever is in table 8-4.

    Whip:
    Quote Originally Posted by PHB p. 121
    The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
    So it's 15 ft for every size category.

  13. - Top - End - #553
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Afgncaap5 View Post
    Q298: For a shield meant for shield bashing, if it's meant to be both a masterwork shield and a masterwork weapon does that mean that it has to have both the +300 cost for masterwork weapons and the +150 cost for masterwork armor?

    Q299: If I'm taking the half-elf Fighter substitution levels from Races of Destiny, does the smaller hit die and expanded skill list apply to every level of Fighter I take, or only to the levels of Fighter that are affected by the ACFs?

    Q300: Didn't quite get the answer I wanted on this earlier, so I'll rephrase it: If a spell has a special casting requirement (such as a racial one with the Furnace Within spell from Races of Eberron) does that casting requirement transfer to a wand (or similar magic item)? I'm aware that someone with UMD could circumvent a racial requirement, but I'm trying to discern if the requirement exists in the first place, or if that's one of those "up to the creator of the item" sorts of things.
    A 298 Yes, though the Bashing shield enchantment can sidestep this to an extent.

    A 299 Only the substitution levels.

    A 300 Most of that kind of magic item already have components provided when they're created, so the requirement wouldn't exist for spell completion or spell trigger items of that spell.
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  14. - Top - End - #554
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Debatra View Post
    A 298 Yes, though the Bashing shield enchantment can sidestep this to an extent.
    Thanks! I might go that route, then (although looking over options for shield spikes it looks like making those masterwork instead might be the better way to go considering the higher damage.)

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q301

    Saw it mentioned in a thread that one could wish to allow magic to function normally in a small region of an otherwise dead-magic zone. Source on this?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 302

    Is a stunned target effectively helpless? Asking if I can do a coup de grace on one.

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    Exclamation Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Eladrinblade View Post
    Q 302

    Is a stunned target effectively helpless? Asking if I can do a coup de grace on one.

    A 302

    No and no.

    http://www.d20srd.org/srd/conditionSummary.htm

    Stunned

    A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).
    Helpless

    A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.

  18. - Top - End - #558
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 303: Is there a feat that allows someone with Leadership to gain a second, perhaps slightly lower level, Cohort? If so, book and page number please?

    Q 304: What book and page number is a prestige class called The Hellreaver in/on?
    Last edited by Metahuman1; 2017-11-05 at 01:39 AM.
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A303
    No. However, there are three feats that give you another cohort: Undead Leadership, Dragon Cohort, Wild Cohort.

    A304
    Fiendish Codex II: Tyrants of the Nine Hells, p. 92.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q. 305: Are you aware when a buff spell you cast on yourself ends?

    Example: Anticipate Teleportation

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 306

    Does the Soulfire ASA counter the effects of the Shadow Curse (Su) posessed by Shadowbound Creatures?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q307

    Is it possible to polymorph into a swarm?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Dimers View Post
    Q307

    Is it possible to polymorph into a swarm?
    A. 307

    No.

    Let's start with what the spell can do.

    This spell functions like alter self, except that you change the willing subject into another form of living creature.
    SRD- Polymorph

    Let's see what Alter Self says

    You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.
    SRD- Alter Self

    So you can turn into a single creature whose HD don't exceed your CL or HD.

    Now, are swarms a valid form? Let's investigate!

    What is a swarm?

    Swarms are dense masses of Fine, Diminutive, or Tiny creatures that would not be particularly dangerous in small groups, but can be terrible foes when gathered in sufficient numbers. For game purposes a swarm is defined as a single creature with a space of 10 feet—gigantic hordes are actually composed of dozens of swarms in close proximity. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. It makes saving throws as a single creature.
    SRD- Swarm

    So a swarm is a group of many creatures all moving together.

    If we look at the description for Alter Self, we see that only single creatures are valid forms. So the answer to your question is no, Polymorph does not allow you to take the form of a swarm. You may however take the form of a Diminutive or Fine animal or vermin.
    Last edited by Goladar; 2017-11-06 at 09:36 PM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q308

    Can the identifying Spellcraft check to ID a Minor Schema be retried if it is failed the first time?

    Minor Schemas require a Spellcraft check to ID them, much like a scroll:
    Determining what spell or infusion is recorded on a minor schema requires a Spellcraft check (DC 20 + the level of the spell or infusion). Read magic does not decipher a minor schema, though identify and similar spells will.

    If the spell or infusion contained within a minor schema is on your class list, then you can activate that minor schema as a spell completion item (much like activating a scroll) once per day.

    ...
    No mention of the Spellcraft check being able to be retried. However, the section on scrolls in the SRD doesn't mention being able to retry the check for scrolls, either.

    It is mentioned in the Spellcraft skill itself:
    DC 20 + spell level
    Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.
    Just checking my sanity, I guess. If the Spellcraft check is failed one day, it could be retried on the Minor Schema the next day, correct?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Jowgen View Post
    Q 306

    Does the Soulfire ASA counter the effects of the Shadow Curse (Su) posessed by Shadowbound Creatures?
    A 306 This is an interpretation since there's no text on their interaction, but from my view Soulfire will not counter Shadow Curse's application but will prevent it from applying negative levels. Nothing about its application actually involves a death effect or negative energy, the negative energy is a side-effect afterward. So with Soulfire Armor, my interpretation would be that you can still be cursed and you'll feel all of the effects (No exp gain, compulsion to return to plane of shadow, etc.) except the negative levels.

    A 308 Yeah, one try/day. The schema indicates a standard Spellcraft check, which means the default retry rules for Spellcraft apply unless it specifically says otherwise.
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 309

    Yathrinshee PrC have Curse of the Revenancer CF:
    Quote Originally Posted by Player's Guide to Faerűn
    Any creature slain by a yathrinshee of 5th level or higher rises immediately as a zombie under her control.
    a) Are there any restrictions? How many Zombies could be controlled this way? How much HD?
    b) What's exactly, count as "slain by a yathrinshee"?
    Killed...
    • ... with a physical attack?
    • ... with an AoE effect?
    • ... with a mechanical trap?
    • ... with some grand-scale diversion (start a fire/poison a well/release deadly and highly-contagious epidemy/...)?

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    Question Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 310

    Corrupted by the Abyss template (EttDP) adds +4 to the save DC of "every special attack the base creature has by virtue of it's race". Would this include innate casting (such as that of a Nymph)?

    Q 311

    Would a Nymph whose alignment becomes CE suffer any effect to her innate Druid casting?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Thurbane View Post
    Q 310

    Corrupted by the Abyss template (EttDP) adds +4 to the save DC of "every special attack the base creature has by virtue of it's race". Would this include innate casting (such as that of a Nymph)?

    Q 311

    Would a Nymph whose alignment becomes CE suffer any effect to her innate Druid casting?
    A 310
    NYMPH
    Medium Fey
    Hit Dice: 6d6+6 (27 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares), swim 20 ft.
    Armor Class: 17 (+3 Dex, +4 deflection), touch 17, flat-footed 14 Base Attack/Grapple: +3/+3
    Attack: Dagger +6 melee (1d4/19–20)
    Full Attack: Dagger +6 melee (1d4/19–20)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Blinding beauty, spells, spell-like abilities, stunning glance
    ...
    Spells: A nymph casts divine spells as a 7th-level druid.
    Yes, it would include innate casting.

    A 311
    A CE Nymph would suffer no ill effect. She's not a Druid, and thus doesn't have a requisite neutral alignment need; the normal Nymph is CG anyway.

    If you want a published example, find the Shadow of Shothragot article from Dragon (Dungeon?) sometime after it went digital. It has stats for a CE Corrupted (BoVD) Nymph Binder 3. Still had all her spells, etc.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q312
    Could an Intelligent Magic Item Spell Turret target itself?

    Q312 b Could it do so with Polymorph or Fly?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q313

    Energy Transformation Field has an "SR: Yes" entry for Spell Resistance. If a Hezrou were to walk into the area of an ETF, and get grappled and locked down, but the ETF fails to overcome its SR of 19, could it use its Greater Teleport SLA to escape the grapple/escape the area?

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