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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q. 64

    A half stone golem fighter has DR 15/magic.

    If that same fighter wields a non magical weapon (like a masterwork halberd), does he get to strike creatures that have DR x/Magic and pierce through them like a magic weapon due to his own DR, or does his manufactured weapon take the penalties for not applying to that criteria?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 64

    Only the half-golems natural weapons counts as magic for DR/purposes. Monster Manual (p. 307) and rules compendium (p. 41,) describe the rules a bit differently (i.e. RC grants "Magic Strike" ability); but do agree on this point.

    Also, repost because new page.

    Quote Originally Posted by Jowgen View Post
    Q 63

    Splintering bolts appear in Dragon 349 and have the following text:

    Quote Originally Posted by Dragon 349 p. 23-29
    A splintering bolt is actually a dozen smaller bolts loosely bound together and designed to come apart from the force of being fired. When fired, the bolts separate, creating a 30-ft cone of metal-tipped splinterns. No attack roll is required. Creatures in the cone take 1d6 points of damage (1d4 points of dmage for a Small crossbow). This damage is reduced by half with a DC 15 Reflex save.
    Question: Do the enhancement bonus of the crossbow, the benefits of damage boosting feats (e.g. Ranged Weapon Mastery, Dead Eye) and/or the extra damage from a Bard's Inspire courage apply to the damage dealt by splinter bolts?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 65

    Is there a raw 3.5 method to place a player character's soul inside a golem?

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    Question Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by sjeshin View Post
    Q 65

    Is there a raw 3.5 method to place a player character's soul inside a golem?
    A 065

    I think this may fall a little outside the scope of this thread.

    Here's a link that may be of interest: http://www.giantitp.com/forums/showt...to-a-construct

    Q 066

    Maybe not RAW exactly, but I figure it's better than starting a new thread: where is the document that says which 3.0 classes were subsumed by others (i.e. Master of Chains was replaced by Exotic Weapon Master etc.)?

    Q 067

    Does Nondetection offer a defense against True Seeing?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 68

    Is it possible to create a wall of fire in a space that does not support its height of 20ft? i.E. in a cave with a ceiling of let's say 10 or 5ft height?

    As a DM I would have ruled no due to this:
    Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high
    vs this:
    If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.
    What's this thread's opinion?
    Last edited by kkplx; 2017-07-21 at 08:23 PM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q69

    What happens if an Undead or Evil Outsider drinks Holy Water?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 70 (hope this is simple enough for this thread)

    A character is casting a spell with a casting time of one round (such as a Summon Monster spell). Because he is not being threatened he does not choose to cast defensively. A monster then teleports to an adjacent square but because he has used his action to teleport, the monster cannot attack on its turn.

    Does the monster then get an attack of opportunity when the spell is completed at the start of the character's next turn, or does the caster at least get a chance to cast defensively at this point?

    A specific rules reference would be helpful, as this has been a subject of some disagreement...
    Last edited by Blackjackg; 2017-07-22 at 12:54 AM.
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 69

    Nothing special apparently. The damage from holy water is only triggered by an attack. Drinking a liquid is not an attack.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 70 AoO is only provoked at the start of the casting.

    Quote Originally Posted by PHB p. 143, Cast a Spell
    You only provoke attacks of opportunity when you begin casting a spell, even though you might continue casting for at least one full round. While casting a spell, you donít threaten any squares around you.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 71

    Crafting a Gloves of the starry sky requires, by MIC rules, possession of a piece of the set. Just like all the other pieces of the set.
    Would you let a player craft all of the items? or make them buy 1 and then allowing him to craft the rest?

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    Post Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 72

    a.) Are there any creatures with a constitution score and the Create Spawn ability like a wight's?
    Specifically controlling creatures slain, but even just raising/converting them would be good.
    b.) Is Create Spawn exclusive to undead? It seems like something some aberrations would have.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by NoAnonimo View Post
    Q 71

    Crafting a Gloves of the starry sky requires, by MIC rules, possession of a piece of the set. Just like all the other pieces of the set.
    Would you let a player craft all of the items? or make them buy 1 and then allowing him to craft the rest?
    A 71 By RAW ( and the rules of this thread) someone who is participating in the creation of this item must possess any item of this set. Asking if anyone would go beyond RAW is beyond the scope of this thread.
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    So now you're claiming that spellcasting "lacks a clear, supernatural element?" Being supernatural is literally the only point of magic.

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    Exclamation Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by kkplx View Post
    Q 68

    Is it possible to create a wall of fire in a space that does not support its height of 20ft? i.E. in a cave with a ceiling of let's say 10 or 5ft height?

    As a DM I would have ruled no due to this:

    Opaque sheet of flame up to 20 ft. long/level or a ring of fire with a radius of up to 5 ft. per two levels; either form 20 ft. high
    vs this:

    If you ever try to cast a spell in conditions where the characteristics of the spell cannot be made to conform, the casting fails and the spell is wasted.
    What's this thread's opinion?
    A068

    As per your own citation - no, the spell fails.



    Quote Originally Posted by Blackjackg View Post
    Q 70 (hope this is simple enough for this thread)

    A character is casting a spell with a casting time of one round (such as a Summon Monster spell). Because he is not being threatened he does not choose to cast defensively. A monster then teleports to an adjacent square but because he has used his action to teleport, the monster cannot attack on its turn.

    Does the monster then get an attack of opportunity when the spell is completed at the start of the character's next turn, or does the caster at least get a chance to cast defensively at this point?

    A specific rules reference would be helpful, as this has been a subject of some disagreement...
    A 070 addtional

    As well as the above citation, Rules Compendium also clarifies this in the section of casting spells with longer casting times:

    Quote Originally Posted by RC p.133
    You provoke attacks of opportunity only when you begin casting the spell, even though you might continue casting for longer.




    Quote Originally Posted by Seak View Post
    Q 72

    a.) Are there any creatures with a constitution score and the Create Spawn ability like a wight's?
    Specifically controlling creatures slain, but even just raising/converting them would be good.
    b.) Is Create Spawn exclusive to undead? It seems like something some aberrations would have.
    A 072 A&B partial

    While not specific to a single creature, the 9th level Soul Slave class feature of the Soul Eater PrC (BoVD) specifically does this.

    Additionally, any form of level drain (spell, item etc.) that kills a creature causes it to rise as a Wight, unless specified otherwise. The Wight would generally be uncontrolled (again, unless specified otherwise).

    Quote Originally Posted by RC p.49
    Death Due to Energy Drain
    A creature that has negative levels equal to its current level or Hit Dice is instantly slain. A creature slain by energy drain in this way might rise as an undead of the same type as the energy draining creature. Such an occurrence is detailed in the energy draining creatureís description. If this isnít the case, a creature slain by energy drain rises as a wight (if it can).
    Some non-undead monsters that have level drain as an ability:

    Some non-undead with a "create spawn" ability:
    • Demon, Whisper (MM4)
    • Fetch (DCS)
    • Rancid Beetle Swarm (Sharn: City of Towers)
    • Shadow Asp (FF)

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    Post Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 72 C
    Does the Soul Eater's Soul Slave ability make nonhumanoid wights? I believe it says any creature, but is their an appropriate template to apply?

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    Exclamation Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Seak View Post
    Q 72 C
    Does the Soul Eater's Soul Slave ability make nonhumanoid wights? I believe it says any creature, but is their an appropriate template to apply?
    A 072 C

    The way the ability is written, the creatures becomes a standard Wight, regardless of it's original size or form.

    As a side-note, there is a Wight template is Savage Species (p.136), but is restricted to Humanoids in any case.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Thurbane View Post
    A 072 C

    The way the ability is written, the creatures becomes a standard Wight, regardless of it's original size or form.
    A 072 C additional

    The SRD states: A wightís appearance is a weird and twisted reflection of the form it had in life.

    This does not mean that the wight is necessarily humanoid, although it's statistics will be the same as any other wight.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Tiri View Post
    A 072 C additional

    The SRD states: A wightís appearance is a weird and twisted reflection of the form it had in life.

    This does not mean that the wight is necessarily humanoid, although it's statistics will be the same as any other wight.
    A 072 C followup
    I guess this is true, but if that's the case it becomes medium. All the bunnies and mosquitoes killed become man-sized twisted abominations of what they once. Alternatively, you may consider that "becoming a wight" means to apply the wight template in Dragon#300. It keeps it's size and maybe a few other things that way.

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    Question Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    There's been some expressed uncertainty towards Vampires and their Create Spawn ability.

    Quote Originally Posted by the Vampire page of d20srd.org
    A humanoid or monstrous humanoid slain by a vampireís energy drain rises as a vampire spawn 1d4 days after burial.

    If the vampire instead drains the victimís Constitution to 0 or lower, the victim returns as a spawn if it had 4 or less HD and as a vampire if it had 5 or more HD. In either case, the new vampire or spawn is under the command of the vampire that created it and remains enslaved until its masterís destruction. At any given time a vampire may have enslaved spawn totaling no more than twice its own Hit Dice; any spawn it creates that would exceed this limit are created as free-willed vampires or vampire spawn. A vampire that is enslaved may create and enslave spawn of its own, so a master vampire can control a number of lesser vampires in this fashion. A vampire may voluntarily free an enslaved spawn in order to enslave a new spawn, but once freed, a vampire or vampire spawn cannot be enslaved again.
    Q 73-A

    Assume a Vampire with ten HD. Does the bolded portion mean this vampire can control up 20 HD worth of vampires/spawn, or that he may control up to 20 individual vampires/spawn regardless of their HD?

    Q 73-B

    If the former: If a vampire is exactly at his limit of commanded vampires/spawn, what happens if one of his commanded vampires/spawn gains a level?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q74: the scrying spell description says that the scried person gets a saving throw to avoid being scried. If succesfull, does the scried person knows somebody tried to scry on him? can he learn some information on those who tried the scrying? If unsuccessful, does he have other ways to figure out he's been scried?
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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q75
    DMG, about magic item creation
    Quote Originally Posted by DMG
    All items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the itemís creator (although access through another magic item or spellcaster is allowed)
    And
    Quote Originally Posted by DMG
    The character must spend the gold and XP at the beginning of the construction process.
    About scroll scribing, it adds

    Quote Originally Posted by DMG
    The creator must have prepared the spell to be scribed [...] If casting the spell would reduce the casterís XP total, she pays the cost upon beginning the scroll. Likewise, a material component is consumed when she begins writing. The act of writing triggers the prepared spell
    So. Can I summon a monster that provides the spell (access through another spellcaster) so it spends when I start to scribe a scroll?
    Last edited by NoAnonimo; 2017-07-25 at 12:24 AM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A75

    While the spells are expended at the start of the process, characters involved in the creation process must be present for the whole crafting period, including the following day if the crafting process goes on for more than a single day of crafting. If you can manage to get your summon to persist for at least 8 hours for scrolls that cost less than 1000gp then they would be fine to supply the spell components via SLAs, though note that summoned creatures never use SLAs that would otherwise have an XP component.
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    Exclamation Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by King of Nowere View Post
    Q74: the scrying spell description says that the scried person gets a saving throw to avoid being scried. If succesfull, does the scried person knows somebody tried to scry on him? can he learn some information on those who tried the scrying? If unsuccessful, does he have other ways to figure out he's been scried?
    A 074

    Quote Originally Posted by SRD, Magic Overview
    Succeeding on a Saving Throw
    A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack.
    Quote Originally Posted by SRD, Magic Overview
    Scrying
    A scrying spell creates an invisible magical sensor that sends you information.
    ...
    Any creature with an Intelligence score of 12 or higher can notice the sensor by making a DC 20 Intelligence check.
    In answer to your questions: if the target saves, he feels a hostile force or tingle, but gets no special information on what effect he has saved against, or about the caster, unless he has some kind of ability that allows him to do so. If the target has 12 or higher intelligence, they get a Spot check to notice the magical sensor that the spell creates.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by Crake View Post
    A75
    Thaks.

    Q 76. A
    About Devotion (Domain) Feats

    Quote Originally Posted by CCha,p53
    Clerics and Domain Feats: [...] In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats, but you cannot prepare domain spells or use the granted power of the sacrificed domain.
    So, Cloistered Clerics have up to 3 domains. But PrC can get you a couple more.
    Can you trade them for Domain Feats?

    Q 76. B
    Quote Originally Posted by CCha,p52
    Furthermore, you can never have more than two domain feats (except as specified in Clerics and Domain Feats, below).
    Can you have 5 domains if you're a Cleric (3 for Cloistered Cleric + 2 for normal Character), or just 3?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 76

    No, a cleric giving up any domain allows you to have 3 domain feats instead of the usual 2. One that you can take whenever, a second that thematically fits the first, as any other character can do. And the third can only be accessed by clerics giving up a domain. You can't have more than 3 domain feats ever.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by NinjaTBB View Post
    A 76

    No, a cleric giving up any domain allows you to have 3 domain feats instead of the usual 2. One that you can take whenever, a second that thematically fits the first, as any other character can do. And the third can only be accessed by clerics giving up a domain. You can't have more than 3 domain feats ever.
    That would radicaly chance the way I'm playing my character, then.

    Quote Originally Posted by CChamp,p53
    In addition, you can choose to give up access to a domain in exchange for the corresponding domain feat. Doing so allows you to select up to three domain feats
    Q76.C
    It may be a problem in translation (I play in spanish, but using the original sources -this particular book wasn't released in Spanish, tho-), but the bold doesn't prevent you to give up two domains (in spanish). Does it in english? (by RAW?)
    I have seen builds all over the web with 2 domain exchanged for devotions feats.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Quote Originally Posted by NoAnonimo View Post
    Q76.C
    It may be a problem in translation (I play in spanish, but using the original sources -this particular book wasn't released in Spanish, tho-), but the bold doesn't prevent you to give up two domains (in spanish). Does it in english? (by RAW?)
    I have seen builds all over the web with 2 domain exchanged for devotions feats.
    A 76C It's not that part that limits it. The part that says "Doing so allows you to select up to three domain feats," is telling you that giving up a domain can grant you a third domain feat when the normal limitation is two.

    I suppose there's nothing preventing you from giving up two domains for two feats, and some people might do that to get around the limitation that the second domain feat has to be thematic. But three is still the total limit regardless of how you acquire them.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q 77
    According to the rules, if you're Small or larger, you can't end your movement in a square occupied by another Small or larger creature (during combat). There are two exceptions: when the other creature is helpless, and when you or the other creature have a special ability that allows this (like being incorporeal).

    If a Medium creature is at the bottom of a 5 ft. x 5 ft. pit, and another medium creature falls, where will this new creature end it's movement?

    Q 78
    When a Tiny or smaller creature shares space with a Small or larger creature, do they physically touch each other? This is relevant if any of the creatures possess an ability that depends on contact, like the acid of an ooze.
    Last edited by Lekgolo137; 2017-07-26 at 01:04 PM.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    Q79

    Adopting the Sacred Exorcist PRC requires

    Quote Originally Posted by CDivine,p56
    Spell: Able to cast dismissal or dispel evil .
    Does a multiclass X/Cleric 1 can adopt this class? (Able to cast, 'cause is in his spell list?) or should It level 'til Cleric7?

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 79

    He needs to be able to cast the spell, when he levels up. Cleric 1 is not able to cast that spell, or any other 4th level spell.

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    Default Re: Simple RAW Thread for 3.5 #33: Doesn't everything popular die when 33?

    A 77

    RAW, if you are forced to end your turn in an illegal square you stop in the last legal square or move to a closer legal square. There is no provision for vertical requirements, but I would interpret that you would stop one square above the creature.

    A 78

    No, =<tiny creatures in the same space as >=small creatures are not considered to be automatically touching. They do provoke attack of opportunity when entering the square though.
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